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LINE WEBTOON - Daily Comics
LINE WEBTOON - Daily Comics
Comics, Entertainment
10
9.1 (7 Ratings)
App Rating
'Webtoon' is a fantastic free app!

Whether or not you love manga, or comic books, this is a good step towards experiencing these formats in the digital world. It may even be the encouraging bridge towards them, especially if you have thought about dabbling in that world but never taken the leap.

The app itself is easy to use, and there are no adverts thrust upon you, or anything that gets in the way of enjoying the series you are reading.
A great deal of the series are produced weekly, you can 'subscribe' to those ones you enjoy, so that you will receive notifications of when they have been updated.
As with most apps there is also the opportunity to purchase 'coins'. Most series are about 3 weeks ahead of the general release, and you can spend those 'coins' on unlocking episodes ahead of the majority of readers (or if you simply can't wait until the next week!)
There are also occasionally 'challenges' so you can earn coins too.

The different series range from having audiences of a couple of hundred people to the millions, but each series is filled with such care and love, you can't help but fall in love with them all, and want to help the 'smaller' artists, by growing their fanbase!
The app also has different projects that give you tasters of potential series, which you can vote on, and then they will help the artist out and make their series a permanent feature.

There is a great community feel in the comments sections, and it is a perfect way for the artists/authors etc to gain feedback.
The artists/authors will occasionally incorporate this into their work, or even steer a story down a path that they hadn't considered before, or will drop an episode about a fan favourite character.

It all feels very personal, and I always thoroughly enjoy reading the episodes, then diving into the comments sections, to share joy with other enthusiastic fans (spoiler free ofc!)

All of the artwork is stunning, and there are so many styles to suit everyones tastes. Some artists will also work with musicians and incorporate music into the episode, this always adds to the magic, whether it is a few sound effects, or a full track.

The ONLY pitfall I would say is that occasionally it can feel like the episodes are a bit short but I imagine it is hard work keeping up with the schedules sometimes!!
However, if you fall in love with a series, it won't matter how long an episode is, it will always leave you wanting more and excited for the next episode ☺
  
Cloud Control
Cloud Control
2020 | Party Game
We see so often on TV and movies characters looking up at the sky and picking out figures in the clouds. Maybe they see elephants, or airplanes, or ice cream cones. Usually when I look up into the clouds I see impending rain showers, or snowflakes pelting my face, or merely barricades to the sun. I almost never get the fun shapes that I expect, sadly. But now, with Cloud Control in my arsenal, I can make any shape I wish. For victory points!

Cloud Control is a 3-10 player party game of building unique cloud shapes from cues on cards. By manipulating basic cloud shapes players must get their opponents to guess what they are building to score VP kites.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup shuffle the cards into one gigantic pile or into smaller stacks, as shown below. Separate the square cloud shape cards by shape and place them into stacks by shape. Place the VP kites and sand timer nearby and determine the starting player. The game may now begin with the first cloud artist!
On a turn the active player will draw a Shape Card, choose one of the shapes and then have someone start the timer. Within the 90 seconds provided the player will need to grab Cloud Cards from the stacks to create their versions of the shapes prompted. Once the timer runs out, or other players correctly guesses what is being built, both the artist and guessers will receive point kites equal to the difficulty of the shapes identified. Easier creations will score 1VP while more difficult ones will score 3VP. Play then proceeds to the next player in table order to take their turn.

Once every player has had a turn to build, a lightning round will commence. The starting player will choose a Shape Card and then announce to all players the shape to be built. The players will have 90 seconds to each build the shape announced by taking only ONE Cloud Card at a time to add to their creation. Once the timer is out of sand, it is flipped once again for players to explain their creations. At the end of this arguing period all players will vote and the shape with the most votes will earn 5VP.


Players will each have one more turn to earn points for Shape Cards, and the winner is the player with the most VPs.
Components. This game is a bunch of Cloud Cards, 300 Shape Cards (plus extra blanks if you received the promos), VP kites, and a sand timer. The timer is normal sand timer quality, the cards used throughout the game are all fine quality, and the kites are cute red and gold tokens. The art style in the game is very light and airy and fits very well with the theme. Again, I have no problems with the components from 25th Century Games.

The gameplay is really fun, and turns (though 90 seconds long) seem like they go by so quickly that one could easily lose track of time playing. Having to work super fast because you are trying to score all the shapes on the card is harrying and stressful, or just a little less so if you decide to go big and detailed for just 3VP on one shape. Finding interesting uses for the basic shapes keeps all players active and on the edge of their seats. This truly is a wonderful party game (for when you can have game nights again).

Why didn’t I rate it higher then if I seem to like it so much? Well, for my typical game group, we tend to gravitate toward games with more meat on their bones. So I really do not see this getting played a ton on a regular rotation. That said, I am basing this on our game nights we had pre-COVID so things may certainly change once we are able to get together as a large group again. While I have played this with different player counts, I haven’t been able to get more than four to play. So I am keeping my rating open for now. I could see it improving down the road when I am able to play this with more people. I just really want to test its limit of 10 players and see how it goes. If it can handle 8+ and still be just as fun as with three or four, I will update this review and the graphic up top.

For now, Purple Phoenix Games gives this one a floaty 8 / 12. I do love being able to bust out my creative side and think more in geometric shapes. Every player I have played with seems to also enjoy it quite a bit. It is simple to teach and learn, plays quickly, and offers so many opportunities to laugh hysterically as players attempt to create common items or concepts from uncommon basic cloud shapes. If you are looking for something a little different to bring to game night or offer your friends and family, check out Cloud Control. And post some photos of your better creations. I want to see them!
  
Scott (Owatonna U Hockey #2)
Scott (Owatonna U Hockey #2)
RJ Scott, V.L. Locey | 2019 | Contemporary, LGBTQ+, Romance
8
8.0 (1 Ratings)
Book Rating
much better than book one!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book two in the Owatonna U Hockey trilogy, but you don't need to have read book one first. I have though, and found THAT book not really to my liking.

THIS one, however, I enjoyed far more.

Scott is suffering, since his brother died, and decides to self medicate with illegal steroids. After punching his best friend in the face, Scott is suspended for a whole 12 months, and is quite literally, chucked out his home. With nowhere to go, he happens to meet Hayne at a mandatory counselling session. Hayne, for reasons he cannot fathom, takes pity on Scott and the pair become inseparable. They each have their own demons, but together, they just might be able to overcome them.

Like I said, a MUCH better read, for me anyway, that Ryker. And much of that is because I didn't much care for Ryker in his book and I'll come back to that in a minute, though.

Hayne is a free spirited artist, in his final year at college. He is terrorised by his tenants, and spends all his time in his room, trying to paint his final piece. Meeting Scott, who turns out to be the muse he was missing, wasn't planned, but Hayne runs with it. Helping Scott get back to hockey seems the right and best thing to do. That Scott helps Hayne is a much added bonus.

Hayne is LOVELY!! So sweet, I wanted to punch his housemates! And the fact that he really sees Scott helps. Scott is trying to be the son his father wants, but he isn't his brother Luke. He will NEVER be Luke. His father pushes Scott away, and it takes his mother, who has been self medicating in the bottom of a bottle, to pull HER big girl panties up, and make her husband and son see that they are BOTH suffering and TOGETHER they can make some semblance of a relationship again.

Loved Hayne's mum and Mimi! Loved that they took Scott in when he needed someone the most, Hayne aside.

Back to Ryker. I did not like him in his book, but he does redeem himself somewhat here! While Scott is hiding, his friends, the ones he thought hated him, were planning an intervention, and Ryker is foremost at getting Scott to see that his friends don't hate him, they just didn't see how much he was suffering.

It does carry some darker story lines, grief, bereavement, alcohol and drug abuse, but they are all part and parcel of Scott's story, and they are very well written.

Oh, and you'll need tissues. I cried a LOT with this book!

Can't QUITE get past the first person to stretch to 5 stars, but a much better than book one:

4 stars

**same worded review will appear elsewhere**