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Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
Impressive visuals, but rather disappointing as an overall package.
Like father, like son?
I really love sci-fi films with high ambitions. “Psychological” sci-fi like “Solaris” for example. And “Arrival” topped my movie list for 2016. In similar vein, “Ad Astra” is also a movie concerning attempted contact with alien life. So I had high hopes for it. But would this Sci-fi epic ultimately challenge my brain again, or end up in the “Crystal Skull” sin bin with a dodgy alien meeting?

The Plot
Set a few years into the future, Roy McBride (Brad Pitt) is the son of a legend. H. Clifford McBride (Tommy Lee Jones) was a space exploration pioneer. His picture hangs in the NASA hall of fame next to Buzz Aldrin’s. McBride senior went missing presumed dead near Neptune during a mission. The mission was to get outside the Sun’s heliosphere to scan for potential alien transmissions from nearby solar systems.

But something went badly wrong, and now the earth (and potentially all human life migrating into the solar system) is at risk from massive electromagnetic bursts arising from Neptune. Is Clifford alive and involved in the emerging crisis? The authorities send Roy on a secret mission to Mars to try to communicate with his father.

Majestic cinematography
Let’s start with a real positive. The cinematography here is first rate. Hoyte Van-Hoytema – well known for “Interstellar“, “Spectre” and “Dunkirk” – knocks this out of the park. In the same manner as “Blade Runner 2049“, many of the frames of this film could be blown up and placed on art gallery walls around the world.

Add to that some cracking film editing from John Axelrad and Lee Haugen, and some beautiful sound design and I predict the movie should feature strongly in the technical awards at the Oscars.

But “science fiction” has the word “science” in it….
I’d like to park my physics brain sometimes when I go to the movies, but I just can’t. So I really need sci-fi films to live up to the science part of their name. There are a number of areas, particularly at the back end of the film, when credibility goes out the window.

I can’t really say more here without giving spoilers, so I will leave them to a “Spoiler section” below the trailer…. don’t read this if you haven’t seen the film!

What IS this movie trying to be?
In my view the film is pretty schizophrenic in nature. This is what confused me about the trailer, jumping from a cerebral sci-fi vibe to moon buggy shoot-outs.

On one hand, its the standard (but always interesting) tale of a child abandoned by a hero-father and his attempts to reconcile what that’s done to his life and relationships. How can he ever square that circle without contacting his dad? As the film’s tag-line goes “The answers we seek are just outside our reach”.

On the other there are episodes of action that would fit happily into an action scene from Star Trek.

The two elements never really gel, leading to the feeling of the film having been written as a set of disconnected pages and the writers then saying “Hey, Jimmy, once you’ve finished making us the tea, could you just write a few lines to join those pages up into a shooting script?”. Then later, “What do you mean Jimmy you used BOTH piles of paper?!”.

The greatest sin of all
Unfortunately, the film commits a cardinal sin in my book. Those of you who follow my blog regularly might know what I’m going to say….

Voiceovers! I BLOODY HATE THEM!! It’s at the very extreme of what the great Mark Kermode calls “show don’t tell”.

Here, we don’t just have a little Brad Pitt set-up intro and he then shuts up. He just drones on and on and on with his inner thoughts. At least Matt Damon in “The Martian” got away with it by cleverly filming his video blog. And it’s not as if there isn’t a prime opportunity to use that device here! He is constantly having to talk to a computer to do his regular psychological tests! But that option is not picked up.

BIG BLACK MARK!

But the film has its moments
Bubbling under all of this are some stand-out moments where, for me, the film soared. One of them (ultimately setting me up for as much of a disappointing fall as some of the characters!) is the stunning opening shots aboard the “Sky Antenna” structure. Impressive and exciting, with falling bits of metal playing Russian Roulette with Roy’s iife.

Another strength for me is Brad Pitt. I’ve seen wildly differing views on this, but for me its a quiet but strong acting performance. There are many scenes when he has no lines, his inner (and our outer) voice gives it a miss, and he acts the socks off his peers. What with “Once Upon A Time… In Hollywood” its been a really good year for Pitt. I suspect “Hollywood” might be the one though that gets him his fourth acting Oscar nomination.

For a 2019 film, it’s actually a very male-heavy film, made more so by Pitt’s love-interest (Liv Tyler) being given virtually nothing to do other that look a bit sulky from a distance. I’m not even sure she gets a single line in the whole film! (“Miss Tyler – please sign for your script”. “But, there’s nothing in the envelope?”. “Quite Miss Tyler, Quite”).

The only decent female role goes to Ruth Negga as the Mars colony leader. Even then, she only has limited screen time and although having the title “Mars CEO” really doesn’t seem to have much power.

Elsewhere, its great to see both Tommy Lee Jones and Donald Sutherland back on the big screen again.

Final Thoughts
As any veteran RAF person will know, “Ad Astra” is Latin for “To the stars”. In space terms this is less “to the stars” and more “just beyond your front door”.

James Gray‘s film undoubtedly has high ambitions but, through its spasmodic script, never really gets there. It has the beauty of “Gravity” but none of the refinement; there’s an essence of “Space Odyssey” in places, but it never goes for the mystical angle; it has the potential to reflect the near-insanity through loneliness of “Silent Running” but never commits fully to that storyline. But if its novelty you’re looking for, it ticks the “floating monkeys in space” box!

I think it’s worth seeing on the big screen just for its visual beauty and Pitt’s performance. And as a major block-buster sci-fi film I enjoyed it to a degree. But for me it had just so many irritations that it failed to live up to my high expectations. A great shame and a frustrating disappointment.

But at least it’s great news for Richard Branson and Virgin Atlantic shareholders. They can be assured that the future is bright for their “long distance” flights in the future!
  
Robin Hood: Hero of the People
Robin Hood: Hero of the People
2019 | Adventure, Card Game, Fighting, Medieval
“Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.

Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T

As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.

Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!


The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.

You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!

Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.

The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!

If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!

So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…

There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.

I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…
  
The Godfather (1972)
The Godfather (1972)
1972 | Crime, Drama
10/10
Contains spoilers, click to show
"I believe in America…."

        What is it about someone you care about that sets them apart? Are they family, a friend, or someone you feel just needs help? What causes you to go the extra mile to put someone else ahead of yourself? You may find the answers in your religion, your upbringing, or in movies. For example, say your daughter goes out on a date with a guy and she is violently beaten by him and one of his friends. You go see her in the hospital and she cannot even weep because of the pain. So trying to keep your cool you press charges and try by the legal means to bring the young men to justice. It doesn't happen, their sentences are suspended. That may make you lose faith in the system that is supposed to protect you. So now you go to someone else who could help. This person is a bigshot, a pezzonovante in his own way but outside the system. You explain what happened and what you did, and all he says is 'why didn't you come to me first?' How many times in your life have some of us gone to others that don't care and asked for help instead of going to the ones that actually care. And the problem is solved. Imagine for another example that your father is in the hospital and men are coming to kill him. And you are the only one there that can help him. Imagine that you had your own dreams and your own goals that were different to what your father wanted. But in this moment you put all that aside to help your father survive. You assure him that everything will be ok and you are with him now. You bluff out the men trying to kill him and your father is saved. Most of us may never have to defend our dads from someone trying to kill him. But seeing someone laying helpless in a hospital bed in need of help we can all relate to. Every son, every daughter, every parent, every sibling, every friend. You see everybody wants to talk about the gangster mafia element of The Godfather, and say that is what it is all about. But family plays an even bigger role in the story by being the driving force behind the main characters. Family, love, loyalty, sacrifice all these elements are used in the movie to bring a standard boring mafia shootout movie to the level of greatest movie of all time. Francis Ford Coppola used as much he could to bring this point home. The wedding scene was not made up by any means but instead taken from other weddings witnessed by every Italian who has ever been to a wedding. Bringing envelopes filled with money to the bride, nieces dancing on the feet of uncle's, people waiting in line to see the father of the bride, sandwiches in white paper being tossed around. 'two gabagool, one proshootoh!' Then go to the kitchen to make spaghetti. Need a recipe? Try 'a little of oil then fry some garlic, throw in some tomatoes and tomato paste, fry it, make sure it does not stick, get it to boil, put in all your sausage and meatballs, add some wine and a little bit of sugar and that's the trick.' That recipe has been in Italian kitchens long before the cameras rolled. Need an idea for some quality time with the kids, well go to work do what you have to do and pick up some cannolis before you get home. Just remember to leave the gun and take the cannolis. Coppola always said he had to be good or no cannolis when his dad got home to share with the family. Coppola also put in his own family to work, his dad scored the movie, his sister Talia was Connie, and his daughter played the baby in the baptism scene. The family was on both sides of the family. But for me the movie revolves around Don Vito Corleone and Marlon Brando. Mario Puzo based the character of Don Corleone on his mother, everytime the Don opened his mouth all that came out was the passion of his mother, her wisdom, her ruthlessness, and her unconquerable love for her family and for life itself. Therefore only the greatest actor of the day will do to play the part. Coppola agreed and suggested either Brando or Laurence Olivier. Olivier was considered and it would have been interesting but he eventually passed on the role. Only two men wanted Brando, Coppola and Puzo. Brando had a history of being difficult and the studio executives nearly vetoed his casting. Coppola was able to make a deal with in order to cast Brando. Brando had to agree to do the movie for nothing, he had to put up a bond in order to cover cost overruns, and he had to do a screen test. They only got to the screen test because Brando transformed himself from a forty year old man into a sixty year old mafia don before their eyes in a matter of minutes. When the executives saw the footage they said ‘no no no, WOW THAT'S INCREDIBLE!’ Brando would be The Godfather. But Brando still needed a little extra help. If you watch the movie, everytime Don Corleone is speaking and stops and looks off in the distance he is reading from a card with his lines on it. He still won an oscar though. Two scenes are my favorite in the movie. One is the scene in the restaurant, I feel like I don’t need to explain it, because it is the most famous scene. Just know that without that scene the movie would not have existed. When you shoot a movie, the scenes are viewed day by day by the studio decision makers. They were hating what they were seeing, everything shot before the restaurant scene was met with cruel criticism by everyone on the outside not working on the movie. All Coppola could do was show them this scene and the movie was not only saved but validated. There are moments in the movie that other scenes build to, the restaurant was one of those scenes. You know of it’s importance because of everything that preceded it. The other scene is the meeting. Don Corleone stands before the other mafia dons and surrenders to them and their wishes. He reasons with them in order to come to a peaceful solution. But there is a catch: if you mess with my other son or if ‘he’s struck by a bolt of lightning. Then I’m going to blame some of the people in this room and that I do not forgive. So with that aside let me say that I swear, on the souls of my grandchildren, that I will not be the one that breaks the peace that we’ve made here today.’ There is a time for peace and a time for reckoning. This scene is my favorite because you believe him, you go along with his plea for peace. But the other dons do not realize it is not a surrender but a tactical retreat.
So the movie went on to make a lot of money, win a bunch of awards, and won it’s way on a bunch of lists that say it’s great. I was lucky enough to not know that when I first saw the movie. I saw it for what it was: a father and three sons. One son was intense and savage, another was sweet and innocent, another was conviving and calculating, the father was all those combined. But the father was the steadying force in all their lives. That is why when they all find out he was shot they react in ways we all would react. When you see the father lying in the street his second son is there to help but can’t, all he can do is cry and yell ‘papa.’ The first son nearly strong arms one of his father’s closest associates because he wants someone to beat up. The third son panics and tries to do whatever he can to help. That is for the audience, and that that’s how everyone relates. Finally, I’ll quote Martin Sheen: ‘The Godfather is the best filmmaking ever in the history of American cinema. There is nothing that speaks more to who we are, where we came from, what we stand for, and where we’re gonna go. That’s the work of a true genius.’ I agree. It is my favorite, of what I’ve seen of course.
        
".... Don Corleone."
  
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Mothergamer (1511 KP) rated the PlayStation 3 version of Fallout 3 in Video Games

Apr 3, 2019  
Fallout 3
Fallout 3
Role-Playing
I know. How could I have not played Fallout 3 or Fallout New Vegas? There are many games I haven't had a chance to play and as I've gotten older, I've become a little more discerning about which games I buy right away and sometimes I just miss a game or two here and there. I also wait until things go down in price and only really pay full price for a game if it's something I know I really want. Again, that comes with being an older nerd. At any rate, when I saw that I could buy Fallout 3 and Fallout New Vegas for 10 bucks, I did jump at the chance and I was excited to play. I started with Fallout 3 first of course and it was quite an interesting adventure.

The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.

So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.



16 and ready to take the G.O.A.T. test.

A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.

I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.



Enjoying the view of Megaton.

From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.



Taking down a Mirelurk.


My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.

Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.


Checking out the Jefferson Memorial with Dogmeat.

Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.



Cool, I got my own house!

Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.

I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.

Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!
  
Half Blood: The Complete Collection: Books 1-5
Half Blood: The Complete Collection: Books 1-5
Lauren Dawes | 2020 | Paranormal, Romance
9
9.0 (1 Ratings)
Book Rating
Thank you, Ms Dawes, for writing these books, I've thoroughly enjoyed delving into this world.
Independent reviewer for Archaeolibrarian, I was gifted all these books.


Book1, Half Blood
I enjoyed this, a lot. I didn't love for a couple of reasons.

CLIFFHANGER! It finishes on a cliffhanger, and if I KNOW is finishes as such, I'm usually ok, but I did NOT see this one coming at and I was somewhat annoyed about that!

I'm still not entirely sure whats going on, what the bigger picture is. It might just be me, but my brain didn't put everything together yet, and I was somewhat annoyed by that, too. I am certain that it will all become clear in the next few books, though! (or at least I hope so!)

There is some scene setting, for multiple characters who are side players. For a long while I wasn't sure why they even had a say, but all does become clear why they are there. Eventually. It took far too long for me though, to love that fact. I like hearing from everyone, I really do, but this reminded me a little of several series that take a long way round to get across the road.

I liked Indigo. She is a force of nature and when she fully becomes aware of what she is and what she can do, she will be invincible. Rhett, too, isn't fully aware of himself, I don't think yet. Some secrets he hasn't told us, and some I don't think have been revealed to him either.

I liked the twists to usual vampire/werewolf lore. Some major twists thrown up there!

I have to wait now, to get ahold of book 2. If you are reading this review, I recommend you wait til you at least have book 2 to hand, so you don't throw the hissy fit I did when I ran out of book!

Because of the cliff hanger and because of the not seeing the bigger picture (yet) . . .


4 stars



Book 2, Half Truths

This is book 2 in the Helheim Wolf Pak=ck series, and you really MUST read book one, HAlf Blood, first. This is a continuous story line and not everything is recapped.

And again, I really ENJOYED this, but I didn't quite love, and it's mostly ME that is the reason, not the book. (I think!)

I still cannot see the bigger picture, I really can't! It's driving me nuts that I can't even make one up, as I am prone to do, and I can't see where this is all going. AT. ALL!

Vaile is the focus of this book, and his new, human, FEMALE poilce partner. Dealing with the murders at the nightclub brings many questions for Larissa, and Vaile is hiding something. Something big. It's pissing her off and she will get to the bottom of it! Rhett and Indi's relationship begins to move at a much faster pace, especially once they sort out her food problem. I'm not sure I like the final solution, and I think Rhett might struggle with it too.

The search for Alpha's mate intensifies, throwing up some major spanners in the works, some twists I really didn't see coming.

It's dark and deadly. Bloody and emotional. Sexy and sweet. The violence is graphic and the sex explicit, and I loved that they were!

Lots of people again have a say, and I was ready for that this time, so I really enjoyed the stage setting in this book.

And another bloody (quite LITERALLY!) cliffhanger! *throws toys out the pram and spits dummy out*

Creeping up to 4.5 stars though!

Book 3, Half Life

This is book 3 in the Helheim Wolf Pack series, and I STRONGLY recommend you read book one, Half Blood and two, Half Truths before you read this one. There is an underlaying story line that isn't fully recapped here.

Sabel, The Butcher of the Helheim pack, needs to find who killed a pack member. A non-pack female wolf wasn't supposed in the woods. When Sabel finds out who Ivy is, and what her visit means to her, he helps. But Ivy's past follows her, and there is something killing not just Helheim wolves, but other packs, and shifters, are suffering too.

So!

Now I have an idea of who/what is causing all this mayhem that the Helheim pack is suffering from, the picture is becoming clearer and so I'm starting to enjoy this series a little bit more!

Everyone gets a say again, Sabel and Ivy mostly, but many others too. This book also sets the scene for book four, so pay attention!

Sabel and Ivy are explosive together. They butt heads, right from the start and it's a great deal of fun watching them fall hard, and fall HARD for each other. Ivy brings some tension to Sabel's life and it is also fun watching him deal with that.

There is the amount of violence that is in the other books, but it really is needed more so here, I think. Sabel has a particular skill set and he puts it to use here. It is graphic, and dark and deadly. It's heartbreaking in places too, as the pack deals with not only the loss from the previous book, but a shocking, more painful one here.

I loved how things are starting to make (some) sense, and the picture is becoming clearer. Where it's going, though?? No bloody idea and I LOVED that!

Hit the top marks with this one, please keep it up!

5 full stars

Book 4, Half Cast

This is book 4 in the Helheim Wolf Pack Tale, and you really SHOULD read all three previous books before this one. There is MUCH that is referenced, but not fully covered here from those books. MUCH. So, don't say I didn't warn you!

We met both Alex and Saskia in book 3, and they met too. They fell in love over a single kiss and now Saskia is mated to another, and Alex is now Bitten.

So, in my review for the third book, I said things were beginning to make sense, and I could kinda see where this was all going. You read that, right? I said it?? Well, now? I lost it all again! I still got an inkling, but I've lost something in the couple of months since I read book three, I really did and I didn't pick it back up here, not fully.

To that end, I didn't enjoy this as much as book 3.

However, I don't think that me losing whatever I did is the full reason. There is more, and it revolves around what Alex and Saskia did, to Ezekiel, in their home. They both felt guilty about that, and well they should but it didn't sit well with me! I would like to see Ezekiel happy in a later book, he needs some happiness now.

Saxon (Saskia's brother) meets HIS mate, but this book ends on a cliffhanger about that. Brax is smitten by someone he meets but not sure where thats going.

As usual, everyone important has a say. And you really do need that here, more so than in the other books.

Like I said, I lost something, and didn't quite get it back and whatever it is, I missed it!

Books one and two got 4 and 4.5 stars respectively. Book 3 is by far my favourite of them all so far and got 5 stars. We've slipped a bit here, and so....

4 solid stars


Book 5, Half Bound.

This is book 5 in the Helheim Wolf Pack series, the last book and you do NEED to have read the other books before this one. This one pulls everything together but not everything important is recapped.

I found this one a much darker read than the others. The others are graphic and explicit but I thought this one was so much MORE. The violence Vivian expends to get what she wants is described in great detail, what she does and what she has others do. This is the only reason I gave it. . .oh . . no. . .wait, there is ANOTHER reason. Let me try that again! This is ONE of the reasons I gave it 4 stars. Oh but she does get her comeuppance, she really does!

Saxon is captured and Casey allows herself to be taken, on the condition Saxon is freed. Yeah, right, we did not see that one being double-crossed by Vivian! Vivian breaks Casey, she really does, physically and emotionally. It's painful reading, not just the physical stuff, but when Casey comes to terms with what Vivian does to her, what it means for her future, what it means she can never be. And then. . .not yet. . .I'll say soon.

Across the other side of the story, Brax, who left Rhett a while ago because he was addicted to Indi's bite, has to fetch a new pack member who affects him, and his wolf, deeply. But Andrea is damaged, both inside and out, and she doesn't think anyone will want her now her abusive ex has marked her as he did. Besides, all men are gonna hurt her, so she steers clear. When said ex gets too close, Brax and Drae bond, and when they do? Oh it's so beautiful, their bonding, it really is. Said ex also gets his comeuppance, but not quite how I thought he would!

Back to what Vivian does to break Casey emotionally. This is the other reason I gave it 4 stars. Casey loves Saxon and he loves her. But they never really got to tell each other that. After Casey gets free, I'm not surprised she has the thoughts she does. And then there was that "Besides. . . ." when Vivian was gloating! So now my mind is racing and I want answers! At least I know the questions this time!

A very fitting end, and one that spawns another series about Casey and her brothers. I hope to get my hands on them too.

Thank you, Ms Dawes, for writing these books, I've thoroughly enjoyed delving into this world.

4 stars

**same worded review will appear elsewhere, on individual listing**