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Buru
Buru
2021 | Economic, Exploration, Medieval
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.

Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.

During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.

In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.

At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.

The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.

Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.

The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.

Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.


In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.

I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.

The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.

I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.

It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
  
Providence: A Novel
Providence: A Novel
Caroline Kepnes | 2018 | Fiction & Poetry, Science Fiction/Fantasy
8
8.7 (3 Ratings)
Book Rating
Weirdly fascinating novel
As kids, Jon and Chloe are best friends, even though she realizes that Jon is a little different from the other kids. Then one day Jon vanishes after taking a shortcut on his way to school. The town searches for him, but it's a bit halfhearted they must admit, as he is not one of the popular and beloved kids. But his absence strikes Chloe in the heart. She finds solace in her art and begins fitting in better at school, making more friends. Still, she cannot forget Jon or how much he meant to her. Imagine her shock when Jon turns up four years later, after escaping from a kidnapper, and revealing himself to be viral and strong--everything he wasn't before the kidnapping. He also quickly learns that he has a strange and uncontrollable power over people, especially when he's feeling strongly about something. This power drives Jon into seclusion, isolating him from his beloved Chloe. Jon begins to search for the truth about what has made him this way, while Chloe tries to figure out her place in the world, with or without Jon.

Well, this was an interesting one and nothing like what I expected. Obviously Kepnes is well-known for her novel, You, which is a story of love and obsession gone wrong. Supposedly many reviewers felt that this new book was a far twist from YOU, but I couldn't help but feel that parts of it reminded me of that novel, due to some of Jon's obsession and focus on Chloe. Still, I can understand that feeling, as PROVIDENCE also has a bit of an almost paranormal science fiction twist to it. That is a change. It requires a little suspension of disbelief, but once you go with it, the book is incredibly addictive and hard to put down. I read it in one day while on vacation, completely addicted to the strange and fascinating plot.

There's no denying that Kepnes can write, and you become immersed in her characters. I was intrigued by Jon and a bit by Chloe as well. I didn't adore them, but they were multi-faceted, and their dilemma unique. I'll admit that I didn't even know that Lovecraft--the author on whom Jon's situation is based--was real, so obviously all of those references went right over my head. Ha! I might have gotten into that scenario more if I knew the author, but the whole "turned you into a monster--or did I?" concept isn't exactly difficult to follow, and it's an interesting idea.

The novel is told from the points of view of Jon, Chloe, and a detective named Eggs. I enjoyed Eggs' perspective; he added a much-needed third viewpoint to the tale. Eggs is tracking Jon, but we also get a nuanced look at his relationship with his wife.

In the end, this is a weirdly fascinating novel that is hard to describe. I'm glad I read it, as I can't imagine not reading any of Kepnes' books, truly. It's a story of dysfunctional and potentially misguided love, but I enjoyed how you could feel Jon and Chloe's need for one another stretching and pulling across the pages. Kepnes is just so good at obsession and oddity (and love) that I couldn't stop reading. I enjoyed this one.

I received a copy of this novel from the publisher and Netgalley/Librarything in return for an unbiased review (thank you!).
  
The Art of Hiding
The Art of Hiding
Amanda Prowse | 2017 | Fiction & Poetry
10
7.0 (3 Ratings)
Book Rating
The Art of Hiding by Amanda Prowse is a solid story highlighting one family’s struggle to cope with a life changing event that not only turned their lives upside down in a blink of an eye, but forced them re-evaluate what was important to them. No easy feat, I can tell you!

Nina has it all, great house, loving husband, and two well-looked after kids who could literally have anything they wanted should they ask. But after tragedy strikes, and her husband Finn is killed in car accident, suddenly Nina is left with a mountain of debt and two ‘posh’ kids who do not know how to cope in the real world when everything they know is drastically all taken away from them.

I loved the fact that her husband was maybe not the good guy in all this either, I mean, how could he amount so much debt and not tell his own wife? What was he thinking? Yes, that’s right, he wasn’t! This also means that because of his past actions she now has to stick up for her husband when talking about him to her kids for their sake. He was their dad, after all. Difficult, though. Especially when deep down she’s angry about the secrets he’s been keeping from her when he was alive, and the impact it’s going to have on them all now he’s gone and left them with a mess to cope with.

What’s worse is there is absolutely nothing she can do to change that now. Life has to go on, and deal with this situation they must. If only he had talked to her they wouldn’t have been in this mess, but in all honesty, no one could foresee the accident. Isn’t that always the way? Makes you think, doesn’t it? Life can be taken away from you just like that *snaps fingers*.

I enjoyed seeing Nina’s character grow from strength to strength. Not only was she forced to turn her own life around and face the harsh reality of what her husband had done, she also had to help her kids through their struggles of losing their dad, their home, their school, friends, and everything they ever thought was their life, as they knew it. I can’t imagine living such an affluent life only to have it all taken away like that, but I can imagine it to be a realistic issue that could happen to someone very easily. This is exactly why I enjoyed this book immensely. The emotional depth and self discovery that Nina and her kids went through was a treat to read! (Oh, that sounds rather sadistic of me!) In fact, It was so good I even shed a tear. You know, the sad but happy, mixed feelings kind?

In a way this is not the physiological thriller I expected, but more of a family drama.

If you haven’t got your hands on this compelling book yet, don’t delay any longer! If it SOUNDS like something you’d like, it will most likely BE something you’d LOVE! Amanda Prowse knows how to tell a realistic story that tugs on your heartstrings, and really makes you think. A well written story of love, lies and one’s determination to do whatever it takes to protect her family during a time of crisis and disarray.

Thank you to the author, and Netgalley for my copy in exchange for my unbiased opinion. Actually, I also won this paperback version in a Goodreads contest.
  
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Joe Goodhart (27 KP) rated House of M in Books

Nov 30, 2020  
House of M
House of M
6
6.0 (1 Ratings)
Book Rating
*** <i>Read the entire story while listening to Trent Reznor and Atticus Ross' score to GONE GIRL. Not saying it would be for everyone, but it definitely worked for my re-reading.</i>

I have mentioned this in my graphic novel reviews of late, that I have been doing a fair amount of re-reads since making the transition to digital. It's such a delight to be able to read the comics again without fear of ruining the pages if I am eating or drinking! And best of all? The graphic novels (and books) read take up zero space, helping me to continue to maintain a minimalist lifestyle.

Okay, on to the review..

I originally read the HOUSE OF M about a year or so after it was published in trade paperback. At that time, I recall liking it well enough, thinking that Bendis did a good job. It was not good enough, at that time, to leave a lasting impression on me, unlike other Marvel events before it. With the move to digital, and with a price I could not refuse, I felt it was time to revisit the series and see how it would fare with my not-as-cluttered mental state.

First, let me just <b>"WOW!"</b>. No, seriously! For a re-read, it felt decidely fresh and much more engaging that it was for me first time out. The story was quite good, helping fulfill my Daily Minimum Requuirement of Angst Bendis wrote everyone in character, and he made it was easy to empathize with the characters, as they dealt with effects of the world presented in HOUSE OF M.

One thing that really made HOUSE OF M stand out, besides the story, was the art. Oliver Coipel's pencils were perfecting, offering clear expressions, helping to capture the mood(s) needed throughout! Coipel's was given some solid inkers to finish it: Tim Townsend, Rick Magyar, Scott Hanna, and John Dell. And let us not forget to mention the final icing on the cake: that super awesome coloring from Frank D'Armata. Seriously, a big hand goes out to all of this top notch collaborative effort!

I won't try to tell anyone how to read this, or anything for that matter. However, I will say that for my re-reading, I would stop every so often and reflect, to imagine what it must have been like for Wanda (Scarlet Witch) to have to live going forward after being told your children were just fabrications! And then, even further, to learn what she did at the end of HOUSE OF M! Seriously, regardless of whether you love or hate Bendis, this was heavy stuff to swallow! Sadly, it seems to been retconned by Marvel!

If you are tired of the current events "daisy chaining" that Marvel feels compelled to continue churning out, you could do a whole lot worse than HOUSE OF M. Bendis puts forward some interesting ideas, and seeing them play out is a hell of a good read! It is probably one of his best Marvel contributions, next to his DAREDEVIL! I urge you to give it a shot! You, like me, may need a second reading, but I think you will enjoy it!

Now, I am off to read the post-HOUSE OF M stuff, as well as AVENGERS: DISASSEMBLED, which leads into HOUSE OF M, and which I did not read when HOUSE OF M first came out.
  
Wonder Woman &amp; Justice League Dark: The Witching Hour
Wonder Woman & Justice League Dark: The Witching Hour
James Tynion IV | 2019 | Comics & Graphic Novels, Mystery
8
8.0 (2 Ratings)
Book Rating
Marvel continues to push me away, as the comics market is littered with bad editorial decisions and choices. With me, all it has succeeded in doing was alienating me and reminding me of how much I love DC (despite the trainwreck of lateness that is DOOMSDAY CLOCK)... especially the character of Superman!

That said, I have been playing catch-up with a number of titles, as I try to determine which ones I will specifically be subscribed to on Comixology. Besides the Bendis-helmed SUPERMAN books, I am also leaning toward JUSTICE LEAGUE DARK as the next one to add to the list. It was with the conclusion of WW & JLD: THE WITCHING HOUR that the decision to add JLD to my subscription list was cemented!

I knew of Tynion's name prior to undertake the reading of it. Not really familiar to his writing style, just that his name carries a lot of weight in the comic world. Having witnessed his writing here, I can see where that aforementioned "weight" comes from. Seriously, this was a solid read, from beginning to end!

I feel that Zatanna is a character that most people don't seem to get write, which seems odd unto itself. However, here, she was frikkin' brilliant! Strong-willed, with a good heart and moral compass. I wasn't sure how I would like her without her token "top hat, coattails and fishnets", but I did (partly due also to recent mental changes on my part, as I find myself looking at the female characters, in both the DC Universe as well as Marvel, as more than just "fanboy eye candy")! With Tynion's writing, as well as the uber-talents of Jesus Merino, Amanuela Lupachino, Alvaro Martinez Bueno, Fernando Blanco and Miguel Mendonca on art, Zee was truly in good hands!

Swamp Thing was another who I wasn't sure how he would be handled by someone other than Alan Moore (who, whether he's a kook now or not now, was still one of the best ST writers, outside of ST's creator, Len Wein). My fears and initial apprehension were quickly dispelled, as Tynion, along with the aforementioned artists on this story, turned out out one hell of a good Earth Elemental! I even found myself warming to the faux floral dreds that Swampy was sportin'!

Besides my excitement at how well Zee and ST were handled, the rest of the players, including Wonder Woman, were written well, with attention given to have them be more than just comic tropes. All the characters contributed to making this a tense, magic-heavy story, with ramifications carrying over into the JLD regular series.

And one last thing.. Circe. Not really a spoiler, just mentioning her. I always thought her character was kinda meh, especially the garb she had been given over the years. However, here, Tynion did awesome things with her, writing (and dressing) in a manner that would not be out of place in SANDMAN! Soooo COOL!!!

Look, if you like your brain to be crushed by angst and characters who keep getting rebooted what seems like every/every other year, then, by all means, continue to ride the Marvel Trainwreck. If you want a story you can sink your teeth into, then look no further. This truly one I can not recommend enought!