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The Resistance
The Resistance
2018 | Bluff, Card Game, Deduction, Science Fiction, Spies / Espionage
Excellent intro into social deduction games (3 more)
Easy to teach
Creates interesting moments
High player count
Component quality is lacking (3 more)
Seriously effected by the metagame (i.e. you were a spy last game, you're a spy this game)
Outshined by other, more impressive games.
Puts introverted players in awkward situations.
Good... Until it's not
First off... I love this game. I've had some of the best moments in my gaming history playing this game. It's a simple, quick, satisfying game of bluffing and lying to your friends. But... I'm a good liar. I'm not in the camp of "This game is broken" or "I'm too good at this so it's not fun", because neither of those are true. And maybe my lack of appreciation comes from spending hours playing this over and over early on in my collections history. But truth be told, there are better games that do everything this does and more. This is a good entrance point for people into social deduction games. Unfortunately, it makes introverted people uncomfortable when another, louder, more confident gamer is shouting about something. To be honest, that's the issue with the whole genre, but this is often the starting off point that sullies more involved games for some players. Games like Burke's Gambit, which is similar but with more things players can do. Avalon, which is this game with more in depth roles. One Night Ultimate Werewolf/Alien/Vampire, which is a lot of the same but with an app to moderate it and interesting and plentiful player powers. Secret Hitler, which if you can get past the theme, is amazing, and brings the same feel but with more choices and consequences for your actions.
The Resistance is a fine game. It's only great or good until your group has built up such a metagame that it's not great or good anymore. But then something surprises you and it's back up there. Until you play with a different group. Until you play a different game. Until you evolve naturally past The Resistance into another similar game. I'd always recommend this to new gamers. Because it's a good game... Until... It's not good anymore. Then it's always there for a new friend coming to play. For a session with the new players. It's a good game... Until... It's not.
  
The Resistance: Avalon
The Resistance: Avalon
2012 | Bluff, Card Game, Deduction, Fantasy, Medieval
Excellent gateway game (1 more)
Amazing for playing with large groups
Can be frustrating with certain player numbers, such as 5, 9 or 10. (0 more)
Great Bluffing Game!
Avalon is an enhancement to the Resistance,l (which in turn is a revision of Mafia/Werewolf) as it includes special player roles. This card game requires players to select a card each, which tells them if they are a good character (loyal servant of King Arthur) or a bad character (minion of Mordred), which defines how they play the game. As a good guy, you must try and succeed 3 of 5 missions, whilst the bad guys will try to make the missions fail. No one knows who the other good guys are, except for the player who receives the Merlin card. Merlin knows who the good guys are, and will therefore try to persuade the group towards ensuring only the good guys go on missions. However, there is a special role for the bad guys too. If the bad guys lose, the player who is the Assassin has a last chance to claim victory for the bad guys, if the Assassin can guess who Merlin is. Therefore, Merlin has to be subtle, otherwise the bad guys will win.

This is essentially a bluffing game where you just convince others that you are good and, inevitably, accuse others of being bad. This game, for the right group, is hours of fun! You need a ln engaged group of people who are willing to chat and be enthusiastic about engaging with this; the game and fun C Mrs from this interaction, and layer dissecting who was good and bad and how they fooled or misled everyone. I thoroughly recommend this game for gateway gamers i.e. those making the transition from everyday well known games such as Monopoly, to more designer games that have flourished over the past 20 years or so.

This game, whilst great, falters at lower or highest playcounts. At the lower end, it is very difficult to play as a bad guy, unless you use other roles included in the game. At the higher gamecount, things get very confusing and overly exhausting. However, this is an exceptional game and is likely only bettered as a bluffing game by the soon to be released Blood on the Clocktower.

I have played this hundreds of time, with the same group of people. Whilst I am now fatigued by the game, given this game only costs around £15, it is a solid investment for so many hours of fun.
  
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Purple Phoenix Games (2266 KP) rated It's Blunderful in Tabletop Games

Jun 12, 2019 (Updated Jun 12, 2019)  
It's Blunderful
It's Blunderful
2019 | Party Game
Party games. We all have them, and our families all want to play them. But how many times can you stomach Apples to Apples or its harem of vomit-inducing copycat clones? Maybe you have a gamer family that can handle the Werewolf/Mafia/The Resistance line (Avalon ftw, homies). But if you just cannot get them to connect on something more gamer-y, maybe try putting them into awkward scenarios and see how they fare.

This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.

On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!

Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.

I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18


https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/
  
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Rick Astley recommended Avalon by Roxy Music in Music (curated)

 
Avalon by Roxy Music
Avalon by Roxy Music
1982 | Rock
(0 Ratings)
Album Favorite

"Ooh! Oooh! It's almost like [an album] that's never been repeated. Bryan Ferry has come close but it was a moment in time for them as a band. It could have been a nightmare to make for all I know but it's beautiful and incredible. At the time I was listening to that, I was getting into the sounds of records and perceiving how they were made and the depth in that record is incredible. Bob Clearmountain mixed it and I wondered [at the time]: what does a mixer do? And then you start to realise 'ah – that's what he does'. The main difference between my hits later in the 1980s and a record like this is that the musicianship on Avalon is pretty amazing. They could choose anyone to play on their records as could Bryan Ferry afterwards. And the nucleus of what their band was pretty amazing itself. Their understanding of what you could get out of a studio was incredible. My records with Stock, Aiken and Waterman are [comparatively] quite narrow. SAW had a bunch of keyboards but not many, maybe two or three they really liked. A Yamaha DX7, Jupiter 8 and the Linn 9000 were their workhorses. They had their little set up and that was the band. Mike and Matt were the two musicians. Matt was an amazing guitar player but he never put that to the front because it wasn't needed. He was a Ringo guitar player - he didn't do anything that wasn't needed! They were all about trying to write and produce hits for the Top 40. No – the top 5! That's all they were bothered about. They didn't do anything that was surplus to requirements. But they also made some crap records that nobody heard! But they found their formula and stuck to it like their Motown heroes. It never seemed cynical to me because they were honest about it. They weren't trying to be cool. They did go out and accept awards but generally speaking, they turned up in jeans and t-shirts – well, Pete was slightly different because he was A&R and the mouthpiece – because they viewed it as work. I met Lamont Dozier once and he said 'I get up, go into my basement, sit at the piano, press play and record and sit there for two hours. Then I come up, have breakfast, answer my mail, do whatever I do, and I go and listen it afterwards, find the good bits and say 'that's a song''. So it's quite workmanlike in a way. I don't think anybody would belittle anything Motown did. But if you want to put a negative slant on it, it's a factory style of doing things. But I also think: that's bollocks. If you're gonna be good at something, you have to put the hours in."

Source
  
CB
Camelot Burning (Metal & Lace, #1)
8
8.0 (1 Ratings)
Book Rating
I don't know much about Arthurian Lore – it's probably one of the only story I've never read in it's original form aside from the original Grimm Brothers' Fairy Tales (but those are horrifying, so I'm not even going to bother). I somehow doubt that Magic Tree House – who made Morgan LeFay a harmless fly – or Wizard101's Avalonian world even counts, except for maybe the latter being used as visual aid. :p

But personally that's sort of the thrill in reading a retelling without reading the original one: no judging or comparing – it's a mostly complete blank slate.

Camelot Burning follows Vivienne, a lady-in-waiting and Merlin's Apprentice, who wants a way out of Camelot's way of life. She even has a plan hatched – at least until Morgan Le Fay enters the picture and she has to stay to build a weapon that could ultimately save Camelot.

Merlin is actually a fun character – am I weird to say that I found him drunk yet wise? It's not an easy combo since most drunk people act... well, not wise at all. While I'm not exactly warm and fuzzy with the other characters yet, Merlin is a winner.

There's a very interesting way with magic Rose introduces. Usually when it comes to magic, the price is something minor or huge, depending on whatever is asked – very similar to karma (or fate or etc.). Here though... it's the ultimate price if you use magic too much: *cues ominous music* your soul. That's like selling your soul to the devil! Unless you're a creepy villain who wants to take over the world, that's not usually the ultimate price. Minor = minor payback. Major = major payback. No ifs buts or – wait, what's after that? o_O
<img border="0" src="http://2.bp.blogspot.com/-dV7rlbVhpPk/UyjGVWubEkI/AAAAAAAACyA/ngeF1DAiEmk/s1600/tumblr_m5x9n1xf3D1rqfhi2o1_500.gif"; height="143" width="200">
Behind the Blog Tidbit: Camelot Burning was one of those novels who got a neutral rating (rawly speaking). I would have rounded up to a 4.5 rather than a 4, but I chose not to for a few reasons:

~ Too predictable – It could just be me, but I guessed that <spoiler>Vivienne was the coordinates to Avalon and Morgan Le Fay was acting innocent as a distraction.</spoiler>
~ Too much technicalities – I felt like I was reading a foreign language, and that was not the words used in magic. It all felt really confusing.
~ It said The End.
<img border="0" src="http://1.bp.blogspot.com/-lsFMKEdcrBc/UyjG4_6Sj3I/AAAAAAAACyM/Q0tKlJ9xOLw/s1600/th.jpg"; height="155" width="200">
That last bullet didn't play a major impact. It's just a minor peeve, especially when it's the first novel in the series.

I fully enjoyed reading Kathryn Rose's debut novel. Camelot Burning takes a refreshing and unique spin on Arthurian lore, or more accurately Arthurian + Fantasy + Steampunk.
-----------------
Advance Review Copy provided by Flux for review
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/05/arc-review-camelot-burning-by-kathryn-rose.html">Bookwyrming Thoughts</a>
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Saboteur
Saboteur
2004 | Bluff, Card Game, Exploration, Fantasy, Party Game
Okay, so Saboteur isn’t one of the newest or shiniest board games on the market at the moment. Here’s the thing, it doesn’t need to be. It is profoundly unique, and well, scratched a BIG itch at its debut. I cannot think, off the top of my head, of a board game that is so immensely strategic, yet quick, super thrilling, and engaging for all ages.

As I said, this game may be small, it may be older, but it is mighty. If you like that element of a “sabotage character” in board games, then you will love Saboteur. The best part of this game is that being the “sabotage character” isn’t difficult to learn or teach. I remember playing rounds of “The Resistance: Avalon” or “The Resistance” thinking “what the heck am I really supposed to do?” before really understanding the sabotagey (I am making a new word here) role. At times I felt even a little incompetent because I was stuck in this role all by myself. This is where Saboteur REALLY shines! Not only is the sabotage role easy to learn, you get sabotagey FRIENDS to help you out. It only gets better with more and more players too!

So, what is this great little game all about? Well, each player is dealt a role card which is either a regular old (yes, they all have long white beards) dwarf, or a saboteur dwarf (they look slightly more sinister than the rest). Of course, our good dwarfs are on an honest quest to find some gold. (Nothing could go wrong right!?) As our dwarf friends begin to dig further into the cave of golden wonders (in the form of cards seen in the illustration below), they have to navigate to one of 3 specified cards with only 1 truly holding their golden prize. All the while our Saboteur friends, which are not revealed until the end of the game, are making attempts to play pathways and tricks to divert the good dwarves away from the treasure. The winning conditions are simple. If the good dwarves find the gold, they win. If the Saboteurs prevent the good dwarves from finding the gold, they win. Each role is then awarded with gold chunks, which they will keep for a cumulative score after 3 rounds of play. As I said, simple, but SOOOO much fun! I think the most exciting part for our game group has always been turning over the cards at the end of each round to see who the Saboteurs really were.

I think I speak for us all when I say that the excitement level and ease of teaching for this one are through the roof. If there are any drawbacks, it is the quality of the cards themselves. You will want to sleeve them…..trust us. Your game group will be begging to play multiple games in a row, lending to not so sterling looking cards. They get scratched after only a few plays. So, with the money you will save on this cheap little gem, do yourself a favor and splurge the extra $5 and get a nice stack of sleeves! The other drawback you may find frustrating is at the end when you are revealing roles to find out that someone who you thought was a Saboteur was actually a regular dwarf all along with really unfortunate card draws! Such is life, right!? Anyway, until next time, happy gaming everyone!

Purple Phoenix Games gives this a 20 / 24.

https://purplephoenixgames.wordpress.com/2018/12/24/saboteur-review/
  
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