Azul
Tabletop Game
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by...
Boardgames ArtGames BeautifulGames
The Deception (The Secret Tales #2)
Book
A love forged through adversity…. Daughter of an illustrious artist, Lady Charlotte Pheland...
Historical Regency Romance
Voices (Irish Knights Hockey #1)
Book
Charlie I’m tired. My life has been filled with disappointments, sadness, and pain. I’m hated...
Contemporary Dark MM Romance Hurt / Comfort Mental Health Issues
Murder at the Moulin Rouge (The Blackwell & Watson Time-Travel Mysteries #5)
Book
Paris, 1895. When a cancan dancer at the Moulin Rouge falls to her death from the top of one of...
Crime Mystery Time Travel
Brushstrokes from the Past (Soli Hansen Mysteries #4)
Book
WWII and the mid-seventeenth century are entwined in this fourth dual timeline novel about Nazi art...
Historical Fiction Mystery Sweet
Lyndsey Gollogly (2893 KP) rated The Muse in Books
Jan 30, 2022
Book
The Muse
By Jessie Burton
⭐️⭐️
Seductive, exhilarating and suspenseful, The Muse is an unforgettable novel about aspiration and identity, love and obsession, authenticity and deception – a masterpiece from Jessie Burton, the million-copy bestselling author of The Miniaturist.
A picture hides a thousand words . . .
On a hot July day in 1967, Odelle Bastien climbs the stone steps of the Skelton gallery in London, knowing that her life is about to change forever. Having struggled to find her place in the city since she arrived from Trinidad five years ago, she has been offered a job as a typist under the tutelage of the glamorous and enigmatic Marjorie Quick. But though Quick takes Odelle into her confidence, and unlocks a potential she didn't know she had, she remains a mystery – no more so than when a lost masterpiece with a secret history is delivered to the gallery.
The truth about the painting lies in 1936 and a large house in rural Spain, where Olive Schloss, the daughter of a renowned art dealer, is harbouring ambitions of her own. Into this fragile paradise come artist and revolutionary Isaac Robles and his half-sister Teresa, who immediately insinuate themselves into the Schloss family, with explosive and devastating consequences . . .
Oh it started so well and I was enjoying it but I just got so bored. I really wanted to enjoy this book but I couldn’t find anything to keep me hooked in! The characters were wushu washy and the story lost it appeal. Such a shame!
Lyndsey Gollogly (2893 KP) rated Whispers of the Walker ( The Gateway Trackers book 1) in Books
Oct 11, 2022
Kindle
Whispers of the Walker ( The Gateway Trackers book 1)
By E. E. Holmes
⭐️⭐️⭐️⭐️
It’s been several years since Jess and Hannah Ballard foiled a cataclysmic prophecy that could have destroyed their fellow Durupinen, an ancient clan of women who allow spirits to cross between the worlds of the living and the dead. The girls swore, after the devastation and chaos they endured, they would never get caught up in the inner workings of the Durupinen again.
They were wrong.
After breaking the code of secrecy and facing the judgement of the High Council, Jess and Hannah have no choice but to become Trackers, working to take down those who would exploit the spirit world for profit or power. Their first assignment takes them into the deep South, where Jeremiah Campbell, a self-proclaimed spiritual guru, lures wealthy and desperate devotees with promises of a deeper connection with the dead. As the girls go undercover, it soon becomes clear that Campbell is not merely the con artist they suspected him to be, and that they, and the spirit world they are sworn to protect, are once again in unimaginable danger.
It was good! We pick up with the same characters from The Gateway Trilogy and if you haven’t read those I highly recommend especially before starting this series. It was slight drawn out in a few places but it was good to see where they have all developed. I’m hoping this series is as good as the first this book is definitely on the right track.
If I Were A Weapon (All These Gifts #1)
Book
See the future. Set things on fire. Fall in love? A superpowered sci-fi romance. When dying alien...
Science Fiction FF Romance
Purple Phoenix Games (2266 KP) rated You Said You Could Draw in Tabletop Games
Apr 23, 2021
In You Said You Could Draw (I will just acronymize to YSYCD) players are attempting to win the game by scoring the most points. The provided score board has space for each player to earn 20 points, though agreements could be made by players to stop at any number of points.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give an idea of how the game is played. You are invited to download the rulebook, back the game through the Kickstarter campaign launching May 8, 2021, or through any retailers stocking it after fulfillment. -T
To setup a game of YSYCD place the score board anywhere on the table and players choose which color board they wish to represent themselves. Players are also given a dry erase marker. The large deck of cards is placed somewhere near the score board, along with the blindfold. Players will roll the die to determine the first player, and the game may now begin!
YSYCD is played in turns until a player reaches the aforementioned ending score. On a turn a player will draw a card, roll the die, then draw. On each card is a list of six prompts to be drawn by the player and the result of the die roll determines which prompt the player must draw. Once the player is ready they will don the blindfold and begin drawing on the large board. When the masterpieces is complete the artist will write the name of the player they believe will guess correctly. Both the drawing process and the name writing are secret – no lookyloos! When the artist reveals their labor each player will secretly write their guess on their player boards, to be revealed simultaneously once all players have finished. The artist reveals their choice and the other players reveal their hilarious guesses. Points may now be awarded.
The artist will receive one point if at least one player has guessed correctly, with a bonus one point earned if the player they wrote on their board guessed correctly. Each player who guessed the prompt correctly also scores one point. If ALL players guess correctly except for one lonely player, the lonely player will earn a painful NEGATIVE two ( -2 ) points!
Players will notice that one prompt on each side of the card includes a star icon. Should this prompt be rolled for the turn the points awarded for the artists and correct guessers are three, versus the typical one. Play continues in this fashion until a player has reached the agreed score threshold and claims victory!
Components. This game boasts two large and eight smaller dry erase boards with eight dry erase markers. The boards are fine, but the markers (at least in this prototype version) are very low quality, especially the erasers. We resorted to using napkins for our erasing needs, as they did not smear as much. The 1d6 is fine, and the blindfold is very comfortable (thank you, JPN Games!). The cards are fine quality and there are 100 double-sided cards, offering 1200 prompt options to draw! I normally also cover art direction and theming here, but there is very little art, with most of it on the box cover. The box cover in this version features two players having a great time playing the game in a color VERY close to our logo’s Volt color. So I’m a fan of that for sure.
The rulebook is a simple folded cardstock that could easily become a duplexed sheet of paper or stock. The rules are incredibly simple to learn and teach, which makes this a great entry for families.
I recently broke this one out to play with my brother-in-law, his wife, and their twin 10-year-old children. When I say that it has been a long time since I laughed so hard while playing games, I certainly mean it. Most drawing games favor the talented artists of the group, but YSYCD offers the great equalizer – that blindfold. Sure, someone could be able to draw an excellent Sonic the Hedgehog (not a sponsor), but once you take away the spacial awareness drawing becomes a lot more difficult. And having a 10-year-old look into your eyes and tell you they drew a Chef instead of your guess of Quasimodo makes for a very interesting adult-child dynamic.
All in all I have had a great time with this game. The blindfold is what makes this special, and rolling the die to select the prompt causes each player to begin their turns on the same artistry level as their opponents. I dig that. A lot. I will be honest here – this is not a game that I would see at a store and be interested in buying or playing. But I gave it a shot with the family and I now have a party game that differs from my other party games in my collection and I am all the happier for it. You Said You Could Draw is not for the hard core gamer. It is for the gamer who needs a break from the brain burning and is able to relax a bit and have fun – even at their own expense. If this sounds interesting to you, I urge you to check out the Kickstarter campaign, launching May 8, 2021. Pick up a copy or two or twelve and give some away. The holidays are always just around the corner. Also, be warned that some children cannot accept that their Chef looks like Quasimodo. I learned this the hard way.



