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Ross (3284 KP) rated Doors: Twilight in Books

Mar 24, 2021  
Doors: Twilight
Doors: Twilight
Markus Heitz | 2021 | Science Fiction/Fantasy
5
5.0 (1 Ratings)
Book Rating
Great idea, poorly executed
The idea behind the Doors books is that of three different versions of a story with a shared beginning, but the stories diverge when the characters go through one of three (actually five but two are ignored as far as I'm aware!) doors. A team of people, each hired for their own area of expertise, are tasked with rescuing a rich German man's daughter who has wandered down into the mysterious cellar of their former family home, where a series of doors are believed to lead to strange new places.
The first quarter of these books is identical, with the damsel in distress being introduced and the team coming together and being given their tasks. At this stage, there is next to no organisation around their approach, it really is simply a bunch of people heading into the unknown and being drastically under-prepared. When the team quickly find the missing and take her back to the surface, the reader is left somewhat taken aback at the speed with which it was resolved. This is nothing compared to how the reader feels when the team go back looking for the real missing woman, simply based on their employer's assistant's momentary mistake that the woman's eyes were the wrong colour. This is not challenged by anyone in the team, who head back downstairs. It's a bigger WTF moment than the Batman vs Superman 'Martha' fiasco.
As with some of Heitz's Dwarves books, I think this suffered from fairly poor translation, as a number of phrases and words just are not clear. At no point did i really know where the team were heading, forwards or backwards, which door they went through etc.
And the promise of heading into the future was very much an empty one. Some members of the team briefly find themselves in near-future Frankfurt and there is a short section of the book which adds no value and has no connection to the rest of the book whatsoever. Thereafter, there is just some cliched mysterious dark maze adventures, with some unexplained conspiracy around the use and beginnings of the doors and their purpose. (I am currently around 80% of the way through the 'Colony' book, having mercifully skipped the first, repeated, quarter, and am starting to realise that there is likely to be an overall story arch that only becomes clear once the reader has read all three books).
This book, and the series as a whole, offered so much potential and teased so much, but this one at least completely failed to deliver for me.
Advance copy received from NetGalley and the publishers in exchange for an honest review.
  
You're Pulling My Leg!
You're Pulling My Leg!
2005 | Party Game
At the time I am writing this preview, the world is in the midst of a pandemic. That being said, the need for social distancing and quarantining has really affected the board gaming world. Without being able to have normal game nights, gamers must be creative in figuring out how to continue to play together, while still maintaining safe and healthy distances from one another. And one game that offers a solution is You’re Pulling My Leg!

Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L

You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!

To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.

After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!

At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.

That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.

Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.

So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!
  
The Boy and His Ribbon
The Boy and His Ribbon
Pepper Winters | 2018 | Romance, Young Adult (YA)
10
9.3 (3 Ratings)
Book Rating
Heartwrenching & characters you cant help but love (0 more)
Slightly questionable couple some may have issues with (0 more)
Growing up changes us and sometimes life, and our hearts, have other plans...
Admittedly, I'm a sucker for anything Pepper Winters writes and in the past, she had originally drawn me in with multiple dark romance/suspense series. A Boy and His Ribbon is unlike most of her well-known works, yet similar to Unseen Messages (one of my all-time favorites), as both stories are based on characters living wild. A scenario that speaks to my wanderlust soul and moves me like no other topic. The story follows Ren and Della, two children who escape abuse and a fate worse than even any animal should endure. Growing up alone, fending for themselves, this story takes us through years of this unlikely pair growing up uneducated, unsocialized and learning from each other. And with such fierce love, devotion and determination from children so young... We've all had to deal with the ups and downs of growing up. Imagine facing your teenage years that come with messy feelings and changes, without any guidance or expectations? This Coming of Age/Romance teeters between not quite right and completely understandable. Like every other Pepper Winters title in the past, I devoured this book. It tore my heart out, leaving me in suspense until book 2 in the Ribbon Series, The Girl and Her Ren is released in June.