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Tiny Epic Zombies
Tiny Epic Zombies
2018 | Collectible Components, Horror, Zombie / Survivalist
Who doesn’t love a day at the mall? Hanging out with friends, hitting the food court, checking out the sales at your favorite stores, trying to survive a zombie apocalypse, the possibilities are endless! Wait, what? Zombie apocalypse? Definitely NOT what you had in mind when you planned your trip to the mall, but it looks like you’re caught in the midst! The stores are in disarray and the mall is a mass of chaos (picture Black Friday shopping), and you need to get out! You and a band of survivors must fend off a hoard of zombies while collecting supplies and completing communal objectives in order to make it out alive!

Our next Tiny Epic game review brings us to the world of Zombies! Travis and I kickstarted this game last year, and it’s been a unique addition to the Tiny Epic series. Don’t let the adorable zombies fool you – the game requires a good amount of teamwork and strategy to be successful! And it can be played either cooperatively or competitively – a choice that I have not seen executed in a game before. So read on, fellow gamers, to decide if you have what it takes to survive this zombie infestation alive!

Disclaimer: There are 5 different game modes for Tiny Epic Zombies, but we have only played the completely Cooperative Game vs. an AI Zombie player. Once we have played the other game modes, we will either amend this review or write a new one! – L

Welcome to Tiny Epic Zombies – a cooperative game in which players must successfully complete 3 objectives before they are overrun by zombies. Players take on the role of mall-goers (each with a special ability) who have thus far survived the zombie outbreak. Players will move throughout the mall, battling zombies and picking up supplies, while working towards completing communal objectives. If all 3 objectives are completed, the players win! If the Search Deck runs out, or if the zombies take control of the courtyard and its remaining survivors, the players have lost the game.

For such a ‘tiny’ game, there really is a lot going on. Each player’s turn consists of 3 moves, after each of which the player may A) kill a zombie, B) use room abilities and/or interact with tokens, and C) collect items. It is important to note, players may only perform the B and C actions if there are no zombies remaining in any room of their current store. At the end of their turn, the player will reveal their Search Card (drawn blindly), and will add zombies to the mall accordingly. After zombies are added, the player blindly draws a new Search Card, and play continues. If the Search Deck runs out at any point in the game, players get one final turn to complete their objectives, otherwise they lose!

Simple, right? Not exactly. I know for me, personally, it can be hard to keep track of my turns since each of your 3 moves could potentially allow you to perform 3 additional actions. Turns can get a little muddled with so much to do if you are not paying close attention. After a few plays, it gets easier to remember the turn order, but even then I still keep the rule book on hand to double-check all of my turns.

Ultimately, the thing that can make or break a game is what objectives the players are trying to complete. You shuffle, randomly draw 3 objectives, and go from there. Some objectives are pretty involved and require lots of action to complete, while others are pretty straight-forward and simple. If you draw 3 tough ones (like we did in our first game together), it could be very difficult to succeed. The right combination of objectives can make the game super fun, but unless you hand-pick them for a balanced game, there’s always the chance you’ll get the hardest ones at once. Regarding the objectives though, I do really like that this game can be cooperative – everyone must pitch in to help, and no single player is the ‘hero.’ You have to work closely with the other players to determine the best strategy in order to complete the objectives as quickly as possible. Some objectives can be a challenge for sure, but being able to divvy up certain responsibilities can help make the game feel more manageable.

Overall, I like this game because it’s cute (just look at those little zombies!), cooperative (yay teamwork!), and challenging. There’s kind of a learning curve for turn order, but once you get the hang of it, and collectively figure out the best strategy for objective completion, the game is pretty enjoyable! Purple Phoenix Games gives this installment a bloodied 17 / 24.

https://purplephoenixgames.wordpress.com/2019/01/14/tiny-epic-zombies-reviews/
  
F
Fungoid
10
10.0 (1 Ratings)
Book Rating
Actual rating: 4.5 Stars

Post-apocalyptic stories are, by far, among my favorites to read, perhaps because it's a hypothetical possibility that could still occur in our future. From zombies to biological warfare, many stories offer a new perspective on the end of the world and William Meikle's Fungoid is no different.

Fungoid takes place in Canada and encompasses a wide range of characters and their interactions with one another and other individuals after the apocalypse falls upon the world in the form of a fungal outbreak, only in this case, the fungal epidemic appears to have a mind of its own as it voraciously consumes humanity. Those who manage to survive are left to fend for themselves as they search for a way to overcome their fates when all odds are against them.

Sometimes, a wide range of characters works. Other times, it doesn't. In this case, it does, when says a lot for Meikle's talent as a writer: his characters are well-developed and each possess their own distinct personalities. None of these characters are perfect: they have their own flaws and faults, and, in the true nature of horror, they aren't all good. The portrayal of a villainous character's decline from normality to the ultimate evil is often skipped over in favor of shining the spotlight on the heroes of a story. Meikle's unfortunate villain is spared no detail, and as a reader I was glad to find myself not only bewildered and frustrated by this character, but also found myself feeling sadness and sympathy for them.

The story is extremely fast paced, leaving little room for breathing as you flip through the pages. Given that the book is actually fairly short, it serves as a perfect read for a rainy afternoon inside. There's no shortage of action which is a necessity in a world where many people simply do not have the time to divulge to reading a thick, slower paced book. Meikle's writing is filled with twists and turns, where his characters are given a plausible route of escape or survival, only to find themselves forced to overcome obstacles that threaten to end their very lives.

Fungoid is a definite, must-read for fans of the horror genre, especially if you're looking for a new way of approaching the end of the world.

I would like to thank DarkFuse, William Meikle, and NetGalley for providing me with an advanced reader's copy in exchange for an honest and unbiased review.
  
The Walking Dead - Season 9
The Walking Dead - Season 9
2018 |
Clawing its way back
Contains spoilers, click to show
After a hugely underwhelming couple of seasons, it's nice to see TWD back on a stronger path, with a new showrunner, and new time setting (more on that in a minute).

After All Out War came to a climax at the end of season 8, Rick and co. are now looking towards building a new life. Truly bringing the communities together, including those who remain if The Saviours. It's a fair slow burn start, but the tension between the various camps and those still loyal to Negan is enough to keep things interesting enough.
And then of course, along came Rick Grimes' last episode. Andrew Lincoln has been a massive part of TWD from day one, so his departure is a big deal. The episode itself is pretty powerful, sharing some genuinely emotional moments with visions of characters that are long gone - the then recent passing of actor Scott Wilson (Hershel) was particularly moving - and it concluded Ricks involvement with TWD nicely, whilst leaving the doors wide open for the upcoming movies.
By the episodes end, were thrown a time jump of 7 years, and this is where the bulk of the season unfolds.

The time jump feels like a fresh start, were spared the mourning of Rick's apparent death, and we get to see the communities some time down the line. Characters like Michonne, Carol, Judith, Negan - all feel familiar yet so different. It's an interesting oath to take, but one I think benefited the show as a whole.
The mid-season finale is genuinely thrilling, as we're introduced to The Whisperers, the best villains since The Governor.
Their involvement has injected a genuine feeling of horror back into TWD, that has been missing for a few years.
They're lead by the unhinged, and ruthless Alpha (a fantastic Samantha Morton), and just like that, TWD feels tense once again.
A few new characters (Magna etc) are introduced, and I honestly hated all of them at first, but they grew in me by the end. Same goes for Henry and some of the other teenagers - the first generation to have been born and raised during the zombie apocalypse, another interesting direction.

The season ends with an infamous plot beat from the comic series, and I was left excited for the future of TWD for the first time in a while.
With the show coming to an apparent close in the next few years, I'm hoping that this is the start of a strong conclusion. It's certainly a step in the right direction!
  
    Walking Dead: The Game

    Walking Dead: The Game

    Games and Entertainment

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    **NOTE: Compatible with iPad 2 and up, and iPhone 4 and up - WILL NOT RUN ON EARLIER DEVICES** ...