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Gareth von Kallenbach (971 KP) rated Inherent Vice (2015) in Movies
Aug 6, 2019
“Inherent Vice” Follows Doc (Joaquin Phoenix), a private investigator, as he falls down a dark rabbit hole into a world of crime and systemic corruption.
Phoenix is a transformative actor, delving deep into his role. We’ve seen him do it before in movies like “Walk the Line.” He becomes his character to the point that it is conceivable this just might be the real him.
It is set in bohemian 1970s California. Everything from the way the camera captures the scene, to the outfits that adorn the characters, exudes a hippy-grunge vibe.
The film encompasses multiple genres including crime, comedy, and drama.
Similar to movies like “The Big Lebowski,” it is filled with humorous moments as Doc, a well-meaning and laid back stoner, is constantly found in the middle of the proverbial shit.
When his ex-girlfriend Shasta Fay (Katherine Waterston) reappears one random day, telling him of a plot to kidnap her billionaire boyfriend and then disappears shortly after, Doc becomes consumed by his investigation into her whereabouts. He is led into a conspiracy-like web of drugs, crime, and corruption.
It is not a typical movie with a coherent storyline, rather it is an experience of what Doc goes through as a mind bending mystery unfolds before him.
Strange, subtle details leave a trail of breadcrumbs for the audience to follow along with Doc, as he tries to make some sense out of the connections he stumbles across.
The plot transpires in a blur, floating into the perceptions of the audience like the winding smoke of an opium den. With a few dull moments, it drags on at times, much like the reality of human experience tends to do.
The musical selection only adds to the film’s tantalizing stylistic ambiance – at times it’s a dull and prolonged high, other times it’s a seedy bluesy underground, or absolute instrumental lunacy. Interestingly, much of the music was composed by Radiohead lead guitarist Jonny Greenwood.
Adding to the intricacy and authenticity of the film, is a brief cameo by what is perhaps the most psychedelic band of our time, The Growlers. This moment will only be recognized by fans who are paying close attention, but is an absolutely fitting detail.
Director Paul Thomas Anderson adapted the film from the original novel written by Thomas Pynchon. Like reading a novel, the film is consuming. But because it goes by much quicker than reading a book, it may need to be watched several times for the viewer to grasp exactly what happened.
Audiences will leave theaters with a resonating feeling of pure delirium from the cerebral experience that is “Inherent Vice.”
A surreal masterpiece, I give “Inherent Vice” 5 out of 5 stars.
Phoenix is a transformative actor, delving deep into his role. We’ve seen him do it before in movies like “Walk the Line.” He becomes his character to the point that it is conceivable this just might be the real him.
It is set in bohemian 1970s California. Everything from the way the camera captures the scene, to the outfits that adorn the characters, exudes a hippy-grunge vibe.
The film encompasses multiple genres including crime, comedy, and drama.
Similar to movies like “The Big Lebowski,” it is filled with humorous moments as Doc, a well-meaning and laid back stoner, is constantly found in the middle of the proverbial shit.
When his ex-girlfriend Shasta Fay (Katherine Waterston) reappears one random day, telling him of a plot to kidnap her billionaire boyfriend and then disappears shortly after, Doc becomes consumed by his investigation into her whereabouts. He is led into a conspiracy-like web of drugs, crime, and corruption.
It is not a typical movie with a coherent storyline, rather it is an experience of what Doc goes through as a mind bending mystery unfolds before him.
Strange, subtle details leave a trail of breadcrumbs for the audience to follow along with Doc, as he tries to make some sense out of the connections he stumbles across.
The plot transpires in a blur, floating into the perceptions of the audience like the winding smoke of an opium den. With a few dull moments, it drags on at times, much like the reality of human experience tends to do.
The musical selection only adds to the film’s tantalizing stylistic ambiance – at times it’s a dull and prolonged high, other times it’s a seedy bluesy underground, or absolute instrumental lunacy. Interestingly, much of the music was composed by Radiohead lead guitarist Jonny Greenwood.
Adding to the intricacy and authenticity of the film, is a brief cameo by what is perhaps the most psychedelic band of our time, The Growlers. This moment will only be recognized by fans who are paying close attention, but is an absolutely fitting detail.
Director Paul Thomas Anderson adapted the film from the original novel written by Thomas Pynchon. Like reading a novel, the film is consuming. But because it goes by much quicker than reading a book, it may need to be watched several times for the viewer to grasp exactly what happened.
Audiences will leave theaters with a resonating feeling of pure delirium from the cerebral experience that is “Inherent Vice.”
A surreal masterpiece, I give “Inherent Vice” 5 out of 5 stars.
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Gareth von Kallenbach (971 KP) rated Tower Heist (2011) in Movies
Aug 7, 2019
In the movie Tower Heist, the employees of The Tower, a ritzy high-rise condominium in New York City, fall victim to a Ponzi scheme and lose their 401(k). Now normally there wouldn’t be anything they could do about it but Arthur Shaw (Alan Alda), the one behind the Ponzi scheme, is one of the residents at The Tower.
Josh Kovacs (Ben Stiller), former general anager of The Tower, has an idea to steal the defrauded employees’ money back, but he needs help with his grand scheme. Josh brings in his brother-in-law Cole Howard (Casey Affleck) and Rick Malloy (Michael Pena). Both are former employees and as such have a score to settle. Josh also enlists the help of Odessa Montero (Gabourey Sidibe) who is currently a maid at the Tower and Chase Fitzhugh (Matthew Broderick), a former resident.
While eager to do what they believe is right, the group does not have a background in crime, so Josh brings in Slide (Eddie Murphy), a thief from his neighborhood that he has known since childhood. Will this band of merry men and woman be successful and save the day Robin Hood-style or will they run afoul of FBI Agent Claire Denham (Tea Leoni)?
The film has a very entertaining story that unfolds beautifully and a better cast would be impossible to find. Now with that said, there were some parts in the movie that were distracting to me because I could not suspend my disbelief that far, however, I can’t say what they are due to the fact that I do not want to spoil any scenes for you.
Eddie Murphy did an amazing job of keeping his character realistic and at the same time unbelievably funny. Without a doubt every scene Murphy is in is golden. Not only did Alan Alda’s character get arrested for stealing people’s money but he almost stole the show. And even though every fiber of my being wanted to dislike his character, who is an arrogant, self-righteous, demeaning jerk; Alda portrayed him in such a way that I was actually sort of hoping that the character would get away with it. Now I know all you Benheads out there are asking “What about Ben Stiller?” You all will be happy to know that he was great, he was definitely the humorous glue that held the movie together. Matthew Broderick, Michael Pena and Casey Affleck were all very entertaining though at times Casey gets drowned out by the others. Last but certainly not least Gabourey Sidibe and Tea Leoni were both great and incredibly funny however they did not get anywhere near as much screen time as I would have liked.
Josh Kovacs (Ben Stiller), former general anager of The Tower, has an idea to steal the defrauded employees’ money back, but he needs help with his grand scheme. Josh brings in his brother-in-law Cole Howard (Casey Affleck) and Rick Malloy (Michael Pena). Both are former employees and as such have a score to settle. Josh also enlists the help of Odessa Montero (Gabourey Sidibe) who is currently a maid at the Tower and Chase Fitzhugh (Matthew Broderick), a former resident.
While eager to do what they believe is right, the group does not have a background in crime, so Josh brings in Slide (Eddie Murphy), a thief from his neighborhood that he has known since childhood. Will this band of merry men and woman be successful and save the day Robin Hood-style or will they run afoul of FBI Agent Claire Denham (Tea Leoni)?
The film has a very entertaining story that unfolds beautifully and a better cast would be impossible to find. Now with that said, there were some parts in the movie that were distracting to me because I could not suspend my disbelief that far, however, I can’t say what they are due to the fact that I do not want to spoil any scenes for you.
Eddie Murphy did an amazing job of keeping his character realistic and at the same time unbelievably funny. Without a doubt every scene Murphy is in is golden. Not only did Alan Alda’s character get arrested for stealing people’s money but he almost stole the show. And even though every fiber of my being wanted to dislike his character, who is an arrogant, self-righteous, demeaning jerk; Alda portrayed him in such a way that I was actually sort of hoping that the character would get away with it. Now I know all you Benheads out there are asking “What about Ben Stiller?” You all will be happy to know that he was great, he was definitely the humorous glue that held the movie together. Matthew Broderick, Michael Pena and Casey Affleck were all very entertaining though at times Casey gets drowned out by the others. Last but certainly not least Gabourey Sidibe and Tea Leoni were both great and incredibly funny however they did not get anywhere near as much screen time as I would have liked.
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Rick Astley recommended Crowded House by Crowded House in Music (curated)
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Rick Astley recommended Hatful of Hollow by The Smiths in Music (curated)
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Gordon Gano recommended track Dulcinea by Various Artists in Man of La Mancha by Various Artists in Music (curated)
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Shirley Manson recommended Walk Across the Rooftops by The Blue Nile in Music (curated)
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Debbiereadsbook (1110 KP) rated Port in a Storm (Sinners #8) in Books
Jan 26, 2024
Connor wanted to give Forest the family he never had.
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 8 in the Sinners Gin series. I would STRONGLY recommend you at least read Tequila Mockingbird (book 3 in the series) before this one. That book is how Connor and Forest came to be. The whole darn series is amazing, though, and staring at the beginning wouldn't be a bad thing :-)
Connor is a SWAT team leader and comes across Tate in a raid. The kid has had a hard life, and the name on his birth certificate is gonna cause problems. But Tate needs a home, and Connor and Forest want to give him that. Connor wants to give Forest the family he never had. They just gotta battle the courts first.
I didn't see this book coming at me in the way it did, but it absolutely came at the way it should have, you know? Nothing will ever be easy for Forest and Connor, and adding Tate to their family was no exception. But they have a huge support system in Connor's family and Forest's ever growing band family, even if some of Miki's advice is a little sketchy!
It's deeply emotional, with the feeling raging through both Connor and Forest about what to do, will they be enough, will they be allowed to bring this little boy into their family. Made me cry a time or two. I loved it.
I loved that everyone pops up, or is mentioned. It was great to catch up with the Morgan clan and all their add-ins. Especially as I thought that book 7 was going to be the last one! Are there more planned, I don't know, nor do I care, but I will read them as and when they appear.
It's been a long while since I read a Rhys Ford book, and by golly I missed her work. It took me a hot minute to get into her way with words and then I lost myself in the madness that is the Morgan clan and the Crossroads Gin guys.
OH! And the epilogue! Any chance of a cheeky short about Dude and Gaige?? That'll be fun!
But I'm left with a question that played on my mind the whole way through. As I was READING this, I heard Tristan James in my ear. The voices weren't quite right, but James' reading voice was there. Will he be narrating it, at some point?? I need him to!
So, thank you, Ms Ford, for bringing us back to these wonderful people one more time. I really do appreciate the time it took!
5 stunningly beautifully written stars
*same worded review will appear elsehwere
This is book 8 in the Sinners Gin series. I would STRONGLY recommend you at least read Tequila Mockingbird (book 3 in the series) before this one. That book is how Connor and Forest came to be. The whole darn series is amazing, though, and staring at the beginning wouldn't be a bad thing :-)
Connor is a SWAT team leader and comes across Tate in a raid. The kid has had a hard life, and the name on his birth certificate is gonna cause problems. But Tate needs a home, and Connor and Forest want to give him that. Connor wants to give Forest the family he never had. They just gotta battle the courts first.
I didn't see this book coming at me in the way it did, but it absolutely came at the way it should have, you know? Nothing will ever be easy for Forest and Connor, and adding Tate to their family was no exception. But they have a huge support system in Connor's family and Forest's ever growing band family, even if some of Miki's advice is a little sketchy!
It's deeply emotional, with the feeling raging through both Connor and Forest about what to do, will they be enough, will they be allowed to bring this little boy into their family. Made me cry a time or two. I loved it.
I loved that everyone pops up, or is mentioned. It was great to catch up with the Morgan clan and all their add-ins. Especially as I thought that book 7 was going to be the last one! Are there more planned, I don't know, nor do I care, but I will read them as and when they appear.
It's been a long while since I read a Rhys Ford book, and by golly I missed her work. It took me a hot minute to get into her way with words and then I lost myself in the madness that is the Morgan clan and the Crossroads Gin guys.
OH! And the epilogue! Any chance of a cheeky short about Dude and Gaige?? That'll be fun!
But I'm left with a question that played on my mind the whole way through. As I was READING this, I heard Tristan James in my ear. The voices weren't quite right, but James' reading voice was there. Will he be narrating it, at some point?? I need him to!
So, thank you, Ms Ford, for bringing us back to these wonderful people one more time. I really do appreciate the time it took!
5 stunningly beautifully written stars
*same worded review will appear elsehwere
![40x40](/uploads/profile_image/66b/f31425ec-713b-433c-bd97-d4b6b416c66b.jpg?m=1603222928)
Purple Phoenix Games (2266 KP) rated Legendary: A Marvel Deck Building Game in Tabletop Games
Sep 19, 2019
Teamwork makes the dream work! That’s how the saying goes, right? And in Legendary: A Marvel Deck Building Game, it is certainly the truth! When I say it’s a team-building game, I mean that both literally and figuratively – you must recruit heroes and work semi-cooperatively with your fellow gamers to defeat the evil Mastermind before they take over the city!
In an era where superheroes are the norm, the days of petty crime are over. As the protectors of our world have grown in power, so too have those who would see it fall to chaos. Out of the shadows comes a nefarious Mastermind who has engineered the most wicked evil scheme the world has ever seen. With an ever-growing band of followers and henchmen to carry out the plot, the future looks dismal. But do not fear – the supers are here! This job is way too big for only one single hero to handle, but if they all band together, then maybe, juuuust maybe, they might be able to pull it off…
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Set in the world of Marvel comics and, recently, the Marvel Cinematic Universe, Legendary: Marvel is a cooperative deck building game. Players take turns drafting and playing cards to recruit heroes to their team and to fight off the villains trying to carry out the sinister scheme. You have to strategize how you want to build your deck to best complete the mission – do you recruit heroes that give you special abilities (like drawing additional cards), or do you recruit strong heroes that give you lots of attack points? The choice is entirely up to you! Although all players are building their own individual decks, you must also devise a team strategy because all players either win or lose together as a team. That being said, there is a small competitive aspect to this game – the player with the most Victory Points (earned by defeating villains and rescuing bystanders) is deemed the most legendary hero of the game! Exactly how competitive the game gets is up to the players. I personally prefer a more cooperative approach and usually don’t tally up VPs at the end of the game – either the team won or we lost.
The beauty of this game is that it can be played with any combination of Marvel characters – you are not limited to only using specific teams. Selecting which heroes/villains/Mastermind/etc. to use is at the discretion of the players. Want Iron Man to team up with Deadpool and Wolverine to fight off Kingpin? Go for it! You have basically the entire Marvel universe from which to choose, so the sky is the limit! With so many options, though, it can be a little overwhelming, so I usually use a randomizer app to create a setup for me. Sometimes the setup itself will determine how the entire game will play out – certain combinations of Mastermind/villains/scheme can be BRUTAL to play and difficult to win. But the cool thing about this game is that you cannot just look at a setup and tell if it will be difficult or not – that realization only will come once you start playing!
I love playing this game because of its immense variability – the base game alone has 500 cards! The ability to choose your own heroes, villains, Masterminds, and Schemes means that you will probably never play the same game twice. And on top of that, Legendary: Marvel currently has like 19 expansions! The possibilities are truly endless, and that is the Holy Grail for me when it comes to gaming. I know that I will never get bored of this game because it is a different experience every game.
On the flip side, my main grievance with Legendary: Marvel is with the physical setup and teardown. Every play uses SO MANY cards that it does take a decent amount of time to get setup or put away. Every individual hero/villain/Mastermind/etc. must be sorted and stored separately, and with 500+ cards, that time adds up. When deciding on a game to play, sometimes I skip Legendary: Marvel because of the time it takes to set up. I LOVE to play it, but sometimes I do not feel like taking that much time to set up – I just want to play! My other grievance deals with certain hero superpowers/special card text. Some hero cards have special text, and the definitions are outlined in the rule book but not on the cards themselves. Until I learned/memorized what that special text meant, I was constantly referring back to the rule book nearly every turn to make sure I was using the cards correctly. There is a bit of a learning curve with some of the hero text, but it does get better the more you play!
Don’t let the simplicity of the mechanics fool you – this game requires more strategy than meets the eye! You must not only decide on a strategy for building your individual deck, but you and your teammates must also collectively choose a group strategy to defeat the Mastermind. Cooperation is key, and it really helps the theme of the game come to life. Definitely a winner for Purple Phoenix Games with a butt-kicking 24 / 24 and a well-earned Golden Feather Award!
In an era where superheroes are the norm, the days of petty crime are over. As the protectors of our world have grown in power, so too have those who would see it fall to chaos. Out of the shadows comes a nefarious Mastermind who has engineered the most wicked evil scheme the world has ever seen. With an ever-growing band of followers and henchmen to carry out the plot, the future looks dismal. But do not fear – the supers are here! This job is way too big for only one single hero to handle, but if they all band together, then maybe, juuuust maybe, they might be able to pull it off…
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Set in the world of Marvel comics and, recently, the Marvel Cinematic Universe, Legendary: Marvel is a cooperative deck building game. Players take turns drafting and playing cards to recruit heroes to their team and to fight off the villains trying to carry out the sinister scheme. You have to strategize how you want to build your deck to best complete the mission – do you recruit heroes that give you special abilities (like drawing additional cards), or do you recruit strong heroes that give you lots of attack points? The choice is entirely up to you! Although all players are building their own individual decks, you must also devise a team strategy because all players either win or lose together as a team. That being said, there is a small competitive aspect to this game – the player with the most Victory Points (earned by defeating villains and rescuing bystanders) is deemed the most legendary hero of the game! Exactly how competitive the game gets is up to the players. I personally prefer a more cooperative approach and usually don’t tally up VPs at the end of the game – either the team won or we lost.
The beauty of this game is that it can be played with any combination of Marvel characters – you are not limited to only using specific teams. Selecting which heroes/villains/Mastermind/etc. to use is at the discretion of the players. Want Iron Man to team up with Deadpool and Wolverine to fight off Kingpin? Go for it! You have basically the entire Marvel universe from which to choose, so the sky is the limit! With so many options, though, it can be a little overwhelming, so I usually use a randomizer app to create a setup for me. Sometimes the setup itself will determine how the entire game will play out – certain combinations of Mastermind/villains/scheme can be BRUTAL to play and difficult to win. But the cool thing about this game is that you cannot just look at a setup and tell if it will be difficult or not – that realization only will come once you start playing!
I love playing this game because of its immense variability – the base game alone has 500 cards! The ability to choose your own heroes, villains, Masterminds, and Schemes means that you will probably never play the same game twice. And on top of that, Legendary: Marvel currently has like 19 expansions! The possibilities are truly endless, and that is the Holy Grail for me when it comes to gaming. I know that I will never get bored of this game because it is a different experience every game.
On the flip side, my main grievance with Legendary: Marvel is with the physical setup and teardown. Every play uses SO MANY cards that it does take a decent amount of time to get setup or put away. Every individual hero/villain/Mastermind/etc. must be sorted and stored separately, and with 500+ cards, that time adds up. When deciding on a game to play, sometimes I skip Legendary: Marvel because of the time it takes to set up. I LOVE to play it, but sometimes I do not feel like taking that much time to set up – I just want to play! My other grievance deals with certain hero superpowers/special card text. Some hero cards have special text, and the definitions are outlined in the rule book but not on the cards themselves. Until I learned/memorized what that special text meant, I was constantly referring back to the rule book nearly every turn to make sure I was using the cards correctly. There is a bit of a learning curve with some of the hero text, but it does get better the more you play!
Don’t let the simplicity of the mechanics fool you – this game requires more strategy than meets the eye! You must not only decide on a strategy for building your individual deck, but you and your teammates must also collectively choose a group strategy to defeat the Mastermind. Cooperation is key, and it really helps the theme of the game come to life. Definitely a winner for Purple Phoenix Games with a butt-kicking 24 / 24 and a well-earned Golden Feather Award!
![40x40](/uploads/profile_image/958/30b53fd3-b1a3-4308-bd27-489006bde958.jpg?m=1522323888)
Uptown Oracle (24 KP) rated Moroda in Books
Jun 30, 2017
A Great Debut Fantasy Novel!
As we traipse the countries and cities of Linaria following a band of unlikely comrades, we're introduced to magic, dragons, and a foe leading a trail of destruction in his wake. Moroda and her allies must find a way to save Linaria before the war destroys them and everything around them.
One of my favourite parts of the book is that there's multiple wonderful characters. We have our main character, Moroda and her sister Eryn, two former Goldstones trying to survive after their fathers death. There's Morgen an Imperial Guard from Corhaven, who's unsure as to whether life in the Guard is for him. Amarah, a brusk sky pirate who cares more for money and treasure. Palom and Anahrik, two Ittallan traders who want to get back to their homeland before war hits. Sapora, a Varkain who also wants to return to his homeland, away from the prejudice against his kind. And Kohl, an exiled Arillian who can control wind and lightening. Groups are often used within the fantasy genre but Moroda doesn't confuse you with multitudes of characters.
The world of Linaria has different prejudices and stereotypes against races and the inclusion of these races allows to get a much better, unbiased opinion. Each of our characters has their own thoughts, motivations, backgrounds and histories. Despite preconceived views of each other, the characters are all individual. There's also strong character growth, especially for Moroda throughout the book. There was definitely the risk of falling into common female fantasy tropes with Moroda, but McNeil manages to miss each of these skillfully.
The only criticism is the antagonist, Aciel. Being told by other characters what Aciel was doing and how, is very different to be able to see it. There was a lost connection that I personally like having with the villains. We meet him and he does speak a little bit, but there's definitely that lack of attachment. This criticism is also very personal, as I know a lot of people wouldn't mind this at all.
As with any fantasy novel, you need a wonderful fantasy land. There's exploration of multiple cities, and also some comparisons by the characters themselves. Each place has it's own background and vivid descriptions. I'm really looking forward to more exploration of Sereth, the Varkain capital. There's also undertones of myth, lore and legend within Linaria. Which although not explored completely within this book will be fantastic to build upon in later books.
Moroda is romance free which I loved. I've read so many books recently where the romantic subplot overshadows the real plot, and this was so refreshing. The focus was on the friendships being made over the journey, and the sisterly bond between Moroda and Eryn.
Overall I loved Moroda. Perfect to go into reading more over summer as I've finally finished exams!
One of my favourite parts of the book is that there's multiple wonderful characters. We have our main character, Moroda and her sister Eryn, two former Goldstones trying to survive after their fathers death. There's Morgen an Imperial Guard from Corhaven, who's unsure as to whether life in the Guard is for him. Amarah, a brusk sky pirate who cares more for money and treasure. Palom and Anahrik, two Ittallan traders who want to get back to their homeland before war hits. Sapora, a Varkain who also wants to return to his homeland, away from the prejudice against his kind. And Kohl, an exiled Arillian who can control wind and lightening. Groups are often used within the fantasy genre but Moroda doesn't confuse you with multitudes of characters.
The world of Linaria has different prejudices and stereotypes against races and the inclusion of these races allows to get a much better, unbiased opinion. Each of our characters has their own thoughts, motivations, backgrounds and histories. Despite preconceived views of each other, the characters are all individual. There's also strong character growth, especially for Moroda throughout the book. There was definitely the risk of falling into common female fantasy tropes with Moroda, but McNeil manages to miss each of these skillfully.
The only criticism is the antagonist, Aciel. Being told by other characters what Aciel was doing and how, is very different to be able to see it. There was a lost connection that I personally like having with the villains. We meet him and he does speak a little bit, but there's definitely that lack of attachment. This criticism is also very personal, as I know a lot of people wouldn't mind this at all.
As with any fantasy novel, you need a wonderful fantasy land. There's exploration of multiple cities, and also some comparisons by the characters themselves. Each place has it's own background and vivid descriptions. I'm really looking forward to more exploration of Sereth, the Varkain capital. There's also undertones of myth, lore and legend within Linaria. Which although not explored completely within this book will be fantastic to build upon in later books.
Moroda is romance free which I loved. I've read so many books recently where the romantic subplot overshadows the real plot, and this was so refreshing. The focus was on the friendships being made over the journey, and the sisterly bond between Moroda and Eryn.
Overall I loved Moroda. Perfect to go into reading more over summer as I've finally finished exams!
![40x40](/uploads/profile_image/873/04e743b1-2ff7-4cb0-aea2-d7676fe7e873.jpg?m=1522361995)
Kristy H (1252 KP) rated The Collide in Books
Mar 11, 2019
Timely & fascinating end to this series
[Note: there may be spoilers if you haven't read the two previous books in the series.]
The third book in McCreight's Outliers series picks up with Wylie finally out of the detention center, but in no way safe and sound. She still hasn't found her Dad and she's jolted by the appearance of the surprise visitor from the end of book two. With the help of her twin brother, Gideon, and a few other trusted friends, Wylie tries to figure out exactly what is going on with the Outliers. Who is hunting them? Where is her dad? But the more she digs, the more secrets she uncovers--and the more trouble she finds herself in.
I was excited to read this book and finally figure out the conclusion of the Outlier story. I've enjoyed this series; it's something a little different from what I usually read. I must admit, I find it hard sometimes to remember all the intricate details from the previous books, but that's just my own fault. If you're lucky to be picking up this series from the beginning, enjoy. It's a really engaging read. At some point, I look forward to re-reading it from the beginning. By now, I'm too caught up in the characters and their lives not to finish. It's very to easy to get attached to McCreight's scrappy band of fighters. Trying to figure things out along the way is almost a bonus.
As for figuring things out, I found parts of this last book to be a little predictable--there was one or two parts I saw coming from a mile away, and it seemed amazing that the characters didn't either. Other pieces were more of a surprise. While some of the predictability was a bit frustrating, overall, I felt this was a good end to the series. There's a good balance of Wylie and other characters, and I was pleasantly surprised to see Gideon showing up (and not being annoying). The book ties things up fairly well, without resolving every loose end. As part of that ending, the books feel timely and apt to our current times. The running thread throughout of the Government trying to manage its citizen's lives is spot-on and one of my favorite aspects of the novels.
Overall, I enjoyed this one. I have a soft spot for this series--I don't think it always gets the attention it deserves. I've come to care for these characters over the years, and I find these books oddly compelling. While I definitely found pieces of this book and the ending to be a bit predictable as things unfolded, I still found it to be timely and fascinating. If you haven't read this series, I do think it's worth picking up. 3.5 stars for the ending of this trilogy.
The third book in McCreight's Outliers series picks up with Wylie finally out of the detention center, but in no way safe and sound. She still hasn't found her Dad and she's jolted by the appearance of the surprise visitor from the end of book two. With the help of her twin brother, Gideon, and a few other trusted friends, Wylie tries to figure out exactly what is going on with the Outliers. Who is hunting them? Where is her dad? But the more she digs, the more secrets she uncovers--and the more trouble she finds herself in.
I was excited to read this book and finally figure out the conclusion of the Outlier story. I've enjoyed this series; it's something a little different from what I usually read. I must admit, I find it hard sometimes to remember all the intricate details from the previous books, but that's just my own fault. If you're lucky to be picking up this series from the beginning, enjoy. It's a really engaging read. At some point, I look forward to re-reading it from the beginning. By now, I'm too caught up in the characters and their lives not to finish. It's very to easy to get attached to McCreight's scrappy band of fighters. Trying to figure things out along the way is almost a bonus.
As for figuring things out, I found parts of this last book to be a little predictable--there was one or two parts I saw coming from a mile away, and it seemed amazing that the characters didn't either. Other pieces were more of a surprise. While some of the predictability was a bit frustrating, overall, I felt this was a good end to the series. There's a good balance of Wylie and other characters, and I was pleasantly surprised to see Gideon showing up (and not being annoying). The book ties things up fairly well, without resolving every loose end. As part of that ending, the books feel timely and apt to our current times. The running thread throughout of the Government trying to manage its citizen's lives is spot-on and one of my favorite aspects of the novels.
Overall, I enjoyed this one. I have a soft spot for this series--I don't think it always gets the attention it deserves. I've come to care for these characters over the years, and I find these books oddly compelling. While I definitely found pieces of this book and the ending to be a bit predictable as things unfolded, I still found it to be timely and fascinating. If you haven't read this series, I do think it's worth picking up. 3.5 stars for the ending of this trilogy.