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Spirits of the Wild
Spirits of the Wild
2018 | Abstract Strategy, Animals, Fantasy
You know how some games just look… delicious? Take Azul’s tiles that remind us of a yummy burst of sugary goodness. Or all the cutie little bits in Everdell. Well, the components in this game are really stellar and are just a joy to play with. Yes, I am jumping the gun with the formula I typically use for my reviews, but just scroll down for a sec and check out the play photo. Just those juicy little stones, the awesome bowl, the nice little coyote mini. They’re great! Anyway, having great components doesn’t necessarily mean that the game will be good. Add to that the fact that I picked this up from Target AND it’s published by Mattel and I really wasn’t expecting much from Spirits of the Wild. I’ll admit I was wrong. This is a great game. This is why –

This is a game about resource management, set collection and a hint of take that. The winner of the game is the player who can most efficiently use the stones they choose from the bowl during the game by assigning them to areas on their player mat. Each area scores points differently, and the game ends at the end of the player’s turn once at least five clear stones have left the provided bag. Let me explain.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly, from Target, or from your FLGS. -T

To setup the game, place all the stones in the bag. Place the bowl in the middle of the players, and set aside the coyote mini. Place the two stacks of Spirit Cards in the middle of the table. Each player receives a play mat and the same set of cards that indicates an action that can be taken on a turn. Draw out four stones from the bag and place them in the bowl. You are ready to begin.

On a player’s turn, they choose a face up card from the collection in front of them which tells them what to do on their turn. Such actions include take a stone, take two stones, or place some stones in the bowl and take one. Once an action card has been chosen and followed, the player flips it over and it cannot be used on the next turn. One card that can be used at any time instructs the player to take a Spirit Card action and refresh their cards by flipping them all face-up. The cards drive the actions to be made throughout the game, but the game really hinges on the stones and the coyote.

When you take actions to choose stones from the bowl you then have to assign those stones to spots on your play mat. These areas score differently and deciding which stones to grab and where to place them can be agonizing, but only because you can see what your opponent is doing and you really need to set yourself up to score points before the game suddenly has to end and you are stuck unfinished and will be unscoring. Unscoring? You’re welcome, Webster’s Dictionary. The coyote, when placed on an opponent’s play mat prevents stones from being added to that area and can really throw an ACME wrench into your plans. So determining when to move the coyote from your mat onto your opponent’s may really be the difference between sweet, tasty victory and bitter, yucky defeat. Again, play continues until the end of the turn when the fifth clear stone leaves the bag. Oh those clear ones? When placed, you can no longer place stones in that area but will also double that area’s score at the end of the game. So there’s quite a bit going on in your head throughout the game. Delicious!

Components. Well, I kinda already professed my love for them in the intro, so I’ll do it again here. They are wonderful components! I want to just be fidgeting with them all the time.

So is this good? Verily!! The constant struggle between deciding your action card based on the stones in the bowl or refreshing your cards or just going for broke and taking a chance on unscoring an area because there are already three clear stones out but you know at any time three more can make an appearance and end the game is just so satisfying. The components are amazing, the game play is fast and furious (not a sponsor), and you just want to play it again right afterward. Those are my favorite kind of games. If this all sounds like your kind of game, definitely check it out. You won’t be disappointed. I believe anyone would like this one. Purple Phoenix Games gives this one an enthusiastic, but temptation-to-eat-the-stones-resisting 10 / 12.
  
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Suswatibasu (1703 KP) rated The Zookeeper's Wife (2017) in Movies

Nov 24, 2017 (Updated Nov 24, 2017)  
The Zookeeper's Wife (2017)
The Zookeeper's Wife (2017)
2017 | Drama
Story is harrowing and essential but film could have been made better
As a massive fan of biopics, The Zookeeper's Wife is an incredibly important tale of a the real life Polish couple who sheltered Jews in their zoo during the Second World War, helping 300 people to escape from Warsaw.

Dr. Jan Zabinski was the director of the Warsaw Zoo in the 1930's, and along with his wife Antonina and young son, they ensured the safety and care of animals in the area. Their life came to an abrupt halt with the German invasion of Poland in 1939, when most of their animals and structures were destroyed in the bombings and siege of the city. The zoo was closed under German occupation, but the Zabinskis continued to occupy the villa, and the zoo itself was used first as a pig farm and subsequently as a fur farm. All the while, Dr Zabinski smuggled Jewish people out of the Warsaw Ghetto and aided their way out of city, not before allowing them to stay in their own house. He was injured while fighting in the Polish resistance, but the couple were given an honorary title by Yad Vashem (Israel's official memorial for Jewish victims of the Holocaust) for their brave efforts.

Similar in the vein of films such as @Schindler's List (1993), there is an element of a saviour complex in these films, but unlike Steven Spielberg's Oscar-winner, it is less extravagant and less well-made, as there was very little engagement with the Jewish characters - focusing more on Antonina, played by Jessica Chastain. It is definitely heart-wrenching watching films based on the holocaust, and there were scenes I had to turn away from, such as when an elderly woman and her mother were shot dead in the streets by soldiers. The script and cinematography weren't at a high standard, however, and as a result the film definitely fell short. I would suggest reading the book @The Zookeeper's Wife - it has far more detail than the film, in which there were glaringly obvious plot holes.
  
The Cruel Prince
The Cruel Prince
Holly Black | 2018 | Fiction & Poetry, Romance, Young Adult (YA)
10
8.4 (36 Ratings)
Book Rating
Folklore (2 more)
Character Building/Development
Plot Twist
Fae-ly sure this might end badly
Though Holly Black has written quite a bit this is the first book I've read by her and I was impressed by her style, characters, and story she's come up with. She's blended her own tale with folklore about Faeries where she's able to have a simple yet wonderful atmosphere telling Jude's story.

I'm guilty of reading reviews sometimes before the book so I was worried about the declarations of TCP being similar or a copy of A Court of Thorns and Roses, but after finishing the book myself I can say though I understand where someone may feel this way TCP is more based on folklore than ACOTAR series is. Once I was roughly 100 pages in I was wrapped into the story because it was based more on lore rather than taking pieces from it (not that I do not love ACOTAR, but lore and myths will forever hold a special place in my heart). It felt like it gave Black more to work with because the charms do work, the rules are heavily applied, and Mortals HAVE to be more cautious. It felt Jude had more at risk if she failed for herself because of what she wasn't.




I'm loving how more YA books are making these strong female roles with teenage girls and young women overcoming their own doubts, pushing through their fears to make things happen, and learning to trust themselves more than anyone else. Jude is very much becoming one of these characters throughout TCP and you're able to see the development from the beginning to end, which I suspect will occur more in The Wicked King as she attempts to work out the rest of her plan. Not only is Jude a good role model in this sense, it is also great writing skill to be able to show the progress of a character. Even other characters get a bit of development or at the very least you're able to come to an understanding as to why they are acting as they do rather than questioning it. Everyone who meant something for TCP were fleshed out and helped push the plot along.

Speaking of plot I was amazed by it. Even though I had sort of guessed what would happen and who the key players were in the end I had it a bit wrong, which was okay because I personally love surprises and twists. It was nice for a moment to believe something was happening with what information was given then at the very last second it was altered.

I cannot wait for more from this series. TWK seems too far away even though it's less than six months now. It appears Jude is getting more than what she bit off. I want to find out if she can make these promises, what her plan has cost her, and if she can convince the prince-the king- to do what needs to be done until the final phase can be played out. I want to know more of what happens to her sisters and brother. I want to know if Madoc will be an issue in this. There is a lot I'm wondering really.