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An atmospheric tale of corruption and abduction set on Mars, from the author of the award-winning...
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Based on unproduced scripts from the blockbuster TV show Star Wars: The Clone Wars! The only way to...
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The land of Terre d'Ange is a place of unsurpassing beauty and grace. It is said that angels found...
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A sadistic incubus; a young monster hunter. Sometimes love can be more complicated than murder. ...
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Lyndsey Gollogly (2893 KP) rated Beguiled ( Betwixt & Between book 3) in Books
Dec 31, 2022
Kindle
Beguiled ( Betwixt & Between book 3)
By Darynda Jones
⭐️⭐️⭐️⭐️⭐️
A Paranormal Women's Fiction with a bit of class, and a lot of sass, for anyone who feels like age is just a number!
Newly indoctrinated witch, Defiance Dayne, discovers there’s more to life after forty than she'd ever imagined possible. Especially if one is a charmling, one of only three in the world, with enough magics to make her a target for every power-hungry warlock out there. When one of them sends a hunter to town, she knows it’s time to take her talents seriously before the hunter takes her life.
She decides she has three things to do before she can die. Find out who killed her beloved grandmother, teach her BFF the finer points of spellcasting before she blows up the world, and figure out how serious her relationship with the Adonis living in her basement really is. If it’s heading in the direction she’s hoping for, she can die happy. Though, admittedly, she’d rather not. Die. Happy or otherwise.
None of that will matter, however, if she can’t figure out how to foil the supernatural assassin who’s been sent for her. Until then, it’s business—and hopefully romance—as usual. Now if she can only figure out how to tame a lacuna wolf.
This author never disappoints! I really am enjoying this series I think it’s quirky and love how it’s a middle aged normal woman as the lead. We see how finding her birth family and her magic changes her life and brings so many new people and adventures. Really worth a read as it’s easy to get into and a fun light read.
Merissa (13575 KP) rated Festive Fugitive (Murder and Mistletoe #3) in Books
Oct 31, 2025
The story begins with Cesar asking his 'boss' for a final tattoo - that sounds okay, right? Well, it turns out, he gets a tattoo to celebrate the best job of the year, and his boss has been delaying it for two years. Oh, and I guess I should mention that his boss is also his sort-of adopted father, who has trained and tortured him to become a sociopathic assassin! When said boss is killed by someone pushed to their very limits, Cesar decides that the skinny, surely-soon-to-be-captured killer is his new boss, and helps him out every way he can. Let the fun begin.
This was a quick and easy read, surprisingly cute and fluffy in amidst all the murder and violence, with s3x on pretty much every page once Cesar and Eli get together. They become each other's safe space in a world where they haven't had that in far too long. Now, if I'm talking reality (which I'm not!), then their relationship is probably toxic as hell, but they are so happy in their little murder bubble, so why not!
My first festive book of the year, and I thoroughly enjoyed it. Definitely recommended by me.
** Same worded review will appear elsewhere. **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Oct 31, 2025
Secret Agents Spy Mission 3D -Covert Escape Action
Games and Entertainment
App
A fierce police vs secret agent and mafia vs crime swat spy mission game where kill or to be killed...
Contract Killer: Sniper
Games and Entertainment
App
You are a master assassin, hired to infiltrate secure locations and eliminate high-profile targets....
Purple Phoenix Games (2266 KP) rated Citadels in Tabletop Games
Aug 13, 2021
In Citadels players will be donning the mantle of potential Master Builders and will need to build the greatest buildings within the city and manipulate the powers of special people within its walls. The game ends when a player has built their seventh district building. The player with the most VP at this time will be crowned Master Builder and winner of Citadels!
To setup, decide which eight characters will be used in the game, gather their cards and tokens, and place their tokens in ascending order on the table. This is to remind all players which characters (and their rank) is in play. Assemble the district (building) cards per the rules and shuffle the deck. Deal each player four of these district cards along with two gold coins. The eldest player will begin the game as the current First Player (complete with crown mini) and will begin the first phase of the first round.
Citadels is played over several rounds, each with two phases played within. The first phase is the Selection Phase, where the current First Player takes the character cards, shuffles them, adds zero to two cards (dependent upon number of players) face-up on the table and one card face-down. They then choose from the cards remaining in hand which character’s powers they would like to enact for the turn. The cards are passed to the next player in line who will do the same, and so on around the table.
Once all players have chosen their character card, the Turn Phase can begin. The current First Player (the one with the crown) will announce the characters in rank order, with the lowest character going first. In a typical game using only original base characters, this is “1: Assassin.” Whomever chose the Assassin card will flip over their character card, perform its special power, and then continue with their turn. In this case, the Assassin’s special power is to announce the name of a CHARACTER to assassinate. NOTE: This does NOT mean the name of the PLAYER. So the Assassin could choose to assassinate the King character, not the Travis player. After the character has used their power, the player can continue with the rest of their turn, though some character powers may be used at any time during the player’s turn.
After the character power is used, the player will gather resources in the form of two gold coins from the bank or by drawing two district cards from the deck and choosing one to keep in hand. After this choice, the player may then build one district in their play area if they wish and if they can afford to do so. Once complete, the crowned First Player will call out the next character rank (2: Thief in our example) who will continue their turn in the same way. The game continues in this fashion until a player has built their seventh district. The round continues until all players have had an equal amount of turns. Players then count VP on district cards and bonuses per the rulebook. The player with the most VP at the end of the game is crowned the Master Builder and winner of Citadels!
Components. I have to say that I enjoyed the components in the older version of Citadels I used to have just fine. I had sleeved all my cards, and the gold coins were nice back in the day. This version, however, includes many more components and each one is higher quality than the previous version’s. The art on the cards has been updated and is much much nicer now as well. The addition of the crown mini, the character tokens, and other components not mentioned here merely increases my love for Citadels. Windrider has knocked it out of the park with this version. And that’s saying nothing about all the additional characters now included in the game! Oh boy, so much variability!
Along with that variability is the customization of the game. You can play with one of the six pre-constructed provided suggestions in the rulebook or create your own combination of different characters. With three versions of each rank, many possibilities are… possible.
I do love Citadels, and with the right group can be a show-stopper all on its own. Some players may get a little offended or sassy because there is a fair amount of Take That in Citadels with the character interactions, so if playing with people who don’t understand the difference between a game and real life, I would prep them appropriately. I love being able to outwit my opponents by drafting certain characters they didn’t think I would want. Keeping them all on their toes during the game is sneaky fun.
So for me, with the amount of replayability, high quality and excellent components, and cutthroat gameplay I simply adore Citadels. I can pull it out with different groups and have different play experiences and try to tailor the character offering to the strengths of my players, or simply use one listed in the back of the rulebook. Purple Phoenix Games gives Citadels an underhanded, yet scholarly 21 / 24. It’s a stunning, magical, wonderful game and one of Bruno Faidutti’s best ever! Surely this is already in your collection, right? If not, make it so.


