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Entertainment Editor (1988 KP) created a video about track Rewrite The Stars - James Arthur & Anne-Marie by The Greatest Showman in The Greatest Showman: Reimagined by The Greatest Showman in Music
Nov 19, 2018
Entertainment Editor (1988 KP) created a video about Even a Tree Can Shed Tears: Japanese Folk & Rock 1969-1973 by Various Artists in Music
Nov 12, 2017
Andy K (10823 KP) created a video about Needful Things (1993) in Movies
Nov 17, 2017 (Updated Nov 20, 2017)
Sassy Brit (97 KP) rated Art Something in Books
Jun 6, 2019
Art Something (Strange Art #1) by Devon Layne is the first instalment of the Strange Art series, in which the main protagonist, a teenager called Arthur Étrange, lives in his own world where he expresses himself through his art. This causes most of his school mates to think him a little odd, hence his need to escape from the social side of life and immerse himself in his art.
His older sister, Morgan, not only loves and truly understands Art, but guides and protects him through the teenage trial and tribulations of life. So when she is due to go back to college Morgan worries how he’ll cope without her. Her answer? She decides to introduce Art to her friend, Annette, in the hope they’ll hit it off together. They do!
Although it’s not high on action, there is conflict in the form of issues teenagers can relate to. For example, Art’s lack of self-confidence and insecurities are exposed to the reader via his innermost thoughts and feelings. The threesome also provides that key support system to help Art overcome these obstacles with the love and understanding of two girls who have his best interests at heart.
This coming of age story is also my first ‘taboo’ book which explores a very loving and highly erotic, consensual polyamory relationship between brother, sister and their friend. Admittedly, this is not something I’d usually read, having said that, Devon Layne is a talented writer and this is a beautiful and sensual story encompassing a controversial subject. I’m looking forward to seeing how this series develops.
His older sister, Morgan, not only loves and truly understands Art, but guides and protects him through the teenage trial and tribulations of life. So when she is due to go back to college Morgan worries how he’ll cope without her. Her answer? She decides to introduce Art to her friend, Annette, in the hope they’ll hit it off together. They do!
Although it’s not high on action, there is conflict in the form of issues teenagers can relate to. For example, Art’s lack of self-confidence and insecurities are exposed to the reader via his innermost thoughts and feelings. The threesome also provides that key support system to help Art overcome these obstacles with the love and understanding of two girls who have his best interests at heart.
This coming of age story is also my first ‘taboo’ book which explores a very loving and highly erotic, consensual polyamory relationship between brother, sister and their friend. Admittedly, this is not something I’d usually read, having said that, Devon Layne is a talented writer and this is a beautiful and sensual story encompassing a controversial subject. I’m looking forward to seeing how this series develops.
The Bandersnatch (199 KP) rated Memoirs of a Geisha in Books
Nov 7, 2019
Memoirs of a Geisha is a historical fiction book published on September 27th 1997. Told in the first person Viewpoint of Geisha Sayuri (Original name Chiyo), It follows her journey from her childhood in a fishing village on the coast of Japan, forcibly taken to a Hanamachi in Gion Kyoto and raised to become a Geisha before experiencing the horrors of WW2 and being a Geisha during the hard work of rebuilding after a harrowing defeat.
My opinion of the book is one of both curiosity and interest. Japan is one of those countries where its history and culture is both unusual and mysterious. The book gives a brief glimpse into the hidden world of the Geisha which are a prominent spot in Japanese culture but are relatively unknown world wide. I believe that the story of Sayuri is one of personal travel and evolution. Since we see Sayuri';s experience as a child before becoming a Geisha, experiencing the horror of war and eventually finding love with the Chairman.
Arthur Golden was born on December 6th 1956 in Chattanooga, Tennessee. When he was eight years old his parents divorced with his father dying five years later. He spent most of his childhood living in lookout mountain, Georgia before graduating from the Baylor school in Chattanooga in 1974. After earning a degree in Fine art (Specifically Japanese art), an M. A. in Japanese history, Golden spent a summer at the Peking University in Beijing and spent some time working in Tokyo. When he returned to the states he earned an M. A. in English at Boston University. Golden married Trudi Legge and they went on to have two children Hays and Tess.
After getting the initial idea for Memoirs of a Geisha Golden spent six years over the story rewriting it at least three times, changing the view point until settling on the viewpoint of Sayuri. Golden had spent time interviewing several Geisha including Mineko Iwasaki (who ended up suing Golden when the Japanese version of the book came out for breach of contract.....the case was settled out of court in 2003) all of whom provided information about the world of the Geisha. After its release Memoirs of a Geisha spent two years on the New York Times bestseller list, its sold more than four million copies in English alone and has been translated into thirty-two languages around the world. In 2005 the book was made into a movie garnering three academy awards.
My opinion of Arthur Golden is very small and somewhat limited.......I believe he is a fantastic writer and very knowledgeable about Japanese history and art....Much more so than I am but hearing he faced being sued because of citing who his sources were when he was contracted not to has put something of a dampener on his character in my eyes.
Memoirs of a Geisha was released as a Movie on December 9th 2005 under director Rob Marshall and Produced by Steven Spielberg's production Company Amblin Entertainment and Spyglass Entertainment. With its production from pre- to post-production taking place mainly in California US, with a few spots filmed in Kyoto Japan. The movie received mixed reviews in the western world and received somewhat negative reviews in Japan due to its mixed casting of Chinese and Japanese actors and actresses and its relationship to history. Despite the chaos they won three Academy Awards (Best Art Direction, Best Cinematography and Best Costume Design), a Golden Globe (Best Original Score), A national Board of review (Best Supporting Actress), a satellite award (Outstanding screenplay) and three BAFTA's (Cinematography, Costume design and the Anthony Asquith award for Achievement in film music).
Whilst I quite like the movie I definitely feel that if more effort was put into tying more of both Japanese and Geisha history was some how tied into the movie. As well as using more Japanese Actors and actresses in the roles......despite that I believe the actors and actresses did a very good job in brining the script to life and keep a layer of mystery and fluidity to their roles.
And there you have it a book for all the ages, its definitely under the banner of AWESOME!!!.
My opinion of the book is one of both curiosity and interest. Japan is one of those countries where its history and culture is both unusual and mysterious. The book gives a brief glimpse into the hidden world of the Geisha which are a prominent spot in Japanese culture but are relatively unknown world wide. I believe that the story of Sayuri is one of personal travel and evolution. Since we see Sayuri';s experience as a child before becoming a Geisha, experiencing the horror of war and eventually finding love with the Chairman.
Arthur Golden was born on December 6th 1956 in Chattanooga, Tennessee. When he was eight years old his parents divorced with his father dying five years later. He spent most of his childhood living in lookout mountain, Georgia before graduating from the Baylor school in Chattanooga in 1974. After earning a degree in Fine art (Specifically Japanese art), an M. A. in Japanese history, Golden spent a summer at the Peking University in Beijing and spent some time working in Tokyo. When he returned to the states he earned an M. A. in English at Boston University. Golden married Trudi Legge and they went on to have two children Hays and Tess.
After getting the initial idea for Memoirs of a Geisha Golden spent six years over the story rewriting it at least three times, changing the view point until settling on the viewpoint of Sayuri. Golden had spent time interviewing several Geisha including Mineko Iwasaki (who ended up suing Golden when the Japanese version of the book came out for breach of contract.....the case was settled out of court in 2003) all of whom provided information about the world of the Geisha. After its release Memoirs of a Geisha spent two years on the New York Times bestseller list, its sold more than four million copies in English alone and has been translated into thirty-two languages around the world. In 2005 the book was made into a movie garnering three academy awards.
My opinion of Arthur Golden is very small and somewhat limited.......I believe he is a fantastic writer and very knowledgeable about Japanese history and art....Much more so than I am but hearing he faced being sued because of citing who his sources were when he was contracted not to has put something of a dampener on his character in my eyes.
Memoirs of a Geisha was released as a Movie on December 9th 2005 under director Rob Marshall and Produced by Steven Spielberg's production Company Amblin Entertainment and Spyglass Entertainment. With its production from pre- to post-production taking place mainly in California US, with a few spots filmed in Kyoto Japan. The movie received mixed reviews in the western world and received somewhat negative reviews in Japan due to its mixed casting of Chinese and Japanese actors and actresses and its relationship to history. Despite the chaos they won three Academy Awards (Best Art Direction, Best Cinematography and Best Costume Design), a Golden Globe (Best Original Score), A national Board of review (Best Supporting Actress), a satellite award (Outstanding screenplay) and three BAFTA's (Cinematography, Costume design and the Anthony Asquith award for Achievement in film music).
Whilst I quite like the movie I definitely feel that if more effort was put into tying more of both Japanese and Geisha history was some how tied into the movie. As well as using more Japanese Actors and actresses in the roles......despite that I believe the actors and actresses did a very good job in brining the script to life and keep a layer of mystery and fluidity to their roles.
And there you have it a book for all the ages, its definitely under the banner of AWESOME!!!.
Movie Metropolis (309 KP) rated Joker (2019) in Movies
Oct 14, 2019
I’ve never left the cinema more unnerved than I did after watching Todd Phillips’ first foray in the superhero genre. Joker is a frequently violent, often grotesque and regularly intense portrayal of the iconic character that’s already receiving praise and backlash in equal measure from those in the critic community.
With development originally beginning way back in 2016, Joaquin Phoenix walking out of interviews and the press junket being cancelled altogether, it’s safe to say that the path to release has not been easy, but what’s the finished product like?
Forever alone in a crowd, failed comedian Arthur Fleck (Phoenix) seeks connection as he walks the streets of Gotham City. Arthur wears two masks, the one he paints for his day job as a clown, and the guise he projects in a futile attempt to feel like he’s part of the world around him. Isolated, bullied and disregarded by society, Fleck begins a slow descent into madness as he transforms into the criminal mastermind known as the Joker.
Director of The Hangover trilogy, you’d be forgiven for thinking that Phillips is an odd choice to helm a picture like this, but his darkly comedic roots shine through in Joker and add a much-needed lightness of touch over the course of the running time. Without these pockets of humour, Joker would just be far too murky, more so than it already is.
Phoenix is absolutely astounding and his physical transformation defies words. Alongside Heath Ledger, these two very different portrayals of this iconic character are fully deserving of as much recognition as possible. Arguably however, Phoenix delivers the best iteration yet and one that perhaps needed even more commitment – this is a two-hour film dedicated to the character, whereas the Joker has always been a supporting part of previous films.
From the frame devoid of any muscle, dark circles under his eyes and wrinkles etched on his face, Phoenix’s dedication to this role is on another level to anything we have seen before. As his transformation from troubled Arthur Fleck to criminal mastermind gets underway, this only serves to highlight the acting prowess of this incredible performer. Elsewhere, supporting cast members like Robert De Niro, Frances Conroy and Zazie Beets are also wonderful in their roles of varying screen-time, but as Joker is a film about the singular character, they stay in the background, and rightly so.
The script too is exceptionally written. Phillips and co-writer Scott Silver, who also wrote 8 Mile, deliver a tightly wound screenplay that is at times just too tense for its own good. This is never a film you can sit back and relax to, it feels like you’re on the edge of your seat for the full two hours. The comedic notes that I alluded to earlier nicely round off some of the sharp edges however, but make no mistake, this is a brutal and unforgiving film.
The comedic notes… nicely round off some of the sharp edges
Criticism has been levelled already about the significance this film may have on those who already actively promote the character’s actions, and it’s easy to see why people are concerned. However, as an art form, Joker doesn’t need to be processed in such a way. Yes, it’s brutal, yes, it’s bloody and yes it sometimes hits too close to home about the issues we face in the real world, but cinema is escapism and that’s what it offers.
To look at it’s clear that the very modest of budget of $55million has been put to good use. The city of Gotham feels dirty, grimy and about to erupt and this is exactly how we as the audience want it to be. The uprising is coming and with each grimace from Phoenix’s face, we get closer and closer to that critical moment.
For me that critical moment occurs a little too late into the film and with not a lot of time left after this point, Joker tries to wrap up its loose ends too quickly, but this is a miniscule criticism in a deeply impressive and immersive cinema experience.
The score too is excellent. Icelandic composer Hildur Ingveldardóttir Guðnadóttir has worked on films like The Revenant and Sicario 2 and that gritty realism she brought to those films has been replicated here. It’s a soaring orchestral score populated with some sharp string solos that work perfectly with the character.
Overall, Joker is a masterpiece. Phoenix’s performance is one of the best I’ve ever had the pleasure of witnessing in the cinema and to go alongside that commitment the audience is treated to an engrossing script and beautiful score. Where DC has failed in the past is in forgetting to carve their own niche. Marvel has the 12A game all sewn up and there’s no point in competing there. Joker is the direction that should have been taken from the very beginning and it’s one of the best films I’ve seen in years.
Brutal? Yes. Beautiful? Absolutely.
With development originally beginning way back in 2016, Joaquin Phoenix walking out of interviews and the press junket being cancelled altogether, it’s safe to say that the path to release has not been easy, but what’s the finished product like?
Forever alone in a crowd, failed comedian Arthur Fleck (Phoenix) seeks connection as he walks the streets of Gotham City. Arthur wears two masks, the one he paints for his day job as a clown, and the guise he projects in a futile attempt to feel like he’s part of the world around him. Isolated, bullied and disregarded by society, Fleck begins a slow descent into madness as he transforms into the criminal mastermind known as the Joker.
Director of The Hangover trilogy, you’d be forgiven for thinking that Phillips is an odd choice to helm a picture like this, but his darkly comedic roots shine through in Joker and add a much-needed lightness of touch over the course of the running time. Without these pockets of humour, Joker would just be far too murky, more so than it already is.
Phoenix is absolutely astounding and his physical transformation defies words. Alongside Heath Ledger, these two very different portrayals of this iconic character are fully deserving of as much recognition as possible. Arguably however, Phoenix delivers the best iteration yet and one that perhaps needed even more commitment – this is a two-hour film dedicated to the character, whereas the Joker has always been a supporting part of previous films.
From the frame devoid of any muscle, dark circles under his eyes and wrinkles etched on his face, Phoenix’s dedication to this role is on another level to anything we have seen before. As his transformation from troubled Arthur Fleck to criminal mastermind gets underway, this only serves to highlight the acting prowess of this incredible performer. Elsewhere, supporting cast members like Robert De Niro, Frances Conroy and Zazie Beets are also wonderful in their roles of varying screen-time, but as Joker is a film about the singular character, they stay in the background, and rightly so.
The script too is exceptionally written. Phillips and co-writer Scott Silver, who also wrote 8 Mile, deliver a tightly wound screenplay that is at times just too tense for its own good. This is never a film you can sit back and relax to, it feels like you’re on the edge of your seat for the full two hours. The comedic notes that I alluded to earlier nicely round off some of the sharp edges however, but make no mistake, this is a brutal and unforgiving film.
The comedic notes… nicely round off some of the sharp edges
Criticism has been levelled already about the significance this film may have on those who already actively promote the character’s actions, and it’s easy to see why people are concerned. However, as an art form, Joker doesn’t need to be processed in such a way. Yes, it’s brutal, yes, it’s bloody and yes it sometimes hits too close to home about the issues we face in the real world, but cinema is escapism and that’s what it offers.
To look at it’s clear that the very modest of budget of $55million has been put to good use. The city of Gotham feels dirty, grimy and about to erupt and this is exactly how we as the audience want it to be. The uprising is coming and with each grimace from Phoenix’s face, we get closer and closer to that critical moment.
For me that critical moment occurs a little too late into the film and with not a lot of time left after this point, Joker tries to wrap up its loose ends too quickly, but this is a miniscule criticism in a deeply impressive and immersive cinema experience.
The score too is excellent. Icelandic composer Hildur Ingveldardóttir Guðnadóttir has worked on films like The Revenant and Sicario 2 and that gritty realism she brought to those films has been replicated here. It’s a soaring orchestral score populated with some sharp string solos that work perfectly with the character.
Overall, Joker is a masterpiece. Phoenix’s performance is one of the best I’ve ever had the pleasure of witnessing in the cinema and to go alongside that commitment the audience is treated to an engrossing script and beautiful score. Where DC has failed in the past is in forgetting to carve their own niche. Marvel has the 12A game all sewn up and there’s no point in competing there. Joker is the direction that should have been taken from the very beginning and it’s one of the best films I’ve seen in years.
Brutal? Yes. Beautiful? Absolutely.
Kirk Bage (1775 KP) rated Ghosteen by Nick Cave & The Bad Seeds in Music
Mar 3, 2020 (Updated Aug 6, 2020)
My intention was to listen to this twice through and then tell you what I thought about it. In the past, I have always admired Nick Cave more in theory than in practice. Finding his heavier touches a little too “noisy”. Typified by the 2004 release Abbatoir Blues / The Lyre of Orpheus, where I listened to the latter, gentler side over and over, and largely left the more raucous tracks on the former alone.
Because of this personal preference, I have ended up virtually listening to Ghosteen on loop for a full week, as it leans very definitely towards the softer side of his soul – at times almost ambient dreamscape, washing over you like tired thoughts just before sleep. And, often, that is what it became for me: a night album to drift away to.
It is an album about grief, regret, spirituality and humanism. There is a misconception that it is wholly inspired by the death of Cave’s son Arthur, but, in his own words, it was more the death of band member Conway Savage that allowed the themes and lyrics to become the work.
As always, it is Cave’s poetry that emerges as the backbone and soul of every song. The melodies wash over you, at times indistinguishable as separate tracks, and you begin to feel invited into a man’s heart and mind as he explores mortality, shifting between anger, acceptance, fear and hope, in a segue of sound that feels ultimately like a mood painting, defying criticism.
At times listening feels like an intrusion; like these thoughts are too personal to eavesdrop on. At other times, you feel taken by the hand and invited to look at something beautiful. If you allow yourself to be taken on this journey willingly, your empathy will be coaxed and encouraged, and it will be safe. Sadness is only one part of grief, seems to be the message, and it’s a message I relate to and adore.
Labels such as “art-rock” and “post-punk” get thrown at Cave, in futile efforts to pin him down. I think it best not to try. For me, he is truly one of a handful of musicians alive who can be called an artist without hyperbole. His work has texture and emotion that goes beyond how we normally judge music. Making it ok to not “like” a song, as long as it tells part of the story.
For sure his best work for quite a while. At times, so perfect it seems churlish to judge it at all.
Because of this personal preference, I have ended up virtually listening to Ghosteen on loop for a full week, as it leans very definitely towards the softer side of his soul – at times almost ambient dreamscape, washing over you like tired thoughts just before sleep. And, often, that is what it became for me: a night album to drift away to.
It is an album about grief, regret, spirituality and humanism. There is a misconception that it is wholly inspired by the death of Cave’s son Arthur, but, in his own words, it was more the death of band member Conway Savage that allowed the themes and lyrics to become the work.
As always, it is Cave’s poetry that emerges as the backbone and soul of every song. The melodies wash over you, at times indistinguishable as separate tracks, and you begin to feel invited into a man’s heart and mind as he explores mortality, shifting between anger, acceptance, fear and hope, in a segue of sound that feels ultimately like a mood painting, defying criticism.
At times listening feels like an intrusion; like these thoughts are too personal to eavesdrop on. At other times, you feel taken by the hand and invited to look at something beautiful. If you allow yourself to be taken on this journey willingly, your empathy will be coaxed and encouraged, and it will be safe. Sadness is only one part of grief, seems to be the message, and it’s a message I relate to and adore.
Labels such as “art-rock” and “post-punk” get thrown at Cave, in futile efforts to pin him down. I think it best not to try. For me, he is truly one of a handful of musicians alive who can be called an artist without hyperbole. His work has texture and emotion that goes beyond how we normally judge music. Making it ok to not “like” a song, as long as it tells part of the story.
For sure his best work for quite a while. At times, so perfect it seems churlish to judge it at all.
Purple Phoenix Games (2266 KP) rated Unmatched: Cobble & Fog in Tabletop Games
Mar 19, 2021
You know when you read a rulebook and you just know you are going to love the game? This was me whilst reading the rulebook for Unmatched: Cobble & Fog. I will go into more detail why I enjoy the game near the end of my review, but just know, I loved it from the start.
In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”
DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.
On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.
All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.
Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.
Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.
Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.
It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.
Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.
I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.
I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.
In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”
DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.
On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.
All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.
Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.
Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.
Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.
It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.
Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.
I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.
I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.
Hadley (567 KP) rated Ghostly Tales: Spine-Chilling Stories of the Victorian Age in Books
Jan 20, 2021
Ghost stories (1 more)
Well-written
This collection of tales will transport you to a time when staircases creaked in old manor houses, and a candle could be blown out by a gust of wind, or by a passing ghost. Penned by some of the greatest Victorian novelists and masters of the ghost story genre, these stories come alive alongside exquisitely eerie art in this special illustrated edition.
Since this is a short story collection, I will list the stories with a short synopsis and what I liked and disliked about them.
"Oh, Whistle, and I'll Come to You, My Lad" by M.R. James
A professor decides to go on vacation to work on his golf game while doing a little side work in the town's archaeology, but when he digs up an old whistle and blows into it, he instantly regrets what the whistle brings.
Liked: the buildup to the climax was done masterfully, and the superstition that was used as the premise of the story
Disliked: that the ending is never explained
"The Old Nurse's Story" by Elizabeth Gaskell
When a governess and her ward are taken to a haunted house, they found out that everyone has to pay for their misdeeds.
Liked: the perfect example of what Victorian ghost stories were
Disliked: Nothing; I really enjoyed this one
"The Signalman" by Charles Dickens
A railroad signalman tells a co-worker that he is seeing a ghost that warns him of future accidents, but his co-worker can't tell if he's telling the truth or losing his mind.
Liked: an excellent ghost story; I wish it were an entire novel
Disliked: nothing
"The Body-Snatcher" by Robert Louis Stevenson
When a medical student realizes that the 'donated' bodies are murder victims, he's not so sure he can live with the consequences.
Liked: the ending wasn't predictable
Disliked: at the start, there's a little confusion among who is who
" The Captain of the Pole-Star" by Sir Arthur Conan Doyle
A group of whalers are stuck in the middle of the ocean because of ice burgs, but the ice is the least of their problems when they begin to hear and see supernatural things out on the ice.
Liked: the plot of the story was really good
Disliked: the run-on sentences, some of the accents were hard to decipher, and the ending wasn't explained
"The Phantom Coach" by Amelia B. Edwards
A young man loses his way while on a hunt, but soon finds help with an old man that is convinced the supernatural is real, and when he senses the young man does not, he puts him up against forces from the other side.
Liked: the story never lulled, and the descriptions of the undead were amazing
Disliked: nothing, I thought the story was really good
"The Screaming Skull" by F. Marion Crawford
When the friend of a family finds a skull in the latter's home, he begins to question whether or not the husband murdered his wife.
Liked: I love that this story is actually based off an urban legend
Disliked: the way the author kept breaking away from the story to talk to the audience; it caused the flow of the story to stop
Overall, the Victorian-era authors knew how to write a ghost story. I absolutely loved this collection of short stories. I highly recommend this book to people who love a good 'ol fashioned ghost story (not the gory ones we have today).
Since this is a short story collection, I will list the stories with a short synopsis and what I liked and disliked about them.
"Oh, Whistle, and I'll Come to You, My Lad" by M.R. James
A professor decides to go on vacation to work on his golf game while doing a little side work in the town's archaeology, but when he digs up an old whistle and blows into it, he instantly regrets what the whistle brings.
Liked: the buildup to the climax was done masterfully, and the superstition that was used as the premise of the story
Disliked: that the ending is never explained
"The Old Nurse's Story" by Elizabeth Gaskell
When a governess and her ward are taken to a haunted house, they found out that everyone has to pay for their misdeeds.
Liked: the perfect example of what Victorian ghost stories were
Disliked: Nothing; I really enjoyed this one
"The Signalman" by Charles Dickens
A railroad signalman tells a co-worker that he is seeing a ghost that warns him of future accidents, but his co-worker can't tell if he's telling the truth or losing his mind.
Liked: an excellent ghost story; I wish it were an entire novel
Disliked: nothing
"The Body-Snatcher" by Robert Louis Stevenson
When a medical student realizes that the 'donated' bodies are murder victims, he's not so sure he can live with the consequences.
Liked: the ending wasn't predictable
Disliked: at the start, there's a little confusion among who is who
" The Captain of the Pole-Star" by Sir Arthur Conan Doyle
A group of whalers are stuck in the middle of the ocean because of ice burgs, but the ice is the least of their problems when they begin to hear and see supernatural things out on the ice.
Liked: the plot of the story was really good
Disliked: the run-on sentences, some of the accents were hard to decipher, and the ending wasn't explained
"The Phantom Coach" by Amelia B. Edwards
A young man loses his way while on a hunt, but soon finds help with an old man that is convinced the supernatural is real, and when he senses the young man does not, he puts him up against forces from the other side.
Liked: the story never lulled, and the descriptions of the undead were amazing
Disliked: nothing, I thought the story was really good
"The Screaming Skull" by F. Marion Crawford
When the friend of a family finds a skull in the latter's home, he begins to question whether or not the husband murdered his wife.
Liked: I love that this story is actually based off an urban legend
Disliked: the way the author kept breaking away from the story to talk to the audience; it caused the flow of the story to stop
Overall, the Victorian-era authors knew how to write a ghost story. I absolutely loved this collection of short stories. I highly recommend this book to people who love a good 'ol fashioned ghost story (not the gory ones we have today).