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Lee Ronaldo recommended Kollaps by Einsturzende Neubauten in Music (curated)

 
Kollaps by Einsturzende Neubauten
Kollaps by Einsturzende Neubauten
1981 | Rock
8.0 (1 Ratings)
Album Favorite

"At the end of 1980, Glenn Branca had a tour booked so I quit my day job to go on it, so on the one level it was kind of this fulfillment – ‘wow I’m actually going to go on a fucking rock & roll tour, how great is this?’ And I think it was the end of me having day jobs in New York, which was kind of also an amazing thing to think about. The first tour was in the US and it was wrapped up in all this kind of weird stuff. We were on the West Coast when Lennon was shot. He was one of my great early heroes and one of the reasons why I was involved in any of this stuff to begin with, and he gets shot while I’m on my first rock & roll tour. It felt kind of heavy in a certain way. A few months later we went to Europe and when we played Berlin, Neubauten was the opening act and it was their second ever gig. So I got to see them at the very beginning and meet all those guys. Sheet metal music on cymbal stands - they were really just putting it together at that point, their music also progressed really fast in the early period, but this was just an early primitive version of what they were doing. I met all of those guys, Mufti and Blixa and Alexander and Alex and I some German relatives so I had an affinity with Germany to begin with, and we became friends right away, so I’ve known them since the early 80s, when they really started doing their thing it was this parallel rise to what Sonic Youth was doing. We came out of New York, out of the stuff that was coming out of New York and Black Flag and Minutemen the West Coast stuff, but at the same time all this stuff that was going on in England – the Birthday Party, was there at that point and we had met them, and in that same early period Lydia Lunch had taken us to one of the last Birthday Party shows in New York and we met Nick, Rowland (S. Howard), Mick Harvey and all those guys. Shortly after that when Sonic Youth first started coming to England, the Bad Seeds wanted Sonic Youth to be their opening act. Those early Neubauten records were just so impressive in what they were doing because again Blixa comes out of all this Germanic Berthold Brecht art music as well as this extreme stuff, and they took their extremism to welding torches and grinders on stage. It’s all music on a certain level, didn’t John Cage teach us that, or Stockhausen or Varèse? What Neubauten was doing was really coming out of this same climate of ‘we’ve got electric guitars on stage but we’ve also got noise-makers that could tie our music back to futurist music of the 20s’. I think the really dominant thing about all these groups from that period was that these were no longer kids that grew up in middle America that heard rock & roll and put a band together in their garage after high school and just went out and did their thing, these were all people that were arts educated and went to university and were steeped into 20th century art making practice whether it was music, or visual art or experimental theatre. For me I grew up with pop music on the radio in the kitchen of my house every morning before school, there was an AM radio blasting the latest 7” singles, you couldn’t get away from it, but at the same time I got educated in all this other stuff so all these people wanted to combine this stuff, they didn’t want to leave their education behind and pretend they were ruffians in the garage that were uneducated and idiots savants – kind of like the Stooges were a real version of that, although I couldn’t say enough about Iggy and his smartness. When Neubauten was doing that stuff it wasn’t tongue in cheek but it was marshalling a lot of different influences, not just simple pop influences. This is some of the most remarkable music ever, and the shows they put on, they were dangerous in an extreme way with sparks flying off the stage. Sonic Youth played this famous show in the Mojave Desert in 1984, and Neubauten did one in the same series, within 4 or 5 months of our show. We had a lot of early symbiotic relationships with all those groups."

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Butch Vig recommended track Virginia Plain by Roxy Music in Early Years by Roxy Music in Music (curated)

 
Early Years by Roxy Music
Early Years by Roxy Music
1989 | Rock
(0 Ratings)
Album Favorite

Virginia Plain by Roxy Music

(0 Ratings)

Track

"The first heard time I heard Roxy Music I was smitten. I was in a record store and I asked the guy ‘What are you playing?’ They used to put the record jackets on the front desk, I picked it up and they looked like a band from outer space. I couldn’t figure out what was going on, but I loved everything about it, ‘Virginia Plain’ was just an incredible sounding song. It’s the way the synthesiser bends at the start, then the songs kicks in and Bryan Ferry’s singing is so over the top and melodramatic, I’m not even sure what he’s singing about. There’s those breaks where they jam in the middle, the keyboard and synth solos. It was the sonic template, it sounded completely otherworldly to me. I felt a kinship with Roxy Music. I grew up listening to The Who and The Beatles and they were rock stars, but I felt Roxy Music were sort of my peers. With a lot of the new wave and punk bands I thought ‘I can do this, I can be in bands and do what they’re doing.’ It didn’t sound anything like the classic rock records I’d been listening to, it was arty, very flamboyant and kind of crude in a way. It was a bit pretentious but I liked that, I found it really fresh at the time that they had an art-school approach to the music and yet the music was very DIY, it wasn’t slick. They were great musicians but didn’t sound like virtuoso bands like Yes or Emerson, Lake and Palmer, though I did have some ELP records too! I fell in love with Roxy Music, I bought all their records, their solo records and live bootlegs. I was the self-appointed president of the Roxy Music fan club in Madison, there were only seven members. For a couple of years, once every two months we’d have a ‘Roxython’ on a Saturday night until the sun came up, we’d play their albums and dress up in very flamboyant clothes. It was great."

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MaryAnn (14 KP) rated Painter Place in Books

Nov 1, 2019  
Painter Place
Painter Place
10
10.0 (1 Ratings)
Book Rating
Christian
In June of 1985, Caroline Painter's uncle whisks her away from her island home at Painter Place to film an art video in the harbor village of Mevagissey. But instead of clearing her head, the young artist becomes entangled in adventure on the English Channel when she influences a rock star's contract and the media launches her into fame. When she returns home, she discovers a shattering secret that makes her question everything in her life. Can she trust the only one who says he understands?


My Thoughts: This is a wonderful story of a close-knit family. Living in an idyllic southern island setting. This is a story that is about trust, honesty, and purity. It's about our Christian character.


Caroline Painter is a talented young woman whose family has lived on the island since her relatives left England in the early 1600's. In the author's debut novel, she has given the reader an excellent reading experience. The story-line is full of wonderful characters that the reader will love, she brings the readers into the story with wonderful characters and lots of emotion. This is certainly a fairy tale story; with fast expensive cars and gifts, but one that the readers will love.


I appreciated when Caroline gave her testimony for Christ in the story which led others to Christ. The painter family has strong beliefs that they stand for, and value the rich family character.


I enjoyed this book, and look forward to reading the next books in the series!
  
The Lion King (2019)
The Lion King (2019)
2019 | Adventure, Animation, Family
Return of The King
The Lion King is a 2019 computer-animated musical movie directed and produced by Jon Favreau. It was written by Jeff Nathanson, and produced by Fairview Entertainment and Walt Disney Pictures and distributed by Walt Disney Studios Motion Pictures. The film stars Donald Glover, Seth Rogen, Chiwetel Ejiofor, Beyonce and James Earl Jones.


King Mufasa (James Earl Jones) and Queen Sarabi rule over the animal kingdom with their pride of lions from Pride Rock, in the African Pride Lands. Things change with the birth of their son, Simba, the new Prince. Mufasa's younger brother, and former heir to the throne, Scar, covets the throne and plots to eliminate Mufasa and Simba, so he may become king. The battle for Pride Rock is filled with betrayal, tragedy and drama and circumstances are forever changed after the events of the stampede.

 

This movie was really good, but of course it was. The original Lion King was one of Disney's best animated films to date. There was a lot of build up to the release of this movie, with fans every anticipating when they could finally see this story on the big screen again. Jon Favreau did not disappoint, but there was a lot of negativity and bad review scores when it first released. I think the big problem was that in all the previews/trailers leading up to the movie coming out showed how realistic the animals looked and how they were able to recreate iconic scenes in stunning state of the art CGI, but they never showed the animals talking or singing. This for me made it difficult to get fully immersed in the film when the very realistic animals began talking and singing, but eventually it went away or I got used to it a couple minutes into the movie. Also they changed very little in this remake and it was almost literally a shot for shot or scene for scene recreation of the original Lion King, which I think bothered the critics. I personally liked little changes they made that I felt made the movie just a little bit better, like the dialogue between Mufasa's and Scar implying Mufasa's gave him the scar, Zimbabwe catching up with Nala for the journey back to Pride Rock, and Nala leading the female lions in the fight against the hyenas. I also thought it was cool how they made it more clear that one of the hyenas was the leader and it was the female and the scene where Scar makes the deal with them. Overall though I feel like they could have shown more emotion in the animals if they had chosen a style that was so detailed to look so realistic. I give this movie a 7/10. It is worth watching for nostalgia and to see it in theaters is a treat, especially when getting children or younger family members to see it for the first time, but the original is still the better film.
  
Party Bandimals
Party Bandimals
2019 | Animals, Card Game, Music
Band geeks. We all were bullied as kids. Walking to/from school with our super uncool instrument cases in our hands. All throughout our schooldays knowing that we were near the bottom of the popularity barrel. Then something happens. We become adults, join a band, sell merchandise, and all of a sudden it’s cool to be in a band and everyone wants to hang out. None of this has anything to do with the game I’m previewing right now, but this is a PSA – treat your band kids well so they can flourish and grow and become invincible bad-asses that seriously rock.

Party Bandimals is a card game where players are band managers looking to fill out their respective musical groups that feature anthropomorphic animals playing musical instruments. Each turn players are trying to boost their own bands with wicked rad band members while simultaneously subbing in the uncool members to their opponents’ bands.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

A game of Party Bandimals takes place over a series of rounds. The first player to amass a band whose total strength equals or exceeds 11 (net). Each animal card has a number printed in the upper left hand corner indicating its strength, be it positive or negative. Positive numbered cards are played to your band tableau and negative cards to an opponent’s band – thus lowering their total strength score.

To setup shuffle the cards and deal three to each player. Any player that has received any cards with the “Play when drawn” icon must discard those and draw up to three. You are now ready to play.

On your turn you draw up to four cards and then play a card from your hand. Any card drawn with the “Play when drawn” icon (see “Bob” above) will be played immediately. Otherwise, you may choose any card in your hand to be played. These could be band members or other events. Some cards are designed to be played as reaction cards to other opponents’ plays and can be played out of turn. That’s it! The rules and game play are very light, and games are very quick.

Components: This is a card game. Mine came in a tin, though I do not know if that is the plan for when the game goes retail or as result of a successful Kickstarter campaign. The cards are good quality, and the art on them is very cool. The names are sometimes hilarious and the art reflects that as well. Each character has a personality, and some are even inspired by the designer’s friends and family. I didn’t see any trumpet playing Travis cards, so maybe that’s in the works…

So here are my thoughts on Party Bandimals. It’s a really quick game with some interesting decisions and LOTS of take that. I mean, you’re trying to put a band together of the sickest entertainers out there, but so are your opponents. You are pawning off the bad musicians on your friends opponents and keeping all the good musicians. It really works well when you want a super quick filler with a great theme, fun art (I mean, look at lil Elanor up there on that harmonica solo), and grudges to be formed. If your group likes take that games, or at least don’t get all bent out of shape, then you should check out Party Bandimals. It’s quick, fun, and has a great theme. What more do you want, people???
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
There Is a Season by The Byrds
There Is a Season by The Byrds
2006 | Rock
(0 Ratings)
Album Favorite

"The Bob Dylan song “Mr. Tambourine Man,” was like a psychedelic version of a Woody Guthrie song. But then the Byrds turned it into something unlike anything my young ears had heard before. It sounded like jangly pots and pans, bells. If you’re someone who grew up in the suburbs of Baltimore, the song is like a little telegraph from someplace else. Hearing that, I realized: I have to get out of here, because there are people in other places. There’s a whole world out there that I don’t know anything about. I had an idea that I would play great literate rock songs in coffee houses around Baltimore. I did that for a little while, which was kind of ambitious for a high school kid. I’d do songs by the Kinks or the Who, or songs with really insightful lyrics that the folkies had never heard before. My parents went to my shows once in awhile, but not a lot. A few years later, when I was still in the art school orbit, I visited New York City. A friend and I had a group where I played ukulele and violin, and he played accordion, often in the street. We played standards and were kind of eccentric-looking. I would dress in old suits and had a long beard, and kids would come up to me and say, “Mister, are you one of those men who don’t drive cars?” I was not. We’d heard about the Warhol scene at Max’s Kansas City, and so my friend and I went in there—with the full beard and everything—curious to see where the cool people were. We were so out of place, and I remember David Bowie came in dressed in his full glam outfit, with the orange hair, the space suit, everything. And I just thought, We don’t fit in here. We better go."

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Jurassic Parts
Jurassic Parts
2020 | Animals
Is it just me or are we experiencing a surge in dinosaur-themed board games lately? I certainly am NOT complaining, as I was one of those dinosaur-obsessed kids growing up (shout out to the dino sheet set I rocked as a kid in the 80s). We have had dino theme parks, and digging for dinos, but we haven’t really gotten this particular spin on paleontology. Yeah, you can find individual bones and dig them up, but what if you found a gigantic slab of rock that encased many different species’ bones? How would you split it up? And what happens when you aren’t the only team to make the discovery?

Jurassic Parts is an interesting mix and spins of area control, enclosure, and set collection for two to five players. In it, players are all paleontologists bent on claiming the biggest and best bones from a giant slab of rock containing dozens of dino species. The catch? Each paleontologist is trying to claim the bones for themselves. Sharp wit, good luck, and a bevvy of sharpened chisels spells success and fame for the paleontologist who wins at collecting Jurassic Parts.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, set aside one of the Pile of Bones (a wild card, of which there are several in the game) and shuffle the rest of the tiles. Split them into two stacks, flip one stack face-down, and build a slab around the Pile of Bones set aside earlier. This creates the slab of rock the players will be splitting. Each player receives their choice of paleontologist character sheet, chisels in their chosen color, and any pre-start resources per the rulebook. The slab is now ready for splitting!
On a turn, the active player will have several options. Firstly, however, the player must sharpen three chisels by moving them from the Dull Chisels are on the right of their sheet to the Sharp Chisels area on the left. Now the player may place their chisels anywhere on the slab, as long as it is on the gap between two tiles. The purpose of this is to create a wonky line of chisels that will break off sections of the slab from the larger chunk. Players will need to beware of rock piles on either side of their preferred placement, as each rock icon on either side of the placement will require an extra chisel to be dulled and discarded. If a chisel placement would cause a line to be completed, a hunk of the slab is separated from the master slab. Players consult with the line of chisels (as shown below) to determine which player has contributed more to the split than the others. This will rank out all contributing players. The player with the most chisels contributed will be able to claim their choice of HALF of the tiles split off, rounded UP (so a player would receive five tiles from a nine-tile split). The next player in contribution order will then have their choice of HALF of the remaining tiles, rounded UP (so the second player would receive two tiles from the previous example, as there would be four left). Subsequent players would then receive HALF of what is left until all tiles have been claimed, or there remains just one tile. This final tile is then given to the Field Leader for his collection.

In addition to this splitting and claiming on a turn, the active player may also make transactions with the Field Leader at any point during their turn. Actions that can be taken while transacting with the Field Leader are selling one tile to him in exchange for an Amber piece, spending Amber to: ignore rocks on the subsequent two chisel placements, sharpen two additional chisels this turn, take any of the leftover fossil tiles from the Field Leader, or take any fossil tile from the slab (as long as it doesn’t create a split). The first action from the Field Leader will cost the player one Amber. Should they wish to enact another action, its cost is two Amber. Subsequent actions on the same turn cost three Amber each.

As you will notice, fossil tiles from the slab will show plant fossils, Pile of Bones (wild), or actual bones belonging to specific dinosaurs. These specific bones will show an alphabetic letter pair icon to denote to which dinosaur it belongs. If, at the end of the game, players are able to assemble the correct type of fossil tiles belonging to specific dinosaurs, they will score many more points than if the dino skeleton were incomplete. For example, at the end of the game, each fossil tile is worth 1VP if from an incomplete skeleton. However, should a player have completed a Velociraptor skeleton, they will receive 4VP for those two tiles. A completed Triceratops scores 7VP, a T-Rex scores 10VP, a Brachiosaurus scores 15VP, and a tiny Pterodactyl scores 1VP for a complete skeleton because it spans only one tile. The Pile of Bones tiles in the game can be used in place of any other fossil tile to complete a skeleton, and Plant tiles score increasingly more points for a larger collection of them.


Play continues in this fashion of sharpening and placing chisels, breaking off sections of the slab and claiming fossil tiles, and utilizing actions at the Field Leader until all slab tiles have been assigned. The player with the most points from complete and incomplete skeletons and plants will be crowned the winner and the greatest paleontologist in the land… until the next playthrough.
Components. You know how you come to expect certain things from publishers, and can just imagine the quality of the game you are about to receive before seeing it? Such is the case with 25th Century Games. I KNOW that I will be receiving a quality product every time, and this certainly is no exception. The fossil tiles are great and sturdy. The chisels are neatly-designed and multifaceted (which I appreciate, as it would be easy to include tubular chisels and have them rolling around the table everywhere). The amber bits are the typical gemstones you find in Century: Golem Edition, but are the absolute PERFECT color and usage for this game. And did you see that first player marker? It’s a mosquito inside a polished amber stone. I mean, COME ON! How perfect is that? I’m excited just TALKING about the components. I haven’t even touched on art yet, and this is longer than most of my components paragraphs. The art is fabulous. It fits the game and the theme so perfectly – I could not have chosen a better fit myself. Has 25th Century Games set the bar too high for themselves, or will they continue to offer high quality games from here on out? I cannot wait to find out!

So sure, it looks great, but what about the gameplay? Do the art and components merely shield a mediocre game? No. Not at all. Being able to place chisels anywhere you like on the board offers players a freedom that is refreshing, but weighing that against the pressure to contribute to an existing or emerging line of chisels so that you are included in the split is just wonderful. Contemplating turns to sell off fossil tiles in order to earn enough amber to gain more chisels, or bypass rocks, or simply take the perfect tile for your collection offers just enough tacticization (why isn’t that a word…) to warm up the brain without indulging the AP in some players.

This is not at all a heavy game, and it certainly doesn’t need to be. It is just a fun time with friends and family that utilizes interesting twists of mechanics that I enjoy. It feels reminiscent of several games (hints of Through the Desert and a twist on I Split You Choose), but it entirely its own design. Purple Phoenix Games gives this one very rewarding 10 / 12. I generally enjoy most dinosaur-themed games, I understand, but this one sits among the best I have played. If you are looking for something that feels both familiar and fresh, with incredible art and components, you need to grab a copy of Jurassic Parts. There are just so many interesting choices to be made and strategies to attempt. I think I will setup a game right now. Want to come play?
  
Aristotle's Elements and Space
Aristotle's Elements and Space
2021 | Card Game, Mythology
The Cosmos! So many of us dream of flying up into space to enjoy the views and hopes of a better life on another planet. Some would like to study space more closely to unravel its mysteries. Still others would think it’s just kinda cool to be weightless and IN SPACE! I’m a mixture of all these, so when I heard a call for reviewers for a game whose title includes a major philosopher, elements of all matter, AND SPACE I just had to know more and play it. Would Aristotle take pride in this card game’s premise or has it shot for the moon and is now drifting among the space junk?

Aristotle’s Elements and Space is a party style card game for three to five players. Players will be attempting to play elements to triumph over their opponents by using tried and true rock-paper-scissors style play.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup stock the token bag (not pictured) with tokens according to the rulebook suggestions for number of players. Each player will blindly choose three tokens from the bag to place in front of themselves within reach of all players. Shuffle the element cards and deal each player seven. Determine the first Aristotle player and place the Aristotle card facing that player. Shuffle and deal out three Element of Surprise cards face-down within reach of all players. The game may now begin!
Each game lasts seven rounds. At the start of each round players will secretly choose a card from hand to play to the table face down. Once all players are ready all players must simultaneously say out loud, “Aristotle,” while flipping over their cards. When all cards are revealed the Aristotle player will compare cards with the player on their left. Whichever element card played triumphs over the other will win that battle and continue onward clockwise to battle the other players. This continues until one player has triumphed all the cards and taken the trick. The Aristotle card is then given to the next player in clockwise seating to begin a new round. This is how a basic game is played.

More advanced games will include Power Up Tokens and the Element of Surprise Cards. In order to use a Power Up Token a player would first need to have successfully stolen another player’s token during a round of play. To successfully steal a token the player will physically take a token from another player without being touched by that player. Should the defending player touch or slap the offensive player’s hand during the theft, the heist is unsuccessful. Once stolen a token may be used on a subsequent round.

The Power Up Tokens increase the number of elements that may be triumphed using a particular element. For instance, Fire typically triumphs over Earth and Wind, but with the Power Up Token also applied the Fire triumphs over Earth, Wind, AND Water. A most welcome twist! Also, during a round in which a player is acting as Aristotle they may, once cards are revealed, call, “Element of Surprise!,” and choose a face-down card to read aloud to the group. These cards add a goofy rule that must be thenceforth followed, gives prompts for the players to discuss, or has players searching the room/house/wherever for items to bring back to the table first.


Play continues in this fashion until the last round, where triumph rules are reversed. When all cards have been played the winner is the player who won the most tricks.
Components. Again, this is a prototype version of the game. That said, what we received was a bunch of cards and the Power Up Tokens. The tokens are fine – laser cut plywood discs painted on both sides to match the elements they modify. The cards are glossy and feature unique art. The art is, well, just okay for me. It’s not terribly exciting, but it is very colorful and not bad, necessarily. I feel like the art could be improved some, but art is always a personal preference.

The gameplay itself is certainly a hodge-podge of mechanics from other games that, for the most part, are well-used for a very light trick-taking card game. I enjoy playing it using the Power Up Tokens, but for me and my group, we passed on the Element of Surprise cards. They add a different twist to the game that isn’t necessarily Quelf-ish, but also doesn’t add much to the game. They merely add a distraction from the game. I can see many people totally diggin’ those cards, and I probably would use them if converting a game-noob, but for more serious gamers, just leave them out.

If you are looking for a very light and different trick-taking card game, check out Aristotle’s Elements and Space. I am not entirely sure if any components will be updated before going to retail, but even if not, they are pretty decent. The gameplay is quick and easy to teach; I think I will try it with my 4-year-old as well. This is a decent gateway filler that could fit very well in many collections. Give it a look!
  
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Justin Young recommended track Dancing Queen by ABBA in Gold: Greatest Hits by ABBA in Music (curated)

 
Gold: Greatest Hits by ABBA
Gold: Greatest Hits by ABBA
1993 | Rock

Dancing Queen by ABBA

(0 Ratings)

Track Watch

"I didn’t really know about ABBA when I was growing up, they’re one of those bands you think you’d get into through your parents, but my parents didn’t listen to them. I think the first time I heard them properly was in Muriel’s Wedding, obviously that wasn’t a cool thing so they became a kind of guilty pleasure, but when Mamma Mia! came out in my late teens I was ‘Damn, all of these songs are so fucking good.’ “I have this list of songs in my head that I think are perfect, obviously that’s completely subjective, but they’re untouchable pop masterpieces like ‘God Only Knows’, ‘Bridge Over Troubled Water’, ‘Waterloo Sunset’ and ABBA have so many of them. There’s a humanity in their songs but they also feel like ‘how could anyone have made something so perfect?’ The writing, the production, the arrangements, even the way their voices sound, it has the same effect as when siblings sing. Their voices are unbelievable, sometimes I think ‘is that a weird harmony?’ but it’s just the way their voices sound together, it’s incredible. “This song makes me well up because it’s so perfect, but it’s also so silly, it makes me want to throw my hands in the air, I want to dance when I hear it and I want to smile. You feel silly when you hear it, you feel camp and like a character in Muriel’s Wedding or Mamma Mia! when it comes on. It’s an amazing feeling and that is the power music isn’t it? “The other thing you have to remember is that one of the things that made The Beatles so amazing and such an interesting proposition and a reason why people really like The Velvet Underground as well, is because they changed the way songs were written, they rewrote the rulebook. Before then all music essentially sounded the same, everyone was using the same three or four chords and melodies, that kind of Rockabilly and Rock and Roll, all operating in the same framework, even the blues, The Stones and The Beach Boys, until they started breaking the rules too. But ABBA were making this music only ten or twenty years after pop music as we know it began to exist and it’s so innovative. “You know when people talk about their favourite bands? They’re a band who if you’re in a car, someone could put on an hour of ABBA and I’d like every song and there’s bands who I consider to be my favourite bands who I couldn’t say that about. It’s banger after banger, I guess it depends what mood you’re in, actually I was listening to them in a car the other day and someone told me to turn it off! “It’s mind-bending how good they are when they’re at their best. I think music is more often than not written about as art, but it’s also entertainment and whilst what they do is this incredible art it’s also so entertaining. It’s funny, we’ve been speaking about music for the last half an hour but this is the first time where we’ve talked about music making us happy and that’s really important. Music should make you happy and ‘Dancing Queen’ definitely does that."

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