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Heartbreak for Hire
Heartbreak for Hire
Sonia Hartl | 2021 | Fiction & Poetry, Humor & Comedy
4
4.0 (1 Ratings)
Book Rating
A wreck of a romance
Brinkley Saunders tells everyone she works as an administrative assistant. But she really works at
Heartbreak for Hire, an undercover operation that specializes in a variety of revenge schemes for jilted lovers, annoyed coworkers, and more. She dropped out of grad school in the aftermath of a disastrous relationship--much to the despair of her mother--but the job helps Brinkley save for her dream of opening her own art gallery. However, when her boss Margo announces she's hiring male Heartbreakers for the first time, Brinkley starts questioning her purpose, especially when one of the new hires is a target she was paid to take down. Markus Cavanaugh is an adjunct anthropology professor at University of Chicago. He doesn't seem like the backstabbing academic she was told to go after... and as she gets to know Markus more and continues to question her role as a Heartbreaker, Brinkley realizes a lot of things aren't what they seem.

"I had my career, my cat, control. The Three C's of avoiding that hopeless cycle of loving someone who didn't love me back."

I feel awful, but this book just did not work for me at all. I almost didn't finish it, but I really try to complete all my ARCs. Ironically I hated most of it except the end, which was actually pretty good. But most of this one had me cringing. Brinkley's job is terrible and makes no sense--I couldn't even see how Heartbreakers and the division of "Egos, Players, Cheaters, and Grifters" would even possibly translate to the real world. Her boss is absolutely awful.

"If we trained men to break women's hearts, what did that say about our mission? What did that say about us?"

The book is filled with ridiculous contrived fights and plot-lines, and I didn't buy the relationship between her and Markus at all. They like each other, hate each other, rinse and repeat, with a bunch of silly "twists" thrown in over and over to keep them apart. Do something and stop whining (this applies equally to them both). It was just boring and stupid, and I couldn't handle all the bad decisions. If there's going to be conflict, I want it to be realistic, and if there's going to be romance, I want to buy into the couple and feel a genuine affection toward them. But with everyone being so hateful to each other, an entire profession created toward tearing people down, and a bunch of random contrived obstacles thrown up to keep Markus and Brinkley apart... I just couldn't handle it.

A lot of other people enjoyed this one far more than me, so hopefully you will too.

I received a copy of this book from Gallery Books and Netgalley in return for an unbiased review.
  
By The Sea (2015)
By The Sea (2015)
2015 | Drama, Romance
Today, we have yet another film that strays from ‘the norm’. A film that not only stars one of the most beloved celebrity couples on the planet but also harkens back to the Italian dramatic films of the late 1960s/early 70s. It most definitely qualifies as an ‘art house’ film.

 

Since the world saw Angelina Jolie and Brad Pitt together in ‘Mr. & Mrs. Smith’ it has awaited the day when the couple would appear together again in another film. Although it’s not the sequel to THAT film many had hoped for, it is most definitely and intriguing look at how the couple appear together in a movie in a completely genre with the creative control Angelina had.

 

‘By the Sea’ stars Angelina Jolie Pitt, Brad Pitt, Mélanie Laurent, Melvil Poupaud, Niels Arestrup, and Richard Bohringer. The film was also written, directed, and co-produced by Angelina with Brad Pitt serving as co-producer.

 

The film opens in the south of France in the mid-1970s. Roland (Brad Pitt), a writer from New York City and his wife Vannessa (Angelina Jolie Pitt), a former dancer, have traveled to a seaside town to quote,”Get away from it all”. Their marriage is strained and there is a distance between the two that is sometimes obvious to those around them and hidden at other times. The trip is clearly an effort by them to reconnect with one another but they spend much of their time apart once they get settled. Rolland is attempting to write another book but he cannot find anything as inspiration and Vanessa is using drugs and alcohol to numb the pain of a recent trauma. When they’re not spending their time alone they associate with some of the towns more colorful characters including the local barkeeper/cafe owner, the hotel manager, and a newlywed couple who are spending their honeymoon not only in the same town but in the room next door. One night, just when it seems like the strain of their marriage will finally snap a bizarre occurrence in their hotel room leads to a reconnection despite its volatile nature.

 

First off, I have not seen all the films that Angelina and Brad have appeared in but I must say I the both of them were almost completely unrecognizable in the way they portray the characters. Second, I believe this is Angelina’s second run as director and if this film and her previous film ‘Unbroken’ are any Indiction I believe we’ll see her directing movies in the future more than acting.

 

This film was a true homage the the Italian dramatic films of the 1970s I mentioned earlier.

The only way I believe they could’ve ‘replicated’ that so precisely would be to have filmed the movie with the cameras and equipment available to film makers during that period. Christian Berger the film’s cinematographer used mostly natural light throughout the filming process which was also one of the most impressive qualities of the movie which is not done nearly enough with modern film in my opinion.

 

Not everyone is going to like this film. It’s quite unique when put side by side with ‘modern day American movies’. Even if you are a die hard fan of either Angelina and or Brad’s work that alone might not save the film in your eyes. Some critics are calling this film a ‘vanity project’ on the part of Jolie and Pitt. I find that to be ridiculous. No sane person would’ve made that accusation against Humphrey Bogart and Lauren Bacall. Everyone’s been screaming for Angelina and Brad to make another film together. Big deal if they want to have creative control over it too. They’re both accomplished actors and decided to put together a film themselves and and get other accomplished cast and crew members to sign on for the project. Honestly what the hell more do the critics want? If you are a fan of foreign movies or curious about the second acting collaboration between the husband and wife power couple though you should see it. I’d actually recommend checking out one or two films from the genre/era it represents before going to see this one.

 

The film is rated R and clocks in at 132 minutes. I’d recommend catching it at a small indie or art house theater and make sure you grab some snacks and a drink for this one. It opens in all the major theaters Friday the 18th of November but you can catch in those smaller theaters now.

It’s not my normal ‘cup of coffee’ but I will give the film 4 stars.
  
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Bob Mann (459 KP) rated Coco (2017) in Movies

Sep 29, 2021  
Coco (2017)
Coco (2017)
2017 | Adventure, Animation
An animated masterpiece? I should Coco!
I had no great expectations of this film. In fact, I honestly went to see it solely because – with the lazy multiplex habit of milking films like Jedi, Jumanji and (God help us) Pitch Perfect 3 – this was the only film at my local cinemas that I hadn’t seen. But wow… just wow!

For this is a masterpiece, and with the Oscar nominations released yesterday, it almost seems a crime that it wasn’t included in the Best Picture list (it must surely follow its Golden Globes win and snatch the Best Animated film category… although I admit that “Loving Vincent” clearly looks like it took a lot more work!).

Miguel (voiced by Anthony Gonzalez) lives in the quaint Mexican village of Santa Cecilia with his extended shoe-making family, including his grandmother Abuelita (Renée Victor) and his wizened old great-grandmother Coco (Ana Ofelia Murguía, via a brilliant piece of animation). Coco was a child from a broken home, with music being the cause of all the trouble, and this has led to a multi-generational ban that Abuelita polices with fierce passion. Unfortunately, Miguel “has the music in him”, idolising the – now deceased – singing sensation and matinee idol Ernesto de la Cruz (Benjamin Bratt, “Doctor Strange“). Desperate to perform in the Piazza talent contest, held during the evening of the “Day of the Dead” festival, Miguel takes destiny into his own hands…. which might prove fatal as he is dragged, alive and kicking, into the ‘land of the dead’.

The film is a thing of beauty. Some of the scenes: notably the candlelit graveyard, the “petal bridge” and the first sight of the land of the dead are done with such majesty and art that they take your breath away. Literally jaw dropping! (Try to make sure you see it on the big screen). So there are similarities here with “Blade Runner 2049” which also had images that could easily grace the walls of any art gallery in the world.

Where the film deviates from “Blade Runner” though is the original story by Lee Unkrich (who also directs), Adrian Molina (who co-directs), Jason Katz and Matthew Aldrich. Whereas the sci-fi reboot was a bit flaccid, story-wise, Coco develops in a surprisingly non-linear way. The story you think you are on suddenly does unexpected switchbacks and gets very deep indeed.

Deep? But this is a kids film right? Well, no, not really. Sure it has a lot of fun skeleton action, in the style of the re-constituting Olaf from “Frozen”, and a cute but mangy dog with a ridiculously long tongue. But the themes exposed here are FAR from childish. They encompass family, ambition, work/life balance, death and remembrance in such a fashion that parents exposing the film to young kids (I would think, up to 7 or 8 years old) should be ready with sensitive answers to “Mummy/Daddy, why…” questions so as to avoid significant anxiety and nightmares. The relationship between Miguel and his grandmother Abuelita, switching from violent outbursts to sudden loving hugs, might – I think – also confuse and disturb young children. Its UK certificate is “PG”, not “U”, for good reason.

So be prepared to cry. If you are anything like me, there will be a point in this film where you are desperately trying to recall the faces and voices of all of those people in your life that you have lost over the years. And some of the final jolts in this film will leave you almost as drained (almost!) as the start of “Up”.

As befits the subject matter there is a great score, with a mariachi feel, by Michael Giacchino, including a nice rendition of “When You Wish Upon A Star” over the Disney castle production logo. And there are some great songs, including the pivotal “Remember Me” which is now Oscar nominated.

Passport control at Heathrow was never like this.
Watch out for some nice cameo voice performances as well: Cheech Marin (from Cheech and Chong) plays the ‘border control’ officer, and Pixar regular John Ratzenberger (Hamm in “Toy Story”) turns up again playing Juan Ortodoncia, a character whose dentist fondly remembers him (LOL)!

With John Lasseter recently dragged into the #metoo scandal, and taking 6 months off to ponder on his “missteps”, one hopes this will not knock Pixar off its track too much. For with this evidence the studio shouldn’t keep trying to milk existing “Incredibles” and “Toy Story” franchises, but come up with more original entertainments like this. Because, for me, this rises into my top-three favourite Pixar films of all time (along with Toy Story and Wall-E).
  
Shadows of Malice
Shadows of Malice
2014 | Adventure, Fantasy
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.


Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.

When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.

This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.

The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.

SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.

Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.

In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .

This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.