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Joe Goodhart (27 KP) rated House of M in Books

Nov 30, 2020  
House of M
House of M
6
6.0 (1 Ratings)
Book Rating
*** <i>Read the entire story while listening to Trent Reznor and Atticus Ross' score to GONE GIRL. Not saying it would be for everyone, but it definitely worked for my re-reading.</i>

I have mentioned this in my graphic novel reviews of late, that I have been doing a fair amount of re-reads since making the transition to digital. It's such a delight to be able to read the comics again without fear of ruining the pages if I am eating or drinking! And best of all? The graphic novels (and books) read take up zero space, helping me to continue to maintain a minimalist lifestyle.

Okay, on to the review..

I originally read the HOUSE OF M about a year or so after it was published in trade paperback. At that time, I recall liking it well enough, thinking that Bendis did a good job. It was not good enough, at that time, to leave a lasting impression on me, unlike other Marvel events before it. With the move to digital, and with a price I could not refuse, I felt it was time to revisit the series and see how it would fare with my not-as-cluttered mental state.

First, let me just <b>"WOW!"</b>. No, seriously! For a re-read, it felt decidely fresh and much more engaging that it was for me first time out. The story was quite good, helping fulfill my Daily Minimum Requuirement of Angst Bendis wrote everyone in character, and he made it was easy to empathize with the characters, as they dealt with effects of the world presented in HOUSE OF M.

One thing that really made HOUSE OF M stand out, besides the story, was the art. Oliver Coipel's pencils were perfecting, offering clear expressions, helping to capture the mood(s) needed throughout! Coipel's was given some solid inkers to finish it: Tim Townsend, Rick Magyar, Scott Hanna, and John Dell. And let us not forget to mention the final icing on the cake: that super awesome coloring from Frank D'Armata. Seriously, a big hand goes out to all of this top notch collaborative effort!

I won't try to tell anyone how to read this, or anything for that matter. However, I will say that for my re-reading, I would stop every so often and reflect, to imagine what it must have been like for Wanda (Scarlet Witch) to have to live going forward after being told your children were just fabrications! And then, even further, to learn what she did at the end of HOUSE OF M! Seriously, regardless of whether you love or hate Bendis, this was heavy stuff to swallow! Sadly, it seems to been retconned by Marvel!

If you are tired of the current events "daisy chaining" that Marvel feels compelled to continue churning out, you could do a whole lot worse than HOUSE OF M. Bendis puts forward some interesting ideas, and seeing them play out is a hell of a good read! It is probably one of his best Marvel contributions, next to his DAREDEVIL! I urge you to give it a shot! You, like me, may need a second reading, but I think you will enjoy it!

Now, I am off to read the post-HOUSE OF M stuff, as well as AVENGERS: DISASSEMBLED, which leads into HOUSE OF M, and which I did not read when HOUSE OF M first came out.
  
Wonder Woman &amp; Justice League Dark: The Witching Hour
Wonder Woman & Justice League Dark: The Witching Hour
James Tynion IV | 2019 | Comics & Graphic Novels, Mystery
8
8.0 (2 Ratings)
Book Rating
Marvel continues to push me away, as the comics market is littered with bad editorial decisions and choices. With me, all it has succeeded in doing was alienating me and reminding me of how much I love DC (despite the trainwreck of lateness that is DOOMSDAY CLOCK)... especially the character of Superman!

That said, I have been playing catch-up with a number of titles, as I try to determine which ones I will specifically be subscribed to on Comixology. Besides the Bendis-helmed SUPERMAN books, I am also leaning toward JUSTICE LEAGUE DARK as the next one to add to the list. It was with the conclusion of WW & JLD: THE WITCHING HOUR that the decision to add JLD to my subscription list was cemented!

I knew of Tynion's name prior to undertake the reading of it. Not really familiar to his writing style, just that his name carries a lot of weight in the comic world. Having witnessed his writing here, I can see where that aforementioned "weight" comes from. Seriously, this was a solid read, from beginning to end!

I feel that Zatanna is a character that most people don't seem to get write, which seems odd unto itself. However, here, she was frikkin' brilliant! Strong-willed, with a good heart and moral compass. I wasn't sure how I would like her without her token "top hat, coattails and fishnets", but I did (partly due also to recent mental changes on my part, as I find myself looking at the female characters, in both the DC Universe as well as Marvel, as more than just "fanboy eye candy")! With Tynion's writing, as well as the uber-talents of Jesus Merino, Amanuela Lupachino, Alvaro Martinez Bueno, Fernando Blanco and Miguel Mendonca on art, Zee was truly in good hands!

Swamp Thing was another who I wasn't sure how he would be handled by someone other than Alan Moore (who, whether he's a kook now or not now, was still one of the best ST writers, outside of ST's creator, Len Wein). My fears and initial apprehension were quickly dispelled, as Tynion, along with the aforementioned artists on this story, turned out out one hell of a good Earth Elemental! I even found myself warming to the faux floral dreds that Swampy was sportin'!

Besides my excitement at how well Zee and ST were handled, the rest of the players, including Wonder Woman, were written well, with attention given to have them be more than just comic tropes. All the characters contributed to making this a tense, magic-heavy story, with ramifications carrying over into the JLD regular series.

And one last thing.. Circe. Not really a spoiler, just mentioning her. I always thought her character was kinda meh, especially the garb she had been given over the years. However, here, Tynion did awesome things with her, writing (and dressing) in a manner that would not be out of place in SANDMAN! Soooo COOL!!!

Look, if you like your brain to be crushed by angst and characters who keep getting rebooted what seems like every/every other year, then, by all means, continue to ride the Marvel Trainwreck. If you want a story you can sink your teeth into, then look no further. This truly one I can not recommend enought!
  
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Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games

May 8, 2020 (Updated May 8, 2020)  
Psychonauts
Psychonauts
Action/Adventure
Whats In Your Head
Psychonauts- I remember playing this game on the oringal Xbox and PS2 and now with the second game coming out this year hopefully. At Pax East this year, I did see the Demo and it looks excellent.

Im going to review the first one. This is the PS3 remaster verison review.

Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.

Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.

 The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.

The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.

The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.

Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.

The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.

Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.

Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.

Its a excellent and phenomenal game and cant wait to play the second one.
  
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