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The Huntress
The Huntress
Kate Quinn | 2019 | Fiction & Poetry
10
9.0 (3 Ratings)
Book Rating
Great story with engrossing characters
I loved reading this one! A great blend of action, intrigue and romance complete with a cast of likable characters. Each one with their story to tell and it’s told well. For some background information it would help to read up on the subject of the Night Witches and their exploits during World War II (which is a fascinating subject on its’ own)

Of all the stories to read, Nina’s naturally, is the most interesting. She’s a wild child, does her own thing and doesn’t care about norms, conventions, and rules. She does her own thing but joins up with her squad not because of the love of her land and country but because she loves to fly. It’s her passion and it shows. I love reading about Nina because of her free spirited attitude and her drive. It’s what keeps her going.

The plot is free flowing and the chapters goes back and forth time-wise, and changes perspective depending on the character. Besides Nina, Jordan’s point of view is also interesting. She’s also got an independent streak in her and it’s nice to see her go on her own path based on her decisions. It’s unheard of back then in the day (we’re talking about 1950’s here) so it’s nice to read.

The writing is excellent and it grabs your attention from page one. I rather wish there was a small glossary to see what Nina says in Russian (although I’m sure it’s rather colorful language) but other than that small bit, the characters are engaging, and it’s nice how they all come together in the last third of the book.

The Author’s Note is also good for explaining what she’s done historical speaking wise. If you are stickler for history perhaps this isn’t for you - it’s more character and story driven. Still an engrossing read and greatly recommended!
  
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Legacy of Dragonholt
Legacy of Dragonholt
2017 | Adventure, Exploration
Its an rpg without a dm (1 more)
The biggest book based choose your adventure youve probably ever played
As with any choose your adventure choices can seem limiting (2 more)
The game is the only one of its kind and feels like it should be a series, but unfortunately discontinued
Its a one time playthrough
Largest choose your adventure ever
This game takes on roleplaying games for a single player rpg experience using "choose your adventure" style mechanics. At the beginning of the game a player makes a character, chooses a class and chooses skills. These character design choices do very much affect gameplay, providing different adventure paths/ options for characters of different races or having given skills in a situation. The box includes multiple adventures, each with a rough playtime of 30-60 minutes, though it can become longer with more players. Each booklet is designed to be played as a single gaming session, providing a convenient place to stop for the night or for a breather. The game also has a story tracking mechanic where bubbles are filled in based on choices made. These can affect interaction with npcs or track overarching campaign events that have shaped the world.

 I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.

*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.