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2001: A Space Odyssey (1968)
2001: A Space Odyssey (1968)
1968 | Classics, Sci-Fi
A Masterpiece
Over the years, many, many words have been written and said about the 1968 Stanley Kubrick opus, 2001: A SPACE ODYSSEY, but after re-watching it, there is only 1 word I would write about it...

MASTERPIECE

I have a long history with this film. My father took me to it as a 7 year old. I was intrigued by the Sci-Fi special effects, but mostly liked the monkeys at the beginning. I then saw it again as a college student in the early 1980's and was "really into" (for obvious reasons) the psychedelic special effects at the end. Later...in the early 1990's, during my Arthur C. Clark phase, I read the book and then re-watched the film and my understanding of what was happening on the screen gelled and, consequently, my fascination and respect for the themes and scope of 2001 opened up new doors of understanding. I think I have seen it another 4 or 5 times since then and have appreciated it in different ways each time.

For this viewing, I walked away with a sense of awe of the sheer craftsmanship and audacity that Kubrick put up on the screen. The scope of the project in 1968 was (I'm sure) daunting with a subject matter that was just outside of normal vision, so for Kubrick to get a studio to o'k this film is mind-boggling to me.

But...how does it stack up as a film? Very well, indeed.

Told in 4 parts, 2001: A SPACE ODYSSEY tells the tale of mankind's evolution from ape-man to space explorers and the mysterious, monolithic aliens who help mankind advance along this line.

In the hands of the great Stanley Kubrick, 2001 dazzles with pure visionary visuals, exploding heretofore unseen images on the screen. Showing us what could be possible in outer space visuals (not just paper plates hung on a wire against a star background). The film is full of Kubrick hallmarks - meticulously staged and choreographed scenes, stark colors - mostly one color with a dab of another color across the screen, and long scenes where not much dialogue takes place, but what is said (or not said) in the pauses speaks volume. Some would call this type of film making boring (and I have accused other filmmakers who have attempted this as boring and pretentious), but in the hands of Kubrick, this film is mesmerizing and continuously fascinating.

The first 20 minutes of the film - the DAWN OF MAN portion - and the last 20 minutes - the JUPITER AND BEYOND THE INFINITE portion - are both dialogue-free. Kubrick let's the action and visuals speak for themselves. In between are THE MOON portion, which really serves as the audience introduction into the style and substance of the film, the wonderfully, Oscar winning special effects set upon a backdrop of classical music (who can hear Also sprach Zarathustra and not think of 2001)?

It is during the 3rd - and most famous - portion of this film that a viewer will either engage or disengage with this film. This is the famous HAL 9000 portion of the film where 2 astronauts end up battling with a increasingly unstable artificial intelligence on a journey to Jupiter. It is here where Kubrick, I feel, is at his best. The long, uncomfortable silences and the glances between the two astronauts (played wonderfully by the oft-praised Keir Dullea and the underrated Gary Lockwood) leads to a sense of dread that is very reminiscent of Alfred Hitchcock at his finest.

I will admit that this film is not for everyone - and more than 1 of you reading this will attempt to watch 2001:A SPACE ODYSSEY and fall asleep during the middle of it - but for those of you that can plug into what Kubrick was achieving here will be rewarded with a very rich, very fascinating and very GOOD film that will garner conversation and criticism for many, many years to come.

Truly...a masterpiece.

Letter Grade: A+

10 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
Show all 3 comments.
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Katie (868 KP) Jul 4, 2018

Fantastic review for a fantastic film. Did you have an opportunity to see it in a theater when it was re-released recently?

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BankofMarquis (1832 KP) Jul 4, 2018

Yes, I just saw a 70mm print of it on the big screen at our local Cineplex. They included the Overture (of course) and the intermission (I'm all in favor of intermissions making a comeback).

Unmatched: Cobble & Fog
Unmatched: Cobble & Fog
2020 | Book, Card Game, Fantasy, Fighting, Miniatures
You know when you read a rulebook and you just know you are going to love the game? This was me whilst reading the rulebook for Unmatched: Cobble & Fog. I will go into more detail why I enjoy the game near the end of my review, but just know, I loved it from the start.

In Unmatched: Cobble & Fog (which I will be calling Unmatched from here) players will be taking on the roles of either Dracula and his Sisters, Sherlock Holmes and Dr. Watson, Invisible Man, or Dr. Jekyll and Mr. Hyde in a battle to the death to claim victory in this, “Who would win in a fight”-style skirmish fighting game. The last hero standing wins, so as one of my favorite characters in literary history says, “The game is afoot.”


DISCLAIMER: Even though this review is for the Cobble & Fog version of Unmatched, the rules are the same throughout the entire Unmatched family of games. I have the original Unmatched: Battle of Legends, Vol. 1 and it plays exactly the same. I prefer the characters in this version, so that’s why I am reviewing it specifically. -T
To setup, the players will choose which side of the board they wish to play and set it on the table. Next, players will choose their hero and gather all accoutrements associated with their choice. All heroes come with a deck of 30 action cards, a mini of their figure, a character card, at least one health dial (more if their sidekicks have more than one health point), and some characters will have sidekicks that have tokens, or tokens for other reasons. The youngest player places their mini on the space with the number 1 on the board, and then the rest of the players place theirs on subsequently-numbered spaces. Players shuffle their decks of action cards and draw five cards for their first hand.

On a turn a player may take two actions from the choice of: Maneuver, Scheme, Attack. When a player chooses to Maneuver they will draw a card into their hand, then move the amount of spaces noted on their character card (typically two spaces). These movement values may be boosted by also discarding additional cards for their boost value and adding it to the number of spaces moved.

All action cards will specify which character may use it for attack, defense, or Scheme action. These Scheme cards have a lightning bolt icon on them to indicate that they are played face-up to the table, resolved, and then discarded.

Finally, if a melee-based character is positioned adjacent to an opponent, or if a ranged character is in the same zone as an opponent, they may Attack said opponent. To Attack, the active player declares which opponent will be attacked, and each player involved will choose cards from their hands to use in the battle. The attacking player will need to use attack or versatile (either used for attack or defense) cards to try to inflict damage, while the defending player will need to play defense or versatile cards in defense. The difference of the values printed on the cards will determine which character wins the battle and if health points are to be deducted from the health dial.

Many cards will have action instructions that trigger either immediately during battle or even after the battle concludes. Resolve these actions when appropriate and try to stay on your feet.


Play continues in this fashion of moving around the board to gain cards or using the cards to scheme or attack/defend. The winning player is they who survives at the end and vanquishes all foes on the board.
Components. I love everything about the components in this game. The box is great. The insert is really incredible and well thought out. The cards are great quality and the game features spectacular art all around. The minis are cool and luckily are fitted inside colored bases to remind players which mini is theirs. The sidekick tokens are excellent thick plastic and color-matched to the bases of their hero counterparts. The board is nice and double-sided, and all the rest of the cardboard components are excellent.

It’s no secret here – I absolutely love this game. I have always been a big fan of Sherlock Holmes, and this set also includes other interesting characters to play. Each one is highly unique in style and that’s one of the reasons I am so intrigued by this system. I say system because this is not the only game in the Unmatched family. As of today the Unmatched system boasts all of these as playable characters from different sets: King Arthur, Alice, Medusa, and Sinbad from the “Battle of Legends, Vol 1” set; Robert Muldoon and raptors from the “Jurassic Park, InGen vs Raptors” set; the “Robin Hood vs Bigfoot” set; Bruce Lee; and Buffy, Spike, Willow, and Angel from the “Buffy the Vampire Slayer” set in addition to these here. I know more Jurassic Park sets are on the horizon, and I just cannot wait to see what other sets will be released in time.

Why do I love this game so much when I am not really a fan of moving and dueling games (I’m looking at you Mage Wars)? In these style of games I feel the movement is unnecessary as I just stand and fight. In this system, the only way to draw more cards from your deck is to enact the Maneuver action. There have been several times where I didn’t necessarily want to initiate a battle, but I saw opponents sitting with no cards in their hand. That means no defense cards can be played. Easy chunks of health taken by picking off the stationary few. Unmatched forces players to move around and I love that. Yes, there are opportunities to unleash giant blows or have double-digit health drops in battle, and that’s just delicious. Also there are times during play where mathing out exactly where to place your mini or sidekick is paramount to lay plans of ambush.

I mentioned earlier that I knew right away I would love this one. Opening the cover of the rulebook sold me immediately. As this set utilizes literary characters found in old timey Europe the game utilizes a period art style as well and I’m still fawning over it. Everything clicks for me and I can now understand why so many people were dying (not literally) to get copies of the game Unmatched is based on, Star Wars: Epic Duels. It is extremely fun and each character is interesting and unique. Purple Phoenix Games gives this one a well-earned GOLDEN FEATHER AWARD! If you need a skirmish style game with excellent theme and art, you must grab this post haste. If you and I fall on the same side of the coin with our gaming preferences you NEED to have this in your collection.

I don’t know how many other sets I will be looking to add to my collection at this point, but I cannot tell you how excited I would be to pit Bigfoot against Bruce Lee. Or King Arthur against Dracula. It just feels epic and wonderful. Great job to the team at Restoration Games. This is a huge win for my collection.