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Angus MacLachlan recommended Black Narcissus (1947) in Movies (curated)
Mogwai recommended Throne of Blood (1957) in Movies (curated)
Kristina (502 KP) rated Archer's Voice in Books
Dec 7, 2020
I enjoyed Archers Voice. I admit it felt a little sluggish and, I don't know, amateur-ish, maybe. The writing just felt all wrong. That being said, I did love the story and characters. Archer is like no one I've ever met before and it was refreshing to read something a little different.
Aki Kaurismaki recommended 49th Parallel (The Invaders) (1941) in Movies (curated)
Aki Kaurismaki recommended The Small Back Room (1949) in Movies (curated)
Awix (3310 KP) rated The Life and Death of Colonel Blimp (1943) in Movies
Apr 26, 2020
Classic drama from Powell and Pressburger. The life of a British army officer throughout the first part of the 20th century is explored, particularly his friendship with his German counterpart and the women he loves (all played by Deborah Kerr).
Typically inventive and imaginative stuff from the Archers, with bold and witty transitions across time and space, moving depictions of romance and friendship, and an understanding that you can deal with serious topics while remaining playful and creative. Terrific performances and direction: acknowledged as an influence by Scorsese and (less predictably) Tarantino. Churchill tried to have the production of the film halted, feeling it was unpatriotic, but as well as being one of the greatest British movies of all time, it is also one of the finest films about what it means to be British.
Typically inventive and imaginative stuff from the Archers, with bold and witty transitions across time and space, moving depictions of romance and friendship, and an understanding that you can deal with serious topics while remaining playful and creative. Terrific performances and direction: acknowledged as an influence by Scorsese and (less predictably) Tarantino. Churchill tried to have the production of the film halted, feeling it was unpatriotic, but as well as being one of the greatest British movies of all time, it is also one of the finest films about what it means to be British.
David McK (3425 KP) rated A Flight of Arrows (The Hundred Years War #1) in Books
Sep 17, 2023
As an actual archer (in my case, Olympic Recurve style although I have also shot Longbow) who enjoys reading historical fiction, I thought this would be right up my street.
Especially when it was on Amazon as #1 in archery.
Unfortunately, I found it rather sluggish in parts, with it never really gripping my attention the same way as a historical novel by Bernard Cornwell or Simon Scarrow or Angus Donald does.
This is set during the early stages of the 100 Years War (which lasted for 116 years), and is really a detective/spy story (rather than concentrating on the lives of the archers) as the herald Simon Merrivale investigates the assassination of an English knight , leading up to and including the Battle of Crecy.
Don't get me wrong - I enjoyed the history, and learning a bit more about the times and the background to the war; I just wish it had gripped me more somewhat.
Maybe the sequels will follow through on that ... ?
Especially when it was on Amazon as #1 in archery.
Unfortunately, I found it rather sluggish in parts, with it never really gripping my attention the same way as a historical novel by Bernard Cornwell or Simon Scarrow or Angus Donald does.
This is set during the early stages of the 100 Years War (which lasted for 116 years), and is really a detective/spy story (rather than concentrating on the lives of the archers) as the herald Simon Merrivale investigates the assassination of an English knight , leading up to and including the Battle of Crecy.
Don't get me wrong - I enjoyed the history, and learning a bit more about the times and the background to the war; I just wish it had gripped me more somewhat.
Maybe the sequels will follow through on that ... ?
ClareR (5726 KP) rated King in Waiting (Lord Edward’s Archer series Book 2) in Books
Nov 6, 2019
King in Waiting was an enjoyable, action packed, history filled novel, about Gerald War Bow and his part in the battles to free Henry III from Simon de Montfort in 1264.
Gerald is from a poor family, and King Henry is quite clear about his opinions of Archers - they’re disposable and unimportant. Luckily, his son and heir, Lord Edward, is not of the same opinion. He values Gerald War Bow, and sees his worth. Even though he’s young, he has loads of experience and his men are loyal to him.
This book gives the reader a real feel for the time. There’s a lot of historical detail, from how battles are run, to travelling and living in medieval England. I’ve finished the book feeling as though I now know more about this period in history, and how difficult it is to draw back and let fly an arrow from a longbow (serious strength is needed!). How the nobility could have seen so little value in these men is a mystery to me. Their skill is described so well.
So, if you enjoy historical fiction and a lot of action in battle, then this is the book for you - I really enjoyed it.
Many thanks to The Pigeonhole and the author for reading along with us!
Gerald is from a poor family, and King Henry is quite clear about his opinions of Archers - they’re disposable and unimportant. Luckily, his son and heir, Lord Edward, is not of the same opinion. He values Gerald War Bow, and sees his worth. Even though he’s young, he has loads of experience and his men are loyal to him.
This book gives the reader a real feel for the time. There’s a lot of historical detail, from how battles are run, to travelling and living in medieval England. I’ve finished the book feeling as though I now know more about this period in history, and how difficult it is to draw back and let fly an arrow from a longbow (serious strength is needed!). How the nobility could have seen so little value in these men is a mystery to me. Their skill is described so well.
So, if you enjoy historical fiction and a lot of action in battle, then this is the book for you - I really enjoyed it.
Many thanks to The Pigeonhole and the author for reading along with us!
Purple Phoenix Games (2266 KP) rated Trogdor!!: The Board Game in Tabletop Games
Aug 8, 2019
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.
Gareth von Kallenbach (980 KP) rated the PC version of Chivalry 2 in Video Games
Jun 13, 2021
Gamers looking for some blood-soaked fun in a Hack and Slash game will be thrilled with the release of Chivalry 2. The game allows up to 64 players to battle in a series of battles to create as much carnage as possible.
After an optional tutorial that goes over everything from lunging, blocking, throwing, and special moves and abilities; players will select from various classes and wade into battle. There are the Archers who attack from the distance and have a blade for up close and personal attacks. While they do not have the armor or impact of a Knight; they can do damage with a well-placed shot and when they upgrade their Bow or earn a Crossbow; can be deadly.
There are also the Knight, Vanguard, and Footman classes who can use weapons ranging from swords, axes, and pikes to take down the enemy. Weapons can be thrown in some instances and players can gain times power-ups to use things such as flaming pots or enhancements that can turn the tide of a battle.
Missions are in stages as players usually have to push a cart, storm a fortress, steal an item, destroy an item, etc. in order to advance to the next stage. Victory or failure is determined by completing or stopping a task within the given timeframe.
Should a player fall in battle which is a frequent hazard; they will have the option to change classes or continue with their current one and return to the battle after an amount of time has passed.
Maps offer players weapons at times from Catapults, Ballistas, Fire, and other weapons ranging from tools to even fish to help turn the tide of battle.
The game has some Gallows humor in it as the blood liberally flows all over characters and the ground as it is not uncommon to see multiple players on a team hacking away on a player.
While the graphics may be a bit dated for gamers; being able to improve your characters and their weapons as you advance in rank and skill is key as aside from an overall rank, each class has its own skill levels so players will have to work their way up in a class to advance rather than succeed in a class they are stronger in to build up one that they are weaker in.
There is a nice mix of maps, missions, and weapons and while some may wish for a bit more variety; I am sure that additional content and features will be coming down the line.
While the game can be frustrating at times as getting killed is a frequent event; as your skills grow and you find new ways to eliminate enemies and creative ways to hone your skills; the game becomes an ideal diversion.
The sound in the game is great as the clash of metal combined with screams and other ambient noises gives the game fun and immersive quality.
While it is not going to be for everyone; Chivalry 2 won me over with its fun and immersive gameplay and irreverent humor.
4 stars out of 5
After an optional tutorial that goes over everything from lunging, blocking, throwing, and special moves and abilities; players will select from various classes and wade into battle. There are the Archers who attack from the distance and have a blade for up close and personal attacks. While they do not have the armor or impact of a Knight; they can do damage with a well-placed shot and when they upgrade their Bow or earn a Crossbow; can be deadly.
There are also the Knight, Vanguard, and Footman classes who can use weapons ranging from swords, axes, and pikes to take down the enemy. Weapons can be thrown in some instances and players can gain times power-ups to use things such as flaming pots or enhancements that can turn the tide of a battle.
Missions are in stages as players usually have to push a cart, storm a fortress, steal an item, destroy an item, etc. in order to advance to the next stage. Victory or failure is determined by completing or stopping a task within the given timeframe.
Should a player fall in battle which is a frequent hazard; they will have the option to change classes or continue with their current one and return to the battle after an amount of time has passed.
Maps offer players weapons at times from Catapults, Ballistas, Fire, and other weapons ranging from tools to even fish to help turn the tide of battle.
The game has some Gallows humor in it as the blood liberally flows all over characters and the ground as it is not uncommon to see multiple players on a team hacking away on a player.
While the graphics may be a bit dated for gamers; being able to improve your characters and their weapons as you advance in rank and skill is key as aside from an overall rank, each class has its own skill levels so players will have to work their way up in a class to advance rather than succeed in a class they are stronger in to build up one that they are weaker in.
There is a nice mix of maps, missions, and weapons and while some may wish for a bit more variety; I am sure that additional content and features will be coming down the line.
While the game can be frustrating at times as getting killed is a frequent event; as your skills grow and you find new ways to eliminate enemies and creative ways to hone your skills; the game becomes an ideal diversion.
The sound in the game is great as the clash of metal combined with screams and other ambient noises gives the game fun and immersive quality.
While it is not going to be for everyone; Chivalry 2 won me over with its fun and immersive gameplay and irreverent humor.
4 stars out of 5