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Chris Sawin (602 KP) rated Transformers (2007) in Movies

Jun 19, 2019 (Updated Jun 22, 2019)  
Transformers (2007)
Transformers (2007)
2007 | Action, Sci-Fi
Transformers being made into a live action film sounds like every fan's dream come true on paper, but throw Michael Bay into the equation and you lose a good portion of that audience. Bay is a director who tends to rely solely on action sequences. He's known for creating superb and intense scenes in his films, but they always rely on heavy explosions or pure destruction. That's not to say that's a bad thing, but it's hard to name a memorable scene in a Michael Bay film that doesn't include those elements. Everything else in his films (the story, the dialogue, the initial scenes that bridge the gap between each action sequence, etc) all seem to be lacking that extra spark his action sequences have. So those doubts carried over to Transformers and Bay's version seems to be more enjoyable for people who aren't rabid fans of the franchise.

The film revolves around the Autobots fighting off the Decepticons from gaining possession of the Allspark, which has the power to save them from extinction or grant them ultimate power. Optimus Prime, the leader of the Autobots, is trying to save Cybertron (their home planet) while Megatron, the leader of the Decepticons, wants to conquer the universe and will do whatever it takes to accomplish that goal. In 1935, Megatron had found the Allspark on Earth in the Arctic Ocean, but was eventually frozen in his quest to capture it. Megatron used the last of his energy to embed the location of the Allspark in the glasses of a captain who accidentally found Megatron buried deep beneath the ice. That captain was the great, great grandfather of Sam Witwicky who is now in possession of said glasses. In the present day, Sam's father buys Sam his first car; a yellow Camaro which turns out to be Autobot, Bumblebee. As the Transformers arrive on Earth, their first objectives are to find Sam Witwicky, acquire possession of the glasses, and hopefully attain an advantage over their enemy.

The movie relies solely on giant robots fighting each other to be the selling point of the film, so if you're expecting much else story-wise then you'll probably walk away from the film disappointed. The special effects are top notch as the Transformers themselves look incredibly realistic. Scenes in other films that rely heavily on characters that are purely computer generated have a sense of being unrealistic since it's usually noticeable that the actors on screen are reacting to something that isn't really there. CGI characters don't usually look this good though. Most of the time, when the actors interact with the computer generated characters, those actors also become computer generated. Like when Doctor Octopus carries Mary Jane up a skyscraper after kidnapping her from the coffee shop in Spider-Man 2 is a great example. They're both noticeably computer generated. While in Transformers, the actors either weren't CGI or the effect was achieved to a greater degree because it looked phenomenal and believable the entire time. As believable as transforming robots can be anyway. The fight scenes between the Autobots and the Decepticons are where the movie hooks its audience though. There is so much going on that the movie requires multiple viewings just to see everything that's going on.

While Transformers is an incredibly fun ride, it does have its down side. The humor of the film is often on the cheesy side and not really funny at all ("I NEED A CREDIT CARD," the entire Glen Whitmann character, Jazz's dialogue, "This is easily 100 times cooler than Armageddon," etc). A trait that seems to carry over into Revenge of the Fallen as the same sense of humor is in the trailer footage. Another issue is the action scenes. While they are intriguing, they're also incredibly confusing most of the time. The camera is almost always too close during those sequences and telling the difference between an Autobot and a Decepticon while they're rolling around in the air is near impossible. The camera looks like it's pulled out a bit in Revenge of the Fallen, so hopefully that problem has been addressed and taken care of. Looks like we'll find out June 24th.

Despite hardcore Transformers fans being displeased (to say the least) with the film, it can't be denied that the 2007 film was one of the biggest blockbuster films at the box office that year. Transformers is exciting and action packed from beginning to end. It is basically a two and a half hour adrenaline rush. So, bottom line, see Transformers if you're looking for an action packed adventure that'll make your heart race and put you on the edge of your seat.
  
Superman Returns (2006)
Superman Returns (2006)
2006 | Action, Drama, Sci-Fi
It has been nearly twenty years since Superman graced the silver screen. This fact is outstanding when you consider that numerous attempts to revive the franchise and two successful television series have occurred in the nearly two decades since 1987’s “Superman IV: The Quest for Peace”.

Amidst much speculation and rumors of a soaring budget that is reported to be over $250 Million, Superman Returns has arrived.

Under the direction of Bryan Singer, who successfully launched the first two films in the “X-Men” series, Brandon Routh dons the tights and capes of the late Christopher Reeve, as the man of steel and his mild mannered alter ego Clark Kent.

As the films opens, it is explained that Superman has been gone five years as he has traveled to what astronomers believe are the remains of his home planet Krypton which was destroyed when he was an infant.

Soon after his return, Clark visits his adopted mother in his hometown of Smallville before returning to Metropolis and his job at the Daily Planet. His happy homecoming is short-lived when Clark realizes that his beloved Lois Lane (Kate Bosworth) is now a single mom with a fiancée named Richard (James Marsden).

As if this is not enough, Superman is shortly thereafter called into action to save Lois and the passengers of a plane and space shuttle encounter a deadly situation when a press conference goes awry.

In a spectacle of action and visual brilliance Superman not only saves the day, but makes a highly visible and triumphant return that signals to the world that he is back.

As happy as the majority of the world is to have their champion back, Lois is very conflicted about his return. She believes he abandoned humanity and left her without even saying goodbye. Such is the extent of Lois’s anger toward Superman; she has written a story entitled “Why the World Doesn’t Need Superman” for which she was awarded a Pulitzer Prize.

As upset as Lois is about the return of Superman, there is one individual who is seething mad over his return and that is Lex Luthor (Kevin Spacey) who plans to use his recently acquired wealth to hatch his latest plot and end the threat of Superman once and for all.

Lex plans to use the crystals and knowledge he has pilfered from Superman’s arctic Fortress of Solitude to craft a new landmass, where he will rule supreme. The fact that billions of innocents will be killed in the process is of no consequence to the power mad Luthor, setting the stage for several high tech action sequences and daring adventures as Superman sets out to save the day.

Despite numerous concerns I had over the film, I am happy to say that the series is in great hands, and the combination of Spacey, Bosworth, Routh, and Singer have not only produced the best film of Summer 2006, but have paved the way for what looks to be a series of films that, while true to the source materials, is not afraid to push the envelope to modernize Superman.

Routh was solid, not only looked the part perfectly, but handled the dual roles of Clark and Superman with and easygoing charm and manner that is highly effective. His ability to portray Superman as a being with deep emotions as well as power is key to the film as the audience is given a chance to see more than just the man with the muscles. Bosworth is also to be commended for her portrayal of a strong and capable Lois who is anything but the stock damsel in distress. The chemistry between Routh and Bosworth is good which is vital, as this is much more than effects and action.

The humanity and compassion that drives the film is an unexpected bonus. Despite the amazing action sequences, this is a story with deep emotional and psychological themes that are rarely seen in films of this nature.

If I had to find fault in the film, it would be that Spacey was not allowed to really let Lex be truly evil. Sure he talks a good fight, and in a few sequences is not above getting his hands dirty. But, for a film as grand as this, the diabolic plot Luthor is trying to hatch just does not seem diabolic enough.

One could also say that at a running time of nearly two hours and forty minutes that perhaps 20 minutes or so could have been trimmed towards the end to help the pacing of the final segments of the film.

That being said, the impressive mix of action, humor, romance, and cast gives Superman Returns a highly winning formula.
  
Artemis Fowl (2020)
Artemis Fowl (2020)
2020 | Action, Adventure, Family, Fantasy
Some setpieces (0 more)
Character development (1 more)
Forgettable story
Another Live-Action Disney Adaption Bomb
Contains spoilers, click to show
What is it about fantasy novels that makes them so difficult to translate effectively to the silver screen? It’s not impossible – J.K. Rowling’s Harry Potter series and Peter Jackson’s The Lord of the Rings adaptations are proof that it can be done. More often than not, however, the result is as limp and truncated as Kenneth Branagh’s Artemis Fowl – a few standout moments set adrift in a sea of underdeveloped characters, incomplete backstory elements, and abbreviated world building. Although the problem lies primarily in the difficulties associated with condensing an epic tale into a short-ish movie, the lack of elegance with which that is accomplished makes Artemis Fowl a failure for anyone hoping for the next great fantasy film.

The treatment accorded to Artemis Fowl (the movie condenses elements from the first two volumes of an eight-novel cycle into a single film) recalls a Disney misfire from more than three decades ago. Although The Black Cauldron was animated, it suffered from many of the same problems evident in Artemis Fowl: an oversimplification of the backstory, a rushed narrative with poorly realized characters, and a overall lack of faithfulness to the source material. The Black Cauldron worked better because it at least had a clean ending. Artemis Fowl suffers by trying to both provide a credible stopping point (in case there are no additional films) and offering a lead-in to additional adventures (in case there are additional films).

In the books, 12-year old Artemis (played by Ferdia Shaw, the grandson of Robert Shaw) is presented as an anti-hero (although, over the course of the saga, his villainous attributes fade to be replaced by heroic ones). Here, he’s more of a misunderstood boy-genius whose role as the protagonist is never in question. All of his edges have been smoothed out. The story focuses on Artemis’ efforts to locate and rescue his father, Artemis Fowl Sr. (Colin Farrell), an infamous art thief who has been kidnapped by the twisted evil fairy Opal Koboi. Her ransom for releasing him is that Artemis must locate and obtain a powerful McGuffin. He is joined in his efforts by Lower Elements Police (LEP) fairy police officer Holly Short (Lara McDonnell), giant dwarf Mulch Diggums (Josh Gad), and strongman Domovoi Butler (Nonso Anozie).

Artemis Fowl diverges considerably from the two books that form its basis, Artemis Fowl and Artemis Fowl and the Arctic Incident. Although author Eoin Colfer reportedly “approved” the changes, they push the film into an alternate universe from the one occupied by the novels. Even with the pruning of subplots and condensation of the narrative, 100 minutes is too short to tell the story effectively. None of the characters are well-developed, including Artemis. The boy’s relationship with Holly Short evolves with whiplash-inducing rapidity – one moment, they’re enemies (actually, she’s his prisoner), the next they’re friends. The film’s frenetic pace might work for ADD viewers and preteens but there’s no time for world-building or anything more than the most basic exposition. As a result, Artemis Fowl feels rushed to the point of being exhausting and strangely confusing despite the relatively straightforward storyline.

Kenneth Branagh was undoubtedly selected to direct the film based on his success with two earlier Disney properties: the live-action Cinderella and Marvel’s Thor. Perhaps because Branagh had no input into the screenplay (which was completed before he came on board), the movie lacks the complex psychological qualities he normally brings to his films. Visually, Artemis Fowl is impressive. However, although the fairy world of Haven is beautifully rendered, it appears all-too-briefly. The film’s most impressive sequence, a throwdown with a seemingly invincible troll, is a standout by any definition, but it represents only about five minutes of screen time and there’s nothing else that comes close – not even the muted climax.

As is often the case, Branagh’s presence at the top results in some impressive names in the cast. The young leads are newcomers – this is Ferdia Shaw’s first movie (and it shows – his performance is occasionally wooden) and Lara McDonnell’s third (she’s better, evidencing an indomitable pluckiness) – but the rest of the cast is populated with veterans. Josh Gad, another Disney regular, has the most openly comedic role of the film as Mulch Diggums. Colin Farrell is called on for limited duty as Artemis’ mostly-absent father. Nonso Anozie, who has a history with Branagh, plays Artemis’ protector and advisor. Finally, Judi Dench adds a dose of class as Holly’s no-nonsense boss.

It has taken Artemis Fowl nearly 20 years to traverse the route from page to screen and one senses that neither fans nor newcomers will be especially pleased with the end result. Recognizing that the film faced rough seas, Disney postponed the movie’s originally planned August 2019 release to May 2020 then, when the coronavirus made that impossible, the studio elected to shift the film to its Disney+ platform. Although partially a face-saving gesture (Artemis Fowl would likely have had a similar box office reception to Disney’s underwhelming 2018 release, The Nutcracker and the Four Realms), it at least allows the film to find a large audience in a low-pressure situation.

The bottom line seems to be that, while Disney has shown an aptitude for making many different kinds of movies, fantasy epics aren’t among them. This is one genre the Magic Kingdom should perhaps avoid, leaving such properties to studios that have shown better success (such as Warner Brothers). Artemis Fowl could have been the beginning of a movie franchise but, based on the first installment, it’s more likely a one-and-done outing. Disney can't quite get away from the John Carters can they?


THIS FILM IS AN EXCEPTIONAL BOMB
  
Exit: The Game – The Polar Station
Exit: The Game – The Polar Station
2017 | Deduction, Puzzle, Real-time
One thing that has grown in popularity over the recent years are Escape Rooms. You know, where you’re physically trapped inside a room and have to solve various puzzles, crack codes, and beat the clock in an effort to get out before it’s game over. It should come as no surprise that this premise has made its way into the world of board gaming. Yeah, you’re not physically trapped somewhere, but you still have tons of puzzles to sort out in the fastest time you can. So how does this EXIT game hold up when compared with a real-life escape room? Keep reading to find out!

Disclaimer: In order to avoid spoilers, I will not be going too in depth with this review, but rather provide a general overview of the type of gameplay involved. Also, this review covers one specific EXIT game, but the general mechanics and gameplay are the same across the entire EXIT family.

In EXIT: The Game – The Polar Station (simply referred to as just EXIT from hereon out), you are a member of a research team stationed in the Arctic. One morning, the evacuation alarm goes off unexpectedly, and everyone makes a break for the helicopters. Just one problem for your crew – your exit door is already locked and sealed! You make your way to another section of the lab to look for an alternate escape route. What you find is a room full of locked drawers/doors. You must quickly crack these codes, in hopes that the materials contained within will aid you in your attempts to escape before the final rescue helicopter takes off.

To setup for a game, sort the cards into their appropriate decks – Riddle cards, Answer cards, and Help cards. Place the Decoder disk and the Book in the center of the table. Leave the other items in the game box, to be introduced later in the gameplay. You will also most likely need a pen/pencil and paper to help you as you solve the riddles. And bam! You’re ready to start. You may then open the Book and begin the game. The game ends if or when players are able to successfully solve all of the riddles/puzzles and make their escape from the polar station.

Without spoilers, that’s basically as much detail as I can provide. Over the course of the gameplay, players will be using the pages of the Book to find clues, solve puzzles, or even identify secret symbols. Riddle cards will be drawn and used as ciphers, puzzles, or clues to help crack a code. When you think you have the correct 3-digit code for a specific Riddle Card, enter the code onto the Decoder disk. The disk will then provide the number of an Answer card, which you will draw and check to see if you were correct or incorrect. If your answer is incorrect, you simply keep trying to solve the Riddle card. If your answer is correct, you will then be instructed to draw other Riddle Cards, or the other items from the game box, and will continue with these new puzzles. If at any point in time you feel stuck, you may draw a Help card for the corresponding puzzle. The first and second Help cards will give you hints, and the final Help card will tell you the solution to the puzzle. Draw these sparingly if you can, as they affect your end-game score!


When all puzzles/riddles/codes have been completed and cracked, the game is over. Players will then check the rulebook to see how many Stars were earned, out of 10. The number of Help cards you use, as well as how much time you took to complete the game, will affect the overall score.
All in all, I think that EXIT is a unique game. The games of the series have varying difficulty levels, and this particular EXIT is rated a 3 out of 5. So this one isn’t the most difficult game in the bunch, but it wasn’t easy either! All of the puzzles require creative solutions, and the answers are rarely ever as straight-forward as they appear. Some puzzles are more logical than others, while some require you to physically manipulate components to be used in creative ways. I guess that’s as good a segue as any to get into components. This game consists of a deck of cards, a Decoder disk, a Book, and a couple of special ‘items.’ All decent quality overall. But here’s the thing – you will have to bend/cut/manipulate/destroy many of the components to help you in your mission to solve the riddles. So this game is literally a one-and-done. It cannot be played again.

Did I enjoy my play of this EXIT game? Yes. It was uniquely challenging, while forcing me to think creatively when addressing the different riddles. The method used to solve one riddle is not necessarily the same to solve the next, so you have be able to adjust on the fly. And often times you will have several riddles in play at once, so you have to decide which to address and when, when do you have the right information, which riddle it goes with, etc.

The biggest drawback for me is that it cannot be played again, The fact that you have to alter the components to a point of destroying the original card is something that was personally hard for me to get used to. I try to keep all my games so nice and pristine, that having to cut a card apart was tough! I got over it though. Having played a couple of the EXIT games, as well as a few of the Unlock! games, I would have to say I prefer the Unlock! system. The puzzles are just as challenging and creative, but you do not need to alter components to complete the game. That way, I can pass along an Unlock! game to a friend, as opposed to just tossing this EXIT game right in the recycling bin. I might pick up another EXIT game if I had a specific group/game night in mind, but in general I don’t think I’ll be grabbing any more of these, for the lack of replayability alone. The gameplay itself is pretty great, but the fact that I can’t play it again is a con I can’t ignore. Purple Phoenix Games gives this one a chilling 4 / 6.