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Kirk Bage (1775 KP) rated Light of My Life (2019) in Movies
Jan 22, 2021
It is difficult to talk about Casey Affleck in a positive light as a movie-maker without mentioning the heightened media storm that surrounded him in 2017, at the time of #metoo and his own moment of personal glory in winning the Best Actor Oscar for his excellent performance in Manchester By the Sea. The Oscar was deserved, as was the criticism. The latter affecting the sweetness of the former entirely, and perhaps explaining why a recent Academy Award winner would be so quiet for the next 3 years.
The facts are that he settled out of court for two sexual harassment claims, that in interviews later he would admit some guilt and shame towards. He never tried to hide it and seemed genuinely regretful of his part in whatever crimes took place. He never tried to deny it or belittle it or excuse it as something small and insignificant, he owned up and hung his head.
For which I’d be tempted to say, yes, he behaved like an asshole and abused his position, but is worthy of forgiveness, on probation that he learned from the mistake and never remotely did anything like it again. However, the media doesn’t forget, and in a personal and professional way he has been persona non grata ever since.
Like many others in the spotlight before him for nefarious reasons, I believe emphatically in saying it is possible to separate a person from their work. If someone has done something where they need to be in jail, then let the system take care of it, otherwise let them get on with life and continue to work. Affleck is such a talented actor that it is his performances that spring to mind above anything else by far, and that probably won’t change. I’d absolutely hate to think his negative reputation prevented him from doing the best work of his life.
One way to ensure some relative solitude and privacy whilst remaining at work, then, is to write, produce, direct and star in a small personal film about a father and daughter, alone for 90% of the movie, in a post apocalyptic wilderness. Affleck is the nameless “dad” to the pre-teen daughter he dotes on and will do anything to protect, named “Rag”, for reasons that are explained beautifully in the narrative.
Played by promising newcomer Anna Pniowsky, it is a testament to Affleck’s skill and sensitivity as actor and director that Rag always feels as important and centre stage as the “star” of the show. The film begins very unusually with a 7 minute static dialogue between the two, which demonstrates the relationship and energy of the film perfectly, and in such an interesting way. Pniowsky gives as good as she gets in terms of detailed characterisation, and the dynamic between the two is an absolute delight.
Inevitably, this film is always going to be seen as a poor cousin to The Road, starring Viggo Mortensen, from 2009. It is very similar, it can’t be denied. Even the idea of the parent ensuring “the light / fire” is kept alive within the child, considering that the survival of humanity in all senses is paramount, and supercedes the notion of survival at any cost. Dignity, kindness and non-violence must be maintained, or they will be lost. It is a message worth passing on – enough to make Affleck want to fly so close to the themes and tone of a bigger, well liked film. He must certainly have been aware of how similar they are.
It doesn’t always work, and I did find myself wishing for more action, or at least incident, rather than all the static talking scenes. Although they were often beautifully done, there were just one too many of them to keep the film fully engaging. The use of flashback, where we see the past they came from and the absent mother (presumed long dead) played by Elizabeth Moss, who does not get enough screen time to leave a mark, also doesn’t fully ring true.
Where it does work is in the simple beauty of the relationship between father and daughter. Her innocence and growing curiosity about the tainted world she is inheriting, and his single minded insistence on teaching her things his way and keeping her oblivious to the harshness of life for as long as possible. We begin to suspect his methods are not always the best, and that inevitably the time is coming where for good or bad she will have to find her own path without him.
Which leads to a very touching last 20 minutes I can’t possibly explain without leaving spoilers. If it wasn’t two hours but 90 minutes I believe the idea would have had more impact and not outstay its welcome. As it is, it is just a little flabby in the edit to be described as “great”, and might be otherwise described as slightly indulgent and naive, directorially. It is a tough one to pin down, because whilst I don’t think there is much wrong with it, I also don’t think there is enough right to fully recommend it to a wide audience.
I’m putting this one in the box marked “little seen gems”, intersecting with the one marked “near miss with potential”. When in a patient mood, this could be a film you relate to and enjoy. Just don’t go in expecting too much to happen and concentrate on what it means to be a parent in a cruel world. In that sense it has a lot to say and is well worth your time.
The facts are that he settled out of court for two sexual harassment claims, that in interviews later he would admit some guilt and shame towards. He never tried to hide it and seemed genuinely regretful of his part in whatever crimes took place. He never tried to deny it or belittle it or excuse it as something small and insignificant, he owned up and hung his head.
For which I’d be tempted to say, yes, he behaved like an asshole and abused his position, but is worthy of forgiveness, on probation that he learned from the mistake and never remotely did anything like it again. However, the media doesn’t forget, and in a personal and professional way he has been persona non grata ever since.
Like many others in the spotlight before him for nefarious reasons, I believe emphatically in saying it is possible to separate a person from their work. If someone has done something where they need to be in jail, then let the system take care of it, otherwise let them get on with life and continue to work. Affleck is such a talented actor that it is his performances that spring to mind above anything else by far, and that probably won’t change. I’d absolutely hate to think his negative reputation prevented him from doing the best work of his life.
One way to ensure some relative solitude and privacy whilst remaining at work, then, is to write, produce, direct and star in a small personal film about a father and daughter, alone for 90% of the movie, in a post apocalyptic wilderness. Affleck is the nameless “dad” to the pre-teen daughter he dotes on and will do anything to protect, named “Rag”, for reasons that are explained beautifully in the narrative.
Played by promising newcomer Anna Pniowsky, it is a testament to Affleck’s skill and sensitivity as actor and director that Rag always feels as important and centre stage as the “star” of the show. The film begins very unusually with a 7 minute static dialogue between the two, which demonstrates the relationship and energy of the film perfectly, and in such an interesting way. Pniowsky gives as good as she gets in terms of detailed characterisation, and the dynamic between the two is an absolute delight.
Inevitably, this film is always going to be seen as a poor cousin to The Road, starring Viggo Mortensen, from 2009. It is very similar, it can’t be denied. Even the idea of the parent ensuring “the light / fire” is kept alive within the child, considering that the survival of humanity in all senses is paramount, and supercedes the notion of survival at any cost. Dignity, kindness and non-violence must be maintained, or they will be lost. It is a message worth passing on – enough to make Affleck want to fly so close to the themes and tone of a bigger, well liked film. He must certainly have been aware of how similar they are.
It doesn’t always work, and I did find myself wishing for more action, or at least incident, rather than all the static talking scenes. Although they were often beautifully done, there were just one too many of them to keep the film fully engaging. The use of flashback, where we see the past they came from and the absent mother (presumed long dead) played by Elizabeth Moss, who does not get enough screen time to leave a mark, also doesn’t fully ring true.
Where it does work is in the simple beauty of the relationship between father and daughter. Her innocence and growing curiosity about the tainted world she is inheriting, and his single minded insistence on teaching her things his way and keeping her oblivious to the harshness of life for as long as possible. We begin to suspect his methods are not always the best, and that inevitably the time is coming where for good or bad she will have to find her own path without him.
Which leads to a very touching last 20 minutes I can’t possibly explain without leaving spoilers. If it wasn’t two hours but 90 minutes I believe the idea would have had more impact and not outstay its welcome. As it is, it is just a little flabby in the edit to be described as “great”, and might be otherwise described as slightly indulgent and naive, directorially. It is a tough one to pin down, because whilst I don’t think there is much wrong with it, I also don’t think there is enough right to fully recommend it to a wide audience.
I’m putting this one in the box marked “little seen gems”, intersecting with the one marked “near miss with potential”. When in a patient mood, this could be a film you relate to and enjoy. Just don’t go in expecting too much to happen and concentrate on what it means to be a parent in a cruel world. In that sense it has a lot to say and is well worth your time.
HerCrazyReviews (247 KP) rated Rent: The Complete Book and Lyrics of the Broadway Musical in Books
Aug 24, 2019
AIDs Representation (1 more)
LGBTQIA+ Representation
Great Representation, Horrible Characters
I have never seen the musical Rent nor have I ever seen the movie (though I heard it is not as good and different from the musical). Therefore, my rating is based solely on this book and because of that, I may not be able to understand or enjoy it as much as I would have if I had watched the movie or musical first.
First off, I loved that the book (or rather, musical) was set during the AIDS crisis and showed LGBTQIA+ representation. I think that is fantastic because (a.) we are lacking in our current day representation of LGBTQIA+ characters (though, we are slowly beginning to have this become the norm.) and (b.) the AIDS crisis was not a good time in history. The American government was not doing much to help with this crisis and seemed to sort of sweep it aside. Now, I was not alive during the beginning of this crisis and therefore have learned from sources and not with my own experiences, but not much was being done and this was mostly because this was originally considered a “gay disease” and, sadly, people in the past have not treated the LGBTQIA+ community with the respect they deserve. Instead, because this was considered a “gay disease” it was considered unimportant and therefore the AIDS epidemic was ignored. Luckily, today we have better people who are trying their best to find a cure.
Second, while I extremely enjoyed the representation and awareness this book (or musical) brought I did not enjoy most of the characters. While I do believe that characters should have flaws (after all no one is perfect and that is part of what make us human) I did not appreciate the way the characters in the book seemed to make excuses. Especially the fact that they used others difficulties to try and better themselves. Not to mention, most of the characters seemed to accentuate their poorness and use it as a way to better themselves. One scene that really got to me was when Mark was starting to film a homeless person. He did save them from the police but even they said “My life’s not for you to make a name for yourself on” and “Hey artist you gotta dollar? I thought not,” (Pg.38). It literally stated that these people who claim themselves to be “artists” use this as an excuse to exploit others.
Another huge part of what I did not appreciate about this book would be the harmful relationship that most of the characters seem to be in. Most of these relationships seemed too toxic and seemed to revolve around awful and sometimes disgusting circumstances.
Maureen (Cheater) + Joanne = 💔
Maureen and Joanne were repeatedly arguing, breaking it off, then getting back together. Now, that alone already seems like it’s not a healthy foundation for any relationship but then we find out that Maureen is a HUGE cheater. Mark himself told Joanne that she used to cheat on him when they were together and even had a bit of evidence that she was doing it again.
Roger (Past Drug Addict) + Mimi (Drug User) = 💔
Now, Roger is one of the many characters in this musical to have AIDS and because he is a past drug user we can infer that he got AIDS from drugs, or from his ex-girlfriend. Anyway, his goal before he dies from AIDS is to write one last song so that his life could mean something. To make sure that his life was worth it (to have glory), and I actually admire him for that. Lots of people would give up and I think it’s amazing that he wants to continue to try to make his life worth living. However, Mimi comes in and started to spark a flame (or light a candle) with Roger. There’s just one problem. Mimi is a drug user. Plus, it seems like she is trying to get Roger to get back on drugs. Definitely not something a healthy and loving relationship would have.
Benny (At least 30yrs.) + Mimi (Younger than 19) = 💔
Now, this has to be the most disgusting relationship in the book. While I don’t mind couples having age differences I am one-hundred percent NOT behind underage people dating men who are at least thirty, if not forty, years old. This was revealed when we got told that Mimi use to date Benny before she met Roger. Mimi was nineteen when she met Roger and if she had a prior relationship with Benny she was most likely eighteen or under.
Finally, I wasn’t very happy with the ending of the book. Mimi’s sort-of “death” scene just wasn’t my thing. It seemed to be that the situation as a whole seemed too excessive. She was dead, then she was back, then she was dead again, and she managed to come back because Angel told her too. While Mimi is a main character and main character deaths are extremely sad this story was supposed to make people more aware of AIDS and it just seemed to be too fanciful for me. This is an extremely deadly disease and just because someone told you that it was not your time to die yet does not mean that you are not going to yet pass. However, this is fiction and this does happen.
Would I Recommend? No. I really enjoyed the representation this showed within the LGBTQIA+ community and the awareness it would bring to people about the AIDS crisis, but I thought the story itself was bad. The characters, in my opinion, were not written well and I especially did not enjoy their actions or choices.
First off, I loved that the book (or rather, musical) was set during the AIDS crisis and showed LGBTQIA+ representation. I think that is fantastic because (a.) we are lacking in our current day representation of LGBTQIA+ characters (though, we are slowly beginning to have this become the norm.) and (b.) the AIDS crisis was not a good time in history. The American government was not doing much to help with this crisis and seemed to sort of sweep it aside. Now, I was not alive during the beginning of this crisis and therefore have learned from sources and not with my own experiences, but not much was being done and this was mostly because this was originally considered a “gay disease” and, sadly, people in the past have not treated the LGBTQIA+ community with the respect they deserve. Instead, because this was considered a “gay disease” it was considered unimportant and therefore the AIDS epidemic was ignored. Luckily, today we have better people who are trying their best to find a cure.
Second, while I extremely enjoyed the representation and awareness this book (or musical) brought I did not enjoy most of the characters. While I do believe that characters should have flaws (after all no one is perfect and that is part of what make us human) I did not appreciate the way the characters in the book seemed to make excuses. Especially the fact that they used others difficulties to try and better themselves. Not to mention, most of the characters seemed to accentuate their poorness and use it as a way to better themselves. One scene that really got to me was when Mark was starting to film a homeless person. He did save them from the police but even they said “My life’s not for you to make a name for yourself on” and “Hey artist you gotta dollar? I thought not,” (Pg.38). It literally stated that these people who claim themselves to be “artists” use this as an excuse to exploit others.
Another huge part of what I did not appreciate about this book would be the harmful relationship that most of the characters seem to be in. Most of these relationships seemed too toxic and seemed to revolve around awful and sometimes disgusting circumstances.
Maureen (Cheater) + Joanne = 💔
Maureen and Joanne were repeatedly arguing, breaking it off, then getting back together. Now, that alone already seems like it’s not a healthy foundation for any relationship but then we find out that Maureen is a HUGE cheater. Mark himself told Joanne that she used to cheat on him when they were together and even had a bit of evidence that she was doing it again.
Roger (Past Drug Addict) + Mimi (Drug User) = 💔
Now, Roger is one of the many characters in this musical to have AIDS and because he is a past drug user we can infer that he got AIDS from drugs, or from his ex-girlfriend. Anyway, his goal before he dies from AIDS is to write one last song so that his life could mean something. To make sure that his life was worth it (to have glory), and I actually admire him for that. Lots of people would give up and I think it’s amazing that he wants to continue to try to make his life worth living. However, Mimi comes in and started to spark a flame (or light a candle) with Roger. There’s just one problem. Mimi is a drug user. Plus, it seems like she is trying to get Roger to get back on drugs. Definitely not something a healthy and loving relationship would have.
Benny (At least 30yrs.) + Mimi (Younger than 19) = 💔
Now, this has to be the most disgusting relationship in the book. While I don’t mind couples having age differences I am one-hundred percent NOT behind underage people dating men who are at least thirty, if not forty, years old. This was revealed when we got told that Mimi use to date Benny before she met Roger. Mimi was nineteen when she met Roger and if she had a prior relationship with Benny she was most likely eighteen or under.
Finally, I wasn’t very happy with the ending of the book. Mimi’s sort-of “death” scene just wasn’t my thing. It seemed to be that the situation as a whole seemed too excessive. She was dead, then she was back, then she was dead again, and she managed to come back because Angel told her too. While Mimi is a main character and main character deaths are extremely sad this story was supposed to make people more aware of AIDS and it just seemed to be too fanciful for me. This is an extremely deadly disease and just because someone told you that it was not your time to die yet does not mean that you are not going to yet pass. However, this is fiction and this does happen.
Would I Recommend? No. I really enjoyed the representation this showed within the LGBTQIA+ community and the awareness it would bring to people about the AIDS crisis, but I thought the story itself was bad. The characters, in my opinion, were not written well and I especially did not enjoy their actions or choices.
Charlie Cobra Reviews (1840 KP) rated the Nintendo Switch version of Secret Neighbor in Video Games
Sep 4, 2021
The Concept (1 more)
Playing as the Neighbor
Balancing, the Neighbor is too OP (1 more)
Playing as a kid isn't very fun
Fun And Intriguing Concept But Suffers From Balancing Issues
Secret Neighbor is a multiplayer Social/Horror game developed by Hologryph and published by tinyBuild Games. It is a spin-off of the Hello Neighbor franchise/series and is available on Nintendo Switch, Xbox One, and PC. Secret Neighbor was initially released in October 2019 and just recently on August 26th 2021 for Nintendo Switch. The game supports up to 6 players who must work as a group to unlock the basement. Just one catch, one of you is the Neighbor in disguise.
I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.
However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.
So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.
The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.
The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.
The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.
I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.
However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.
So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.
The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.
The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.
The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.
Daniel Boyd (1066 KP) rated Mass Effect Trilogy in Video Games
Jul 25, 2017
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
RəX Regent (349 KP) rated Godzilla (1954) in Movies
Feb 25, 2019
The beginning was inspired...
Contains spoilers, click to show
I was first introduced to Godzilla in cartoon form in the 1980′s as a child, but it wasn't until 1998, with Roland Emmerich's blockbuster reboot that I had seen the infamous beast on the pearl screen. I had also seem bits and bobs of the many original sequels as a child and they had made absolutely no impact on me what so ever! But I became aware of the significance of this, the original, only recently and it was due to this discovery that I hunted down the best copy available.
I ended up with the 2005 Region 1 release, which also includes the U.S. reworking from 1956, Godzilla: King Of The Monsters!. I could not have imagined that a the 1954 version of Godzilla, or more literally, Gojira, could have been so mature, so sombre, or so tempered with its sledgehammer philosophising. Produced just nine years after the devastating nuclear bombings of Hiroshima and Nagasaki, which effectively ended the Second World War, Gojira takes up the mantle on doing what Science Fiction does best, and created the cypher in the form of Godzilla, to represent the devastation left over from the nuking of these cities.
Godzilla is a nuclear beast, affected by U.S. nuclear tests and is now toxically radioactive and upon landfall on Tokyo, rains down, literally, nuclear destruction up on the city, in a manner not dissimilar too that levied upon either of the cities, Hiroshima or Nagasaki. But its not just about that. It about the creation of the next WMD which would ultimately be used against Godzilla but poses and moral dilemma that Robert Oppenheimer himself would appreciate, as to whether such a creation should be allowed to be developed. It also looks quite seriously into establishing the potential evolution of a creature such as Godzilla and uses plausible palaeontological arguments to justify his existence.
The pacing was good and though Godzilla strikes from almost the opening frame, there is a sense of an ongoing crisis rather than an impending apocalypse, with news outlets reporting throughout as plans, both military and civilian are sited.
All in all, this is not just the birth of the massive and largely corny and cheap Godzilla series, it is a striking, intelligent, moving and incredibly well judged masterpiece of 50′s cinema. But I should have known. Most rubbish franchises began with an inspired first movie, something to break the mould and this does the job perfectly.
But it isn't without its flaws. The special effects, though not all bad, are below par even for the time, but effective as for telling the story, some were very good with ALL being well conceived and ambitious. Some were very poor though, such as the model ships, which were unnecessarily below the standards and look like bath toys. But the cinematography was wonderful, with Honda shooting this in a classically manner. Tension was built brilliantly and the action rose to several crescendos and the excellent score by Akira Ifukube was not overused but brought to perfect effect when needed.
The acting was first-rate as well, proving Japanese cinemas reputation. But this was my first real foray into Japanese cinema, and what a treat it was. Many would look at this and see a cheap old film and others will see a film that whist let down by some less that brilliant visual effects and the fact that a lot of people, certainly in the U.K. find subtitles difficult, as a masterpiece not only of Eastern cinema but of cinema full stop. Truly realising its narrative and spirit, its cause and message. This was about a county in mourning not only for the hundreds of thousands lost by Fat Man and Little Boy, but for the war full stop. The 1950′s were a time of great political fear and reconstruction after WW2, and this is a film which taps into the brewing Cold War and fear of annihilation from human behemoths which once released can never be returned.
HIGHLY recommended but not for children as they will bore, miss the point, get put off by the subtitles, black and white and quite frankly its a mature and bleak film and not the 1998 remake. And thank God or Godzilla for that!
I ended up with the 2005 Region 1 release, which also includes the U.S. reworking from 1956, Godzilla: King Of The Monsters!. I could not have imagined that a the 1954 version of Godzilla, or more literally, Gojira, could have been so mature, so sombre, or so tempered with its sledgehammer philosophising. Produced just nine years after the devastating nuclear bombings of Hiroshima and Nagasaki, which effectively ended the Second World War, Gojira takes up the mantle on doing what Science Fiction does best, and created the cypher in the form of Godzilla, to represent the devastation left over from the nuking of these cities.
Godzilla is a nuclear beast, affected by U.S. nuclear tests and is now toxically radioactive and upon landfall on Tokyo, rains down, literally, nuclear destruction up on the city, in a manner not dissimilar too that levied upon either of the cities, Hiroshima or Nagasaki. But its not just about that. It about the creation of the next WMD which would ultimately be used against Godzilla but poses and moral dilemma that Robert Oppenheimer himself would appreciate, as to whether such a creation should be allowed to be developed. It also looks quite seriously into establishing the potential evolution of a creature such as Godzilla and uses plausible palaeontological arguments to justify his existence.
The pacing was good and though Godzilla strikes from almost the opening frame, there is a sense of an ongoing crisis rather than an impending apocalypse, with news outlets reporting throughout as plans, both military and civilian are sited.
All in all, this is not just the birth of the massive and largely corny and cheap Godzilla series, it is a striking, intelligent, moving and incredibly well judged masterpiece of 50′s cinema. But I should have known. Most rubbish franchises began with an inspired first movie, something to break the mould and this does the job perfectly.
But it isn't without its flaws. The special effects, though not all bad, are below par even for the time, but effective as for telling the story, some were very good with ALL being well conceived and ambitious. Some were very poor though, such as the model ships, which were unnecessarily below the standards and look like bath toys. But the cinematography was wonderful, with Honda shooting this in a classically manner. Tension was built brilliantly and the action rose to several crescendos and the excellent score by Akira Ifukube was not overused but brought to perfect effect when needed.
The acting was first-rate as well, proving Japanese cinemas reputation. But this was my first real foray into Japanese cinema, and what a treat it was. Many would look at this and see a cheap old film and others will see a film that whist let down by some less that brilliant visual effects and the fact that a lot of people, certainly in the U.K. find subtitles difficult, as a masterpiece not only of Eastern cinema but of cinema full stop. Truly realising its narrative and spirit, its cause and message. This was about a county in mourning not only for the hundreds of thousands lost by Fat Man and Little Boy, but for the war full stop. The 1950′s were a time of great political fear and reconstruction after WW2, and this is a film which taps into the brewing Cold War and fear of annihilation from human behemoths which once released can never be returned.
HIGHLY recommended but not for children as they will bore, miss the point, get put off by the subtitles, black and white and quite frankly its a mature and bleak film and not the 1998 remake. And thank God or Godzilla for that!
BankofMarquis (1832 KP) rated Captain Marvel (2019) in Movies
Mar 9, 2019
Chemistry between Brie Larson and Samuel L. Jackson (1 more)
As always, END CREDITS SEQUENCE
A Marvel-ous "Buddy Cop" film
For those of you who read my reviews regularly know, I am a fan of the films produced in the MARVEL CINEMATIC UNIVERSE. There has been a bit of a hiatus in these films (the last one was ANT MAN AND THE WASP last July) so it was with some excitement that I headed to the multiplex to check out the latest installment in this film franchise.
And...after an opening that paid tribute to the late, great Stan Lee, I settled in for what, I hoped would be a fun time at the movies. I started to become a little concerned in the first half hour of this film as it jumbled things around, trying to tell an origin story of a person who has no memory of where she came from while Jude Law was "man-splaining" the new worlds and the new people that the audience needs to know about it. I was becoming concerned that this film was going to become a "hot mess".
And then came Samuel L. Jackson.
Mr. Jackson is a MOVIE STAR and his presence in this film instantly catapulted it to another level. The star power, energy and pacing of the film improved and (if I am honest with myself) the performance of Brie Larson as Carol Danvers/Captain Marvel improved as well. The film stopped being an "alien Super Hero" film and it become a "buddy cop film" along the lines of LETHAL WEAPON, 48 HOURS and (my personal favorite) MIDNIGHT RUN.
The chemistry between Jackson and Larson is undeniable and they play off of each other very well, bantering and bouncing lines back and forth while chasing - and being chased - by the bad guys. This dynamic raised the level of this film from a "middle of the road" SuperHero film to a fun action/comedy that is in the upper third of the Marvel Cinematic Universe.
Aside from Jackson, Larson (eventually) is terrifically cast as the titular character. She has a difficult balancing act to fulfill in the first 1/2 hour of the film, since her character has no memories, she also was in danger of having no personality. I've heard the word "bland" thrown around to characterize her performance, but I wouldn't quite go there (especially once Jackson shows up and her character's memories start to return). This is a well rounded, fierce performance and I don't think we've really seen the "best" that this character - or Larson's portrayal - has to offer.
Jude Law, Annette Benning(!) Lashana Lynch and Clark Gregg are all "fine" in supporting roles, but they pale in comparison to Larson/Jackson. Only Ben Mendehlson was able to "up" his performance to match these two, so when Jackson/Larson/Mendehlson were on the screen together, things crackled. Oh...and I would be remiss if I didn't mention one of the best feline performances in film in quite some time - GOOSE, the cat (yes, named after the character in TOP GUN). The less I say about this character the better - but it was really fun. The only disappointment for me was the usage of Gemma Chan (CRAZY, RICH ASIANS) as Minn-Erva. She just didn't have much to do, probably because at the time of filming Chan was not much of a "name". I know here character is crucial to some Captain Marvel storylines in the comics, so I am hoping they bring her back and use her more in the future.
But...as for this film...it is a fun romp, with good action and a truly memorable pairing of Jackson/Larson - one that does not disappoint. Stay, of course, for the TWO end credits scene - the first one sets up AVENGERS: ENDGAME and the last one is...
Letter Grade A-
8 (out of 10) stars and you can take that to the Bank(OfMarquis)
And...after an opening that paid tribute to the late, great Stan Lee, I settled in for what, I hoped would be a fun time at the movies. I started to become a little concerned in the first half hour of this film as it jumbled things around, trying to tell an origin story of a person who has no memory of where she came from while Jude Law was "man-splaining" the new worlds and the new people that the audience needs to know about it. I was becoming concerned that this film was going to become a "hot mess".
And then came Samuel L. Jackson.
Mr. Jackson is a MOVIE STAR and his presence in this film instantly catapulted it to another level. The star power, energy and pacing of the film improved and (if I am honest with myself) the performance of Brie Larson as Carol Danvers/Captain Marvel improved as well. The film stopped being an "alien Super Hero" film and it become a "buddy cop film" along the lines of LETHAL WEAPON, 48 HOURS and (my personal favorite) MIDNIGHT RUN.
The chemistry between Jackson and Larson is undeniable and they play off of each other very well, bantering and bouncing lines back and forth while chasing - and being chased - by the bad guys. This dynamic raised the level of this film from a "middle of the road" SuperHero film to a fun action/comedy that is in the upper third of the Marvel Cinematic Universe.
Aside from Jackson, Larson (eventually) is terrifically cast as the titular character. She has a difficult balancing act to fulfill in the first 1/2 hour of the film, since her character has no memories, she also was in danger of having no personality. I've heard the word "bland" thrown around to characterize her performance, but I wouldn't quite go there (especially once Jackson shows up and her character's memories start to return). This is a well rounded, fierce performance and I don't think we've really seen the "best" that this character - or Larson's portrayal - has to offer.
Jude Law, Annette Benning(!) Lashana Lynch and Clark Gregg are all "fine" in supporting roles, but they pale in comparison to Larson/Jackson. Only Ben Mendehlson was able to "up" his performance to match these two, so when Jackson/Larson/Mendehlson were on the screen together, things crackled. Oh...and I would be remiss if I didn't mention one of the best feline performances in film in quite some time - GOOSE, the cat (yes, named after the character in TOP GUN). The less I say about this character the better - but it was really fun. The only disappointment for me was the usage of Gemma Chan (CRAZY, RICH ASIANS) as Minn-Erva. She just didn't have much to do, probably because at the time of filming Chan was not much of a "name". I know here character is crucial to some Captain Marvel storylines in the comics, so I am hoping they bring her back and use her more in the future.
But...as for this film...it is a fun romp, with good action and a truly memorable pairing of Jackson/Larson - one that does not disappoint. Stay, of course, for the TWO end credits scene - the first one sets up AVENGERS: ENDGAME and the last one is...
Letter Grade A-
8 (out of 10) stars and you can take that to the Bank(OfMarquis)
BankofMarquis (1832 KP) rated John Wick: Chapter 3 - Parabellum (2019) in Movies
May 19, 2019 (Updated May 19, 2019)
Great Fight Choreography in a very strong 3rd Chapter
The latest installment of the JOHN WICK story (titled CHAPTER 3 - PARABELLUM) is one long chase scene. It's 2 hours and 10 minutes of John Wick (Keanu Reeves) running and fighting and chasing and fighting and running again and fighting again.
And...that's just fine with me. For JOHN WICK 3 (JW3 as I'll call it from now on) is one of the finest choreographed films (fight scene-wise) that I have seen in quite a long time.
Picking up right after JOHN WICK CHAPTER 2 - JW3 follows John as he is declared "Ex-Communicado" from the underground Assassins organization that he has been a part of, then retired from, then pulled back in with a $14 million bounty on his head.
This flick kicks right into action (literally) with John and a few "red-shirt assassins" taking on each other in a hallway filled with knives. Will all these knives be used in the ensuing fight? You bet they will be - but it is how they are used - and how this scene (and all the fight scenes) are set-up, choreographed, and shot that makes this movie a strong cut above the standard fare in this sort of film.
That's because Director Chad Stahelski - a stunt man/fight coordinator for over 70 films - wisely focuses his attention on the grace, athleticism and strength of the stunts/fights and eschews the "quick-cut edit" style of fight scenes that is so en vogue these days. Stahelski keeps his camera "in place" and lets us, the audience, watch what's going on in (seemingly) long shots that are going to have you saying to yourself "how did they do that". Stahelski has helmed all 3 John Wick films thus far and I hope he helms many, many more.
You'll also be asking yourself how did 53 year old Keanu Reeves do all that fight work? It is incredible, physical work for him - and he is up to the task. John Wick is a man of few words - and much, much action - which suits the acting talents of this performer quite well.
Back for another go in the series - and having fun along the way - are Ian McShane, Lawrence Fishburne and Lance Reddick - as colleagues, collaborators and/or foes of John Wick in this underworld. Capably joining in - with just as much a twinkle in their eyes - are Angelica Huston, Hallee Berry (in her best work in years) and Jerome Flynn (Bron from Game of Thrones). A new addition (at least to me) was the strong work brought forth by Asia Kate Dillon (TV's ORANGE IS THE NEW BLACK) as "the Adjudicator" - who is monitoring the John Wick proceedings, Special mention needs to be made of the work of Mark Dacascos (TV's Iron Chef America!) as Wick's chief adversary - a strong effort (both acting-wise and physically/fighting wise) that I just didn't know this performer had in him.
A quick side-note on some animal performances here. There is a scene where a bad guy "gets it" from a horse...and I thought...how are they going to top that...and then immediately top it - GOOD FOR YOU, HORSE! And...a film has FINALLY figured out a way to use attack/guard dogs in a way that had you rooting for these four-legged, furry friends over the fiends they are attacking.
But...make no mistake about this...this film is about the fighting...and the intriguing Assassin's world that was first presented in the original (and I do mean ORIGINAL) John Wick film. I said at the time that I hoped they would expand this world, I wanted to see more of it. And...expand it they have...for the better. The world has become more intriguing to me, and I want EVEN MORE, PLEASE, of this world and of the uniquely original fight choreography that comes along with it.
This film is not for everyone - it is bloody (but in a "cartoon way"...I wouldn't say it is gory) and it is one long chase scene. But, if this is "your thing", you'll enjoy it very much.
Letter Grade: A-
8 stars out of 10 and you can take that to the Bank(ofMarquis)
And...that's just fine with me. For JOHN WICK 3 (JW3 as I'll call it from now on) is one of the finest choreographed films (fight scene-wise) that I have seen in quite a long time.
Picking up right after JOHN WICK CHAPTER 2 - JW3 follows John as he is declared "Ex-Communicado" from the underground Assassins organization that he has been a part of, then retired from, then pulled back in with a $14 million bounty on his head.
This flick kicks right into action (literally) with John and a few "red-shirt assassins" taking on each other in a hallway filled with knives. Will all these knives be used in the ensuing fight? You bet they will be - but it is how they are used - and how this scene (and all the fight scenes) are set-up, choreographed, and shot that makes this movie a strong cut above the standard fare in this sort of film.
That's because Director Chad Stahelski - a stunt man/fight coordinator for over 70 films - wisely focuses his attention on the grace, athleticism and strength of the stunts/fights and eschews the "quick-cut edit" style of fight scenes that is so en vogue these days. Stahelski keeps his camera "in place" and lets us, the audience, watch what's going on in (seemingly) long shots that are going to have you saying to yourself "how did they do that". Stahelski has helmed all 3 John Wick films thus far and I hope he helms many, many more.
You'll also be asking yourself how did 53 year old Keanu Reeves do all that fight work? It is incredible, physical work for him - and he is up to the task. John Wick is a man of few words - and much, much action - which suits the acting talents of this performer quite well.
Back for another go in the series - and having fun along the way - are Ian McShane, Lawrence Fishburne and Lance Reddick - as colleagues, collaborators and/or foes of John Wick in this underworld. Capably joining in - with just as much a twinkle in their eyes - are Angelica Huston, Hallee Berry (in her best work in years) and Jerome Flynn (Bron from Game of Thrones). A new addition (at least to me) was the strong work brought forth by Asia Kate Dillon (TV's ORANGE IS THE NEW BLACK) as "the Adjudicator" - who is monitoring the John Wick proceedings, Special mention needs to be made of the work of Mark Dacascos (TV's Iron Chef America!) as Wick's chief adversary - a strong effort (both acting-wise and physically/fighting wise) that I just didn't know this performer had in him.
A quick side-note on some animal performances here. There is a scene where a bad guy "gets it" from a horse...and I thought...how are they going to top that...and then immediately top it - GOOD FOR YOU, HORSE! And...a film has FINALLY figured out a way to use attack/guard dogs in a way that had you rooting for these four-legged, furry friends over the fiends they are attacking.
But...make no mistake about this...this film is about the fighting...and the intriguing Assassin's world that was first presented in the original (and I do mean ORIGINAL) John Wick film. I said at the time that I hoped they would expand this world, I wanted to see more of it. And...expand it they have...for the better. The world has become more intriguing to me, and I want EVEN MORE, PLEASE, of this world and of the uniquely original fight choreography that comes along with it.
This film is not for everyone - it is bloody (but in a "cartoon way"...I wouldn't say it is gory) and it is one long chase scene. But, if this is "your thing", you'll enjoy it very much.
Letter Grade: A-
8 stars out of 10 and you can take that to the Bank(ofMarquis)
Movie Metropolis (309 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Jun 10, 2019
I'm a celebrity... Get me out of here
It’s been 22 years since Joe Johnston thrilled cinemagoers with a little film called Jumanji. Starring the late, great Robin Williams, it has amassed a huge following over the years and has become nearly as loved as its leading star.
What’s surprising given the film’s success is the lack of a sequel. For over 20 years the non-franchise stayed completely dormant until now. Jumanji: Welcome to the Jungle sees Columbia Pictures resurrect this classic property for a high-action, CGI-filled blockbuster. But is it actually any good?
Four high school kids discover an old video game console and are drawn into the game’s jungle setting, literally becoming the adult avatars they chose. What they discover is that you don’t just play Jumanji – you must survive it. To beat the game and return to the real world, they’ll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves – or they’ll be stuck in the game forever.
Considering the overwhelmingly negative response to the film’s first trailer, it’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces. The problem is, it really doesn’t feel anything like Jumanji and regularly feels like the producers down at Sony had dollar signs in their eyes more than anything else.
There’s only one reference to its now classic predecessor, an homage to Robin William’s Alan Parrish but this is such a fleeting indication of any connection to the 1995 film, it’s barely noticeable. The film may as well lose the Jumanji tag from its name and be done with it: of course that wouldn’t sell half as many tickets now would it?
Of the school-age characters, none of them make any impact before being sucked into Jumanji, now a video game, and director Jake Kasdan (Bad Teacher) wisely focusses on their avatar characters instead. Dwayne Johnson is always reliable and plays the fish-out-of-water nerd surprisingly well. He also has great chemistry with Kevin Hart and the two share some of the film’s best sequences.
Jack Black is hilarious as his inner female tries to break through at numerous points throughout the movie and Karen Gillan shows particular warmth as the awkward Martha. Nick Jonas also stars in a role originally destined for Tom Holland and continues to prove what a versatile actor he has become.
It’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces.
Jake Kasdan films the action confidently and with visual panache but the CGI at times is left wanting, disappointing in this day and age. A helicopter ride across a rhino-infested canyon is particularly fun to watch and the way in which the writers write the film around video game lore is exciting and makes for a pleasant distraction from an otherwise mediocre script.
What the film does have in abundance however is laughs. Indeed, they are of the Dairylea variety, cheesy, but sometimes that’s exactly what you need. Jumanji: Welcome to the Jungle is a very funny film that knows how to squeeze every last drop of humour from its writing.
It’s also very well paced. Apart from a few lapses in judgement where the screenwriters desperately try to make us feel emotion towards the characters – we don’t – the film really doesn’t have a boring moment to its name and at 119 minutes, that’s a real achievement.
Overall, Jumanji: Welcome to the Jungle is a film that is fun to watch, if a little lacking in originality. All the lead actors perform their roles well, with Jack Black being a particular highlight. Unfortunately, while I’m not usually one for sickly nostalgia, the film really needed to provide a few more tasteful references to its predecessor, especially considering its link to the wonderful Robin Williams.
https://moviemetropolis.net/2017/12/10/jumanji-welcome-to-the-jungle-review-im-a-celebrity-get-me-out-of-here/
What’s surprising given the film’s success is the lack of a sequel. For over 20 years the non-franchise stayed completely dormant until now. Jumanji: Welcome to the Jungle sees Columbia Pictures resurrect this classic property for a high-action, CGI-filled blockbuster. But is it actually any good?
Four high school kids discover an old video game console and are drawn into the game’s jungle setting, literally becoming the adult avatars they chose. What they discover is that you don’t just play Jumanji – you must survive it. To beat the game and return to the real world, they’ll have to go on the most dangerous adventure of their lives, discover what Alan Parrish left 20 years ago, and change the way they think about themselves – or they’ll be stuck in the game forever.
Considering the overwhelmingly negative response to the film’s first trailer, it’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces. The problem is, it really doesn’t feel anything like Jumanji and regularly feels like the producers down at Sony had dollar signs in their eyes more than anything else.
There’s only one reference to its now classic predecessor, an homage to Robin William’s Alan Parrish but this is such a fleeting indication of any connection to the 1995 film, it’s barely noticeable. The film may as well lose the Jumanji tag from its name and be done with it: of course that wouldn’t sell half as many tickets now would it?
Of the school-age characters, none of them make any impact before being sucked into Jumanji, now a video game, and director Jake Kasdan (Bad Teacher) wisely focusses on their avatar characters instead. Dwayne Johnson is always reliable and plays the fish-out-of-water nerd surprisingly well. He also has great chemistry with Kevin Hart and the two share some of the film’s best sequences.
Jack Black is hilarious as his inner female tries to break through at numerous points throughout the movie and Karen Gillan shows particular warmth as the awkward Martha. Nick Jonas also stars in a role originally destined for Tom Holland and continues to prove what a versatile actor he has become.
It’s a pleasant surprise to see an enjoyable romp that has likeable characters and some nicely filmed set pieces.
Jake Kasdan films the action confidently and with visual panache but the CGI at times is left wanting, disappointing in this day and age. A helicopter ride across a rhino-infested canyon is particularly fun to watch and the way in which the writers write the film around video game lore is exciting and makes for a pleasant distraction from an otherwise mediocre script.
What the film does have in abundance however is laughs. Indeed, they are of the Dairylea variety, cheesy, but sometimes that’s exactly what you need. Jumanji: Welcome to the Jungle is a very funny film that knows how to squeeze every last drop of humour from its writing.
It’s also very well paced. Apart from a few lapses in judgement where the screenwriters desperately try to make us feel emotion towards the characters – we don’t – the film really doesn’t have a boring moment to its name and at 119 minutes, that’s a real achievement.
Overall, Jumanji: Welcome to the Jungle is a film that is fun to watch, if a little lacking in originality. All the lead actors perform their roles well, with Jack Black being a particular highlight. Unfortunately, while I’m not usually one for sickly nostalgia, the film really needed to provide a few more tasteful references to its predecessor, especially considering its link to the wonderful Robin Williams.
https://moviemetropolis.net/2017/12/10/jumanji-welcome-to-the-jungle-review-im-a-celebrity-get-me-out-of-here/
Gareth von Kallenbach (980 KP) rated Resident Evil: Revelations in Video Games
Jun 19, 2019
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Gareth von Kallenbach (980 KP) rated We're The Millers (2013) in Movies
Jun 19, 2019
Life for petty drug dealer David Clark (Jason Sudeikes) is a fairly routine existence. He has his regular customers and makes his living selling small quantities of marijuana to his regulars while maintaining his ethical standards not to sell to children. David had fallen into this line of work in college and is managed to get by and save $20,000 for himself. David’s former college cohort Brad (Ed Helms) is his major supplier and unlike David, Brad has grown extremely wealthy and powerful through letting people like David do the dirty work.
David has long held a torch for his neighbor Rose (Jennifer Aniston), a stripper with a heart of gold who seems only successful at attracting loser boyfriends and maintaining her disdain for David.
When a local homeless girl named Casey (Emma Roberts), is accosted in front of his apartment building, David reluctantly comes to the aid of a well-intentioned dork named Kenny (Will Poulter), who has a habit of acting without thinking. Since Kenny is one of David’s neighbors and despite his geeky nature a good kid, David reluctantly becomes involved and soon finds himself the target of the assailants. Adding insult to injury, the robbers take all his money and drug supplies, including his savings.
Unable to pay Brad for what was taken, David reluctantly enters into an agreement where he traveled to Mexico and return a quantity of marijuana for Brad who in turn will wipe his debts clean and pay him for his efforts. Not wanting to end up in jail but seeing no other way out of his predicament, David enlists Casey, Kenny, and a reluctant but desperate Rose to pose as his all-American family for the trip in an effort to throw off any customs or law enforcement officials would be suspicious of David traveling alone.
Things seem to go smoothly at first despite tensions amongst the ad hoc family and despite a rendezvous with some scary individuals; they soon find their R.V. loaded to the max with bundles of drugs. This development panics David as he was expecting to transport only a modest amount across the border and realizes that being discovered with the quantities he’s attempting to smuggle into the country would result in some serious jail time.
Undaunted, the family who dubbed themselves the Miller’s continue with the plan which results in a series of humorous misfortunes along the way him including an overzealous RV couple (Nick Offerman and Katheryn Hahn), who just happens to be an active DEA agent with a knack for showing up no matter where the Miller’s go. You race against time with some serious bad guys in pursuit; the Miller’s must come together and put aside their dysfunctions to accomplish their bizarre and wacky mission.
While most people will be able to see the romantic subplots from a mile away what really makes this film shine is the outrageous comedy that is persistent throughout. The best laughs have not been wasted in the trailers which is unfortunately all too common for films of this type and the supporting work of Offerman and Poulter nearly steal the movie. Aniston is essentially playing the same character she plays in almost every one of her performances but at least she gets to take a little bit wilder edge that she teased in last year’s “Horrible Bosses”. Her repair shop striptease is definitely one of the more memorable scenes in the film that has nothing on the tender yet humorous scene or she decides to help Kenny out in regard to his awkwardness with women.
Sudeikes has really been on a roll of late as he not only had a hit with the previously mentioned “Horrible Bosses”, but has done solid work in the interim not the least of which is his outing as the sympathetic Dave. One would think film about drug smugglers, strippers, and other social undesirables would not be so enjoyable nor would characters come across is so endearing and sympathetic. That being said the film was definitely very pleasant supriserites and if you set your expectations accordingly you may find yourself not only laughing along at the outrageous antics but looking forward to spending more time with this crazy group in the future.
http://sknr.net/2013/08/07/were-the-millers/
David has long held a torch for his neighbor Rose (Jennifer Aniston), a stripper with a heart of gold who seems only successful at attracting loser boyfriends and maintaining her disdain for David.
When a local homeless girl named Casey (Emma Roberts), is accosted in front of his apartment building, David reluctantly comes to the aid of a well-intentioned dork named Kenny (Will Poulter), who has a habit of acting without thinking. Since Kenny is one of David’s neighbors and despite his geeky nature a good kid, David reluctantly becomes involved and soon finds himself the target of the assailants. Adding insult to injury, the robbers take all his money and drug supplies, including his savings.
Unable to pay Brad for what was taken, David reluctantly enters into an agreement where he traveled to Mexico and return a quantity of marijuana for Brad who in turn will wipe his debts clean and pay him for his efforts. Not wanting to end up in jail but seeing no other way out of his predicament, David enlists Casey, Kenny, and a reluctant but desperate Rose to pose as his all-American family for the trip in an effort to throw off any customs or law enforcement officials would be suspicious of David traveling alone.
Things seem to go smoothly at first despite tensions amongst the ad hoc family and despite a rendezvous with some scary individuals; they soon find their R.V. loaded to the max with bundles of drugs. This development panics David as he was expecting to transport only a modest amount across the border and realizes that being discovered with the quantities he’s attempting to smuggle into the country would result in some serious jail time.
Undaunted, the family who dubbed themselves the Miller’s continue with the plan which results in a series of humorous misfortunes along the way him including an overzealous RV couple (Nick Offerman and Katheryn Hahn), who just happens to be an active DEA agent with a knack for showing up no matter where the Miller’s go. You race against time with some serious bad guys in pursuit; the Miller’s must come together and put aside their dysfunctions to accomplish their bizarre and wacky mission.
While most people will be able to see the romantic subplots from a mile away what really makes this film shine is the outrageous comedy that is persistent throughout. The best laughs have not been wasted in the trailers which is unfortunately all too common for films of this type and the supporting work of Offerman and Poulter nearly steal the movie. Aniston is essentially playing the same character she plays in almost every one of her performances but at least she gets to take a little bit wilder edge that she teased in last year’s “Horrible Bosses”. Her repair shop striptease is definitely one of the more memorable scenes in the film that has nothing on the tender yet humorous scene or she decides to help Kenny out in regard to his awkwardness with women.
Sudeikes has really been on a roll of late as he not only had a hit with the previously mentioned “Horrible Bosses”, but has done solid work in the interim not the least of which is his outing as the sympathetic Dave. One would think film about drug smugglers, strippers, and other social undesirables would not be so enjoyable nor would characters come across is so endearing and sympathetic. That being said the film was definitely very pleasant supriserites and if you set your expectations accordingly you may find yourself not only laughing along at the outrageous antics but looking forward to spending more time with this crazy group in the future.
http://sknr.net/2013/08/07/were-the-millers/









