
Hazel (1853 KP) rated The Snow Child in Books
Dec 14, 2018
Set in Alaska during the 1920s this is the story of a couple, Jack and Mabel, who, aside from a stillbirth, have not had any children despite their desperate longing. Now that they are both approaching fifty years of age they know that they will never be able to have a son or daughter of their own. One winter, during the first snowfall, the two of them on an uncharacteristic, spur of the moment impulse build a snowman next to their cabin. Rather than building a large snowman they make a smaller one in the shape of a girl, decorating her with scarves and mittens – they have made a snow girl.
Eowyn Ivey has based her novel on a Russian fairy tale, <i>Snegurochka</i>, which in English translates to <i>The Snow Maiden</i>. It was Arthur Ransome’s retelling, <i>Little Daughter of the Snow</i>, which inspired Ivey, but the general storyline is essentially the same, although some versions have alternative endings. For those who are familiar with <i>Snegurochka</i> and its variants will know that it does not end happily therefore it seems inevitable that <i>The Snow Child</i> will head in the same direction. However which ending will it most resemble?
Throughout the novel it is impossible to be absolutely sure that the little girl who turns up outside the cabin the day after the snowman has been built (and destroyed) is in fact the snow girl magically transformed into flesh and bone; or whether it is a lost child and the circumstance are purely coincidental. There is a third option: Jack and Mabel could be imagining things through their desperate longing, but this is easy to rule out.
The snow is understandably a key theme throughout the story. At the beginning the anticipated Alaskan winter is imagined as a “cold on the valley like a coming death”. Not only will it be unbearably freezing, Jack and Mabel will struggle to make do with their limited amount of food and supplies. After the arrival of the child the winter becomes a happy occasion. Jack and Mabel’s relationship improves and they become less isolated after befriending some neighbours. The only heartbreak is when the girl, Faina, disappears in the spring; but as she comes back as soon as it snows, winter becomes something to look forward to. Another snowy link in the story is Faina’s name, which she claims means “the colour on snow when the sun turns” in Russian. This also makes the idea of her truly being the snow girl more convincing.
The novel does predictably have an unhappy ending but the epilogue makes up for this by revealing the contentment of the remaining characters a few years into the future.
As already mentioned, <i>The Snow Child</i> was not a very gripping read, but it was a beautiful tale in the way that fairy tales, even those with unhappy endings, often can be.

Purple Phoenix Games (2266 KP) rated Tales & Games: The Three Little Pigs in Tabletop Games
Aug 18, 2020
Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.
To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!
On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.
Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.
Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!
So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.

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Bob Mann (459 KP) rated The Assistant (2020) in Movies
May 24, 2020
We first meet Jane (Julia Garner) at 'God-knows-what-o-clock' in the morning as she arrives at her workplace - a New York film-production company. First to arrive every morning, she turns on the lights, turns on the screens, makes the pot of coffee and cleans off stains from her boss's couch. The stain isn't coffee. A lost gold bracelet is recovered.
For we are in a truly toxic working environment here. 'The boss' - clearly modelled on Harvey Weinstein - is a bullying tyrant who can reduce Jane and her two male assistants (Jon Orsini and Noah Robbins) to quivering wrecks. "WHAT THE F*** DID YOU SAY TO HER" barks the boss down the phone at Jane, after she has had a perfectly reasonable phone conversation with the estranged Mrs Boss.
The toxicity is pervasive though throughout Miram..., sorry...., 'the company'. Jane is almost invisible to her other co-workers who don't give her eye-contact even when she's talking to them and barely register her presence when sharing a lift.
But bullying and workplace toxicity is just part of this story. A steady stream of starlets arrive in the office, like meat deliveries to a butcher. In a chilling sequence, the photocopier churns out photos of beautiful actresses.... a paper-based equivalent of swiping-left or -right in the selection process. None of the "if you... I will" discussions are shown, but they don't need to be: the inference is clear.
Jane is smart, slim and pretty... but not in an obvious 'Hollywood way'. "You'll be OK..." says a co-worker "you're not his type".
But someone who distinctly is "his type" is Sienna (Kristine Froseth), a "very very young" aspiring waitress-come-actress from Boise, who suddenly and unexpectedly arrives as a "new assistant"... to be promptly put up in a swanky hotel room. It's time to act... and Jane approaches the company HR manager (Matthew Macfadyen)....
An old Spielberg trick is to increase tension by keeping the "monster" hidden from view: cue the tanker driver from "Duel" and (for most of the film) the shark from "Jaws". Here, the boss is felt only as a malevolent force and never seen on screen. It's an approach that works brilliantly, focusing the emotion on the effect he has on those flamed.
There is also recognition that these powerful people are also hugely intelligent and manipulative. Seeing that Jane is a valuable asset, the public berating is sometimes followed up with a private email apology.... dripping a few words of encouragement and praise like a few drops of Methadone to a drug-addict.
This is an excellent movie and thoughtfully and elegantly directed. Following a normal day in Jane's work life.... albeit a day where perhaps the penny finally drops... is immersive and engaging. And at only 88 minutes long, the movie never outstays its welcome.
The performances are first rate. Julia Garner is magnificent, and in a year where the Oscars will be "interesting", here's a good candidate for Best Actress I would suggest if not Best Picture. Garner's an actress I'm unfamiliar with: the only one of her previous flicks I've seen was Sin City 2.
Also oily and impressive is Matthew Macfadyen as the HR manager. There's also a sparse but well-used score by Tamar-kali.
The one area I found poor was in the sound design. It's clearly filmed in an office environment, rather than on a sound stage, and unfortunately the combination of the acoustics and the New York accents makes some of the dialogue really difficult to hear. An example is a discussion between two co-workers in an office kitchen, which was completely indecipherable for me.
Should I watch this? In my view, definitely, yes. It's chilling and an insight into the terrible ordeal that many professional women in the film industry, and other industries, have had to put up with before the "Me Too" lid was blown off (and many probably still do). The most telling line in the film? At the end of the "Thanks" in the end-titles: "All those who shared their experiences".
(See the full graphical review at One Mann's Movies here https://bob-the-movie-man.com/2020/05/24/one-manns-movies-film-review-the-assistant-2020/ . Thanks).

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Darren (1599 KP) rated 2012 (2009) in Movies
Jun 20, 2019
First off Dr Adrien Helmsley (Chiwetel Ejiofor) and one of his associates discover the world is overheating from the inside due to solar flares. so he gets a solution to the end of the world started up with governments all around the world. Now in 2012 things start to accelerate and time is running out.
Meanwhile a struggling divorced writer Jackson Curtis (John Cusack) gets a weekend camping with his two children. He takes them down to Yellowstone only to find out the Lake has nearly all gone and after approaching the army take them back to a base. Here he meets Dr Helmsley a fan and sounding like his only fan of his book. After the chatty chatty big fan speech the family get escorted of the land back tot he camp area. After arriving conspiracy nut Charlie Frost (Woody Harrleson) asks what is there and tells Jackson what he believes to be happening, Jackson just assumes he is crazy and ignores his warnings.
After dropping his kids back home he goes to his day job as a limo driver only to discover that Charlie might be making some sense, he rushes back to the house and get his kids ex wife and boyfriend. now we have one of the most amazing over the top car chase action sequences ever with a limo driving through town avoiding everything possible making it to an airport and fly away to safety for now.
After flying to the Yellowstone abandoned army base to refuel Jackson goes in search of Charlie. After finding him on top of a mountain over looking Yellowstone he learns of the crafts for safety or future of mankind, now for the next chase against nature this time in a camper van with a volcanic cloud after them,
Flying of to the next airport Jackson meets his employer who needs an extra pilot for the trip to China where the vessels are kept, after yet another over the top action sequence they are left to fend for themselves in the middle of the mountains of China, meeting a family who has worked on vessels and created a plan to sneak on a vessel.
Roland Emmerich follows up action blockbuster like Independence day, Godzilla and Day after tomorrow with another action blockbuster and he sure dose like destroying America in his movies.
This is a truly epic survival adventure if not very hard to believe it is full of cliche and cheesy one liners and overall just a good fun movie to watch, he throws up the question ‘what would we do in this situation?’ and puts out how money can buy you safety.
Overall i would give it an 82% as it keeps you holing onto what will happen next.
https://moviesreview101.com/2011/04/29/2012-2009/

Purple Phoenix Games (2266 KP) rated Evolution in Tabletop Games
Sep 12, 2019
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.

Black Belt Fitness for Life: A 7-Week Plan to Achieve Lifelong Wellness
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