Search

Search only in certain items:

The Beatles: Eight Days A Week - The Touring Years (2016)
The Beatles: Eight Days A Week - The Touring Years (2016)
2016 | Documentary, Music
8
7.9 (7 Ratings)
Movie Rating
A film worth getting into your life.
Reviewing documentaries is always a bit tricky, since it is often difficult to separate the quality of the film making from your emotional attachment to the subject material. In my case, my early life was saturated with Beatlemania. Although I was only 2 year’s old in 1963 at the start of it all, I had three older siblings who ramped up the excitement so much that it permeated my young mind. I still remember being vehemently “Sssshhed” since I was making too much noise during the live and ground-breaking “All you need is Love” telecast!

Ron Howard’s film focuses on “the touring years” which as depicted were truly manic, spanning from 1963 to 1966 before then skipping forward to 1969 for their final rooftop concert. This was in a time when airline travel was not the more comfortable and smoke-free environment it is today, so these worldwide trips much have been seriously grueling, even without the adoration that reached dangerous proportions when they reached their destinations.

Howard has clearly had his research team scour the world for archive clips since – whilst sensitively skipping some of the more ‘commonly seen’ materials, like the “jewelry shaking” clip – the film shows concert action I certainly had never seen before.

The film is also nicely interlaced with celebrity cameos recalling their linkage to the Fab Four’s performances (often moving, like Whoopi Goldberg’s) and the group’s “legacy” effect on modern-day art (in Richard Curtis’s case rather less convincing). One of the most striking of these is that of Sigourney Weaver recounting her attendance as a pre-teen at the Beatle’s Rose Bowl performance in LA. There, in the newsreel footage of adoring fans, is the unmistakable face of the ‘before she was famous’ actress: at least I hope it really was her (as the clip’s timing implied) and not a lookalike, since that would be really disappointing!

Also featuring – although not enough for my liking – are Paul McCartney and Ringo Starr, recounting their feelings about the events and what happened behind the closed doors of hotel rooms or – most notably – a meat truck.
What shines through is the honesty and intelligence of Lennon and McCartney, typified by the idiotic questioning of journalists, some of who had done so little homework they didn’t even know there wasn’t a Beatle called Eric! Some of the group’s off the cuff responses were priceless: “What is the secret of your success?” asks one journo. “We don’t know” quips John. “If we knew we’d form another group and be managers.”

While the film has enormous energy in its first two thirds, it rather runs out of momentum in its final reel…. a bit like the Beatles did in fact. It also has elements of gimmickry like the smoke rising from photo cigarettes which gets a tad tiresome after the tenth occurrence.
But this is a very watchable and enjoyable rock down memory lane for 50-somethings and for any fans old and young of the Fab Four’s music. Highly Recommended. Note that the documentary itself is about 90 minutes in length, with another 30 minutes of live concert music tagged onto the end post-titles (which for travel reasons I was unfortunately unable to stay for so can’t comment on).
  
Baby Dragon Bedtime
Baby Dragon Bedtime
2018 | Bluff, Card Game, Kids Game, Memory, Real-time
You know, I never really considered the childhood of dragons. I saw a version of what it COULD be whilst watching A Game of Thrones, but I’m sure not all dragons are brought up that way. In fact, it turns out that baby dragons are quite similar to my children: they never really want to go to bed. Most of the time it’s really okay, but there are moments Mommy and Daddy just need SLEEP. So when we call up to the kids to get ready for bed, they scramble to get everything cleaned up (well, in my fantasy world, anyway), and so do dragons. But they clean up their hoards of gold and treasure, whereas my kids just need to pick up four Paw Patrol figures… and that’s still too much…

In Baby Dragon Bedtime (here forward known as BDB) players will begin the game with a hand of five cards: 2xPeek, 2xGrab, and a Flip. Using these cards during the game will allow players to pick up and Peek at a card on the table, Grab one for their discard pile, or just Flip a card from face-up to face-down or vice versa. Players will be grabbing more action-type cards, Gold cards and Hoard cards, and dreaded Dust Bunnies and Chewing Gum cards.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, give each player a deck of five starting cards with matching letters printed on the corner (A-G). Shuffle the rest of the cards (if playing with adults) and throw them on the table as shown below. Play will begin when someone counts down or says, “Go!,” or whatever signal is decided.

There are no turns in BDB in an adult game, and players are flipping over their cards from their decks to complete the actions on them. All players are playing simultaneous and games can last one minute or up to five. Anyone may stop playing at any time and “go to sleep,” thus protecting their treasure piles from negative VP cards. Once a player’s deck has run out of cards to draw they may simply flip over their deck, or give a shuffle and draw as normal. In this way a player’s hand is steadily growing, but being bogged down with dead VP (positive or negative) cards. Players may end up Grabbing more action cards and be able to do more actions going through their deck, or it may be simply comprised of VP cards and starting actions, though that seems highly unlikely. Once all players have taken the turns they wish to take, or the game ends via the Mama! card a player has played, players will add up their points from their decks and the winner may then challenge the players to another round.

The game changes a bit when playing with children or if the players wish to have a less frantic experience. In this case, instead of randomly throwing out the cards on the table, a 6×6 grid will be formed on the table and players will take turns revealing their cards from the their decks and choosing cards to Flip, Peek, or Grab. Though the game is suggested for ages 6 or 7+ I was able to have a fun time playing with my 4-year-old son (see below). In fact, BDB is now his favorite game of all time, and I’m completely cool with that. We even were able to play with his grandparents and have a good time… when he wasn’t crying because I Grabbed the Gold card he wanted.
Components. This game is a bunch of cards. They are all fine quality and feature cartoony, non-scary, and colorful dragon art. For a children’s game the art is perfect. For an adult’s game it is lacking. But, I cannot really see much that would satisfy both sides. All in all, the cards are good and should hold up to a fair amount of play. The box is packed pretty tight, though, so be careful not to damage the cards when packing back up.

Like I mentioned, I was able to play this with my 4-year-old son, and he loves it. Any true hobby game I can play with my son at that age is a winner for me. Baby Dragon Bedtime is not a strategic game, but more based on memory and luck of the draw. So if you are searching for a uniquely-themed real-time deck-builder that can be played with children AND/OR adults, then check out Baby Dragon Bedtime. It is quick and simple, and rewards players who allow the youngsters to win. Purple Phoenix Games gives this a 15 / 18 for versatility and gameplay.
  
Broom Service
Broom Service
2015 | Card Game, Fantasy
A show of hands for all of us who have dressed for Halloween as a witch, wizard, druid, fairy, or the like. My hand is raised. How awesome would it be to actually have power to fly – even by broomstick? Or to make some excellent magic potions? Well daydream no more. Broom Service puts you into the world of flying witches and gathering druids and even Weather Fairies all to help your business deliver potions to towers and other buildings with magical tenants.


At its heart Broom Service is a trick-taking card game with pick-up-and-deliver mechanics flowing to the board. Each player will be attempting to supply the board’s towers and castles with magic potions, but they will need to craft them first. AND one does not simply HAVE potion ingredients handy – they need to gather the correct supplies. The winner of Broom Service is the player who best can supply areas of the board by claiming tricks to increase production of said potions.
To setup place the board in the middle of the table (I am waiting for a game to come along that asks you to place the board in the Northwest quadrant of the table or something similar). Populate the board with the proper Heavy Cloud tokens to be whisked away by players for points and access to additional board areas. Place player score tokens on 10 VP along the VP track. Shuffle the Event deck and randomly place seven cards in a draw pile, revealing one into the discard. Each player will receive their two witch hat pawns to be placed on the main castles, a deck of 10 role cards from which they will choose four each round, a set of one each of the three colors of potions, and magic wands per the rules. The game can now begin!

On a player’s turn they will choose one of their four role cards and place it face down in front of themselves. Once all have done this, the starting player will announce their chosen role and declare that they wish to be Cowardly or Brave. For instance, a player may say, “I am a Cowardly Fruit Gatherer” whilst revealing their role card. By declaring Cowardly, the player immediately performs the action on the bottom of the card for Cowardly Fruit Gatherers: produce one purple potion. In order to perform the actions on top of the card the player would need to declare that they are Brave. The player will not perform the action quite yet as now play continues to the next player in line who, if they also chose to play the Fruit Gatherer card, will declare if they will also be Brave. If so, the newest player to claim Brave will be essentially winning the Brave Fruit Gatherer trick. This continues around the table until the very last Brave Fruit Gatherer has declared and won the trick. The winning player then performs the action while all other previous Brave Fruit Gatherers receive NOTHING. Brutal.

The game continues in this fashion of players bidding on Brave roles for better results (as in the example, a Brave Fruit Gatherer is able to make two purple potions AND another potion of their choice) until players have played seven rounds. They then add up their points per the rule book and the winner is determined!


Now, this is a brief explanation of the trick-taking aspect of the game, but other roles actually allow players to deliver the potions made, and still others allow players to use their magic wands to whisk away Heavy Clouds for VPs and remove their board space blocking qualities. Each time a potion is delivered, the player will earn VPs. The trick-taking aspect is simply the gist and also crux of the game.
Components. I love the components in Broom Service. The board is nice and super colorful, with all areas easy to read and understand (though some players have issues with where the towers actually lie on the board, but you must look at which area the BASES of the towers touch to determine this). The cards have wistful artwork on them and the art throughout is stellar. The wooden witch hats and potions are all great, and I love the colors used on these – I mean, orange and purple go super well together. And then there’s green. All in all the components in Broom Service are just great.

That said, I give Broom Service excellent marks because it truly is a better implementation of its predecessor, Witch’s Brew, in almost every aspect (even though my wife disagrees). The art is better, the components are better, the addition of the board and its mechanics add so much to the game. I love being able to travel to different areas of the board to deliver items, and I really don’t have too many pick-up-and-deliver style games, so this really fills a niche in my collection. Also, on another personal note, Halloween happens to be my favorite holiday and Broom Service is certainly a game for that season. I am definitely not alone in my assessment of this one, as Purple Phoenix Games gives Broom Service a whooshy 14 / 18. Come at me on this one because I am defo a Brave Mountain Witch… or just a normal reviewer who likes this game a whole lot.
  
Bloodborne
Bloodborne
Role-Playing
Incredible atmosphere (5 more)
Great variety of enemies
Beautiful art and imagery
Interesting Lore (optional)
Plenty of different ways to play
Great combat mechanics
Can be difficult (1 more)
Not as easy and some people make it look
Challenging and Satisfying
Contains spoilers, click to show
Bloodborne is part of the famous series of games such as Demon Souls and Dark Souls, which if you know those previous games, you'll know that they are infamous for their difficulty, even spawning an entire meme phrase that simply says "git gud".

Bloodborne however, stands aside from the souls series because it's combat mechanics are faster and each enemy requires the player to evolve their skills and tactics in order to progress. The first major difference in Bloodborne that might throw previous souls players off, is the fact that there is no shield. Instead the Hunter wields a right handed melee weapon and in the left hand they wild a ranged weapon in place of a shield. This ranged weapon at first is primarily used not for damage, but for parry's/counter attacks.

The lack of shield helps the player evolve their combat from hiding behind a shield like in the souls games, to being more aggressive in a fight but also tactical because during your first run through of the game, you'll simply be dealing with each enemy through trial and error until you learn their attacks and learn how to defeat them. This is something that has been in every souls game and that is why these games are so rewarding.

The reason Bloodborne is my favourite is because of this speed that makes you evolve in combat. I ran into this game thinking it was like other RPG games where I could pretty much take on any beginning level enemy and even if they packed a punch I'd take out the enemy with a thin line of health left, only to use a few health potions and repeat. But Bloodborne? Good God you can't rush this game!

Every enemy has their own attack system that varies. Some Yarnhamites are more vicious that other, and some are more defensive and cautious. There are also enemies that are deceptive. If you were to come across a large, fat troll in a fantasy world, you'd expect them to be rather slow, especially when swinging a weapon. You'd only expect the force and weight of the weapon to give speed to a swing. But the large troll creatures in Bloodborne are deceptively fast and even if you keep some distance between you, they can leap really quickly and instantly pummel you with a cinder block.

But I'm not going to reveal too much about enemies because it's easier and more fun to test out the game for yourself.

Boss fights are the main factor for the infamous difficulty of the souls series and Bloodborne is no stranger to this element either. There are Two bosses in the beginning of the game. One is optional but I would highly recommend facing it. The other boss is your first taste (if you didn't kill the optional boss first) of the challenges you'll face. Both bosses help prepare for later boss fights because of their different combat styles.

The first (optional) boss is the Cleric Beast on the bridge in the beginning level, and it is intimidating as fuck for a beginner of the souls series. If you haven't watched or played a souls game before and you go into Bloodborne (or any of them) with no knowledge of the scale of bosses, then they are intimidating in comparison to your measly character size. However once you learn this boss, and face later bosses, you'll realize that this boss is one of the easiest to face.

The next boss and the main boss of the beginning level, who is not optional as defeating him let's you progress through the story, is Father Gascoigne, another Hunter in the world of Bloodborne and the first of many you'll come across but facing this hunter is by far one of the most painstakingly challenging beginning fights to a game I've ever had to face. In my first run through I died to him so so soooo many times and sometimes it was simply cos he was on low health and I got cocky and fucked up. However defeating this boss, and any boss in this game, really feels like an achievement.

I've realised iv made this review hella long but that's because Bloodborne cannot be easily reviewed in just a few words but I'll do my best to do a quick overall conclusion as to why this is my favourite game:

The level design isn't flawless but it is incredible and the atmosphere created through sound design and soundtrack make this game incredibly in depth and really creepy which I love because even after a few play through I still get creeped out and even jump at some of the jumpscares that I forget about!

The weapons of this game are all well designed aesthetically and though I know certain ones I never use, they are all useable depending on player preference and style of play. There's so much to choose from and learn and every item in this game has a description that teaches the player more about the Lore of the world but that is of course optional and isn't required necessarily to understand the games main quest plot.

This game also requires exploration because the path the player needs to take isn't set out for them which makes the game less linear meaning that you can play this game differently every time you play it. It also might mean that you'll need to look up the paths you need to take online or in a guide in order to just get through the game and complete it. Otherwise it could take you hours, maybe days to figure out where you need to go.

The combat mechanics of Bloodborne are some of the best I've ever seen and played with and that's why it stands out to me above the other souls games.

The boss fights are intense and each new boss helps the player to adapt and evolve their combat skills and tactics in order to overcome the enemy.

The world is very heavily Lovecraftian and therefore the Lore is incredible but also optional. Also, there are easier ways to fight this games enemies including bosses, so if you're struggling, then Google it and there will be hundreds of players in the same boat as you, and in my opinion there's no wrong way to play games like this. If it remains fun and let's me complete the storyline, such as summoning AI for boss battles in offline mode. Then play however you want to because it's you playing the game, not some internet troll who says you're shit and/or cheating the game. If it's possible to do in game, it's part of the game...deal with it!

There are faults such as minor framerate glitches, and glitches with the ragdoll bodies of defeated enemies falling through the environment. There are also some elements that are part of the game such as windows for visceral attacks and hitboxes which sometimes feel like bullshit, but this also helps you evolve so....pros and cons.

My final comment is this;

The best way to learn about this game and enjoy it, is to play it for yourself. It's hard to put into words (even this amount of words in this review) just how incredible this game looks and feels. So if you have a Playstation 4 then grab yourself a copy of Bloodborne and enjoy!

Fear the Old blood!
  
Tutankhamun
Tutankhamun
2021 | Abstract Strategy, Ancient
Tutankhamun (per dictionary.com, the pronunciation is as such: [ toot-ahng-kah-muhn ]) is regularly shortened and often referred to as “King Tut.” My real question is that if the first syllable is “toot,” why do we not call him King Toot? I have a 5 year old boy and a 2 year old girl at the time of this writing, so I can tell you EXACTLY why we don’t call him King Toot, but that’s for another discussion. Never having played the original version, will I enjoy this new version of the game by world-renowned designer Dr. Reiner Knizia?

In Tutankhamun, players take on the roles of Egyptian priests attempting to cleanse their souls by gifting the sarcophagus with relics found along the Nile River. The priest who can cleanse their soul quickest will be proclaimed the next High Priest and winner of the game!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the King Tut sarcophagus on the table somewhere inside the box bottom. From this starting place (or you could place these components last I suppose), begin the laborious job of creating the Nile from the trapezoidal Relic TIles. This part took me a good several minutes each game. Place out the Underworld Mat near the start of the Nile, and place upon it the two Guardian Statue standees. From there give every player a reference card, have them choose a player color, place their boats at the start of the Nile, and Canopic Jar scoring markers on the appropriate space along the box bottom score track. The game may now begin!
Tutankhamun is played in turns starting with the starting player and proceeding clockwise. The starting player will choose ANY Relic Tile to collect and move their boat to that location. Once collected, the player will check to make sure there are still matching Relics along the Nile. If so, then play continues to the next player. If the active player had collected the last Relic of that type still active in the game, then the Relic type is scored.

Each Relic Tile features art of a Relic, a God, or a Scarab Ring. Relics come in sets, and when the final Relic of its type is collected, scoring immediately follows. Whichever player possesses the most Relic Tiles of the one being scored will earn points (or rather, negative points, as the priests are trying to cleanse their souls down to the winning score of zero) equal to the number printed on the tile. That number stands for the score earned as well as the number of Relics of that type in the game. The player with the second most Relics of the scored type will score half the number printed on the tile. All others do not score.

God Tiles feature art of one of five ancient Egyptian Gods: Osiris, Isis, Ra, Thoth, and Horus. Each of these Gods provide the collecting player with special powers to be used during the turn, and are always positive for the player.

Finally, Scarab Ring tiles are special in that they feature no number upon them. There are 10 tiles in the game, and as soon as a player collects one they immediately score one point (or one negative point). These tiles are not thrown into the box bottom, as the other scoring tiles are once scored, but are kept with the players to be scored at the end of the game. The player holding the most Scarab Tiles scores five negative points.


Any tile along the Nile that has been passed by all players is deposited onto the Underworld Mat and not added to the box bottom with the King Tut sarcophagus. Tiles may still be collected from the Underworld by permission of the Gods being collected in-game. Whichever priest is able to dwindle down their points and cleanse their soul first will win the game and become the next High Priest of Egypt!
Components. I am more and more becoming a fan of everything 25th Century Games is putting out. This is certainly no exception. I have seen photos of the original versions of this game, entitled Tutankhamen (with an E at the end instead of a U) and this game was certainly begging for a renovation. All the components have updated art, more vibrant colors, and the game even includes luxurious (and completely unnecessary) components. These are the very cool, but very unnecessary King Tut sarcophagus, and the Guardian Statue standees that add nothing to the gameplay but definitely help set the mood and theme. That all said, this version looks amazing on the table and has nearly infinite setup configurations!

What I like most about the game is the fact that on a player’s turn they can literally move forward to ANYWHERE along the Nile to gather whatever Relic they wish. They can pass up a tile or twelve along the way to snatch exactly what they want. However, the quicker a player reaches the sarcophagus does not automatically make them the winner. No, they still need to reduce their soul spirit score to zero in order to win (or be closest by the time all players reach the final spot). Conversely, dilly-dallying along the River just picking up every available tile also will not guarantee a victory. Specializing in a select few items may be the ticket to a victory, or setting oneself to win a couple types and win runner-up on the remainder may be a great path to victory.

Unlike many other games with this lazy race mechanic, the player furthest back does NOT get to keep taking turns to catch up (I’m looking at you, Tokaido), but rather just means that player has many more options ahead of themselves than the other players have. This is very interesting to me, and definitely something worth exploring more. It makes for tough turns when players have to really crunch which options are best for them: take the tile right ahead of them, diversify vs bolster the collection, or hate block another player by taking what you know they need. Ahh, so beautiful are the choices given!

At the end of the day (and this review), Purple Phoenix Games gives this one an Obama-meme-where-he-is-drinking-a-beer-and-giving-a-thumbs-up 5 / 6. I would certainly not have purchased this game in its original form had I seen it in a game store. However, with the changes made to make it more pretty, I would have given it a chance. I am so very glad I have the opportunity to play this a lot, as I can see this getting to the table allllllll the time. It is right up my alley, and I place it high among other Knizia games. Long live King Toot!!
  
OT
Over the Holidays
4
4.0 (1 Ratings)
Book Rating
Summary: Vanessa is experiencing craziness from the holidays like she never has before: her husband’s relatives (who are extremely annoying) are visiting and taking over her holiday while he is out of town until Christmas eve, which means she has to entertain them, her sister is acting like she’s unrelated because she’s so wrapped up in her art (which she’s struggling with) and she’s trying desperately not to have an affair with the hansom playwright she’s working with…

My thoughts: It was really hard for me to see what the point of this book was, but i think it centered around holiday traditions, gifts, really weird relatives, and baking your pies instead of buying them from a store. there was no focus on the meaning of Christmas (Christ. hence, Christmas.) and i felt like the character’s decisions were not made based on what was right and the reason behind why it was right, but only to keep their dignity. the book seemed shallow in that sense. I really have a hard time understanding what these people were celebrating during Christmas—if you’re not celebrating the baby Jesus, what are you eating turkey for anyway?

The Plot: this book was a path through Christmas and New Year celebrations, so it took the four most important characters (Vanessa, her sister Thea, mother in-law Patience, and Patience’s daughter Libby) and told their Christmas stories from each of their perspectives. there were parts of the story that were really surprising—for instance, i didn’t expect what happened with Neil or Cal, and was very anxious to find out what happened.

The Characters: there were so many new characters all thrown at you at once in the beginning of the book, it’s a little tough to keep up with. Vanessa seemed to have her head on reasonably straight, which i liked. Thea though, out of all the characters, was the one who had the best grip on reality (maybe that’s just because she and I are both crazy temperamental artists, though). Patience (who was not patient) seemed trivial and silly and a little ditzy, which was perfect for her. I don’t think i was supposed to particularly like her. at least, i hope that’s the case. (because i didn’t.) Libby seemed melodramatic and had an overrated view of sex. but her love for her cousins made her endearing.

The Writing: there was a lot of swearing in this book. a lot. which really doesn’t bother me that much, because when i’m reading i skip over it and don’t really register it, but it might bother other people. the writing style in general seemed very casual, and some things were over described—i really don’t care if the toilet that she peed into was stainless steel or porcelain, and i don’t really want to know every detail of a woman’s Christmas shopping.

Recommendation and rating: I gave this book a 2 out of five, if you look on my side bar you see that I wrote “you might enjoy it, but you're really not missing anything if you skip it.” I rated it that way because I personally didn’t connect with this book (probably because of my view of Christmas being centered around Christ, not pie.) and would have lived to see tomorrow if I hadn’t read it. however, if you look below, there is a list of other blogs on this tour, and other people may tell you that it was fantastic. I guess this one just wasn’t for me. I would recommend this book to anyone who wants a light quick fun read, ages 16+

check out the rest of the blog tour:

*Rundpinne: http://www.rundpinne.blogspot.com
*Frugal Plus: http://frugalplus.com/
*The Life (And Lies) of an Inanimate Flying Object:
http://haleymathiot.blogspot.com/
*Drey’s Library: http://dreyslibrary.blogspot.com/
*Wendi’s Book Corner: http://wendisbookcorner.blogspot.com/
*Opinionated? Me? : http://readingwatchingliving.blogspot.com/
*Me, My Book and the Couch:
http://memybookandthecouch.blogspot.com/
*Libby’s Library News: http://www.libslibrary.blogspot.com/
*Bookin’ With Bingo: http://bookinwithbingo.blogspot.com/
*Books, Movies, and Chinese Food:
http://books-movies-chinesefood.blogspot.com/
*Psychotic State: http://www.psychoticstate.blogspot.com/
*Readaholic: http://bridget3420.blogspot.com/
*That’s A Novel Idea: http://thatsanovelidea.blogspot.com
*All About {N}: http://www.bookwormygirl.blogspot.com/
*Starting Fresh: http://startingfresh-gaby317.blogspot.com/
*A Sea of Books: http://aseaofbooks.blogspot.com/
*Just Another New Blog: http://justanothernewblog.blogspot.com/
*Blog Business World: http://www.blogbusinessworld.blogspot.com
*My Friend Amy: http://www.myfriendamysblog.com
*Cheryl’s Book Nook: http://cherylsbooknook.blogspot.com/
*One Person’s Journey Through A World of Books:
http://bookjourney.wordpress.com/
*I Read: http://sumanam.wordpress.com/
*So Many Books, So Little Time:
http://purplg8r-somanybooks.blogspot.com/
*Keep on Booking: http://keeponbooking.blogspot.com
*Reading at the Beach: http://ilratb.blogspot.com/
*Found Not Lost: http://jmomfinds.amoores.com/
*Brizmus Blogs Books: http://brizmusblogsbooks.blogspot.com/
*Book Reviews by Buuklvr81: http://www.buuklvr81.blogspot.com/


Thank you to Sarah Reidy from Pocket Books for providing me with my review copy.
win this copy of my book at haleymathiot.blogspot.com
  
Joker (2019)
Joker (2019)
2019 | Crime, Drama
I’ve never left the cinema more unnerved than I did after watching Todd Phillips’ first foray in the superhero genre. Joker is a frequently violent, often grotesque and regularly intense portrayal of the iconic character that’s already receiving praise and backlash in equal measure from those in the critic community.

With development originally beginning way back in 2016, Joaquin Phoenix walking out of interviews and the press junket being cancelled altogether, it’s safe to say that the path to release has not been easy, but what’s the finished product like?

Forever alone in a crowd, failed comedian Arthur Fleck (Phoenix) seeks connection as he walks the streets of Gotham City. Arthur wears two masks, the one he paints for his day job as a clown, and the guise he projects in a futile attempt to feel like he’s part of the world around him. Isolated, bullied and disregarded by society, Fleck begins a slow descent into madness as he transforms into the criminal mastermind known as the Joker.

Director of The Hangover trilogy, you’d be forgiven for thinking that Phillips is an odd choice to helm a picture like this, but his darkly comedic roots shine through in Joker and add a much-needed lightness of touch over the course of the running time. Without these pockets of humour, Joker would just be far too murky, more so than it already is.

Phoenix is absolutely astounding and his physical transformation defies words. Alongside Heath Ledger, these two very different portrayals of this iconic character are fully deserving of as much recognition as possible. Arguably however, Phoenix delivers the best iteration yet and one that perhaps needed even more commitment – this is a two-hour film dedicated to the character, whereas the Joker has always been a supporting part of previous films.

From the frame devoid of any muscle, dark circles under his eyes and wrinkles etched on his face, Phoenix’s dedication to this role is on another level to anything we have seen before. As his transformation from troubled Arthur Fleck to criminal mastermind gets underway, this only serves to highlight the acting prowess of this incredible performer. Elsewhere, supporting cast members like Robert De Niro, Frances Conroy and Zazie Beets are also wonderful in their roles of varying screen-time, but as Joker is a film about the singular character, they stay in the background, and rightly so.

The script too is exceptionally written. Phillips and co-writer Scott Silver, who also wrote 8 Mile, deliver a tightly wound screenplay that is at times just too tense for its own good. This is never a film you can sit back and relax to, it feels like you’re on the edge of your seat for the full two hours. The comedic notes that I alluded to earlier nicely round off some of the sharp edges however, but make no mistake, this is a brutal and unforgiving film.

The comedic notes… nicely round off some of the sharp edges
Criticism has been levelled already about the significance this film may have on those who already actively promote the character’s actions, and it’s easy to see why people are concerned. However, as an art form, Joker doesn’t need to be processed in such a way. Yes, it’s brutal, yes, it’s bloody and yes it sometimes hits too close to home about the issues we face in the real world, but cinema is escapism and that’s what it offers.

To look at it’s clear that the very modest of budget of $55million has been put to good use. The city of Gotham feels dirty, grimy and about to erupt and this is exactly how we as the audience want it to be. The uprising is coming and with each grimace from Phoenix’s face, we get closer and closer to that critical moment.

For me that critical moment occurs a little too late into the film and with not a lot of time left after this point, Joker tries to wrap up its loose ends too quickly, but this is a miniscule criticism in a deeply impressive and immersive cinema experience.

The score too is excellent. Icelandic composer Hildur Ingveldardóttir Guðnadóttir has worked on films like The Revenant and Sicario 2 and that gritty realism she brought to those films has been replicated here. It’s a soaring orchestral score populated with some sharp string solos that work perfectly with the character.

Overall, Joker is a masterpiece. Phoenix’s performance is one of the best I’ve ever had the pleasure of witnessing in the cinema and to go alongside that commitment the audience is treated to an engrossing script and beautiful score. Where DC has failed in the past is in forgetting to carve their own niche. Marvel has the 12A game all sewn up and there’s no point in competing there. Joker is the direction that should have been taken from the very beginning and it’s one of the best films I’ve seen in years.

Brutal? Yes. Beautiful? Absolutely.
  
40x40

Kirk Bage (1775 KP) rated Coco (2017) in Movies

Mar 3, 2020 (Updated Mar 3, 2020)  
Coco (2017)
Coco (2017)
2017 | Adventure, Animation
As part of my project to compile a coffee table book called 21st Century cinema: 200 Unmissable Films, I have found it interesting, but not surprising, that almost 10% of the list since the year 2000 are animated features. It is an art form that Pixar and Disney especially, but many smaller studios, are excelling in, because of technological advances, and the free range of realising an imaginative vision. The trouble often is that they aren’t my first port of call anymore now I don’t have a kid around to watch them with. So it takes me some time to catch up on the good ones these days.

Also, for every good one there are several really lame ones, designed to get families into cinemas and take their money without much concession to a good script. It only takes the bad experience of a couple of those to put you off the genre as an adult. It can be hard to remember that some are made only with 6 year olds in mind. Frozen, for example. They have their place, and the phenomenon of which ones kids are drawn to is a different study altogether. For the purposes of my list, I am looking for the ones that can entertain young and older audiences at the same time. And, to date, no one has done that better than Pixar.

The benchmark, for me, remains Monsters Inc, The Incredibles and the Toy Story series. The latter especially, have a great knack of pleasing all generations. The key is always the writing. Animation styles and techniques can impress the eye, but it is always the theme, the relationships and the words that make an animated film enduring. Music also plays a big part; as does the level of humour. Both incredibly intangible arts that you can’t just buy.

I watched Coco on a Sunday morning – the perfect time to watch an animated film, by law! Chances are you will be a little hungover (I was) and susceptible to the inevitable sentimentality you are about to experience. The first thing that struck me was the colours! Embracing a Latin American cultural canvas, I don’t think I have ever seen such a vivid rainbow attacking my senses. From the naked flames of the candles, to the warm tones of the sunlight and the almost neon glow on display around the dead and the world of the afterlife, it was a visual treat I can honestly say I have never experienced before.

Oh, yes, Coco is about dying, if you didn’t know! And to say more about the genius of their approach to it, would be classed as a spoiler! The action takes place on Diá de Muertos (the day of the dead), when family members can revisit their loved ones, as long as they have been remembered. Our hero, young Miguel, loves music. But his family have banned him from listening to, or playing, it because of the shame surrounding a long dead ancestor. The magic of the day leads him to the underworld of the dead, to find out the truth and save the day.

Of course, once there, he meets all sorts of strange characters, and is lead on a fateful journey with lots of unexpected twists. Again, we won’t go into who, or why for the sake of spoilers. Suffice to say, the ideas, emotion and sense of righteousness flow, stirred up in the mix of constant moments of humour, some that land, some that don’t quite, at a pace fitting, and demanded, by young audiences. The ultimate aim being to reveal the truth behind the family story and to allow the dead to be remembered for their real worth.

On the negatives first: it is all pitched at quite a young audience, in the same way one of Pixar’s less successful films, Cars, is. Which means a lot of the humour lacks the sophistication needed to make it a classic. Also, for a film about the love and joy of music, the songs are only OK, and not especially memorable, although the Oscar winning main theme “Remember Me” serves its purpose very well in the climax. There are also one or two dips in the pacing of scenes that break the spell; surely the cornerstone rule of animated films: don’t drop the ball! Something both Wall-E and Up do at points, spoiling the overall impression of something so glorious in their best moments.


The power of Grandmas
To be more positive, we have to acknowledge the very, very high bar that Pixar set themselves. From an animation point of view, if this film had been released in 2001, we’d be in raptures about it! It is beautiful to look at! And the attention to detail is extraordinary, allowing for many re-watches, just to see the things they have put in there to largely amuse themselves. As a vision of an idea brought to life it is a consummate success! It is, essentially, so likeable. And at its heart, once again, right on the money.

It isn’t called Miguel. It isn’t called The Day of the Dead. It is called Coco. And by the end, you realise why that is important. Death is sad. Dementia is also an awful, awful thing. The strength of Coco is taking these difficult subjects and shining a meaningful light on them, that not only comments intelligently on them, but breaks the heart with the truth of it all. It takes a while to get there with this one, but the pay-off is sublime, yet again! Remember me, a simple sentiment that goes a long, long way!

As a side note, there is a controversial, but massively effective medical technique being utilised in the real world, with alzheimers sufferers, that uses music to trigger memory. It’s application and results are astonishing, for their ability to bring people “back to life”. Which, naturally, moved me immensely. To think the best moment of Coco isn’t just wish fulfilment in a sentimental world, but a real thing that can be done!

Sentimentality aside, Coco is a good film, in every sense of the word. As a parent, I would revel in the opportunity to show this to a child, for the positive conversations it might invoke. The aspects of cinema magic needed to make it an experience worth having are all there. To fault it is only to be unnecessarily picky. Better to go on the journey and enjoy it for what it is. Which, increasingly, is my mantra for watching anything. Who would not hope that someone chooses to celebrate life, with the thought “Remember Me”?