Search

Search only in certain items:

40x40

Matthew Krueger (10051 KP) rated Coup in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
Coup
Coup
2012 | Bluff, Card Game, Deduction, Party Game, Political
Easy to Learn (3 more)
Lying about who you are
Quick Rounds
High replayablity
Hard to Master (1 more)
Don't know who's who and who's lying
Lie, Deceit and Protray
Coup- is one of the two games i bought at this years Pax East. It is also one of the first board games that i bought. The second being Coup. Now since then I have like 25 board games. I love collecting board games cause i can either play them with my family or go solo. Personality i love going solo in board games.

I learn about this game through the Funhaus Channel. And personality wanted to buy it after watching it. It looked easy, fun and entertaining. So when i saw it at Pax i knew i had to by it. If you dont know what Coup is or never heard of it. Let me explain.

Coup came out in 2012 was published by Indie Boards & Cards for 2-6 players.

In Coup you are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

Gameplay:

In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.

Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:

Duke: Take three coins from the treasury. Block someone from taking foreign aid.

Assassin: Pay three coins and try to assassinate another player's character.

Contessa: Block an assassination attempt against yourself.

Captain: Take two coins from another player, or block someone from stealing coins from you.

Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.

On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.

Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have influence – that is, a face-down character – wins the game!

Its a fun entertaining deduction party card game and a must play if you havent played it yet.
  
Black Widow (2021)
Black Widow (2021)
2021 | Action
After a delay lasting 19 months; the Marvel Cinematic Universe (MCU) has returned to the big screen with “Black Widow”. The film takes place between “Captain America: Civil War” and “Avengers: Infinity War”; audiences get more of the backstory of Natasha Romanoff (Scarlett Johansson), as we are introduced to her early life before the Red Room.

This is not to say that the film is an origin story as it uses her backstory through a clever introduction that establishes her “family” as sleeper agents in Ohio before they escape and she and her cover sister are tuned over for conditioning and training.

Since Natasha is on the run from the authorities; she finds a remote location in Norway to bide her time. This does not last as a dangerous adversary known as the Taskmaster arrives and sets a chain of events into motion.

Natasha has been sent a package from her cover sister Yelena (Florence Pugh) who also went through the Red Room and became a top assassin in the years since she and Natasha last saw one another.

Despite her mixed feelings; Natasha ventures to Budapest and confronts Yelena who in turn reveals the package she sent her contains a compound that can free the other Black Widows from the control of the Red Room which despite Natasha’s insistence is still very much alive as is the head of the institute which she is convinced she killed long ago.

With Taskmaster and other Widows hot on their trail, Natasha and Yelena are forced to seek the help of their former “Father” the imprisoned hero Red Guardian (David Harbour), and their cover Mother Melina (Rachel Weisz), to find the location of the new Red Room; free the Widows, and end the program once and for all.

What follows is an engaging story with solid action and effects that remains at its core a character story as Natasha attempts to reconcile her cover family with her new Avengers family and the pain of her upbringing and conditioning.

Marvel resisted calls from some to release the film on Disney+ last year when the Pandemic caused multiple delays to the planned release dates. This decision to me was very wise as this is a film that needs to be seen and heard on the big screen as it is an experience that is best experienced in a cinema with others.

While many attempts were made over the decades to adapt comic heroes to film and television; most of them came up lacking and disappointed fans of the source material. Marvel for over a decade has continued to succeed as they have a clear plan, cast well, and have engaging characters that develop over time.

“Black Widow” fills in a missing gap of time in the MCU well and also sets up future adventures as a scene in the credits clearly links two of the live-action Disney+ series and shows that the long-term plan for the MCU continues and incorporates the film and television series well.

From the moment the Marvel intro and music appeared on the screen until the very end; “Black Widow” was a very enjoyable and engaging blockbuster adventure that shows Marvel at the top of their game; and why they continue to set event-level movies not to miss.
  
New X-Men: Childhood's End, Volume 1
New X-Men: Childhood's End, Volume 1
Craig Kyle | 2006
6
6.0 (1 Ratings)
Book Rating
In an era where Marvel tries to oversaturate the comics market with event after event, and renumbering, along with the line between heroes and villains blurred so much it is draining (and not just my account!).

..which brings my attention backwards, to 2006's NEW X-MEN: CHILDHOOD'S END.

I skipped out when the series first launched as NEW X-MEN: ACADEMY X. It seemed generic and the stories I flipped through did nothing to grab my attention. It wasn't until the rebranding of the series as NEW X-MEN: CHILDHOOD'S END, with Craig Kyle and Christopher Yost taking over the writing as well providng a new revolving artist lineup.

While this first volume was a bit hard to follow, what with the jumping back forth with flashbacks and time rollbacks, but the second reading made more sense. I don't know that I would have written it out that way, but then again, it wasn't my book.

One of the things that really clicked for me was having Kyle and Yost on board. As the creators of Laura Kinney (X-23), I thought her introduction to the team would be handled well. Let's just say I was left feeling quite good, enough so that I will be reading the remaining volumes in the series.

The way she is written is as a lost girl. Logan wants her on the team, as it will help her to integrate, learn more about non-violent interaction. She is resistant at first mention, but then she comes around. However, despite her joining the New X-Men class, it is not an easy ride as she is withdrawn, though we do see the first sparks of interest on her part in Hellion. Unfortunately, her fellow classmates don't make it that easy for her to want to interaction, opting to go the route that most new students are treated in RL. So yeah, makes sense.

The only thing I didn't really like was Laura was referred to as either X-23 or Laura X, instead of Laura Kinney. I am not sure why that was, but as much I found it disappointing, it did not detract the story any. More often that not, when it came up in a panel, I would just read as "Laura" (minus the "X") or Laura Kinney. Easy fix, eh?

The art chores of the first volume went to Mark Brooks. I usually like his art, but sometimes (like in X-FORCE) he would give Laura a bust line not befitting a character like that. Here, though, everything was perfect, aiding in setting the darker "M-Day" and post-"M-Day" mood. I quite liked it, suited the content 100%.

Last thing I want to add is this: WOW! EMMA FROST IS A MEGA SALTY BITCH! Her treatment of Laura was totally uncalled for and way off base. Heck, she used to be the White Queen, yet she is now an X-Men. Everyone deserves a chance, even a former assassin (well, in fairness, it was how she was raised/trained, she really knew nothing else).

So, and including bitchy Emma, I give X-MEN: CHILDHOOD'S END VOL ! 5 out 5 SNIKTs! Not bad! Now, onto Volume Two...
  
Existenz (1999)
Existenz (1999)
1999 | Action, Sci-Fi
The 1999 body horror version of Ready Player One
Famed, innovative but reclusive software developer Allegra Geller is ready to unveil her latest virtual augmented reality game, eXistenZ, and has invited her biggest fans and followers to the first best test launch party ever. The game features bio-mechanical controller ports which actually get plugged into the gamer's spine for the fully immersive experience.

Unfortunately, her party was rudely interrupted by a would-be assassin who wants to put an end to Geller before the game is released. Wounded but not executed, her fate is given to be marketing assistant who has never played a game in his life. The two escape and begin a road trip like no other trying to navigate their situation and figure out who they can trust.

The game novice, Ted Pikul, soon gets himself a "port" so he can join Gellar in the game and to also ascertain whether her main controller hub was severely damaged in the attempt on her lie. Once jacked in, he begins to slowly morph into a more submersive version of the same gradually losing control of himself an becoming his in game character.

The other "participants" they meet serve to enhance the game experience either with conflict or assistance, but it is hard to tell which side everyone plays for. The two become passionate for each other, but still are unable to comprehend whether their feelings are real or just part of the game.

They need to figure out how to finish the game so they can return back to reality.



The last of David Cronenberg's "Body Horror" films before he took his career in a different direction in the 2000s with films like "Eastern Promises" and "A History of Violence", eXistenZ is one truly wild and unique ride. If you have seen some of his other film in the genre like "The Fly" or "The Brood" you would be used to the over-the-top gore, brutality and strange way of storytelling he has made his career.

His characters are flawed, but motivated and that is why you are interested in their situation and go along with them. This film has some remarkable visceral, macabre elements that make it extremely unique, which is why you watch a movie like this. The internet was only a few years old in 1999 and games like World of Warcraft were still years away; however, this film underscores the dangers of becoming too close to the online world and the dangers it could cause.

At many points during the film, you wonder whether you are still within the game itself similar to watching a "Nightmare on Elm Street" film and wondering if you are still dreaming.

Jennifer Jason Leigh has never really gotten the respect she deserves. Whether in the recent "The Hateful Eight" or in films like "Dolores Claiborne" or "Single White Female" she has shown longevity and the ability to play complex, sometimes unlikable characters with the charisma and charm. I liked the fact she was a female game designer, leading in her field, in 1999 when there were probably not many like her at the time.

This film will keep you guessing all the way to the end and even leave you to interpret what you have just seen as the credits roll.

Easily recommended for gruesome horror fans.

  
    Kill Shot Bravo

    Kill Shot Bravo

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Kill Shot Bravo - Play the #1 Shooter on Mobile! Become the Deadliest Special Forces Solider! Arm...

The Killer (2023)
The Killer (2023)
2023 | Action, Crime, Thriller
7
6.7 (3 Ratings)
Movie Rating
Interesting...but ends with a "thud"
Director David Fincher has a strong track record of interesting films…SE7EN, FIGHT CLUB, THE SOCIAL NETWORK (to name a few). Michael Fassbender is one of the more interesting actors working today…HUNGER, INGLORIOUS BASTERDS, PROMETHEUS (to name a few). So when these 2 got together to make a film of the graphic novel THE KILLER, anticipation was high.

Lower those expectations just a bit and you’ll be rewarded by an enteraning (enough) film/character study that is…interesting, but lands with a “thud”.

Based on the aforementioned graphic novel that was written by Alexis Nolent and illustrated by Luc Jacamon, THE KILLER follows the titular character after a hit has gone wrong and he must fight to save his life, while seeking vengeance on those that wronged him.

It is a “thinking man’s” hit-man film set in the seedy underground of a high-priced assassin. In lesser hands this could be a lesser John Wick knock-off, but in Fincher’s skilled fingers, THE KILLER is an intriguing character study.

It helps that the central figure of this film is portrayed by Michael Fassbender who is fascinating to watch even if he is just sitting around looking out a window. And this is good…for he spends the first 20 minutes of this film…sitting around looking out a window (waiting for his target to show up). It is a unique choice in a film such as this and with Fincher’s direction and Fassbender’s performance, it works more often than it doesn’t.

After the initial hit goes awry, sending Fassbender’s character on a global manhunt, the rest of the film is a series of one-on-one scenes with THE KILLER versus THE LAWYER (Charles Parnell - who is turning into a pretty reliable “that guy” character actor). THE KILLER versus THE BEAST (in what is the best action scene in the film) and THE KILLER versus THE CLIENT (portrayed by Arliss Howard in another portrayal of an “a-hole rich guy”). All of these scenes work for the most part, but none of them “knock it out of the park”.

The only scene that comes close to knocking it out of the park is THE KILLER versus THE EXPERT and that is because The Expert is played by Tilda Swinton and has 90% of the dialogue in the scene. It is always exciting to see 2 marvelous performers sitting across a table, playing off each other and Fassbender and Swinton (especially) shine in this portion of the film.

The problem with THE KILLER is that the separate scenes do not add up to a cohesive whole - and certainly the parts are more interesting than the final procduct and that blame needs to be placed at the feet of Director Fincher who should have been able to blend these scenes together better. He isn’t helped by a finale scene that lands with a thud…on purpose. But a “thud” is a “thud” and that is a tricky way to end the film.

And…in the case of THE KILLER…Fincher (and Fassbender) did not build up enough equity heading into the final scene that one can forgive “the thud”….though it is still a pretty good film. The “thud” pulls this film down from “really good” (not great) to just…”good”.

Letter Grade: B

7 stars (out of 10) and you can take that to the Bank(ofMarquis)

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis).
  
The Imposter Kings
The Imposter Kings
2021 | Card Game, Deduction, Medieval, Science Fiction
If there is one thing that I love about board gaming, it’s strategy. Planning out and executing a long-term plan, only to have your opponents throw a wrench in it, thus forcing you to re-strategize on the spot? That’s my JAM. So when I heard about The Imposter Kings, I knew it was right up my alley. After getting to play it, did it live up to my expectations? Or is it an imposter that doesn’t hold up? Keep reading to find out!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -L

The Imposter Kings is a card game for 2-4 players in which players are attempting to gain and maintain control of the throne, accumulating a total of 7 points to win the game. There are some slight rules variations between 2-, 3-, and 4-player games, but the overall gameplay is the same. This review will focus on the 2-player rules. To setup for the game, assemble the deck as described in the rules for your chosen player count. In a 2-player game, the deck is comprised of 18 cards. Each player is given a King card, and one player’s will be the True King. The True King merely determines the first player for the round. Shuffle the deck and deal 8 cards to each player. There will be 2 cards leftover, and those will go into the center of the play area, one face-up and one face-down. This lets the players know which card is not in either players hand, as well as a random unknown card in neither players’ hand. Each player will select a card from their hand to be their Successor, and will place it face-down next to their King, and they will also select one card from their hand to discard face-down. The game is now ready to begin!

On your turn, you will play any card from your hand to the Court (play area) that is of an equal or higher value than the card played previously. The last-played card to the Court is considered to be on the Throne. All cards in Imposter Kings are numbered 1-9, and each card has an associated special ability. Once you play a card to the Court, you may/must use the ability (if optional/mandatory). These special abilities can alter the Court and gameplay by Disgracing cards (flipping them face-down to ‘reset’ the number line), swapping cards with other players, playing a lower-numbered card on top of a higher number etc. The round continues in this fashion, with players alternating, until one player is no longer able to play a card to the Court. That player loses the round, and the winning player receives a number of points, depending on certain aspects. The deck is reshuffled, the True King is passed to the loser of the round, and a new round commences. The first player to reach 7 points is the ultimate winner!


That details the basics of the gameplay, but there are a few special things to keep in mind. Certain cards will force players to play a card to their Antechamber – face-up in front of them. If ever you have a card in your Antechamber at the beginning of a turn, you must play it to the Court, regardless of its value. This can be a good strategic way to trap your opponent into playing a specific card on their next turn! Sometimes a card will need to be Condemned – it is then placed face-down in front of you, and then removed from play on your next turn. Another good way to eat up an opponent’s turn! If you ever get to a point in the round when you are unable to play a card to the Court, you may choose to use your King power – it allows you to flip your King over to Disgrace the card currently on the Throne, and take your Successor into your hand (hopefully giving you a chance to keep playing in the round!). However, there is an Assassin card in the game!! If you have the Assassin, you can reveal it when your opponent decides to use their King – thus assassinating them and immediately winning the round. Lots of tricksy ways to make sure you end up on the Throne!
So all in all, how does The Imposter Kings hold up? Fairly well, actually. For being a simple and relatively fast card game, there is a lot of strategy required for success. You have to decide which cards/powers to use when, while also trying to deduce what your opponent has in their hand. Can you trap them and force the round to end? Or have they kept a dark horse in hand for just this situation? There is a lot more to The Imposter Kings than meets the eye, and that makes it a fun challenge. The first time I played this game, it reminded me of a similar game by ButtonShy titled Hierarchy. The concept and gameplay are similar, but the biggest difference is that The Imposter Kings can be played with 3 and 4 players. That adds another element of strategy/chaos to the game, as there are more cards to deduce, more opportunities for the Court to change between your turns, and just more strategy in general. Hierarchy is strictly a 2-player game, but The Imposter Kings allows you to play with more people. With higher player counts, new and unique cards are added to the starting deck, offering even more abilities and strategic options for play. The gameplay scales with player count, and that keeps it engaging.


Let me touch on components for a minute. This is a retail version of the game, and the production quality is very nice! The game comes in a nice small box, and the deck of cards is sturdy in hand. The artwork is interesting, the text is clear, and the cards are color-coded based on their value. The coloring really helps with quick visual identification of what cards are in play. The game also comes with some reference cards for the various abilities, and those were much appreciated. The rulebook had a couple of areas of ambiguity, but watching the videos on the BGG page for The Imposter Kings helped answer any questions I might have had. All in all, good production quality!
So as you can probably tell from this review, I generally like The Imposter Kings. The gameplay is strategic, engaging, and its 3-4 player variants offer some unique twists that the 2-player just cannot handle. This is a game that I can see myself bringing out when I have newer gamers at my table. The gameplay is simple, yet strategic, and it is not overwhelming to learn or play. It definitely makes players think, and even now I’m thinking about what strategy I might try next game. If you are looking for something relatively simple, yet surprisingly strategic, consider checking out The Imposter Kings. Purple Phoenix Games gives it a royal 8 / 12.
  
40x40

Kyera (8 KP) rated Heir of Fire in Books

Feb 1, 2018  
Heir of Fire
Heir of Fire
Sarah J. Maas | 2014 | Fiction & Poetry
10
8.9 (38 Ratings)
Book Rating
Heir of Fire is the third book in the Throne of Glass series, that being said you will be spoiled if you haven't read the first two books. I feel like there is a marked improvement in the author's writing quality in this book and it will continue to grow as she gets more experience writing.

In this book, Celaena must finally face the truth of her past and the memories that she has tried to forget for the last decade. We see her as less of the snarky assassin and more of the stubborn, determined true Queen in this book. She must fight to prove herself and earn the answers from the Fae Queen Maeve about the Wyrdkeys. The development that we see over the course of this novel is brilliant. I loved seeing Celaena shed some of her old self and embrace the person she was meant to be. The Queen, Aelin Fireheart has officially made her debut in this novel.

Through events in this novel and flashbacks, we get a glimpse into Aelin's young life which was the perfect way to add to her character's development. It also introduced us to Aedion, her cousin, and fiercest ally, even though they haven't seen one another in a decade. It was so heartwarming to see his dedication, even after all that time to the family he loved so dearly.

Dorian doesn't have a major role or experience significant growth in this book, but he is better able to control his powers. With so many storylines and main characters, I feel like its understandable that he didn't get as much time but he still feels lost in the shuffle. He's especially lost because Celaena is sent away on a mission by the King and Chaol has essentially abandoned him, so he is on his own. The honourable Chaol struggles immensely in this book because he's so used to his worldview and is have trouble coming to grips with the changes that have rocked the foundation of everything he believes in.

My favourite addition to this book in terms of characters was Rowan Whitethorn. He was the first true Fae that we spent time with and got to watch evolve, even though he was centuries old and should have been set in his ways. He pushed Aelin and was exactly what she needed to rebuild herself after the events of Crown of Midnight. The two also had this back and forth that was entertaining to read.

The biggest change in perspective was the introduction of the Ironteeth witches and Manon's viewpoint. She is a tough, vicious, ruthless Blackbeak witch. At first, you might not like the switch and just be waiting for it to go back to the familiar characters we've grown to love but after a while, I think you'll be invested. The Wyvern, Abraxos, was by far my favourite non-human (and probably my favourite character, period) in this series. I'm a sucker for animals and he reminds me of Toothless from How to Train Your Dragon. He is tough, protective, loving and stubborn, despite his not so rosy life.

This book continues the world development and brings us out of Adarlan. Although we switch perspectives and see the goings-on in the castle - the focus is on Aelin and her journey. We get to see a demi-Fae settlement on the border of Doranelle and are introduced to more characters who worm their way into your heart.

There's not much else I can say without spoilers, but I definitely enjoyed this read immensely and cannot wait to continue my re-read.
  
40x40

JT (287 KP) rated The Raid 2 (2014) in Movies

Mar 10, 2020  
The Raid 2 (2014)
The Raid 2 (2014)
2014 | Action, Adventure
Stop….pause….take a breath, you’ll need to catch it after witnessing one of the finest action films made for some time.

The follow up to The Raid packs an even harder punch, with our hero Rama (Iko Uwais) sent undercover to bring down a crime family and uncover yet more police corruption.

The first film was simplistic enough, a SWAT team enter a building and (without the use of an elevator) must navigate their way up to the top floor to bring down a powerful but mediocre drug lord. Praised for its gritty no holds barred fight sequences, and perfectly timed action it was nothing short of a hit.

Part 2 follows practically from where the last ended, Rama is hurried away to a secluded location and given the rundown explaining that all his efforts were for nothing, but that he still has a big part to play. Although he doesn’t have much of a choice in the matter.

The-Raid-2-Gareth-Evans
To keep his family safe he has to get close to the arrogant son of a mob boss, Ucok (Arifin Putra), and to do this must infiltrate a prison by committing a high profile crime that will get him noticed by the mafia top brass. What is only supposed to be a few months turns into a couple of years, giving Rama more than enough time to get right under the skin of Ucok.

The storyline isn’t anything unique with shades of Infernal Affairs about it, police corruption, undercover cops and feuding mafia families probably seem all too familiar but director Gareth Evans lays it out in such a way that the similarities end right there.

The story delves deeper into several subplots all of which trail off on their own, but they don’t hamper the overall narrative or confuse things in a way which will make the film harder to follow and at an ass numbing 150 minutes that might be easier said than done.

Then there is the inclusion of three of the badest characters you’re ever likely to see. Hammer Girl, whose special moves entail ripping people in two with claw hammers, Baseball Bat Man, you can probably guess his unique ability and then The Assassin, who armed with a pair of kerambits’ is a silent but very much a deadly force.

There’s returning actor Yayan Ruhian who played Mad Dog in the first film but who has reappeared here as an ass-kicking hobo aiding one of the families, but ends up in the crosshairs of an instigated war were blood hasn’t been spilt in over ten years.

Evans cuts from the action with dramatic undertones, of which the performances are very good, its the gratuitous violence that Raid fans will have shelled out their money for. It’s wince-inducing on another level, whether it’s getting an arm snapped in half, a pelvis dislocated or a hammer ripped through someone’s cheek you’ll probably find yourself twisting and turning in your seat.

the-raid-2-berandal-26
The choreography is mesmerising as Evans interlocks a Godfather-like tale with action that doesn’t give you enough time to look away from the screen. From a mass prison yard scrap, an epic car chase where back seat driving takes on a whole different meaning and a jaw-dropping kitchen fight finale, it’s a film that will live long in the action memory.

Leaving the confines of a tower block behind the action and story run riot through lush green marshes, back streets and bars to city streets. The editing is short and sharp like a punch to the head, moving gracefully enough that it doesn’t judder the explosive action or disjoint the scenes of real drama.

It’s thoroughly entertaining which has justified all the hype beforehand, wonderfully shot and exhilarating throughout Evans will have his work cut out to make sure that The Raid 3 caps an action trilogy masterclass.