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Aladdin (1992)
Aladdin (1992)
1992 | Action, Animation, Comedy
Robin Williams (0 more)
Friend Like Me.
Aladdin- such a classic. I love this movie, its perfect. Why did their have to remake it, last year with Will Smith as the Genie. Why!!! Oh yea cause $$$. Anyways the songs so perect, you have.."Arabian Nights", "One Jump Ahead", "Friend Like Me", "Prince Ali"and "A Whole New World".

The plot: When street rat Aladdin frees a genie from a lamp, he finds his wishes granted. However, he soon finds that the evil has other plans for the lamp -- and for Princess Jasmine. But can Aladdin save Princess Jasmine and his love for her after she sees that he isn't quite what he appears to be?

The film is recognized by American Film Institute in these lists:

2004: AFI's 100 Years...100 Songs:

"Friend Like Me" – Nominated
"A Whole New World" – Nominated

Also you cant forgot about Robin Williams as the Genie. So excellent, so perfect, so funny, so hilarious, so amazing, so wonderful, such a great person.

A classic to all.
  
The 7th Voyage of Sinbad (1958)
The 7th Voyage of Sinbad (1958)
1958 | Action, Classics, Family
9
8.4 (5 Ratings)
Movie Rating
Special Effects (for the time) (2 more)
Story
Acting
Casting (1 more)
Acting
A film ahead of it's time.
An incredibly fun film, only improved by the the very special effects of Ray Harryhausen.

The first thing that must be mentioned with the first of the Sinbad trilogy, is Ray Harryhausen's special effects. While his work can't be compared in realism to that of the digital age, but the sheer skill and effort put into the creatures are incredible, and create something that no digital method can approach in charm.

The story, loosely based on one of the 7 voyages of Sinbad from the Arabian Nights, is great fun, and makes for compelling viewing. The acting from the main cast is excellent, if a little cheesy in places, but sadly this is detracted from by some of the questionable acting from smaller cast members and extras, but with these films, it is expected, and in its own way adds to the enjoyment.

Finally, something that couldn't really be helped in that era, but the casting of white people as famous Muslim characters. Obviously being the 1950s things were quite different in terms of inclusion, but they still made a film to be proud of :)
  
The Horse and His Boy (Chronicles of Narnia, #5)
The Horse and His Boy (Chronicles of Narnia, #5)
C.S. Lewis | 1995 | Science Fiction/Fantasy
6
7.9 (17 Ratings)
Book Rating
Firstly, is this the third Narnia book, or is it the fifth?

The answer to that is whether you go by chronological setting (in which case it's the third), or by publication date (it's the fifth).

This is also a story that I didn't remember reading as a child; however, when I was recently re-reading it I was finding plot elements to be a little-bit-more-familiar than I was otherwise expecting: perhaps I did, and had just forgotten.

Unlike [b: The Lion, The Witch and The Wardrobe|100915|The Lion, the Witch, and the Wardrobe (Chronicles of Narnia, #1)|C.S. Lewis|https://d.gr-assets.com/books/1353029077s/100915.jpg|4790821], this does not follow the Pevensie children, but rather the journey of a young boy named Shasta who discovers he was adopted and is running away to Narnia when his adoptive father is about to sell him into slavery; running away alongside/with the help of the talking horse Bree. Along the way they fall in with a girl named Aravis and her talking horse Hwin, who are also making the same escape.

While I've heard arguments recently that, in this book, CS Lewis is displaying his own racist xenophobia ('fair and white ... accursed but beautiful Barbarians'), personally I think that is reading too much into what is simply intended to be a children's Arabian Nights esque fairytale
  
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Ross (3284 KP) rated Aladdin (2019) in Movies

Jun 3, 2019  
Aladdin (2019)
Aladdin (2019)
2019 | Adventure, Family, Fantasy, Musical
Probably the best of the live-action-versions-we-did-not-need
I'm not 100% sure I have seen the animated Aladdin all the way through in one sitting. I have definitely seen the start a number of times and have seen all the other bits, but never in a oner. I love the opening half hour of that film, the Arabian Nights opening and One Jump Ahead are great scene-setters. After that I do tend to drift off and enjoy the film less.
Here it was somewhat the opposite. While the opening scenes were still good, they paled in comparison to the animated version, and the scene meeting the genie was nowhere near as good. From there on, however, I really enjoyed the film. There are no points where it drags, and there is enough comedy and plot to keep everyone entertained.
I appreciated Will Smith's take on the genie and quite enjoyed his version of the role, not trying to replicate Robin Williams' epic performance. The CGI on him, however, may be the worst since Superman's moustache. It actually reminded me of the Scorpion King, it was that bad.
The rest of the cast are pretty strong, with a new star in Jasmine and Aladdin, and while Jafar was overly hammy he wasn't too bad.
I especially enjoyed Iago's Drogon impression near the end of the film.
A good family film.
  
Dragon By Midnight
Dragon By Midnight
7
7.0 (1 Ratings)
Book Rating
The concept of Dragon by Midnight immediately intrigued me: a Cinderella retelling where, at the stroke of midnight, Cinderella becomes a dragon and is hunted by Prince Charming? Yes please!

Karen Kincy had some bestseller-worthy ideas when it came to this book: I loved Sikandar's mysterious sorcerer vibe and dark past; the Jinni gave Arabian nights/Aladdin vibes and the plot twist of the curse was brilliant.
However, in my opinion, the major elements that made Dragon by Midnight great were just not developed enough and I was left with unanswered questions, in particular with Cinderella's story line.
Sikandar is bound to be everyone's favourite character and the description of him as a cinnamon roll hero is perfect. I would have liked him to keep his mystery for a bit longer and for the worthiness of his previous actions to be withheld instead of instantly revealed - it felt like he was a mysterious murderer one second and then an amazing hero the next . Although this was in keeping with the fast-paced nature of the story.
Similarly, the romance between Sikandar and Cinderella developed so quickly. She almost fell in love with him straight away! It was also very fluffy and cute: which is not a criticism! This is a YA book after all. However, sometimes Cinderella seemed too wrapped up in the cute boy and less concerned about ... well, being a dragon!
Prince Benedict Charming was brilliant in his arrogance and cringe worthiness. I did expect a bit more action and dragon-hunting from him though and his attitude towards Cinderella when she returned to the castle as a girl was very odd. I truly couldn't tell if he was so self-absorbed he didn't care what had happened, or if he was plotting something.
Overall I did enjoy Dragon by Midnight and read it within a day. It is a very cute, fast-paced fairytale with some genius ideas. The overly descriptive language and lack of character development would push it closer to the middle-grade side of YA for me but I enjoyed the story and will possibly pick up the sequel if I see it.
I received an advance review copy for free, and I am leaving this review voluntarily.
  
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Scooby-Doo: Escape from the Haunted Mansion
Scooby-Doo: Escape from the Haunted Mansion
2020 | Adventure
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?

Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.

This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).

Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.

As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.


At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.

The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.

I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
  
Tales of Evil
Tales of Evil
2020 | Adventure, Horror, Miniatures, Murder & Mystery
It is no surprise that following the enormous success of Netflix’s “Stranger Things” that creators would begin developing ideas borrowed from the show’s setting or characters. Of course we have seen games in this “80s kids Goonie-esque adventure game” genre before, and I have to say that I love the setting. When I saw the Kickstarter campaign for Tales of Evil I was immediately drawn to it. Did my investment pay off or is this one a gnarly bust?

Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.


Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.

I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.

All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.

While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.

Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…