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Gareth von Kallenbach (980 KP) rated Total Recall (2012) in Movies
Aug 7, 2019
Remaking classic films is always risky business. Mainly because there is a specific reason those movies are so well received – because they are the best of their time. Remakes are inherently risky because the filmmakers have a bar they have to at least reach, and they absolutely cannot tread the exact same ground as the original. They have to do something new, modern, or innovate. Or, at least they are expected to. When remakes work, they soar. When they don’t… Well, that’s another story. Paul Verhoeven’s “Total Recall” (1990) was an excellent science fiction monolith of its time. It stood out as a heartfelt science fiction story, one that was exceptionally aware of its own identity, design, and overall setting. It reflected the vary soul of its time – intentionally representational of culture at the time (late 80s and early 90s). If Len Wiseman’s remake, “Total Recall” (2012) is supposed to be a representation of contemporary culture in the same way as the original, then I fear our popular culture is too shallow for high minded science fiction. While not a bad movie – in fact, it is actually quite entertaining overall – it just does not feature the same soul and passion of the original film.
The premise follows the original in only a rough sense. Sometime in the future, the world has been left mostly uninhabitable due to a deadly chemical war across the globe. Humanity has been left to residing in the only remaining habitable landmasses – Western Europe and “The Colony”, the latter being modern-day Australia. Because air travel is now impossible, the only travel between the landmasses is through a massive elevator called “The Fall” that cuts through the center of the Earth. Douglas Quaid (Colin Farrell) is a factory worker who works in Europe but lives in “The Colony” with his wife, Lori (Kate Beckinstale). His chronic nightmares lead him to become interested in the “Rekall” service – a machine that can implant memories into customers. His interest will lead him on a wild journey with Melina (Jessica Biel) to learn about his true self as well as secrets of Cohaagen’s (Bryan Cranston) tyrannical administration.
The problems of the film really start with the premise. While I enjoy the creativity of something like “The Fall”, it is simply too ridiculous to take seriously. They deserve credit for coming up with a relatively unknown science fiction concept, but an elevator that travels through the center of the Earth? Peoples’ suspension of disbelief can only be pushed so far. It serves a practical purpose in the plot – to create the conflict between “The Colony” and the mainland and between the government and the Resistance. Yet, too much time is spent trying to introduce this concept and make it seem plausible than the film should. It honestly seems easier to just use the original film’s conflict between settings – Mars and Earth. I have to ask, what makes an elevator between two lands more contemporary of an idea than a conflict between colonial Mars and Earth. This is especially true considering recent news that a Mars colony might be seen in our lifetimes.
The other problems are more literary. Colin Farrell’s Douglas Quaid is portrayed very well throughout the film, and he manages to make the character satisfactory in the emotional portrayal of a man with a confused past and an insane situation. But even then, I have to say Arnold’s original portrayal seemed overall more human. The problem with Colin Farrell’s character is a mixture of performance and writing in his introduction. It is hard to believe him as someone so distraught over his nightmares that he absolutely feels compelled to go to Rekall. If they spent more time exploring his inner demons and how they are bringing his life down, then he would have been a much more compelling character. As it stands, he just goes through the motions of a protagonist. All of the other characters are the same way. Kate Beckinstale’s villainous Lori and Jessica Biel’s Melina are fairly shallow characters. They are not bad at their roles but that is all they, unfortunately, are: roles. Like Quaid, they just go through the motions, playing their part as clichéd character archetypes. Bryan Cranston is always awesome in any role, but in this he is not given much to work with. All he ends up being is just an evil tyrant with a megalomaniacal plot – with very little reason or background.
Those issues said, there are many things that do work. The pacing is good throughout, with no moments feeling awkward. The art design is exceptional, and there are no moments in the film that are boring to look at. To its credit, almost every scene is full of beautiful science-fiction design. The only complaint in this area is that some of the action scenes feel very cluttered due to the overall noise of The Colony’s design. The plot moves forward steadily, and it is overall simple to understand. That said, it is not without its own faults. The plot starts out great but becomes full of usual secret agent thriller clichés. Also, the plot becomes very campy, not to mention unbelievable, in its third act. The third act is also where there are the most plot holes – notable plot holes at that.
If you can shut your brain off for a couple hours, you can enjoy “Total Recall”. The film is pretty to look at and is absolutely packed with action sequences. All of the action sequences are well shot, well paced, and entertaining. The actors all do great with what they are given; but the problem is that they are not given much. They are all fairly flat characters, but are all satisfactory for the service of the plot – a plot that is well paced and understandable, but one that becomes campy, ridiculous, and peppered with notable plot holes. It is not as tightly written and directed to be a great secret agent thriller, and not as inspired to be a great science fiction story. The original was exceptional in its setting construction – pulling the audience into the amazingly designed Paul Verhoeven world. It was full of comedy and thrills, thought and design. As it stands, the moments that could really go far in establishing a passionate soul-filled, inspired world are instead spent on making quick references to those vary moments from the original. It could have established its own voice, its own heart and soul, but it just settles on being your clichéd average science fiction blockbuster.
The premise follows the original in only a rough sense. Sometime in the future, the world has been left mostly uninhabitable due to a deadly chemical war across the globe. Humanity has been left to residing in the only remaining habitable landmasses – Western Europe and “The Colony”, the latter being modern-day Australia. Because air travel is now impossible, the only travel between the landmasses is through a massive elevator called “The Fall” that cuts through the center of the Earth. Douglas Quaid (Colin Farrell) is a factory worker who works in Europe but lives in “The Colony” with his wife, Lori (Kate Beckinstale). His chronic nightmares lead him to become interested in the “Rekall” service – a machine that can implant memories into customers. His interest will lead him on a wild journey with Melina (Jessica Biel) to learn about his true self as well as secrets of Cohaagen’s (Bryan Cranston) tyrannical administration.
The problems of the film really start with the premise. While I enjoy the creativity of something like “The Fall”, it is simply too ridiculous to take seriously. They deserve credit for coming up with a relatively unknown science fiction concept, but an elevator that travels through the center of the Earth? Peoples’ suspension of disbelief can only be pushed so far. It serves a practical purpose in the plot – to create the conflict between “The Colony” and the mainland and between the government and the Resistance. Yet, too much time is spent trying to introduce this concept and make it seem plausible than the film should. It honestly seems easier to just use the original film’s conflict between settings – Mars and Earth. I have to ask, what makes an elevator between two lands more contemporary of an idea than a conflict between colonial Mars and Earth. This is especially true considering recent news that a Mars colony might be seen in our lifetimes.
The other problems are more literary. Colin Farrell’s Douglas Quaid is portrayed very well throughout the film, and he manages to make the character satisfactory in the emotional portrayal of a man with a confused past and an insane situation. But even then, I have to say Arnold’s original portrayal seemed overall more human. The problem with Colin Farrell’s character is a mixture of performance and writing in his introduction. It is hard to believe him as someone so distraught over his nightmares that he absolutely feels compelled to go to Rekall. If they spent more time exploring his inner demons and how they are bringing his life down, then he would have been a much more compelling character. As it stands, he just goes through the motions of a protagonist. All of the other characters are the same way. Kate Beckinstale’s villainous Lori and Jessica Biel’s Melina are fairly shallow characters. They are not bad at their roles but that is all they, unfortunately, are: roles. Like Quaid, they just go through the motions, playing their part as clichéd character archetypes. Bryan Cranston is always awesome in any role, but in this he is not given much to work with. All he ends up being is just an evil tyrant with a megalomaniacal plot – with very little reason or background.
Those issues said, there are many things that do work. The pacing is good throughout, with no moments feeling awkward. The art design is exceptional, and there are no moments in the film that are boring to look at. To its credit, almost every scene is full of beautiful science-fiction design. The only complaint in this area is that some of the action scenes feel very cluttered due to the overall noise of The Colony’s design. The plot moves forward steadily, and it is overall simple to understand. That said, it is not without its own faults. The plot starts out great but becomes full of usual secret agent thriller clichés. Also, the plot becomes very campy, not to mention unbelievable, in its third act. The third act is also where there are the most plot holes – notable plot holes at that.
If you can shut your brain off for a couple hours, you can enjoy “Total Recall”. The film is pretty to look at and is absolutely packed with action sequences. All of the action sequences are well shot, well paced, and entertaining. The actors all do great with what they are given; but the problem is that they are not given much. They are all fairly flat characters, but are all satisfactory for the service of the plot – a plot that is well paced and understandable, but one that becomes campy, ridiculous, and peppered with notable plot holes. It is not as tightly written and directed to be a great secret agent thriller, and not as inspired to be a great science fiction story. The original was exceptional in its setting construction – pulling the audience into the amazingly designed Paul Verhoeven world. It was full of comedy and thrills, thought and design. As it stands, the moments that could really go far in establishing a passionate soul-filled, inspired world are instead spent on making quick references to those vary moments from the original. It could have established its own voice, its own heart and soul, but it just settles on being your clichéd average science fiction blockbuster.
Kirk Bage (1775 KP) rated Tales from the Loop in TV
Jan 22, 2021
Such is the competition for our attention on the major streaming services, and such is the daunting depth of choice, that sometimes something of real quality can slip through the net for a while. I like to think that eventually, everything gets the audience it deserves, because eventually enough people that appreciated it will find it and pass it on. But it is apparent that good things can go under the radar very easily for one reason or another.
Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).
Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.
Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.
The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.
The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!
Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.
Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.
A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.
There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.
The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.
I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.
It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.
Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.
Everything about the production and presentation of Amazon’s Tales From the Loop suggests they thought it might be a bigger hit, or at least they had enough faith in it to let it be different from the mass appeal conventions that apply to sci-fi shows. They have proved this many times in recent years, with shows like The Man In the High Castle and The Expanse favouring patient and mature story-telling over interminable flashbangs and whizzpops usually found in the more action based sci-fi on Netflix and others (The Handmaid’s Tale being another notable exception).
Having raised myself auto-didactically on the oldest traditions of science fiction writing in novel and short story form since my teenage years, I can say with some amateur authority that the point of using sci-fi ideas was always about the people and the parallels to social reality and politics that could be highlighted by putting them in a “what-if” situation. The lazer guns and spaceships and evil aliens were much more a product of Hollywood, and still are. Great science fiction writing can and usually does revolve around a very simple change to the world we know, an inversion or a convention or a technology that turns how we live on its head. At its best it is philosophical and moral poetry.
Tales From the Loop, inspired by the beguiling paintings of Swedish Artist Simon Stålenhag aspires to return to these principles, eschewing breakneck pace and unnecessary exposition at every turn – it is entirely content to confuse and sometimes even bore you with its patient, melancholy approach, testing almost if you are worthy to reach the prize of deeper meaning buried away in the final few episodes.
The idea of Stålenhag’s work is to juxtapose a familiar and mundane landscape with a detail of technology that does not exist in our reality. Often it is something broken, run-down or neglected, leaving a strange sadness and beauty behind that has you wondering who once made this and what was it for, and why is it no longer loved? The untold stories objects and hidden lives, secrets and desires that have been lost, is what this sensitive and delicate show is about. It is about the interconnection of lives caught in time, and the sci-fi / tech conceit is only the hanger that coat is put on. Which… I love.
The surface idea is that we are looking at the inhabitants of a small American town that once relied on farming and community, but now has been changed by the presence of an underground facility that deals with experimental physics and finding ways to make impossible things possible. They call it The Loop. It is never fully explained where it came from, or why, or what it is truly capable of – the mystery is always allowed to remain mostly a mystery – which, again, I love!
Many people in the town work at The Loop and rely on it for their livelihoods and collective economy, including Jonathon Pryce and Rebecca Hall, who are ostensibly the show’s main characters. But most folk have no idea what is really going on. Each episode focuses on one or two members of the community that interweave with one another; several important people begin as background dressing and become more prevalent as the full story of their lives and connections unfolds. But no one character is in every episode… which, you know, I love.
Their lives, that seem simple at first glance, are revealed to be complex tapestries of emotion and personal history, revolving around how The Loop has affected them and the things they love. The progression and unfolding of the detail is so deliberate and usually under-explained that very often you don’t realise the effect the full image will have. And when it does catch up with you it becomes a very moving and meaningful experience. Characters that you don’t understand or even like at first come into sharper focus as we reach the climax of the season and grow to learn why they are the way they are. The story arcs of Pryce and Hall in particular are very satisfying, tragic yet utterly beautiful to comprehend.
A lot of the criticism you will see about the show will concentrate on how slow it all is. I am totally convinced this is a deliberate artistic choice to weed out the thrill junkies. They are very welcome to go elsewhere, and it sounds as if many of them did, basing their reviews on one or two half watched episodes they couldn’t be bothered to engage with or wonder at. Which is why I think in time the respect for this as a work of art will come back around.
There is nothing to fault in the production at all. From the opening credits to the end of each episode, what you get is a very highly polished and considered look and feel, designed to evoke certain feelings over others – a wistfulness, an ennui, a bittersweet smile of knowing, perhaps. It invites you to watch patiently and relate, not to watch eagerly and expect… which, you know, I love.
The photography is crisp and well framed always; the music is subtle but effective; the dialogue is often sparing and well chosen (no detail is merely thrown away); and the direction is of a remarkably uniform vision, considering each episode is a different guest professional, including such prestigious names as Jodie Foster, Mark Romanek and Andrew Stanton.
I absolutely urge anyone that isn’t put off by a little sentiment to give this one a try. Sadness and regret in life is not something to shun and be afraid of, they are parts of human experience, and I love art that explores them as concepts. Put that art in a science fiction context and I am bound to love it even more. Like the final moments of Blade Runner, we know that one day all these moments will be lost in time, like tears in rain. We have to take time to see the beauty while we can, even if that beauty is painful.
It may not be for you – I don’t think it is better or worse than other things, just more… me. There is every chance that if it isn’t you… you will hate it. If you do begin, however, please see it to the finish before casting judgement – the final episode directed by Jodie Foster is truly wonderful: a pay-off of such emotion after your investment of seven previous stories, tying it all together perfectly. Rarely have I felt so stupid for not understanding the point of something sooner, or been more pleased that I hadn’t. The final moment of the season is literally unforgettable, and gets richer in my imagination by the day.
Will there be a second season? There certainly could be. Was it enough of a success to justify the investment? Hmm, not sure. Either way, it either sits as a perfect self contained collection of fine, old-fashioned sci-fi stories, or I’d be happy to see it expand, as long as the temptation isn’t to listen to the negative reviews and pander to the fast-food mentality that has already rejected it without fully understanding it. Because nothing needs to change here. A thing of beauty, recommended to those who like beautiful and delicate things.
Mothergamer (1546 KP) rated the PC version of Kingdoms of Amalur: Reckoning in Video Games
Apr 3, 2019
Say Fable, Skyrim, and Dragon Age have a baby and Kingdoms of Amalur: Reckoning is the result and what a brilliant result it is. Not only is there a fantastic in depth story created by R.A. Salvatore, there is amazing art work done by Todd McFarlane and an incredible musical score by Grant Kirkhope. Last but not least, there is of course the game's executive designer, Ken Rolston. Together, these individuals made one hell of a RPG video game, that was not only fun to play, it's worth playing through again and again.
The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.
One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.
The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.
One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.
The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
Paul Kellett (118 KP) rated The 7th Continent in Tabletop Games
Jun 9, 2019
Great art, map looks brilliant as it builds up as you explore (2 more)
Massive amount of gameplay
Great open world adventure
Roguelike - could be frustrating to have to restart especially on the longer curses (1 more)
A lot of cards, sorting them after a game is a bit of a faff
A Cool Adventure Survival game
7th Continent is an amazing and ambitious adventure / exploration game that is a lot more challenging than it appears.
On the surface, it looks like a card version of a choose your own adventure book, exploring and revealing a whole island as you find clues to lift a curse.
When you start playing however, you reveal a very tight card management and action optimization game that can be very unforgiving. This is both a great thing or a frustrating one depending on your view.
If you just want a light exploration game more like a CYOA book, or struggle finding card combos and optimal actions, this game might not be for you.
However, if you want a deeper game that rewards careful planning and finding the synergy between cards, 7th Continent is a rewarding experience.
The premise is simple - explore the island and try to find the right clues to lift a curse, one of several to choose from.
You start with an action deck of 35+ cards which also functions as your party's health. Everything you do requires you to discard cards from the deck. There is a big push your luck element here as every action requires a certain number of stars in order to succeed and every action card contains a varying number of stars. Do you play safe and draw more cards to minimise risk but drain more health or do you draw less and hope you succeed.
Every time you draw action cards, you can choose one to keep in your hand. These can be skills to help you control the deck or items you can build to make exploration and encounters easier.
You will find hunting spots along the way where you might find food to eat and replenish your action deck by returning cards from the discard pile but be warned, hunting also has it's own risks.
The action deck also contains 6 curse cards. These do nothing initially except reduce the chance of succeeding an encounter but, once all your action cards are discarded, you shuffle the discard pile and start drawing from that. If you ever draw a curse card from the discard, it's game over.
This is where the meat of the game is. You need to balance drawing cards and exploring the island with finding beneficial combos and cunning tricks to replenish the action deck. You won't be able to investigate every nook and cranny on the island in one game but, because of the roguelike nature, while you don't carry over any items between games, you can use your knowledge of the island to make your progress quicker. The more you play, the more familiar you get with the island and you know where to go to hunt, what things are worth looking at and what you should avoid.
The curses themselves are varied and play anywhere from 3 to 30 hours! This is great as it means there is a ton of play time but also a point of frustration as having to restart from the beginning after getting 10 hours into a curse can really put people off.
On the whole, I love it. 7th Continent really captures the feel of Jules Verne, HG Wells and that era of fiction. The way the map cards align seamlessly to reveal a complete landscape looks fantastic on the table and I enjoy the old school option of drawing maps and taking notes as I play.
I certainly recommend giving this game a try if you can.
On the surface, it looks like a card version of a choose your own adventure book, exploring and revealing a whole island as you find clues to lift a curse.
When you start playing however, you reveal a very tight card management and action optimization game that can be very unforgiving. This is both a great thing or a frustrating one depending on your view.
If you just want a light exploration game more like a CYOA book, or struggle finding card combos and optimal actions, this game might not be for you.
However, if you want a deeper game that rewards careful planning and finding the synergy between cards, 7th Continent is a rewarding experience.
The premise is simple - explore the island and try to find the right clues to lift a curse, one of several to choose from.
You start with an action deck of 35+ cards which also functions as your party's health. Everything you do requires you to discard cards from the deck. There is a big push your luck element here as every action requires a certain number of stars in order to succeed and every action card contains a varying number of stars. Do you play safe and draw more cards to minimise risk but drain more health or do you draw less and hope you succeed.
Every time you draw action cards, you can choose one to keep in your hand. These can be skills to help you control the deck or items you can build to make exploration and encounters easier.
You will find hunting spots along the way where you might find food to eat and replenish your action deck by returning cards from the discard pile but be warned, hunting also has it's own risks.
The action deck also contains 6 curse cards. These do nothing initially except reduce the chance of succeeding an encounter but, once all your action cards are discarded, you shuffle the discard pile and start drawing from that. If you ever draw a curse card from the discard, it's game over.
This is where the meat of the game is. You need to balance drawing cards and exploring the island with finding beneficial combos and cunning tricks to replenish the action deck. You won't be able to investigate every nook and cranny on the island in one game but, because of the roguelike nature, while you don't carry over any items between games, you can use your knowledge of the island to make your progress quicker. The more you play, the more familiar you get with the island and you know where to go to hunt, what things are worth looking at and what you should avoid.
The curses themselves are varied and play anywhere from 3 to 30 hours! This is great as it means there is a ton of play time but also a point of frustration as having to restart from the beginning after getting 10 hours into a curse can really put people off.
On the whole, I love it. 7th Continent really captures the feel of Jules Verne, HG Wells and that era of fiction. The way the map cards align seamlessly to reveal a complete landscape looks fantastic on the table and I enjoy the old school option of drawing maps and taking notes as I play.
I certainly recommend giving this game a try if you can.
Louise (64 KP) rated The Moonlight Dreamers in Books
Jul 2, 2018
I won a copy of this book over at Maximumpopbooks in exchange for an honest review.
I really enjoyed this book all about friendship.It was a cute, fun and heart warming read and I enjoyed the twists and turns along the way.
Amber is sick and tired of being treated differently at school, she is not one to conform. All the girls at school are obsessed with beauty, fashion and boys! All she wants is to have a proper conversation with someone her own age about her interests and not to be judged on her views. Inspired by her favourite author Oscar Wilde she plans to start a group called the Moonlight Dreamers, where she can find like-minded people, others who have dreams,others that are different and can talk about anything in the group without being taunted. Four girls join the group but they couldn’t be more different.
Amber,Sky, Maali and Rose couldn’t be more different. Amber is being bullied at school, the main reason being that she has two dads, also she is not getting on with one of them and is leaving her quite stressed. She tries to de-stress with writing on her blog and starting the Moonlight Dreamers. Sky is still grieving for her mother, trying to become a poet and perform in front of others whilst her dad is canoodling with a celebrity. Maali is trying to get the courage to speak to boys so one day she will find her soul mate and Rose is sick and tired of being told what to do by her mother and feeling pressurised by her boyfriend. These girls were so different from one another,we had different religions, race and backgrounds. There was also so much creativity from poetry, writing, art and baking.The diversity in this book was amazing. As soon as I had read that Amber had two dads I knew that I was going to enjoy this book, I have never read anything where there have been same-sex parents and loved that Siobhan Curham added it into the book. There were parts in the book where I was so worried for some of the characters that I was reading as fast as possible to make sure they were alright.
" Yes: I am a dreamer. For a dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world.”
The book is mostly about developing friendships, families and identity. I liked that this book had no romance in it and it wasn’t needed as there was so much going in on with the girls lives that you were focused on their individual issues. The book was fast paced with a short paragraph or two from each of their point of views. There were also different formats used such as texts, emails and notes from blogs which made the book read quicker.
This book was so honest and relatable,the problems that Teenagers go through at school such as not fitting in, bullying,boyfriends,sex etc etcera. Parents are being……well… Parents!,you know what it’s like when your young, your parents are insufferable, embarrassing and doing everything in their power to make your life hell. I think this book will be great for teenagers and very influential, I personally would have loved a secret society when I was at school.
The ending was really heart warming and wrapped up nicely. My favourite characters from the book are Rose and Maali, I would say this book is for younger YA readers from 13+
I rated this 4.25 out of 5 stars
I really enjoyed this book all about friendship.It was a cute, fun and heart warming read and I enjoyed the twists and turns along the way.
Amber is sick and tired of being treated differently at school, she is not one to conform. All the girls at school are obsessed with beauty, fashion and boys! All she wants is to have a proper conversation with someone her own age about her interests and not to be judged on her views. Inspired by her favourite author Oscar Wilde she plans to start a group called the Moonlight Dreamers, where she can find like-minded people, others who have dreams,others that are different and can talk about anything in the group without being taunted. Four girls join the group but they couldn’t be more different.
Amber,Sky, Maali and Rose couldn’t be more different. Amber is being bullied at school, the main reason being that she has two dads, also she is not getting on with one of them and is leaving her quite stressed. She tries to de-stress with writing on her blog and starting the Moonlight Dreamers. Sky is still grieving for her mother, trying to become a poet and perform in front of others whilst her dad is canoodling with a celebrity. Maali is trying to get the courage to speak to boys so one day she will find her soul mate and Rose is sick and tired of being told what to do by her mother and feeling pressurised by her boyfriend. These girls were so different from one another,we had different religions, race and backgrounds. There was also so much creativity from poetry, writing, art and baking.The diversity in this book was amazing. As soon as I had read that Amber had two dads I knew that I was going to enjoy this book, I have never read anything where there have been same-sex parents and loved that Siobhan Curham added it into the book. There were parts in the book where I was so worried for some of the characters that I was reading as fast as possible to make sure they were alright.
" Yes: I am a dreamer. For a dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world.”
The book is mostly about developing friendships, families and identity. I liked that this book had no romance in it and it wasn’t needed as there was so much going in on with the girls lives that you were focused on their individual issues. The book was fast paced with a short paragraph or two from each of their point of views. There were also different formats used such as texts, emails and notes from blogs which made the book read quicker.
This book was so honest and relatable,the problems that Teenagers go through at school such as not fitting in, bullying,boyfriends,sex etc etcera. Parents are being……well… Parents!,you know what it’s like when your young, your parents are insufferable, embarrassing and doing everything in their power to make your life hell. I think this book will be great for teenagers and very influential, I personally would have loved a secret society when I was at school.
The ending was really heart warming and wrapped up nicely. My favourite characters from the book are Rose and Maali, I would say this book is for younger YA readers from 13+
I rated this 4.25 out of 5 stars
Andy K (10821 KP) rated The Man Who Killed Don Quixote (2018) in Movies
Jul 1, 2019
25+ years in the making!
Up until its release, "The Man Who Killed Don Quixote" would have been at the top of any movie list featuring movies in development hell never to actually make it to the big screen. Those who are interested should read the lengthy details of the various derailed productions of the film including its original incarnation starring Johnny Depp and the late Jean Rochefort. The film chronicles can even be viewed on their own in the 2002 documentary film "Lost in La Mancha".
To say director Terry Gilliam has had a hard time getting some of his quirky films made, financed and released is an understatement for sure. Films like "Brazil", "The Adventures of Baron Munchausen" or "Tideland" had their difficulties making it to the big screen. How about having the main star of your film die in the middle of production? He had that issue as well during filming of "The Imaginarium of Doctor Parnassus" when Heath Ledger passed away. Thanks to the help of Johnny Depp, Collin Farrell and Jude Law stepping in, the film was able to be released eventually.
Over the years I had kept up with Gilliam's repeated attempts to get the film financed and made including another time where he had cast fellow Python vet Michael Palin in the lead or even Robert Duvall was attached at one point.
The movie itself is a marvel of tenacity for Gilliam and I am very glad he was finally able to make it.
This final version of the film stars Adam Driver as troubled film director, Toby, and Jonathan Pryce as Don Quixote.
Toby is not thrilled about his current production and wanders back to the small Spanish town where he had met some of the locals and made a student film about Quixote 10 years earlier. He finds his "Quixote" living out a sideshow fantasy having lost his grip on reality thinking he is still Quixote today. Toby decides to launch an adventure with him through the Spanish countryside as his "Sancho Panza". Through their quests they encounter a multitude of interesting, wacky and outlandish characters who feed into the Quixote fantasy.
I have to say the film's look left me breathless. As with Gilliam's entire library of films, the production design, art direction and cinematography were astonishing really delving you into this larger than life world and helped move along some of the weaker elements.
Gilliam's goal with the screenplay was to adapt the classic Quixote story to be told under up to date circumstances and I'm not sure he completely succeeded. Some of the scenes and dialogue were boring and the movie's plot dragged at times. The mixing of world's was a little confusing and not sure the payoff entirely wrapped the story to conclusion.
Besides playing Kylo Wren, I am not sure Adam Driver will end up having a long career in film as I thought he was flat and not entertaining to watch as I am sure Depp would have been in the role. Jonathan Pryce was a joy to watch and every scene he was in he really stole the show.
It was fun to watch some elements from some of Gilliam's other work on display including the red knight from "The Fisher King", the sprawling landscapes from "Baron Munchausen" or "Time Bandits" and even the sideshow from "Parnassus".
Overall, I am glad I finally got to watch it as I am sure Gilliam was to finally film and release his long-awaited project. I guess I would say I was entertained, but felt like it fell short of being a true classic.
To say director Terry Gilliam has had a hard time getting some of his quirky films made, financed and released is an understatement for sure. Films like "Brazil", "The Adventures of Baron Munchausen" or "Tideland" had their difficulties making it to the big screen. How about having the main star of your film die in the middle of production? He had that issue as well during filming of "The Imaginarium of Doctor Parnassus" when Heath Ledger passed away. Thanks to the help of Johnny Depp, Collin Farrell and Jude Law stepping in, the film was able to be released eventually.
Over the years I had kept up with Gilliam's repeated attempts to get the film financed and made including another time where he had cast fellow Python vet Michael Palin in the lead or even Robert Duvall was attached at one point.
The movie itself is a marvel of tenacity for Gilliam and I am very glad he was finally able to make it.
This final version of the film stars Adam Driver as troubled film director, Toby, and Jonathan Pryce as Don Quixote.
Toby is not thrilled about his current production and wanders back to the small Spanish town where he had met some of the locals and made a student film about Quixote 10 years earlier. He finds his "Quixote" living out a sideshow fantasy having lost his grip on reality thinking he is still Quixote today. Toby decides to launch an adventure with him through the Spanish countryside as his "Sancho Panza". Through their quests they encounter a multitude of interesting, wacky and outlandish characters who feed into the Quixote fantasy.
I have to say the film's look left me breathless. As with Gilliam's entire library of films, the production design, art direction and cinematography were astonishing really delving you into this larger than life world and helped move along some of the weaker elements.
Gilliam's goal with the screenplay was to adapt the classic Quixote story to be told under up to date circumstances and I'm not sure he completely succeeded. Some of the scenes and dialogue were boring and the movie's plot dragged at times. The mixing of world's was a little confusing and not sure the payoff entirely wrapped the story to conclusion.
Besides playing Kylo Wren, I am not sure Adam Driver will end up having a long career in film as I thought he was flat and not entertaining to watch as I am sure Depp would have been in the role. Jonathan Pryce was a joy to watch and every scene he was in he really stole the show.
It was fun to watch some elements from some of Gilliam's other work on display including the red knight from "The Fisher King", the sprawling landscapes from "Baron Munchausen" or "Time Bandits" and even the sideshow from "Parnassus".
Overall, I am glad I finally got to watch it as I am sure Gilliam was to finally film and release his long-awaited project. I guess I would say I was entertained, but felt like it fell short of being a true classic.
Gareth von Kallenbach (980 KP) rated Spider-Man: Into the Spider-Verse (2018) in Movies
Jul 2, 2019
This is the Spider-Man movie that we deserved.
It’s hard to believe that the movie I would end up saying that about would be an animated one. Nevertheless, I left the theater this time feeling a sense of warm satisfaction for the first time since Sony originally graced us with Tobey Maguire.
Spider-Ma n: Into the Spider-Verse is the most poignant statement that Sony could make about their recommitment to all things webslinger. The star-studded cast for this film includes Academy Award winners like Nicolas Cage and Mahershala Ali as well as the likes of Lily Tomlin, Chris Pine, and John Mulaney. But those aren’t even the main characters. Along with the stellar writing, an unbelievably well curated soundtrack and art direction that can only be described as sublime, Into the Spider-verse was exactly what we all needed right now.
This entry into the world of Spider-man actually brings us up to date with the comics by introducing us to Miles Morales (Shameik Moore), the black teenager from Brooklyn who has taken up the mantle of Spider-man following the death of Peter Parker (well, one of them). Witnessing Parker’s demise at the hands of The Kingpin, Morales promises to help destroy the weapon that killed him. Little does he realize that the weapon has opened a hole in the multiverse and multiple other spider men, women (and things) have been drawn through the rift into his universe. They all have to work together to get back to their own universes and to prevent the destruction of reality itself.
The soundtrack for this movie really brings Spider-man into modern times. Artists such as Kendrick Lamar, Eminem and Run the Jewels speak to the Brooklyn upbringing of Morales as the new webslinger. At the same time, it also serves up artists like Marshmello, Pendulum and Prodigy who demonstrate how action can be fueled through their EDM stylings. The music here is the most perfect complement to each part of the action and drama alike. Just as you will see multiple different Spider-men, you’ll be taken through a wide spectrum of musical stylings to match each hero.
The animation style displayed here really can’t be appropriately categorized. Part graffiti, part moving comic book and part CGI, the film brings together numerous different styles and effects such as cell-shading, anime breaks and word bubble subtitles to create something truly unique. The medium itself is perfect because we can finally see everything that a live-action film couldn’t execute. But unlike other animated superhero movies, this feature brings the artistic nature of illustrations to new levels. The mix of styles is unlike any cartoon you’ve ever seen (or are likely to see again). Beauty and realism combine to actually take you into a comic book instead of simply translating one for the screen.
The writing for Into the Spider-verse achieves something that few producers have managed to do in the animation field: it’s equally appealing to both children AND adults. These days it’s rare to see an animated superhero film being made for the big screen instead of going straight to television. As a result, Into the Spider-verse offers up plenty of quick witted and intelligent jokes for adults without crossing the lines of propriety. In addition to the quality humor, the story includes a number of emotional moments that all manage to evoke real feelings instead of coming off as just pandering. So, if you’re planning to take your children to this movie, you’ll certainly both enjoy it.
All-in-all, Into the Spider-Verse brings together all of the best elements in film-making and executes them to perfection. Writing, drawing, music all come together to create an experience that you have to see to believe. The only disappointing part here is that we had to wait 16 years for a Spider-Man movie this well done.
It’s hard to believe that the movie I would end up saying that about would be an animated one. Nevertheless, I left the theater this time feeling a sense of warm satisfaction for the first time since Sony originally graced us with Tobey Maguire.
Spider-Ma n: Into the Spider-Verse is the most poignant statement that Sony could make about their recommitment to all things webslinger. The star-studded cast for this film includes Academy Award winners like Nicolas Cage and Mahershala Ali as well as the likes of Lily Tomlin, Chris Pine, and John Mulaney. But those aren’t even the main characters. Along with the stellar writing, an unbelievably well curated soundtrack and art direction that can only be described as sublime, Into the Spider-verse was exactly what we all needed right now.
This entry into the world of Spider-man actually brings us up to date with the comics by introducing us to Miles Morales (Shameik Moore), the black teenager from Brooklyn who has taken up the mantle of Spider-man following the death of Peter Parker (well, one of them). Witnessing Parker’s demise at the hands of The Kingpin, Morales promises to help destroy the weapon that killed him. Little does he realize that the weapon has opened a hole in the multiverse and multiple other spider men, women (and things) have been drawn through the rift into his universe. They all have to work together to get back to their own universes and to prevent the destruction of reality itself.
The soundtrack for this movie really brings Spider-man into modern times. Artists such as Kendrick Lamar, Eminem and Run the Jewels speak to the Brooklyn upbringing of Morales as the new webslinger. At the same time, it also serves up artists like Marshmello, Pendulum and Prodigy who demonstrate how action can be fueled through their EDM stylings. The music here is the most perfect complement to each part of the action and drama alike. Just as you will see multiple different Spider-men, you’ll be taken through a wide spectrum of musical stylings to match each hero.
The animation style displayed here really can’t be appropriately categorized. Part graffiti, part moving comic book and part CGI, the film brings together numerous different styles and effects such as cell-shading, anime breaks and word bubble subtitles to create something truly unique. The medium itself is perfect because we can finally see everything that a live-action film couldn’t execute. But unlike other animated superhero movies, this feature brings the artistic nature of illustrations to new levels. The mix of styles is unlike any cartoon you’ve ever seen (or are likely to see again). Beauty and realism combine to actually take you into a comic book instead of simply translating one for the screen.
The writing for Into the Spider-verse achieves something that few producers have managed to do in the animation field: it’s equally appealing to both children AND adults. These days it’s rare to see an animated superhero film being made for the big screen instead of going straight to television. As a result, Into the Spider-verse offers up plenty of quick witted and intelligent jokes for adults without crossing the lines of propriety. In addition to the quality humor, the story includes a number of emotional moments that all manage to evoke real feelings instead of coming off as just pandering. So, if you’re planning to take your children to this movie, you’ll certainly both enjoy it.
All-in-all, Into the Spider-Verse brings together all of the best elements in film-making and executes them to perfection. Writing, drawing, music all come together to create an experience that you have to see to believe. The only disappointing part here is that we had to wait 16 years for a Spider-Man movie this well done.
Andy K (10821 KP) rated The House That Jack Built (2018) in Movies
Nov 15, 2019
Into the disturbing mind of a serial killer..
The human mind is still one of those ultimate enigmas of life. How does it work exactly? Nature vs. nurture? What causes some of us to devote their lives to philanthropy and helping others whilst others of us are deeply disturbed devoting their existence to the destruction of life for their twisted, demented pleasure?
The story of Jack is a exercise in the extreme. From the opening moments of THTJB, the audience is quickly brought into Jack's world and not released for 2 1/2 hours of brutality.
Jack finds himself in his bright red rape van when he passes a damsel in distress in the form of a woman with a flat tire. He stops and reluctantly agrees to drive her to the nearest auto repair place for assistance. When the plight becomes more complicated, Jack reluctantly agrees to further drive the woman around. Growing impatient with her constant blather and insults at Jack's personality, Jack quickly reaches his limit and destroys the woman quickly using her broken car jack which happens to be lying right next to him in the front seat.
That is just the beginning.
The film is set to 5 "incidents" and an "epilogue" which chronicle several years in Jack's life, including other relationships with woman, his family and random encounters he has all used to fuel his addiction with death. Without detailing them all here, his journey for carnage includes extreme actions including multiple murders, corpse manipulation and even human trophies.
If you are a fan of writer/director Lars von Trier, this will be nothing new to you if you have seen some of his other films including Antichrist, Nymphomaniac or Dogville. His films usually require a strong stomach, but do not shock for shock's sake alone. The vivid imagery in all his films is used not only to proper the narrative, to show the audience something they have not seen before and cross the lines between art and film. His films will repulse some. I won't squabble with those who cannot handle his type of film-making; however, maybe my inner film snob relishes those who give me something different, something to think about after I have finished watching and thought out interesting characters you almost never see any more.
With THTJB, he delves into the human mind well providing voice-over to let us in to what Jack is thinking and maybe helps us include a glimmer of understanding with it. Jack's acts are loathsome, morbid, violent, criminal and terrible, but somehow I was still fascinated by him which comes with good writing. In an interview I watched after viewing the film, von Trier explained he loved writing for Jack because you never knew quite what he was going to say. Several times within the film he is "caught" in an awkward situation and is able to talk himself out of it with absurd, yet believable rhetoric. You certainly don't root for him since his actions are reprehensible, but you are interested in what happens next.
Matt Dillon was overlooked during awards season of 2018. The Academy should've looked his way as they did for Sir Anthony Hopkins in 1991. His performance is gritty, deeply disturbing and very believable. He made Jack seem sympathetic at times even through his extreme violent nature. Sometimes subtle, sometimes over the top. I can't remember a performance of his which was more striking.
A film by Lars von Trier will always propel your intellect after your viewing is complete and this film is no exception. Some of the images the movie provides (not just the kill scenes) are unforgettable, some beautiful, but all very thought out and aligned with precision. He is undoubtedly one of the most unique directors working in film today and I continually look forward to his subsequent offerings!
The story of Jack is a exercise in the extreme. From the opening moments of THTJB, the audience is quickly brought into Jack's world and not released for 2 1/2 hours of brutality.
Jack finds himself in his bright red rape van when he passes a damsel in distress in the form of a woman with a flat tire. He stops and reluctantly agrees to drive her to the nearest auto repair place for assistance. When the plight becomes more complicated, Jack reluctantly agrees to further drive the woman around. Growing impatient with her constant blather and insults at Jack's personality, Jack quickly reaches his limit and destroys the woman quickly using her broken car jack which happens to be lying right next to him in the front seat.
That is just the beginning.
The film is set to 5 "incidents" and an "epilogue" which chronicle several years in Jack's life, including other relationships with woman, his family and random encounters he has all used to fuel his addiction with death. Without detailing them all here, his journey for carnage includes extreme actions including multiple murders, corpse manipulation and even human trophies.
If you are a fan of writer/director Lars von Trier, this will be nothing new to you if you have seen some of his other films including Antichrist, Nymphomaniac or Dogville. His films usually require a strong stomach, but do not shock for shock's sake alone. The vivid imagery in all his films is used not only to proper the narrative, to show the audience something they have not seen before and cross the lines between art and film. His films will repulse some. I won't squabble with those who cannot handle his type of film-making; however, maybe my inner film snob relishes those who give me something different, something to think about after I have finished watching and thought out interesting characters you almost never see any more.
With THTJB, he delves into the human mind well providing voice-over to let us in to what Jack is thinking and maybe helps us include a glimmer of understanding with it. Jack's acts are loathsome, morbid, violent, criminal and terrible, but somehow I was still fascinated by him which comes with good writing. In an interview I watched after viewing the film, von Trier explained he loved writing for Jack because you never knew quite what he was going to say. Several times within the film he is "caught" in an awkward situation and is able to talk himself out of it with absurd, yet believable rhetoric. You certainly don't root for him since his actions are reprehensible, but you are interested in what happens next.
Matt Dillon was overlooked during awards season of 2018. The Academy should've looked his way as they did for Sir Anthony Hopkins in 1991. His performance is gritty, deeply disturbing and very believable. He made Jack seem sympathetic at times even through his extreme violent nature. Sometimes subtle, sometimes over the top. I can't remember a performance of his which was more striking.
A film by Lars von Trier will always propel your intellect after your viewing is complete and this film is no exception. Some of the images the movie provides (not just the kill scenes) are unforgettable, some beautiful, but all very thought out and aligned with precision. He is undoubtedly one of the most unique directors working in film today and I continually look forward to his subsequent offerings!
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