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    My Town : Beauty Contest

    My Town : Beauty Contest

    Games and Education

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    Calling all aspiring stylists and fashionistas! If you and your child love fashion, design and hair...

    Daily Blends

    Daily Blends

    Food & Drink and Health & Fitness

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    Daily Blends is the ultimate plant-based recipe app by Simple Green Smoothies, with a community of...

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    The Art Newspaper

    Art & Design, Lifestyle and Magazines & Newspapers

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    The Art Newspaper, founded in 1990, is the leading reporter of art news worldwide. Unique in its...

John Wick. Chapter 4 (2023)
John Wick. Chapter 4 (2023)
2023 | Action, Crime, Thriller
8
7.8 (13 Ratings)
Movie Rating
More of the Same - which is a GOOD thing
Once a series gets to it’s 4th installment - and that installment is NOT a reboot or “prequel” - the audience for said series is pretty much settled in. There is a rabid group of movie-going watchers that are looking for the intimate details and Easter Eggs to further their immersion into this world while the rest of the movie going public has probably moved on and, just might, check it out on a whim.

Such is the case with JOHN WICK: CHAPTER 4 - the 4th installment of the Keanu Reeves led/Chad Stahelski Directed series that is long on style, action, intrigue and mythology while being low on logical plot-lines and…well…daylight.

But this won’t matter to the John Wick movie-goer. They are getting more of the same - cartoon violence professionally created by Stahelski and Reeves with plenty of bad guys battling (and losing) to Wick while the mysterious, underground society that Wick has run afoul of tries to take him down.

This insider intrigue will be enriching for the true John Wick fan but will be inconsequential for the casual movie-goer as these plot machinations are just an excuse to line Reeves up against seemingly insurmountable obstacle after seemingly insurmountable obstacle.

And what a journey it is. Starting with a tussle at the Osaka Continental (featuring veteran Martial Artists Hiroki Sanada and Donnie Yen) to a battle in Germany to the final in Paris, JOHN WICK: CHAPTER 4 is just one, long stylized fight sequence with both Stahelski (the Director and Fight Choreographer) and Reeves (as Wick) showing off their talents in new and interesting ways.

There are way too many fight sequences to mention, but there is one sequence in a building that is shot from on high (reminiscent of watching video game play) that is the most interesting/effective - but they all are a ton of fun.

Bill Skarsgard (Pennywise the Clown in the IT movies) is along as the Marquis (cool name) who is in charge of bringing Wick down. He is joined by the always good Clancy Brown (the voice of Mr. Krabs on Spongebob) on the “bad guy” side while Wick regulars Ian McShane, Lawrence Fishburne and the late, great Lance Reddick line up on Wick’s side.

It is a fun roller-coaster ride - if a bit long at almost 3 hours (the middle sags a bit) - that will entertain casual fans of action flicks while satisfying the hard-core “Wick-aphiles” (if that is a term) with a further peeling back of a layer of this world.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Boy Band Builder: The Card Game
Boy Band Builder: The Card Game
2021 | Card Game, Party Game
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.

Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.

Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).


Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.

The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.

Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
  
Abstract Academy
Abstract Academy
2022 | Abstract Strategy, Card Game
There’s just something about a well-thought out and appealing box cover to really get you into it, am I right? Look at that graphic. The negative space used for the A and Y in AcademY is just sublime! Wait, I recognize those names on the box. Didn’t they also design some other games I enjoy? (1 minute later after consulting BGG) IT’S THE TEAM BEHIND TRUFFLE SHUFFLE, POINT SALAD, AND DOLLARS TO DONUTS?? I love those games! Oh, this is going to be good! AND it’s from Crafty Games? Boom. Gotta be a hit, I just know it. But where is all the food?

Abstract Academy is a card laying, hand management, pattern building game for two to four players. In it, players become art school students trying to impress their teachers. The only problem is that they must share a canvas, as the costs of school allow them very few luxuries. The player who can most effectively build masterpieces and satisfy all tested requirements over three rounds will ace the class and claim victory over the other starving artists.

DISCLAIMER 1: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

DISCLAIMER 2: My current temporary housing did not want me to have great lighting for photos in this review. Please try to ignore the yellow tint; I do not enjoy over-editing game photos.


To setup, shuffle each deck type and place the decks on the table. The rulebook does not specify where, so just throw them wherever. This is a game about art, so be creative. Each player draws a hand of three Canvas cards (with the whitish back and colors on the faces). The starting Teacher’s Pet player will then reveal cards according to the round from the respective decks, per the rules and provided reference cards. Each round will reveal different sets of Assignment and Professor cards. Players also draw one Inspiration card and the game is ready to begin! Paintbrushes at the ready!
Turns could not be simpler: Play a Canvas card, and then Draw a Canvas card. Both of these actions are self-explanatory, but let me expound on this a bit. Once the first Canvas card has been played by the current Teacher’s Pet, each subsequent card must be played orthogonally adjacent to another card on the table. To define the size of the entire project’s canvas, players will be confined to a 4 x 4 grid of cards. Once a column (the cards that would lead a path to the opponent) has been completed with four cards, the rows gain special rules. Firstly, the row closest to each player becomes the “Home Row.” Players may only play cards into their own Home Row, unless the only legal place to play a card is in the opponent’s Home Row. Secondly, the Home Row and the row above it is now consider the Scoring Zone, and will dictate which cards are able to be used to satisfy Inspiration, Professor, and Assignment requirements for VP. Therefore, until the 4 x 4 grid has been solidified, players are unaware which cards may end up in their Home Rows or Scoring Zones!

Victory Points are earned by scoring the special requirements of Inspiration, Professor, and Assignment cards once the entire 4 x 4 grid of Canvas cards is complete. Oftentimes players will need to compare scores to determine which player earns the points. For example, the Moret Professor card states that five VP are earned when the player controls the “most color areas with four or more quadrants.” Each Canvas card is divided into four quadrants, and quadrants are colored with one of the primary colors. A “color area” is simply a connected network of the same color within the player’s Scoring Zone. So, to satisfy Professor Moret, the player who controls the most amount of color areas that are four quadrants or larger.

Assignment cards come in Red, Blue, and Yellow, and pertain to those colors. For example, the red “Get to the Point!” Assignment requires the “most red areas with only one quadrant.” So the assignment is asking players to dapple their canvas with unconnected red quadrants.

In stark contrast, the Inspiration card requirements resemble shapes of quadrants, as opposed to colors or numbers of quadrants. Most of the shapes on these cards are reminiscent of Tetris-style shapes, where players will score their Inspiration cards by building the correct shape of connected quadrants of the same color within their Scoring Zone.


Once these cards are all scored for the round, the Teacher’s Pet sets up for the next round per the rulebook/reference cards. The subsequent rounds will require alternate decks to reveal cards, or choice of decks. When the third and final round has been scored, the points are tallied and the victor is crowned! With a construction paper and macaroni crown, most likely. They ARE starving artists, after all.
Components. This game is a double-card-deck box with 90+ cards and a rulebook. The cards are great quality, but the true hero here is, and appropriately so, the artwork. Every card is very stylish, the Professors are all nods to real artists (well, except maybe not the promo), and it has just a really great look overall. While being played, it just has an amazing table presence. I like that a lot.

I struggled with assigning a score to this one for a few reasons. First, I like so much about this game, and I dislike a few things. I very much enjoy having so many ways to score points each round, as it keeps my mind busy with trying to put the puzzle together. The monkey wrench, though, is that when you start a round, you play cards that may not even end up in your Scoring Zone. As your hand is always three cards, it is difficult to really plan too far in advance to create a perfect Scoring Zone. Is that a bad thing? Maybe, but I think it is also quite necessary to add a little chaos to this specific game. I will explain what I mean in a bit. Perhaps a few points docked for that.

Playing Canvas cards effectively is absolutely the crux of this game, because if a pattern or shape is being built to your benefit, your opponent can easily (and definitely accidentally) ruin your best laid plans with an ill-placed card to wonkify the grid. I think that is both delicious and very very frustrating. You know what? I will decide to give a few points back for this.

The ability for the Teacher’s Pet, a title that can be passed to the other player throughout the game, to choose which two of the three Assignment decks to reveal during Round 3 just adds to the replayability factor of Abstract Academy. True, there are only five cards in each Assignments deck, and there are mathematical or statistical formulae that can calculate the exact number of possible different unique games, the ever-changing grid of cards is what makes this nearly infinitely replayable. Okay, more points earned here.

I guess I judged too harshly, and my true rating is a little lower than perhaps this little game deserves. I absolutely know that I will be playing this a whole lot more – with gamers of all ages and weight preferences. It is easy to teach, keeps the brain engaged throughout, and forces players to step back and truly appreciate that which they have equally built together. I can completely foresee my score for Abstract Academy increasing with more and more plays, so please do not regard a 4 / 6 from Purple Phoenix Games as an absolute and inflexible score.

If you are a gamer who enjoys just a little chaos added to their careful planning, light and quick card games that pack more punch than expected, and some truly awesome table presence, then you most certainly need to grab a copy of Abstract Academy. I am soon to be culling my collection and curating it to only include games I thoroughly enjoy. I have a feeling Abstract Academy is going to make the cut. It checks off so many boxes for me and how I game, and I cannot wait to introduce my kiddos to it when they can grasp the concepts.
  
Focus (2015)
Focus (2015)
2015 | Comedy, Drama
7
6.2 (6 Ratings)
Movie Rating
Reasonably Accomplished
Will Smith desperately needed a film to catapult him back onto the silver screen A-list after M. Night Shyamalan’s critical and commercial disaster After Earth.

The Hollywood favourite recently spoke about how the movie bruised his ego and made him reassess his position as a serious actor. His latest film Focus, is the first after a brief hiatus, but does it mark a return to form?

Focus follows the story of Nicky Spurgeon (Smith), a seasoned con-man who becomes romantically involved with a young woman, played by Margot Robbie. Naturally, life manages to get in the way and years later Nicky is in Buenos Aires trying to carry out his biggest scam yet – but it doesn’t all run smoothly.

The story is reasonably accomplished but struggles to discern just what genre it is trying to be. There’s a tinge of romantic comedy, a drop of

hard-hitting drama and the occasional slice of Taken-esque thrills which all mix together and leave a rather sour taste in the mouth.

Focusing on one particular theme would have been a better prospect for directors Glenn Ficarra and John Requa, but it wasn’t meant to be and what the audience is left with is a mish-mash of genres which doesn’t quite gel like it was clearly intended.

The film relies heavily on the stunning locations of Buenos Aires and New Orleans, as well as the charisma and chemistry from its two leads rather than delving into character developments and this works well. Smith is a commanding presence and dominates every scene demonstrating just why we fell in love with him all those years ago.

Moreover, Robbie is a force to be reckoned with and comes up against the attitude of Smith’s character very well. Her steely, yet vulnerable persona is one of the main highlights in the film.

Focus starts off slowly with nothing of any real significance happening in the opening hour and this is disappointing given the film’s well-worn genre. Many similar films, Oceans Eleven as a prime example, wear their themes with much more confidence.

Apart from a few cleverly choreographed shots showing the con-artists in action during the first 20 minutes, Focus comes across as rather half-baked, almost dull.

However, fast-forward to the final third and it finally kicks into gear. As we follow Smith try and pull off a hugely risky scam, the audience is thrown numerous red herrings with the story never settling until the end credits roll.

Overall, Focus was a test of Will Smith’s prowess as an actor following on from After Earth’s failings and thankfully he shows how versatile he is. Margot Robbie is also engaging to watch and their on-screen chemistry is positively sizzling, but when a film has such an identity crisis, it’s hard to focus on anything else.

https://moviemetropolis.net/2015/03/01/reasonably-accomplished-focus-review/