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Crazy Rich Asians (2018)
Crazy Rich Asians (2018)
2018 | Comedy
Singapore Bling.
I’ve been catching up on films that I missed at the cinema during 2018. And this is one of the ones I most wanted to see but missed due to work commitments.

The Plot.
Rachel (Constance Wu) and Nick (Henry Golding) are young New Yorker professionals in love: Rachel is a successful economics professor and Nick… well, I’m not sure we ever find out what Nick ever does for a job, but his dress and confidence imply he’s doing well. Nick has an announcement: that his best friend Colin (Chris Pang) is getting married in Singapore and he invites Rachel to join him and meet his parents.

The trip discloses something previously hidden to Rachel: that Nick is actually heir to one of the richest families in Singapore. Indeed, as they got their money from property, the family effectively BUILT Singapore! But once in Singapore, life becomes hard for Rachel. She has to deal with the “not good enough for my Nick” disapproval of Nick’s family (led by Nick’s mother, the imperious Eleanor (Michelle Yeoh). Not only that, but thanks to Nick’s eligible-batchelor status and the pervasive nature of social media, everyone in Singapore knows about Nick and Rachel. As such, many of the ‘hens’ of Colin’s fiancee Araminta have it in for Rachel. (Araminta is played by Sonoya Mizuno, so memorable in “Ex Machina“).

Layers of rich characters.
This is not your average rom-com. Because here there’s a depth of characters within Nick’s broader family to entertain, each with their own set of quirks and issues. The dynamic of the family matriarch, grandmother (Lisa Lu), with the rest of the family is also fascinating; Friend or foe for Rachel? – it’s often difficult to tell.

Also entertaining is the introduction of Rachel’s old college room-mate Peil Lin Goh (a superbly over-the-top bonkers performance by Awkwafina) and her ‘nouveau-riche’ family. Her father (Ken Jeong) is simply hilarious in a bat-shit crazy sort of way.


But it’s the two engaging leads that impress most, particularly Henry Golding. Prior to this – his debut movie role – he was a Malaysian TV travel reporter! (He of course followed this performance up a month later with his equally impressive role as Blake Lively’s husband in “A Simple Favour“).

As sponsored by the Singapore tourist board.
Much of the action could be lifted from “My Best Friend’s Wedding”, “Meet the Parents” or “Mean Girls”. But it’s all given a refreshing asian facelift with its Singapore setting.

Singapore is one of my favourite cities: safe, clean and vibrant and with drop-dead gorgeous architecture. And I actually saw this movie while flying back out of Singapore itself. As such, I reflected on just what a great promotional flick for the tourist industry it was. From the wedding party at the Gardens by the Bay to the utterly jaw-dropping infinity pool at the “ship-hotel” (the Marina Bay Sands hotel, featured through a stunning fireworks-infused drone shot), all convey the excitement of the place.

A fun feel-good classic.
What’s impressive about the sharp writing is that this is the movie screenplay debut for co-writers Peter Chiarelli and Adele Lim. It’s a movie that makes you occasionally sit up and go ‘wow’. As an example, there’s a quirky ‘social media tsunami’ scene in the first 10 minutes. But the movie then builds with character-development stories that, while not particularly novel, are engagingly well-written and well delivered by the enthusiastic ensemble cast.

The director is John M Chu, whose less-than-stellar CV includes “GI: Joe” and “Now You See Me 2”, but here delivers a breathless momentum that lasts to the final scene.


The perfect wife and the perfect husband? Michael (Pierre Png), the boy who married well (which feels a plot borrowed from “Lost”), with the lovely Astrid (Gemma Chan). (Source: Warner Brothers).
And it’s that denouement that got to me. I don’t tend to get slushy about these sort of romantic comedies. But there’s a “reveal” in the final few minutes of the movie that completely surprised me (even though it should have been obvious!). It actually made me well-up!

It didn’t make a big dent in the awards nominations. But for fans of quirky romantic comedies it’s a recommended watch. It’s really difficult to dislike!
  
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Becca Major (96 KP) rated Love O2O in TV

Jan 21, 2019  
Love O2O
Love O2O
2016 | International, Romance
Characters (Main and Side) (2 more)
The Story
I like the basic premise.
I'm not a fan of the ending (0 more)
A Simple Meet-Cute
Contains spoilers, click to show
One of the best things about Netflix is that there are a plethora of media that would otherwise be practically unavailable for viewing otherwise. For me, that primarily means Asian dramas, though I know many people discovered anime or other foreign television the same way. One of the most recent shows I watched via Netflix was a 2016 Chinese drama called Love 020. While it is not my favorite drama ever (that distinction belongs to Bromance) it is pretty good.

The story follows university students Bei Weiwei and Xiao Nai, who are computer technology majors at Qing University and both have a passion for game design. One day Weiwei has to log into her preferred MMORPG from a public computer and is spotted by Nai. He later finds her in-game and they begin a relationship between their characters. It isn’t long before Weiwei and Nai begin to develop real feelings, and Nai goes out of his way to pass by Weiwei in real life. Their eventual official IRL meeting is sufficiently exciting.

The best part is that Xiao Nai, while ruffling a few of my feathers for his more stalker-y actions, is not an asshole! He is nice to Weiwei from the start and is a devoted and engaged boyfriend. Weiwei herself is smart and sassy, though aloof online. One of my favorite scenes involves her putting her ex-in-game-husband in his place once they meet IRL. It also doesn’t help that these two are practically the perfect couple.

All of the characters, in fact, are fairly interesting. Both sets of roommates have different but very dynamic relationships with each other; it feels very organic. My personal favorites were K.O, Hao Mei, and Weiwei’s roommate Erxi. Though my attachments may be because they are the central characters to my favorite side-plots. If there was a character I had to choose to dislike, it would probably be Nana, the character who does the most bad in the plot but doesn’t suffer any real consequences for her actions.

I don’t want to spoil the ending for you, but most of my criticisms concern how the story wraps up, so if you want to watch the series, then go for it! It is a very simple, easy story that hits all the right buttons if you just finished a heart-wringer.

|SPOILERS|
My main points of contention with Love O2O stem almost entirely from the way the series ends. As a brief summary, Xiao Nai’s game development company goes head to head with a rival, more established company, over the right to develop a particular game that both companies really really want, and (extra spoilers) they win. The side-plot of Erxi and Cao Guang comes to a head as the two realize the misunderstanding that’s been happening for the last few months. And Hao Mei still doesn’t realize that K.O has a huge crush on him!

Ordinarily, I wouldn’t mind this ending because it flows with the narrative, every story thread is tied, and it ends on a happy note with the main couple en-route to a wedding. It’s just… Where are the stakes?! The tension, where it exists, doesn’t stem from Xiao Nai or Weiwei or their relationship with each other, like what happens in most other dramas that I watch. Almost all of that drama and tension seemed to be relegated to other characters.

Everything is wrapped up so easily, the antagonists (for what little they did to advance the plot) simply admitted to the leads that they were wrong and they’re sorry. Additionally, the final “threat” that Xiao Nai and Weiwei face is meeting Weiwei’s parents, in which Weiwei’s father doesn’t like Nai because of course he doesn’t; and that is solved easily by Nai reminiscing with his future father-in-law about Weiwei as a child and how adorable their future children will be.

I wish I could have enjoyed this series a lot more than I did, but the ending means a lot for me because it’s the last thing I tend to remember, and the emotions that go with those endings tend to stick. So, yes I enjoyed this series, but the ending left a disappointing aftertaste.
  
The Magnificent Seven (2016)
The Magnificent Seven (2016)
2016 | Action, Drama, Western
8
7.4 (33 Ratings)
Movie Rating
A Hornery Exit.
As a big fan of the original – a staple of many Bank Holiday afternoons in my youth – I was prepared to be sniffy about this remake and came to the film on my high-horse (I left that tied to the rail outside the cinema by the way). But I was surprised to have my expectations reset.
 
Possibly on the basis that Trump has been given the Mexican’s a good bashing lately, the villain of the piece in this film is updated from Mexican bandit Calvera to Sacremento based land-snatcher and all round bad-egg Bartholomew Bogue (an expressionless Peter Sarsgaard). After ripping through some of the inhabitants of Rose Creek in a brutal pre-title sequence, widowed sharp-shooter Emma Cullen (Haley Bennett, “The Equalizer”) heads into the West on a recruiting mission for hired guns. She first recruits the bounty hunter Chisholm (sing “Chisum, John Chisum…”… no, sorry different Western) played by Denzel Washington. Washington matches Yul Brynner’s famous black outfit, and unlike Brynner is obviously able to finish off the ensemble naturally!

They recruit another six (who’d have thought it?) including wise-guy gambler Faraday (Chris “Guardians of the Galaxy” Pratt); famed confederate sniper Goodnight Robicheaux (Ethan Hawke); his nifty knife throwing Asian sidekick (but good for the Far East box office) Billy Rocks (Bjung-hun Lee, from Terminator: Genisys); and religious bear-of-a-man Indian-hunter Jack Horne (Vincent D’Onofrio, “Jurassic World”). After trying to whip the incompetent townsfolk into shape, and setting some Home-Alone style surprises, the stage is set for a showdown as Bogue whips up an army to re-take “his” town.

I like classic Westerns, with John Ford’s Rio Bravo being a particular favourite. In my view the problem with many modern Westerns is that they try too hard to shock (Tarentino’s recent “Hateful 8” was a case in point: a promising start ruined by gratuitous over-the-top violence). “The Magnificent Seven” doesn’t make that mistake, and while the squib-master and blood-bag boy are heavily employed throughout, nothing is too excessive: in fact, my view – and I don’t often tend in this direction – is that the censors rather over-egged the UK 12A rating on this one and could have gone with a 12. Director Antoine Fuqua has produced a film that is highly respectful of its heritage: perhaps to the point where many scenes might be deemed to be clichéd. But I personally warmed to that.

Denzel Washington was born to be in a Western like this and the emerging Chris Pratt does his star potential no harm by turning in a stellar performance adding both levity – with some whip-sharp lines – and screen presence in the role made famous by Steve McQueen. (Although no one comes close to the screen presence of McQueen…. Look up “real man” in the dictionary and his picture is there!) Also effective is Ethan Hawke in the nearest thing to the Robert Vaughan character in this film.

Where the adapted script by Richard Wenk and Nik Pizzolatto falters somewhat is in the motivations of the characters, which come across as superficial and unconvincing. (Perhaps “selling” was a whole lot easier in the Old West?) It is even unclear at the end of the film whether the survivors (and I hate to be the bearer of bad news, but the seven don’t all make it!) actually take their payment, or even a “share of the gold” that the town is sitting on. It makes for an unsatisfactory closure. The degree of racial harmony present in the film is also difficult to buy into, and the script could have made something more of this.

The film soundtrack marks the swan-song of the late James Horner, so tragically killed in a plane crash last year at the age of just 61. As the natural successor to the great John Williams and the late Jerry Goldsmith, Horner’s loss was a terrible one. The film is dedicated to him. Although the soundtrack was completed by Simon Franglen, there are flourishes of classic Horner, most notably in the first Rose Creek showdown scene. There is also a treat to the ears over the closing credits which is very welcome.

Although the film draws natural comparison with its 5* classic predecessor, this is a good film in its own right – a genuinely pleasant surprise. Perhaps its done well enough that we might get to now see a remake of “The Return of the Seven”. I hope so… “the Western is dead… long live the Western”!
  
The Night Of  - Season 1
The Night Of - Season 1
2016 | Drama
10
9.4 (5 Ratings)
Fantastic performances by the entire cast (4 more)
Phenomenal Script
Beautiful cinematography
Clever use of lighting
Brillaint direction
A Masterpice of Storytelling.
The Night Of stars Riz Ahmed as Naz, a young guy from Manhattan from an Asian family, who makes a series of bad decisions on what was supposed to be a simple night out; leading to his subsequent arrest and trial for the murder of a young girl. While there is no denying that Naz made some bad decisions and it is hard to deny he looks guilty, we are on this guy’s side at the start of the series. Then Jon Turturro comes into the show as Naz’s lawer John Stone. This is Turturro’s best role in years, possibly in his entire career and it serves as a stark reminder how wasted this guy is in the Transformers series and Adam Sandler Movies. Both leads give convincing performances as their respective characters, thrust into a situation that ends up being way out of their depth, they are both fish out of water, on either side of the justice system and we see the adapt or die method used by each of them.

Preacher, Westworld and Stranger Things are widely considered to be the best new TV shows of 2016, but I reckon that The Night Of is probably the most important new show broadcast this year. In the wake of a plethora of horrific, recent terror attacks across the world and following the vote to elect Donald Trump as the president of the most powerful country in the world, (a man who once expressed the desire to ban all Muslims from entering the USA,) this show seems unfortunately more relevant than ever. The show doesn’t shove any explicit propaganda down your throat, but there is no denying the racist undertones present and the social issues that the show presents to us. The writing is also fantastic throughout and this is by far the most painfully realistic show I have seen in the last few years. The show isn’t without its quirks though, but the consistently realistic nature of the writing and the performances are what make this show so immersive. The series also takes the viewer on a journey of discovery, constantly dropping unexpected character twists and new hints towards what really happened on the night referred to in the show’s title. This show throws so many interesting conversation starters into the viewership’s collective mind and constantly keeps you guessing as a spectator to these gruesome events.

This is a show that everyone should try, in a post brexit world where racial tensions are at an extreme high, this show is painfully relevant to people on either side of the argument. The crime itself becomes a background element as we see the biased treatment of a young Muslim man by the system and the assumptions made for and against him. There are so many backdoor deals being made between lawyers and other law officials and really the worst light is thrown on the criminal justice system itself and how broken the whole thing is. By halfway through the series’ 8 episodes, the issue of whether or not Naz actually committed the crime is irrelevant, the most important thing at this point being trying to keep everybody involved with this high profile case happy.

Although the moral points that this show chooses to pursue are unflinching and extremely well handled, the more technical aspects of the show are also expertly executed. I have already spoke about Riz Ahmed and John Turturro’s stand out performances, but the show’s supporting cast doesn’t contain any weak spots either and features a well rounded variety of races, ages and social classes. Naz’s family are all brilliant as are the other lawyers that make up the case. I have also already spoke about the high quality script present in the show, but I feel that the show’s writing team can’t be praised enough for the consistently high quality script they have produced. The cinematography of the show is also impressive throughout, with each shot perfectly complimenting the tone that the show sets and framing the actor’s performances masterfully. The use of light is also well implemented and adds to each shot composition and the overall aesthetic of the show. As highlighted above the actor’s performances are fantastic, but they are guided very well by the show’s directors. The score is also a nice addition to the tone of the show, as are all of the sound effects and audio used throughout.

Overall, this is the definition of great television and is the example that all other TV shows should aim for. Even if you don’t agree with the moral compasses of the show’s characters, it is objectively impossible to deny the show’s high caliber of technical filmaking. This is without a doubt one of the best shows aired in 2016 and could even be considered as one of the best seasons of a TV show of the last decade.
  
Batman Begins (2005)
Batman Begins (2005)
2005 | Action, Mystery, Sci-Fi
In the dark of night, a young man’s life is about to be forever changed. Young Bruce Wayne, son of wealthy industrialist Dr. Thomas Wayne (Linus Roache), is about to be orphaned in a random act of street violence.

The act will forever scar the younger Wayne, and will install and fuel a dark fire to stop crime and corruption wherever they may be. Fast forward years later and Bruce (Christian Bale), is interned in and Asian prison as a result of his desire to stop crime and an unfortunate series of events that made him flee Gotham City to find himself. Hope arrives one day in the form of a visitor named Henri Ducard (Liam Neeson), who arranges not only to free Bruce, but to train him for his destiny.

High atop a rocky, snow-covered peak, Bruce undergoes rigorous physical and mental training to hone his body and mind into the ultimate tool to combat crime. As time passes, Bruce eventually is ready to go out into the world. That is until an unexpected situation arises that forces him to decide which path he wishes to select.

The aftermath of this decision has Bruce returning home to Gotham City, where he is again under the care of the trusted family servant Alfred (Michael Caine), who informs him that crime and corruption is rampant in Gotham because the crime leader Carmine Falcone (Tom Wilkinson), has many members of the police force and judicial system under his influence.

While touring his father’s company, Bruce meets Lucius Fox (Morgan Freeman), who makes all manners of high-end experimental military weaponry and armor available to Bruce. Inspired, Bruce begins to craft his alter ego Batman, and takes to the nights to disrupt Falcone and the criminal activities in Gotham.

Unknown to Bruce/Batman, an evil villain known as the Scarecrow (Cillian Murphy), is plotting to destroy Gotham, and with Batman being wanted by the police as a vigilante his attempts to cleanse the city are hindered as Bruce/Batman must fight a war on different fronts.

For most films this would be more than enough plot to carry a summer action film, but for Batman Begins, it is only the setup as the depth of the story is surpassed only by the depth of the intensity and emotion of the film as this is not Tim Burton or Joel Schumacher’s campy takes on the tale of the Dark Knight.

Director Christopher Nolan takes the gloves off and shows that his triumphant work in “Memento” was not a fluke. He has crafted a complex, dark, and emotional film that is more of a drama than a comic book caper. Bale does a masterful job portraying the angst and anger of his character without ever being hammy or over the top. He portrays Wayne as a very normal, yet disturbed soul, who clearly has a method to his madness and is not a shallow once dimensional character. When Bruce is not out fighting crime, he is not above cracking jokes, squiring the ladies about town, and spending time with long time friend (and the one who got away) Rachael Dawes (Katie Holmes).

The film takes many twists and never gets sappy as far too many comic based films do. In fact, the intensity of the film keeps going up until the town literally explodes into frenzy of violence and chaos. Parents should note that this Batman is a very intense film filled with dark images and as such may be too intense for younger viewers as this is a film that is aimed towards a more mature audience.

As I sat through the films nearly two and a half hour running time, I was captivated as the film holds your attention throughout, and is filled with great performances and action. The chase scene with the new Batmobile is one of the best car chase sequences in recent memory and the action scenes move with a crisp and steady pacing. Bale, as I mentioned, does great work, but so do Neeson, Caine and Gary Oldman in a supporting role as Police Officer Gordon. They take supporting characters and infuse them with a touch of humanity that enables them to come across as real people rather than the thin constructs that are far too often passed on as characters in films of this type.

The only real quibble I had with the film, and it is very minor, would be that Holmes was not given a chance to show more to her character other than the duality of the damsel in distress and the passionate Assistant D.A. Her scenes with Bale seem to lack the spark and chemistry of someone who is supposed to have been a close friend of Bruce since they were children.

That being said, the mature nature and gripping and deep storyline, as well as the standout performances and action, make this film a true classic and rivals “Spider-Man” as the best and most faithful adaptation of a comic book.
  
A Nightmare on Elm Street (1984)
A Nightmare on Elm Street (1984)
1984 | Horror
Introduce a horror icon (3 more)
Robert Englund
Freddy
Wes Craven
The ending (0 more)
Whatever you do, don’t fall asleep!
Contains spoilers, click to show
A Nightmare on Elm Street- is one of my all time favorite horror films. Its also one of the greatest horror movies of all time. That being said, the ending sucks and i will get to that, but first lets talk more about the film.

I just love the idea of someone who appears in your dreams. Someone who stalks you, someone who messes with you, someone who kills you in your dreams. Now Wes got the idea from several newspaper articles printed in the Los Angeles Times in the 1970s about Southeast Asian refugees, who, after fleeing to the United States because of war and genocide in Laos, Cambodia, and Vietnam, suffered disturbing nightmares and refused to sleep. Some of the men died in their sleep soon after and some of his own childhood nightmares.

The idea of Freddy was Craven's early life. One night, a young Craven saw an elderly man walking on the sidepath outside the window of his home. The man stopped to glance at a startled Craven and walked off. Now Initially, Fred Krueger was intended to be a child molester, but Craven eventually characterized him as a child murderer to avoid being accused of exploiting a spate of highly publicized child molestation cases that occurred in California around the time of production of the film. This idea happened in the 2010 remake.

Lets talk about the plot: In Wes Craven's classic slasher film, several Midwestern teenagers fall prey to Freddy Krueger (Robert Englund), a disfigured midnight mangler who preys on the teenagers in their dreams -- which, in turn, kills them in reality. After investigating the phenomenon, Nancy (Heather Langenkamp) begins to suspect that a dark secret kept by her and her friends' parents may be the key to unraveling the mystery, but can Nancy and her boyfriend Glen (Johnny Depp) solve the puzzle before it's too late?

The plot/story is excellent, the mystery surrounded of Krueger. Who he exactly is, why is he do this, what made him do this, how do the parnets know about Krueger? All of these questions and more your trying to figure out and the movie does a excellent job explaining them.

The deaths: the death scenes are excellent. Tina revolving around her room, Rod's bed sheets wrapping around him while he is in a prison cell and dies hanging and Glen getting pulled through his bed and then his blood gushes to the ceiling. Excellent deaths and memorable.

The Ending: Craven originally planned for the film to have a more evocative ending: Nancy kills Krueger by ceasing to believe in him, then awakens to discover that everything that happened in the film was an elongated nightmare. However, New Line leader Robert Shaye demanded a twist ending, in which Krueger disappears and all seems to have been a dream, only for the audience to discover that it was a dream-within-a-dream-within-a-dream.

According to Craven, "The original ending of the script has Nancy come out the door. It's an unusually cloudy and foggy day. A car pulls up with her dead friends in it. She's startled. She goes out and gets in the car wondering what the hell is going on, and they drive off into the fog, with the mother left standing on the doorstep and that's it. It was very brief, and suggestive that maybe life is sort of dream-like too. Shaye wanted Freddy Krueger to be driving the car, and have the kids screaming. It all became very negative. I felt a philosophical tension to my ending. Shaye said, "That's so 60s, it's stupid." I refused to have Freddy in the driver's seat, and we thought up about five different endings. The one we used, with Freddy pulling the mother through the doorway amused us all so much, we couldn't not use it."

Heather Langenkamp states that "there always was this sense that Freddy was the car", while according to Sara Risher, "it was always Wes' idea to pan to the little girls' jumping rope". Both a happy ending and a twist ending were filmed, but the final film used the twist ending. As a result, Craven who never wanted the film to be an ongoing franchise, did not work on the first sequel, Freddy's Revenge (1985).

Also Nancy's mom getting pulles through the window door was wierd and you can tell it was a blow up doll.

The Music: The lyrics for Freddy's theme song, sung by the jumprope children throughout the series and based on One, Two, Buckle My Shoe, was already written and included in the script when Bernstein started writing the soundtrack, while the melody for it was not set by Bernstein, but by Heather Langenkamp's boyfriend and soon-to-be husband at the time, Alan Pasqua, who was a musician himself. One of the three girls who recorded the vocal part of the theme was Robert Shaye's then 14-year-old daughter. Per the script, the lyrics are as follow: One two, Freddie's coming for you.Three four, better lock your door. Five six, grab your crucifix. Seven eight, gonna stay up late. Nine ten, never sleep again.

End Thoughts: A Nightmare on Elm Street is a excellent horror movie, it introduces a horror icon, has great charcters, has great death scenes and above all is perfect. Thank you Wes for giving us this movie.
  
Gorinto
Gorinto
2020 | Abstract Strategy
I have been noticing that as I do more and more reviews and previews I am learning to absolutely adore abstract strategy games. Like, I LOVE them now. So when a call for reviewers came out for a new abstract game with art by Josh Cappel, I was immediately intrigued. I love games with an Asian style (even if loosely themed), and games that reward players for thinking ahead and maximizing their turns. Wait, it plays in 30-60 minutes too? I’m a fan.

A “gorinto” is a Japanese five-tier pagoda tower where each tier is representative of something of religious importance. In this game, each tier is representative of one of the elements: fire, water, wind, earth, and void. In this prototype version, the season tracking pawn is a representative gorinto. To gain deeper understanding of these elements and attain ultimate Wisdom is the goal of the game of Gorinto.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will be different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign running until March 4, 2020, or purchase through any retailers stocking it after fulfillment. -T

To setup, each player will choose a color, take the play mat of matching color, and place their score marker on the score board. The season tracker will be placed on the scoreboard as well, along with the randomized Goal cards and end-of-game element scoring cards. The main play board will be populated with randomized element tiles pulled from the bag in the shape of a mountain, with 10 tiles placed along the side and top edges of the built mountain of tiles. Determine the first player and the game is ready to be played.

On a player’s turn they will choose one of these outlying tiles to move onto the board. Once placed, the player will choose tiles, based on the placed tile’s power, from the board. For example, “fire spreads tall,” so if a Fire tile is placed on the board, a player may choose any tile from the column where it was placed two spaces above or below the placed tile. The number of tiles that can be plucked from the board depends on the player’s “understanding” of the element (the number of tiles of that type on the player’s board +1). With two tiles on a player’s personal board, they can choose three tiles when moving that type of tile, in the example – fire.

Tiles moved from the left side of the mountain can only move horizontally in their row and tiles moved from the top of the mountain can only move vertically in their column. With each of the elements possessing different ways tiles can be chosen from the mountain, and understanding of each element affecting how many tiles can be chosen, players need to plan ahead for their turns… except that other players will be doing the same and planning their own strategies to destroy their opponents’ plans.

When there are fewer tiles to be moved outside the mountain than there are players, the season (round) ends. At this point, players will score the Goal cards before setting up for the next season.

Each season the Goal cards will be scored – so players will know throughout the game upon what they should be concentrating their efforts. Examples of these Goal cards are: score your tallest stack (1 point per tile), then score your shortest stack (0 points if no tiles on a stack); score your stacks with odd number of tiles twice; score the stack with the median number of tiles three times. By being able to manipulate and keep track of the tile stacks players can be planning their scores ahead of time for each season.

Components. Again, this is a prototype copy of the game, but already one can see the direction this game is headed, and it’s glorious! I have seen the Kickstarter page, and am super excited about seeing nearly every component get a fantastic upgrade. The art direction is incredible, the physical components are plastic and cardboard heaven. I am even pretty happy with this prototype copy. Yeah, the tiles are squarish wooden tiles with stickers, and the retail copy will have sexy interlocking plastic tokens, and the player boards in prototype are rectangular, but the retail copy will have a fancy contoured edge. Even so! The game looks amazing on the table, and will be even more so once it goes to manufacturing in earnest.

I mentioned in my intro that I am falling more in love with abstracts the more I play them. Has it just been that abstracts have been getting better and better lately, or am I leveling up as a gamer? I don’t know and I don’t care. Abstracts hold a very special place in my heart now, and this one is one of the best I have played. Most abstracts get a bad rap for being themeless and boring to look at, but Gorinto brings it and I’m totally diggin’ it. I love games like Gekitai, Calico, Elementos, Hive, and Onitama, and now there’s another to add to my display case of amazing abstracts.

If you enjoy themed abstract strategy games, games that make you think without bogging you down, and games that make you smile even when you lose simply because you enjoyed the experience, you should check this one out. There is still time to back it through Kickstarter, but the campaign ends on Wednesday, March 6. At the time of writing, the campaign is funded at over 500%.
  
Journey of the Emperor
Journey of the Emperor
2019 | Card Game
Do you think you know how to party? I thought I did, too. Then I played Journey of the Emperor, where you are planning an exciting party of journeys for the Emperor and their friends. They are all relying on YOU to provide them with the best journeys seeing exciting animals, beautiful flowers, and colorful lanterns along the way. But will you be able to plan wisely in the limited time you have been given? Let’s find out.

We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.

So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.

On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!

While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…

Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.

DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.

This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.
  
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The Marinated Meeple (1848 KP) Jun 13, 2019

This is an amazing review, and I look forward to checking it out....

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Purple Phoenix Games (2266 KP) Jun 13, 2019

Thanks! It's a very solid game and I'm itching to get it backed as well! -T

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Gareth von Kallenbach (965 KP) rated the PC version of Shadow Warrior in Video Games

Jun 19, 2019  
Shadow Warrior
Shadow Warrior
Shooter
Back in 1997 the success of 3-D shooters such as Doom, Quake, and Duke Nukem 3D gave rise to a flood of 3-D shooter games and helped usher in the early days of online gaming. I fondly remember playing Shadow Warrior as I loved the mix of humor, action, and new technological advances that made it such an enjoyable gameplay experience.

Sadly the game never quite reached the status it deserves in part due to the rising political correctness movement and early days the Internet that allowed people to voice their displeasure with what they perceived as negative and inaccurate Asian stereotypes in the game.
Despite never being the breakout hit it deserved, the game spawned two expansions as well as a couple of novels and remained a fond memory for many of those who played it.

Devolver Digital has picked up the Katana and has brought back Lo Wang for an all-new adventure and a highly effective reboot of the franchise.

Playing as Lo Wang, a courier and muscle for a wealthy Japanese industrialist named Zilla, the game opens with the player being tasked to purchase a valuable sword. Things do not go as planned as Wang soon finds himself battling henchmen and surprisingly demons and effort to escape with his skin intact.

Thanks to the assistance of a demon named Hoji, Wang learns that his bosses attempting to obtain and combine reports to an extremely powerful and ancient sword that will give him dominion over the land. The only problem is that Zilla is in league with several demonic forces and does not care about the fact that said demons are in our world and laying waste to all those they encounter.
Armed with his trusty Katana, and in time, a pistol, shotgun, flame thrower, rocket launcher, machine gun, and other weapons, Wang is up for the task of recovering the sword and endhing the rein of the demons.

The game is spread out over 17 levels and contains a very nice mix of enemies. Some of the battles are extremely difficult and without being able to change difficulty setting mid-level, expect to find yourself cursing sometimes at the never-ending waves of enemies that come at you. Do not forget that the folks behind this reboot brought us Serious Sam so enemies coming at you in increasingly difficult and not ending waves are par for the course.

Fortunately Wang can obtain not only upgrades to his weapons but to himself as well as he is able to learn various powers of an offensive and defensive nature. Being able to heal yourself mid battle is a huge plus when health packs are not available, as is the ability to steal health from a defeated enemy or to simply turn the world on and by unleashing a snare trap and picking them off at your leisure.
There were times when thanks to the extremely long levels that some of the enemies felt a bit repetitive and more annoying than challenging. I should’ve known better as there were soon battles with some bosses and other precarious situations ahead.

The game allows you a decent amount of exploration as the detail level of the maps is quite amazing. Ranging from office complexes, a castle, the Shadow Realm, shipping docks, and so much more the true beauty of the game is always enjoyable to behold.

The game shines graphically as there is a great mix of lighting and particle effects as well as plenty of flames and explosions throughout. I have to admit that I took great delight in slicing an unfortunate opponent into several pieces and watching said pieces littered ground around me.

The variety of enemies is good and I especially enjoyed one of the later game powers of being able to take a demons had that I had severed and using it to unleash a death ray upon any of those who challenge me.

There is some great sound effects in the game and although not offensive, Wang has not lost his traditional sense of humor as he has several witty lines throughout the game and still asks those he encounters “who wants some Wang” before heading into battle.
The developer is also clearly paid attention to the original game as there are several Easter eggs throughout which are nods to the original game include in hidden areas with the graphical look of the old game. There were also some enjoyable returns such as Wang’s sticky bombs which now are available as an upgrade to the crossbow weapon rather than being a grenade that clung to enemies and could be remotely detonated.

While the game does not offer a multiplayer mode, it does offer plenty of gameplay due to the 17 long levels in the game and some real challenge from some of the bigger battles. The developers of told me that if there is a demand for it and if the game is popular enough, they would not rule out adding a multi-play component at sometime in the future.
I also want to pass along huge kudos to the developers for not relying solely on a checkpoint save system. The game does allow players to save at various points in game which is huge due to the difficulty of some of the battles as I can only imagine the level of frustration if certain segments of the game have to be played checkpoint checkpoint.

For now, Shadow Warrior is a shining example of how a 3-D shooter should be made rather than a nostalgic re-polish of an era since passed. The gameplay is sharp and fresh as our the story and characters making the game one of my most pleasant surprises of the year and one that I hope we will be seeing more of in the near future.

http://sknr.net/2013/10/08/shadow-warrior/
  
Call of Duty: Black Ops II - Vengeance
Call of Duty: Black Ops II - Vengeance
Shooter
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.

The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.

The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,

A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.

Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..

There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.

 

The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.

As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.

Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.

Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.

Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.

Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.

Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.

To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.

If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.

In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:

http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/