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Atlantis (Jack Howard, #1)
Atlantis (Jack Howard, #1)
5
5.5 (2 Ratings)
Book Rating
Books where Atlantis is assumed to have been fact are nothing new, and quite a few adventure thrillers use it as the springboard for their plots. This is hardly suprising as it is a widely known myth and a handy way of drawing the reader in.

This book takes a slightly different approach, at least initially. His archaologist hero Jack Howard finds out about an ancient text that sheds more light on the story of the sunken civilization. Gibbins then does a good job of deconstructing the myths using real evidence of Egyptian, Minoan and Greek archaeology and rebuilding into a hypothesis which leads Howard on a quest to discover the source of the myth. I really enjoyed this part of the book, the author's knowledge in this area shows in some deft explanations.

However once on the trail of Atlantis a villainous adversary appears and this is the point where the book struggles as it tries to marry an interesting and plausible story of historical investigation and a thriller. Unfortunately I didn't think this worked as the book couldn't work out what it was anymore and the change between styles was very uneaven. There is a particular segment where the heroes are being pursued into the inner sanctum of Atlantis with all haste - and then spend a long time investigating the wonders of the frescos and artefacts they find within.

To my mind Gibbins is a good writer when what he is writing about is the archaeology and historical references. This novel didn't need the added threat of the villain and it just cheapened the deal. It's not exactly a bad book, just a bit confused about its identity. Howard himself is also a confused character, being essentially a charismatic history buff he has no problem being a hard-nosed killer and also seems to shrug off potential danger to his friends and colleagues without a thought.

I read The Tiger Warrior a little while ago and enjoyed that more simply because that book concentrated on the history and the archaeology with the threats being realistic and relevant to the plot.

The unevenness in this work can perhaps be forgiven as a first novel. As the Tiger Warrior showed Gibbins does have the potential for a good book if the ingredients are right. Unfortunately this isn't it.
  
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David McK (3185 KP) rated Aquaman (2018) in Movies

Jan 20, 2019 (Updated Dec 8, 2022)  
Aquaman (2018)
Aquaman (2018)
2018 | Action, Sci-Fi
Well, that was .. colourful.

Aquaman, as a character, is one that I'm not really that familiar with, only really coming onto my radar as a result of the 2017 movie Justice League.

Here, Jason Momoa reprises his role from that movie as the titular Arthur Curry aka Aquaman of the title, who finds himself caught in the middle of a brewing war between the Atlanteans and the (unsuspecting) human world.

Far removed from the early (somewhat dour) first movies in DCs Extended Universe - at one stage, an octopus plays a drum (I kid you not) - this is big, bold and colourful, with Arthur on a - literal - quest to recover a trident belonging to the first King of Atlantis that will grant him the powers to avert this war.
  
Kingdoms of the Deep
Kingdoms of the Deep
2021 | Abstract Strategy, Animals, Nautical
Underwater-themed games are fast becoming some of my favorite to play. I have always enjoyed visiting aquariums (the Ripley’s Aquarium of the Smokies is by far the best I’ve seen) and I have owned many of my own tanks. So I have a soft spot. Couple a great theme with a great publisher and what do we get? A great game? Yep!

Kingdoms of the Deep is an abstracted area-control game set in the ocean for one to six players. In it players lead a faction of creatures intent on ruling the underwater kingdom. The player who scores the most VP at the end of the game is the winner, and as their king the player must rule with a strong pectoral fin. Okay, that last part isn’t in the rules, but it should be.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this preview. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back the game on Kickstarter launching January 12, 2021, order from your FLGS, or purchase through any retailers stocking it after it is fulfilled. -T


To setup players will choose a color and take all components of that color. Obviously, the best choice is purple. Next the central board will be built of large hex tiles surrounding an Atlantis tile. Upon Atlantis one Shark token will be placed. The Score Board is placed near the central hex board and upon it is placed the Round Marker, the End Game Scoring tile, and the three Goal cards. Players then populate the board with their Influence Cubes on their specific preferred terrain types. Upgrade Cubes (discs in the final version) are then placed on each player’s individual play mats on the furthest value to the left, save for the Reset upgrades: players will choose one to place a cube. Give the starting player the Start Player token (a manta ray in this prototype) and the game may begin!
On a turn each player will choose a card from their hand of Action cards to be flipped simultaneously. The starting player will resolve their card first and play will continue around the table thenceforth. Each player will take their action and prepare for the next round. Should a player choose a card that no other player had chosen for the round they will also be able to activate the Solo Ability printed on the card. Typically these Solo Abilities are a furtherance of the action chosen. For example, should a player choose the Deploy Action card and be the only one to do so, they will be able to deploy one additional Influence Cube on the board than normal. The actions are Bolster, Deploy, Move, Upgrade, Shark, and Reset. Each action is limited to a number of cubes added, spaces moved, or upgrades allowed according to where the player board discs (large cubes in the prototype) lie on the player’s mat.

The Bolster action allows the player to add a number of Influence Cubes to the board on the player’s current preferred terrain type. To Deploy units is to add Influence Cubes to the board on hexes already containing their Influence or hexes directly adjacent to those already containing their Influence cubes. When a player chooses the Move action they are able to move creatures (Influence Cubes of any player and Shark tokens) a number of spaces that can be used for once creature or split between several. Players will certainly wish to Upgrade their actions throughout the game by increasing their player board discs’ spaces on their mat. For example, upgrading the Move action could allow the player to move creatures three spaces instead of two. The Shark action allows the player to move the Shark token(s) and chomp creatures on the same hex. Once a Shark feeds, the controlling player will increase their standing on their own Bait Pile track on their play mat. Certain increments on this track will provide the player with one instance of an action (Move, Deploy, etc), and the creature’s Influence Cube is returned to the matching player. Reset actions allow the player to recall their played Action cards to their hands, but also provide whichever action the player originally chose at setup. Should a player wish to Upgrade their Reset action more actions will become available to them each time they utilize the Reset action. Additionally, at the end of the player’s turn having used the Reset action card the Round Marker token is moved one space closer to the end of the game on its track. More on this later.

During play, some creatures may be moved onto the Atlantis tile in the middle of the board via the Deploy or Move actions. When this happens the player who moved the cube onto the Atlantis tile will score a point immediately, and the creature cube is placed in the Atlantis castle (cloth bag in the prototype, but a castle component in the final version). At the end of the game points are awarded to the player with the most creatures in Atlantis.


Every three movements of the Round Marker token signifies a scoring round takes place. Players will consult the current Goal card for any scoring round bonuses and points are earned. The Goal card is then discarded to reveal the next Goal card in sequence on which players can concentrate during the next rounds of play. Also during the first two of these scoring rounds another Shark token is added to the board on the Atlantis tile to be moved around seeking lunch. Once the Round Marker reaches the final scoring round the game ends and points are tallied to arrive at the winner.
Components. Again, this is a prototype version of the game, and while I know certain things will be different in the final version, I do not know what else may be upgraded as a result of any stretch goals reached. Therefore I do not want to comment on the quality of the components, but rather the art style and direction this game is heading toward actual production.

The art on this one is simply gorgeous. The style is the same as that of Animal Kingdoms, which is also a release from Galactic Raptor. All the art I have seen in this game is sublime and permeates the theme into every portion of the game. It is so beautifully colorful and the creatures are all unique and interesting that it may be difficult to concentrate on the actual game for some people, I imagine.

All that aside, I really do think this is a good game. It certainly gives me the Witch’s Brew/Broom Service vibe with benefits for the player who chooses something the others have not. Combine that feeling with that of the chaos of Survive!: Escape from Atlantis area control of constantly-shifting cube placement and I think Galactic Raptor has a hit here. Again, I am excited to see the final product with the more premium components and tweaked rules, but what I have here is still a good implementation of the mechanics with a hard-to-beat theme.

I do quite like the Shark ability to chomp not only everyone else’s creatures, but also your own to take those cubes back into your supply to be Bolstered or Deployed elsewhere. I also really like being able to Upgrade any action I wish to truly personalize my style and tactics during play. I like being able to Move other players’ creatures into Atlantis for that immediate point, but also to remove that cube from play altogether. It creates quite an interesting dynamic and strategy to facilitate other players’ majority status in Atlantis in order to gain quick points and board control right away. There are so many thing to like about this game, and I am so glad I was able to give it a chance on the table.

If you enjoy games similar to those I mentioned previously, then check out Kingdoms of the Deep. It is beautiful, offers quite a bit of strategy and tactics, and stands to become an excellent mid-weight simultaneous action, area control game WITH SHARKS. While I probably won’t be playing this one every game night, I can certainly see myself introducing it to many of my fellow gamers. I urge you to check out the Kickstarter campaign for Kingdoms of the Deep once it launches in January. Tell ’em Old Travis sent ya.
  
I picked up this book solely because it contains "Hunter Kiss," the novella that precedes <i><a href="http://www.goodreads.com/book/show/2281814.The_Iron_Hunt">Iron Hunt</a></i>. Liu certainly didn't disappoint me.

The other three novellas didn't suck as much as most romance-centered works do. Maggie Shayne's "Animal Magnetism" was working for me, but then a mention of a dog seeing a color brought my suspension of disbelief crashing down around me. "Paradise" by Meljean Brook was, eh, okay, I guess. I just couldn't really get excited, and the "plot" seemed a lame excuse to bring the man and woman together. Alyssa Day's "Wild Hearts in Atlantis" would have been much, much better without the all-too-common "Oh, I'm so unattractive!" crap from the female lead. I suppose it would be fine for romance fans.
  
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Sarah (7798 KP) rated Stargate Atlantis in TV

Dec 5, 2017 (Updated Dec 5, 2017)  
Stargate Atlantis
Stargate Atlantis
2004 | Action, Adventure, Sci-Fi
8
7.4 (55 Ratings)
TV Show Rating
A very worthy spinoff
For most film and tv shows, spinoffs tend to be a very poill Stargate Atlantis, which is a very entertaining and fantastic show in its own right.

Like SG-1, it’s packed full of sci-fi and action, as well as humour. They’ve tried to follow the same formula as SG-1, and it really works. The majority of the main characters are just as likeable as their SG-1 counterparts, McKay being my personal favourite. However some of the other characters I feel are a little weak, like Teyla who is a poor match to Carter or even Teal’c.Weir as well doesnt live up to O’Neill or Hammond.


The wraith are a terrifying new enemy, although I think some of the physical makeup and effects perhaps let them down. Especially watching it recently, it does look a little bit naff.