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Harry Potter and the Prisoner of Azkaban
Harry Potter and the Prisoner of Azkaban
J.K. Rowling | 2016 | Children
8
9.1 (229 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/3217515684">Harry Potter and the Philosopher's Stone</a> - ★★★★★
#2 <a href="https://www.goodreads.com/review/show/2371215543">Harry Potter and the Chamber of Secrets</a> - ★★★★★
#3 <a href="https://www.goodreads.com/review/show/3275165909">Harry Potter and the Prisoner of Azkaban</a> - ★★★★

<img src="https://diaryofdifference.com/wp-content/uploads/2020/05/Book-Review-Banner-44.png"/>;

In Harry Potter and the Prisoner of Azkaban, Harry Potter is now in his third year at Hogwarts. The atmosphere is tense. There is an escaped mass murderer on the loose, and the prison guards have been called to guard the school. 

In the third book, we can immediately notice a much darker and dangerous atmosphere, compared to the previous book. During the series, the books do get gradually darker and darker, more and more mature, and I think this is the book where we start to notice this transition for the first time. 

Harry Potter and his friends have grown up a little, and it clearly shows in their conversations and choices. I was happy to see all the things we learn in this book. The dementors and their deadly kiss, patronuses as well as magical creatures. We learn that Hippogriffs are proud and easily offended.

<b><i>And we also learn that Malfoy is still a little brat.</i></b>

The fact that little entitles Malfoy is so jealous of Harry that daddy puts him to play in the Quidditch team annoyed me so much. I just wanted to slap him!

<b><i>"Pity you can't attach an extra arm to yours, Malfoy," said Harry. "Then it could catch the Snitch for you."</i></b>

I got quite emotional when Harry is troubled by his parent's death and is grieving openly, probably for the first time. I believe him meeting more people that were friends with his parents helped him heal. It is such a good feeling to know Harry does have a family and things are starting to look a bit better for him. 

<b><i>"You think the dead we have loved ever truly leave us? You think that we don't recall them more clearly than ever in times of great trouble?"
</i></b>
I didn't quite enjoy the time-travelling part through, I have to be honest. Even though the idea sounds nice, it always troubles me that it is never properly explained and very little attention is being given to it. I wish I read more about it, because then I would have loved it!

I enjoyed this book a lot! It is Harry Potter after all. But it isn't a favorite of mine. I loved how Harry finds out more about his past and gets a couple of more answers, but I also loved that new paths are opening and are waiting to be discovered in the next books. 
  
Mayhem
Mayhem
Estelle Laure | 2020 | Young Adult (YA)
8
7.5 (2 Ratings)
Book Rating
I am so happy to have the opportunity to be part of the blog tour for Mayhem by Estelle Laure. Thank you to the team at Wednesday Books, for sending me an e-copy in exchange for an honest review.

Estelle Laure, the author of This Raging Light and But Then I Came Back believes in love, magic, and the power of facing hard truths. She has a BA in Theatre Arts and an MFA from Vermont College of Fine Arts in Writing for Children and Young Adults, and she lives in Taos, New Mexico, with her family. Her work is translated widely around the world.

It's 1987 and Mayhem Brayburn has always known something's off about her and her mum, Roxy. Roxy is in constant physical pain, and Mayhem has an irresistible pull to water. She knows they aren't like the other people.

When one day, Mayhem's stepfather goes one step too far, her and Roxy escape to Santa Maria, California, the beach town that holds the answers to all of Mayhem's questions about who her mother is. There, she meets the kids who live with her aunt, and she opens the door to the magic that runs through the female lineage of the Brayburn family. The very magic Mayhem is next in line to inherit and which will change her life for good.

But when she is on a mission to search for a man that has been kidnapping girls from the beach, her life takes another dangerous turn and she needs to pay the price of vigilante justice and to ask herself whether revenge is worth the cost.

My Thoughts:
Mayhem by Estelle Laure is one of a kind. Entwined with mystery, magic with family heritage and revenge, this book is full of emotions.

The beginning of the book, although powerful, is very slow. It took me a little while to get into it, but as soon as I was hooked, it stayed amazing.

Mayhem is an interesting character. She holds a lot of emotions inside of her, all from past experiences that have shaped her character. Sad to say that most of her experiences were not good, and she holds the burden for it all. I can imagine how hard it must be to write a character as complicated as Mayhem, and I think Estelle Laure did and amazing job doing it.

I loved the kids as well - each of them different in their own way, battling their own demons and living through their bad experiences in the past. Some of these characters drastically change over the course of the book, which was unbelievable to me.

The magic aspect of this book was interesting, and for me, original. I have seen many reviews mentioning that this might not be true, and it is a very similar story to The Lost Boys. Since I haven't watched The Lost Boys, I am unable to comment on this part. Personally, I really enjoyed the magic concept with the water, the dependency on it and the family heritage part too.

If you are searching for a YA fantasy thriller, with rich characters and mysterious adventures, I think you will definitely enjoy this book.
  
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You Were Never Really Here (2018)
You Were Never Really Here (2018)
2018 | Drama, Mystery, Thriller
Joachim Phoenix delivers a standout performance in a violent tale of crusading.
Joachim Phoenix (“Her”) is a very intense actor, and fits perfectly here into the role of Joe. For he is a hired thug, available to do over anyone you think deserves dispatching or giving a good telling off. His weapon of choice for this task is a ball-point hammer, bought each time from a local hardware shop. He is a ghost, who drifts in and out of his jobs, face concealed by a hoodie and emanating an air of menace that automatically deflects enquiring eyes.

When hired by a Senator (Alex Manette) to rescue his wayward daughter Nina (Ekaterina Samsonov) from the clutches of a paedophile gang, Joe delivers on the job with gusto, and – you sense – a degree of satisfaction. But then things go from bad to violent worse and Joe is drawn into a deadly high stakes game. As things get more and more personal, Joe embarks on a personal crusade for justice and retribution.

The real joy of this film is that Joe is such a nuanced character. Yes, he’s a brutal thug, but is still living with and loving his aged and demented mother (Judith Roberts), even though she drives him to distraction. He’s also clearly damaged himself, with a high degree of OCD behavior exhibited. Via clever flashbacks, we get hints to the route that led the boy to become this damaged man. As a sociopath, when things go wrong he could just say “F*** it” and walk away. But he doesn’t. Is this altruism? A sense of professional pride? Or is it the sight of a path to redemption? Although you could strongly argue that revenge kicks in to reinforce his decision, Lynne Ramsay‘s screenplay leaves things deliciously vague. Ramsey also directs expertly: she previously did 2011’s “We Need To Talk About Kevin”.

“I don’t like gory films” you might say “so this doesn’t sound like one for me”. Me neither, but actually, the trailer makes the film seem worse than it is. The violence is more alluded to than shown. Most of the “hammer action” is done either in long shot or seen on CCTV cameras, and you don’t get to see much of the outcome. There is only one really gory bit that I remember (shut your eyes where Phoenix answers the knock at the hotel door if you are squeamish!).

This doesn’t mean that it’s a comfortable watch though. It’s an insanely tense film since you’re not sure the direction it will go in next (think “Get Out”), and it has more than its fair share of “WTF” moments, especially in a dramatic closing scene. There are some memorable cinematic moments as well: a young girl in a nightie in the paedophile den blankly observing Joe’s handiwork being one that stays with you.

It’s a standout film, winning Best Actor (for Phoenix) and best screenplay (for Ramsey) at Cannes. It will be in a strong position to make my films of the year list. Highly recommended.
  
Chronicles of Crime: 1900
Chronicles of Crime: 1900
2021 | Adventure, Deduction, Murder & Mystery, Puzzle
WARNING: Extremely minor spoilers ahead (in the photos)! Don’t say I didn’t warn you (they aren’t big spoilers).

If you have been following us for a while now you have probably noticed we have published another title from the Millennium Series – Chronicles of Crime: 1400. While that title takes place in the year, well, 1400, this new title is set 500 years later in Paris. How do these games compare? What about the link to the original Chronicles of Crime (review to be posted later)? Should one purchase copies of all Chronicles of Crime games?

Chronicles of Crime: 1900 (which I shall refer to as CoC1900 from here) is a cooperative campaign, deduction, storytelling, puzzle solving adventure game, but I prefer to play it, and its relatives, solo. In it, the player(s) take control of the journalist Victor Lavel, a descendent of the main character from CoC1400. Victor has a limited amount of time to complete his investigation and return the scoop to the local newspaper by which he is employed. Players will be tackling the investigations of our noble hero in attempts to solve the case that is presented.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the main card holder board on the table. Anywhere. I called it. Next, keep the card decks in order (or don’t) and place them near the board. Similarly, place the location boards on the table and ready the main newspaper board for play. Launch the Chronicles of Crime app on a device, choose 1900, and select the scenario you wish to play. The app will drive the remainder of the game, so hold onto your butts!
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1900 version, Puzzle Cards that players will need to solve or use in special ways in order to progress with certain leads. These Puzzle Cards do not really give the story away or anything, but are merely tools to be used to help solve the cases.


By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, and chatting up locals for information. Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return to the paper’s office to report to their coworkers all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. Based on the score achieved players can play again to pick up clues they missed along the way or try another scenario entirely.

Components. As with all CoC games I have played, the components are simply wonderful. Most of what is in the box is cardstock of varying thickness, but the art is what really stands out. This is a gorgeous game and when it is displayed on the table, people become fascinated by its presence. Then when the onlookers see an app driving the gameplay they are hooked. I have heard complaints from other reviewers that the Character cards in the game are lacking in variation, and I would have to agree. Yes, it is set in 1900 Paris, but all the Character cards feature white people, most of whom seem to be upper crust, and with most of the males sporting an awful mustache. So I get that complaint and agree. With inclusivity and diversity being major hot issues currently, you would expect to see more of it in our industry. I would have liked to have come across more diverse characters, and maybe a mini expansion can add many alternate art characters to the game.

All in all I loved this theme of Chronicles of Crime. Being set in Paris and following a young investigative journalist is a nice twist on the protagonists commonly featured in these games. The gameplay is the same as previous versions of CoC, save for the new Puzzle cards. I do enjoy their addition, and look to find more of these in future versions. I love the Chronicles of Crime system so I was bound to love this one as well.

Now, should you buy this version if you already have base Chronicles of Crime? Sure! Why? I like this one because it adds a different mechanic to the game with all-new scenarios, and I enjoy having more of a good thing. I think I personally prefer the theme in 1400 more, but 1900 is a great addition to the family. If you are someone who has and enjoys the base CoC, or any of its iterations, and are looking for more content to devour, then definitely grab a copy of 1900. If you are new to the system, I say go ahead and start with 1900. The Puzzle cards do not add enough complexity to take it out of reach for beginner gamers or those who enjoy lighter games, but certainly add a new and welcome layer to the series. Purple Phoenix Games certainly recommends this one to all our fans. Can’t get enough Chronicles of Crime? Grab 1900. Want to start in the series but London or Medieval times don’t do it for you? Grab 1900. Like tons of portraits of mustachioed white dudes and floofy ladies? Grab 1900. Whatever your motivation, play the game and let me know how you score. I am not advertising my first score here because I am mortified by my performance. (I did get better on subsequent plays.)
  
Chronicles of Crime: 2400
Chronicles of Crime: 2400
2021 | Adventure, Deduction, Murder & Mystery, Science Fiction
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!

Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.

The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.