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BankofMarquis (1832 KP) rated Jungle Cruise (2021) in Movies
Jul 30, 2021
A Ton of Fun - Reminiscent of the first PIRATES film
Are you looking for a family friendly action/adventure/comedy that will be good entertainment for the entire family? Then look no further than the Disney Live Action film JUNGLE BOOK.
Yes…Disney has made another movie based on one of it’s them park rides and this one is more like the first PIRATES OF THE CARIBBEAN film than most of the other attempts.
Directed by Jaume Collet-Serra (several Liam Neeson action flicks like NON-STOP), JUNGLE CRUISE is part PIRATES, part INDIANA JONES and part AFRICAN QUEEN (look it up, kids) as we follow an adventurous young lady in the 1910’s. She heads to the Amazon and hires a ne’er do well Jungle Cruise skipper to take her up river.
Pretty standard set-up, right? We’ve seen this “mis-matched” frenemies premise before but in the hands of Emily Blunt and Dwayne “The Rock” Johnson, it is a very entertaining (albeit familiar) ride with 2 tremendously charismatic performers working off each other very well and they look like they are having as good a time in this film as we are.
They are joined by a bevy of assorted characters that help fill out this journey. Edgar Ramirez and Veronica Falcon are enjoyable enough as a couple of characters along the way, while Jack Whitehall surprised the heck out of me as the wimpy brother to Blunt’s character who becomes more and more three dimensional as the film progressed - something I didn’t think this film would even think about doing.
A pair of wiley veterans - Jesse Plemons and good ol’ Paul Giamatti - are also on board and each add some (but not a lot) to this film. Plemons is the main villain and he just wasn’t villainous enough for my tastes while I wanted much, much more of Giamatti’s character than was in this film (and it is a rare film, indeed, that you are left wanting more with a Giamatti character).
But make no mistake, this is a Rock and Blunt flick and these two professionals hold the center of this film together very, very well.
Director Collet-Serra keeps the action (and comedy) moving along at about the right pace, never dwelling too long on any of the plot points (for if you were to think too much about any of it, it would fall apart) and (for the most part) keeps the action sequences fun and coherent and avoiding over-directing, over-CGI-ing and over-loading these sequences.
Speaking of CGI, the main issue with this film is the special effects work - it is not the best (probably a budget issue) and, at times, you really need to suspend disbelief in watching the CGI and convincing yourself that it is a Live Action film you are watching and not a cartoon.
But, since the intended audience for this film are families, the less-than-perfect CGI (at times) is forgivable as JUNGLE CRUISE provides plenty of PG-Rated action and fun that the entire family will enjoy.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
Yes…Disney has made another movie based on one of it’s them park rides and this one is more like the first PIRATES OF THE CARIBBEAN film than most of the other attempts.
Directed by Jaume Collet-Serra (several Liam Neeson action flicks like NON-STOP), JUNGLE CRUISE is part PIRATES, part INDIANA JONES and part AFRICAN QUEEN (look it up, kids) as we follow an adventurous young lady in the 1910’s. She heads to the Amazon and hires a ne’er do well Jungle Cruise skipper to take her up river.
Pretty standard set-up, right? We’ve seen this “mis-matched” frenemies premise before but in the hands of Emily Blunt and Dwayne “The Rock” Johnson, it is a very entertaining (albeit familiar) ride with 2 tremendously charismatic performers working off each other very well and they look like they are having as good a time in this film as we are.
They are joined by a bevy of assorted characters that help fill out this journey. Edgar Ramirez and Veronica Falcon are enjoyable enough as a couple of characters along the way, while Jack Whitehall surprised the heck out of me as the wimpy brother to Blunt’s character who becomes more and more three dimensional as the film progressed - something I didn’t think this film would even think about doing.
A pair of wiley veterans - Jesse Plemons and good ol’ Paul Giamatti - are also on board and each add some (but not a lot) to this film. Plemons is the main villain and he just wasn’t villainous enough for my tastes while I wanted much, much more of Giamatti’s character than was in this film (and it is a rare film, indeed, that you are left wanting more with a Giamatti character).
But make no mistake, this is a Rock and Blunt flick and these two professionals hold the center of this film together very, very well.
Director Collet-Serra keeps the action (and comedy) moving along at about the right pace, never dwelling too long on any of the plot points (for if you were to think too much about any of it, it would fall apart) and (for the most part) keeps the action sequences fun and coherent and avoiding over-directing, over-CGI-ing and over-loading these sequences.
Speaking of CGI, the main issue with this film is the special effects work - it is not the best (probably a budget issue) and, at times, you really need to suspend disbelief in watching the CGI and convincing yourself that it is a Live Action film you are watching and not a cartoon.
But, since the intended audience for this film are families, the less-than-perfect CGI (at times) is forgivable as JUNGLE CRUISE provides plenty of PG-Rated action and fun that the entire family will enjoy.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

The Abyssal Plain: The R'lyeh Cycle
Book
With The Abyssal Plain, Holloway and Talley have managed to transform the Cthulhu Mythos into...

Gareth von Kallenbach (980 KP) rated The Dark Tower (2017) in Movies
Jun 19, 2019
Adapting Stephen King stories for the screen has long been a difficult problem for Hollywood. For every “Misery” and “The Shawshank Redemption”, there are many others such as “The Mangler”, “Cell”, “and Graveyard Shift” and many more where things did not go as planned.
The big issue is that King often creates detailed characters with complex backstories and puts then in fully developed worlds that despite their supernatural nature, often are easy for readers to relate to.
Also as any reader of his books knows, King is not one to spare the paper and his books can be very lengthy offerings. This is an issue for Hollywood as they are forced to condense a 400-800 page plus story in many cases to fewer than two hours of screen time. The solution has been to try television movies such as “The Langoliers”, “The Tommyknockers”, “The Stand”, and “It”. The problem with this format is that while spreading the story over multiple nights allows more time for the story, they gore and adult content which is often the core of the story has to be greatly watered down.
Which brings us to “The Dark Tower”, an adaptation of King’s largest offering as the series covers seven books and a novella, not to mention a Prequel comic and more. The series rolled out from 1982-2004 with King often saying that he might never finish the series. Fortunately for fans he released three books from 2003-2004 and was able to declare the story told.
The story tells of a world like ours, but different that has “moved on”. It is a dying world where Roland (Idris Elba), is pursuing a wizard named Walter (Matthew McConaughey), who is responsible for laying waste the world and killing all that come into Roland’s life. The books follow his unrelenting chase of The Man in Black over countless years and how he has become a cold and driven individual who thinks nothing of using people to get his revenge.
Roland is the last of the “Gunslingers”, a Knight like group who protected the world and who used guns that were rare in their world to keep the peace. Roland is highly skilled and unlike his now dead companions, is impervious to the magic of Walter which has allowed him to remain alive and continue his quest.
The Man in Black is fixated on destroying the Dark Tower, which protects the many worlds in the universe from the outside evils that look to destroy it. Along with a young boy from Earth named Jake (Tom Taylor), Roland must find a way to save the universe and exact his revenge.
The film keeps the conflict between Roland and The Man in Black but greatly condenses the story as it includes references to things in the first two books but omits much of the backstory and plot of the novels to tell what I would call a story that was inspired by, but not based on the books.
This is at the core the biggest issue with the film. I have read the books and while I wanted an adaptation that was closer to them, I did find myself enjoying the film more than I expected to. The leads were very good and even though they had a very watered down script to work with, they did a good job and the finale does have some nice visuals and action to it.
People I know who have read the books have naturally been very disappointed with the film but those who have not read the books have mentioned that they enjoyed the film and accepted it as a fun bit of escapist adventure.
There has been talk of a television series that would focus more on the third book onward which hopefully would include how Roland gained new followers from our world who were trained to be future Gunslingers. That remains to be seen as the success of the film will likely hold the key. I hope we do get to see it as there are countless stories and characters yet to tell in this universe and I think fans deserve to see them as King wrote them.
http://sknr.net/2017/08/03/the-dark-tower/
The big issue is that King often creates detailed characters with complex backstories and puts then in fully developed worlds that despite their supernatural nature, often are easy for readers to relate to.
Also as any reader of his books knows, King is not one to spare the paper and his books can be very lengthy offerings. This is an issue for Hollywood as they are forced to condense a 400-800 page plus story in many cases to fewer than two hours of screen time. The solution has been to try television movies such as “The Langoliers”, “The Tommyknockers”, “The Stand”, and “It”. The problem with this format is that while spreading the story over multiple nights allows more time for the story, they gore and adult content which is often the core of the story has to be greatly watered down.
Which brings us to “The Dark Tower”, an adaptation of King’s largest offering as the series covers seven books and a novella, not to mention a Prequel comic and more. The series rolled out from 1982-2004 with King often saying that he might never finish the series. Fortunately for fans he released three books from 2003-2004 and was able to declare the story told.
The story tells of a world like ours, but different that has “moved on”. It is a dying world where Roland (Idris Elba), is pursuing a wizard named Walter (Matthew McConaughey), who is responsible for laying waste the world and killing all that come into Roland’s life. The books follow his unrelenting chase of The Man in Black over countless years and how he has become a cold and driven individual who thinks nothing of using people to get his revenge.
Roland is the last of the “Gunslingers”, a Knight like group who protected the world and who used guns that were rare in their world to keep the peace. Roland is highly skilled and unlike his now dead companions, is impervious to the magic of Walter which has allowed him to remain alive and continue his quest.
The Man in Black is fixated on destroying the Dark Tower, which protects the many worlds in the universe from the outside evils that look to destroy it. Along with a young boy from Earth named Jake (Tom Taylor), Roland must find a way to save the universe and exact his revenge.
The film keeps the conflict between Roland and The Man in Black but greatly condenses the story as it includes references to things in the first two books but omits much of the backstory and plot of the novels to tell what I would call a story that was inspired by, but not based on the books.
This is at the core the biggest issue with the film. I have read the books and while I wanted an adaptation that was closer to them, I did find myself enjoying the film more than I expected to. The leads were very good and even though they had a very watered down script to work with, they did a good job and the finale does have some nice visuals and action to it.
People I know who have read the books have naturally been very disappointed with the film but those who have not read the books have mentioned that they enjoyed the film and accepted it as a fun bit of escapist adventure.
There has been talk of a television series that would focus more on the third book onward which hopefully would include how Roland gained new followers from our world who were trained to be future Gunslingers. That remains to be seen as the success of the film will likely hold the key. I hope we do get to see it as there are countless stories and characters yet to tell in this universe and I think fans deserve to see them as King wrote them.
http://sknr.net/2017/08/03/the-dark-tower/

Splintered (Splintered, #1)
Book
This stunning debut captures the grotesque madness of a mystical under-land, as well as a girl’s...

Vokabeltrainer phase6 classic
Education and Reference
App
phase6 classic is Germany's leading vocabulary trainer. phase6 is the only app to offer vocabulary...

Purple Phoenix Games (2266 KP) rated Game of HAM: Adult Set in Tabletop Games
Jul 1, 2020
We recently invested in a really great pork loin and were able to get like three excellent meals out of it (if you want recipes, that’s a different blog). I know pork loin and ham aren’t the same, but I do enjoy them immensely. That’s why when I heard about a Game of HAM I was all set and ready to begin! But what I played wasn’t a game about ham at all, but rather a game of “Hating All Mankind.” What???
Game of HAM is a card and board game similar to Apples to Apples and the dreaded Cards Against Humanity. However, HAM differs from these with the addition of the board and actual game play. Yes, each round still needs a judge player and the others to play cards based on a prompt, but after that the game becomes, well, a game. In fact, this game has a board with spaces to travel and a goal space to race to in order to determine the winner.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, lay out the modular board pieces in any fashion you would like. We played on a boring 1×4 orientation because we lack imagination. At least at first. Next choose a color token to represent your progress along the board. Separate the colored cards into stacks and place under the corresponding giant ham tokens. Each player will be dealt 10 pink response cards and whomever is chosen to be the first judge player will draw a gray card to begin.
Game of HAM comes shipped with about a million cards and an equal number of ways to play. For this preview we played typical core games without any special rules (and we even left a “mandatory rule” out – the rulebook said we could). Seriously, the first half of the rulebook is explaining the game, and the second half is allllllllll optional gameplay styles, optional rules, variants, and so forth.
So on a turn, the judge draws a gray (grey?) card, reads it, places it on the table, and the other players will play pink (penk?) cards as responses for the judge to choose a winner. The winning player will then reference the numbers on the bottom of the gray card to determine how many spaces on the board they will travel. As the aim of the game is to get to the goal space, typically the larger number will be chosen. However, in order to win the game a player must land on the goal space exactly, so this is a reason a player may choose the lesser number.
At times players will land on colored spaces on the board. This signifies that they will draw a card of corresponding color to be used on future turns. These cards can be very powerful and affect other players as well. It is these cards along with the actual game board that separates Game of HAM from others in this vein: there is actual game play and decisions to be made aside from choosing cards that create the most lewd scenarios.
Don’t get me wrong – there ARE lots and lots of opportunities to create these scenarios and pick gross things (especially in this Adult Set), but this is not the only goal of the game. In any case, play continues in this fashion – for the vanilla game mode – until a player has reached the goal space on the board exactly. At this point, the group decides which game mode or optional rules they would like to play with next, because this game can be somewhat addicting.
Components. This is a ham-themed game and the components reflect that wonderfully. Like I mentioned earlier, there are at least a zillion cards that come in this box, and they are all great quality. I have only opened one of the several packs of pink cards that come with the game, and I am not at all joking about that. The giant colored ham tokens are awesome, the boards are acceptable, and the rulebook is wonderful. I was also not joking when I said half the rulebook is explaining the game and the other half is describing different modes of play, variants, and optional rules (there are even sections of rules for drinkers and 420-friendly players). All said, the components are great!
Now, I have said this multiple times in my reviews: I HATE Cards Against Humanity. That “game” exists for one purpose: to gross out everyone playing and as an acceptable outlet for people to be as offensive as possible. While Game of HAM is similar in some aspects, I can actually play this game and not want to quit two cards into it. I LIKE that the designers have come up with half a rulebook worth of alternate play modes and optional rules, even some that outright tell you that you can use or not use ANY rule in the book! It’s not the classiest game, of course, but you don’t purchase and play a game called “Game of HAM” for its reflection of your sophistication. You purchase and play this game because you want to have a good time with your friends and family without the need to piss everyone at the table off. I can get behind this.
If you are in the market for a CAH or Apples to Apples replacement, but still want to feel like you can be a social monster for a while, pick up Game of HAM (Adult Set). I don’t know this for fact, but I assume that since this is the “Adult Set” that there will soon also be a “Family Set” or something similar. So Game of HAM may be for you, as long as you are aware of the content within. I recommend Game of HAM for those gamers who know and are comfortable with the content as a great modular card game. I won’t be playing it with my in-laws, but I can certainly play this with my siblings!
Game of HAM is a card and board game similar to Apples to Apples and the dreaded Cards Against Humanity. However, HAM differs from these with the addition of the board and actual game play. Yes, each round still needs a judge player and the others to play cards based on a prompt, but after that the game becomes, well, a game. In fact, this game has a board with spaces to travel and a goal space to race to in order to determine the winner.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, lay out the modular board pieces in any fashion you would like. We played on a boring 1×4 orientation because we lack imagination. At least at first. Next choose a color token to represent your progress along the board. Separate the colored cards into stacks and place under the corresponding giant ham tokens. Each player will be dealt 10 pink response cards and whomever is chosen to be the first judge player will draw a gray card to begin.
Game of HAM comes shipped with about a million cards and an equal number of ways to play. For this preview we played typical core games without any special rules (and we even left a “mandatory rule” out – the rulebook said we could). Seriously, the first half of the rulebook is explaining the game, and the second half is allllllllll optional gameplay styles, optional rules, variants, and so forth.
So on a turn, the judge draws a gray (grey?) card, reads it, places it on the table, and the other players will play pink (penk?) cards as responses for the judge to choose a winner. The winning player will then reference the numbers on the bottom of the gray card to determine how many spaces on the board they will travel. As the aim of the game is to get to the goal space, typically the larger number will be chosen. However, in order to win the game a player must land on the goal space exactly, so this is a reason a player may choose the lesser number.
At times players will land on colored spaces on the board. This signifies that they will draw a card of corresponding color to be used on future turns. These cards can be very powerful and affect other players as well. It is these cards along with the actual game board that separates Game of HAM from others in this vein: there is actual game play and decisions to be made aside from choosing cards that create the most lewd scenarios.
Don’t get me wrong – there ARE lots and lots of opportunities to create these scenarios and pick gross things (especially in this Adult Set), but this is not the only goal of the game. In any case, play continues in this fashion – for the vanilla game mode – until a player has reached the goal space on the board exactly. At this point, the group decides which game mode or optional rules they would like to play with next, because this game can be somewhat addicting.
Components. This is a ham-themed game and the components reflect that wonderfully. Like I mentioned earlier, there are at least a zillion cards that come in this box, and they are all great quality. I have only opened one of the several packs of pink cards that come with the game, and I am not at all joking about that. The giant colored ham tokens are awesome, the boards are acceptable, and the rulebook is wonderful. I was also not joking when I said half the rulebook is explaining the game and the other half is describing different modes of play, variants, and optional rules (there are even sections of rules for drinkers and 420-friendly players). All said, the components are great!
Now, I have said this multiple times in my reviews: I HATE Cards Against Humanity. That “game” exists for one purpose: to gross out everyone playing and as an acceptable outlet for people to be as offensive as possible. While Game of HAM is similar in some aspects, I can actually play this game and not want to quit two cards into it. I LIKE that the designers have come up with half a rulebook worth of alternate play modes and optional rules, even some that outright tell you that you can use or not use ANY rule in the book! It’s not the classiest game, of course, but you don’t purchase and play a game called “Game of HAM” for its reflection of your sophistication. You purchase and play this game because you want to have a good time with your friends and family without the need to piss everyone at the table off. I can get behind this.
If you are in the market for a CAH or Apples to Apples replacement, but still want to feel like you can be a social monster for a while, pick up Game of HAM (Adult Set). I don’t know this for fact, but I assume that since this is the “Adult Set” that there will soon also be a “Family Set” or something similar. So Game of HAM may be for you, as long as you are aware of the content within. I recommend Game of HAM for those gamers who know and are comfortable with the content as a great modular card game. I won’t be playing it with my in-laws, but I can certainly play this with my siblings!

Purple Phoenix Games (2266 KP) rated Asator in Tabletop Games
Oct 20, 2020
Vikings. Raiding and pillaging and dragon riding. That’s about the extent of my knowledge of the ancient(?) civilization that so many people go bonkers romanticizing. Okay, so they didn’t REALLY ride dragons, but How To Train Your Dragon is great and the game I am previewing today also includes dragons, so I’m rolling with it. But how does this Viking game play and compare to its inspirations?
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…

Kristy H (1252 KP) rated The Friend Zone in Books
Mar 19, 2020
Kristen Petersen is a no-nonsense kind of girl. She's loyal to her best friend, Sloan, and worried about finally living with her boyfriend, who has been deployed for most of their relationship. She's also struggled for years with medical issues and is about to have a procedure that will leave her unable to have children. Then she meets Josh, the best friend and best man of Sloan's fiance, Brandon. Thrown together as they plan Sloan and Brandon's wedding, Kristen realizes she has feelings for Josh that she's never felt for anyone else. He's funny, kind, and puts up with all her quirks. But Josh wants a big family in the future. So Kristen distances herself from him. But the more time they spend together, the harder and harder it becomes to keep up the boundaries she's trying so hard to enforce.
The Friend Zone is one of those books that has been everywhere, but I clearly wasn't paying total attention to the plot. This is not your standard rom-com. The last note in my bookly app for this book reads, "fun sad enjoyed," and that really sums it all up. I found this one to be wonderfully written, much sadder than I expected, richly witty, rather dirty, and quite an enjoyable read. It wasn't at all what I went in expecting, but it was really more. Apparently there's a second book coming out soon, delving more into Sloan's story, and I'll certainly be reading that too.
Kristen is a tough character. She drove me crazy at first. I'm not a fan of books where so much could be resolved if someone just told someone else their secret. Sure, they may have their reasons for not wanting to spill, but good grief. Enough already! Luckily, Kristen was also a self-made businesswoman, really funny, a fully-fleshed out character, and easy to get hangry, which I could identify with (perhaps too much). She's a trip.
The friendship between Sloan and Kristen is a great part of the story--it's nice to see two women have a relationship that isn't marred by in-fighting or one that isn't based just on boys. It's real and flawed and, like much of the book, has its funny and sad moments. Josh is also a wonderful character, and, truly, he was a patient guy. The book's coverage of infertility is, mostly, quite well-done.
Overall, this was a strong read: funny and heartbreaking while featuring two characters with strong voices. It covers several serious topics without losing its way, and it's nearly impossible not to root for the main couple, even you want to shake Kristen once in a while. 4 stars.
The Friend Zone is one of those books that has been everywhere, but I clearly wasn't paying total attention to the plot. This is not your standard rom-com. The last note in my bookly app for this book reads, "fun sad enjoyed," and that really sums it all up. I found this one to be wonderfully written, much sadder than I expected, richly witty, rather dirty, and quite an enjoyable read. It wasn't at all what I went in expecting, but it was really more. Apparently there's a second book coming out soon, delving more into Sloan's story, and I'll certainly be reading that too.
Kristen is a tough character. She drove me crazy at first. I'm not a fan of books where so much could be resolved if someone just told someone else their secret. Sure, they may have their reasons for not wanting to spill, but good grief. Enough already! Luckily, Kristen was also a self-made businesswoman, really funny, a fully-fleshed out character, and easy to get hangry, which I could identify with (perhaps too much). She's a trip.
The friendship between Sloan and Kristen is a great part of the story--it's nice to see two women have a relationship that isn't marred by in-fighting or one that isn't based just on boys. It's real and flawed and, like much of the book, has its funny and sad moments. Josh is also a wonderful character, and, truly, he was a patient guy. The book's coverage of infertility is, mostly, quite well-done.
Overall, this was a strong read: funny and heartbreaking while featuring two characters with strong voices. It covers several serious topics without losing its way, and it's nearly impossible not to root for the main couple, even you want to shake Kristen once in a while. 4 stars.

Sassy Brit (97 KP) rated The Widows in Books
Jun 5, 2019
The Widows by Jess Montgomery is inspired by the true story of Ohio’s first female sheriff. The plot delves into how two women fought greed and violence while overcoming the loss of a loved one.
The author noted, “This is a darker and deeper style of writing, much more than my other stories. For example, I examine the Pinkerton men and the violence they used. I read multiple books that talked about how these men would shoot up the striking camps. I put in this book quote by one of the Pinkerton men, ‘A real war, and then, rule of law won’t matter. Those miners who resist, why, we’ll put ‘em down like rabid dogs.’”
The protagonists Lily and Marvena are based on the real-life historical figures of Maude Collins, the first female sheriff in Ohio, and Mother Jones, the famous activist and labor organizer. Sheriff Daniel Ross, the husband of Lily is murdered and no one knows by whom. Those powerful in the town want to pin it on a coal miner, Marvena’s brother. She has something in common with Lily since she also lost her husband, but to a coal mining accident. Because the mine owners think she will be easy to control, Lily is appointed sheriff pending the next election. But having a mind of her own and a sense of justice she partners with Marvena to find the elusive murderer and Marvena’s missing daughter.
“I wrote both Lily and Marvena as tough. Lily is sensitive but is also a protector who wants to support her community. She keeps her emotions close to her heart. Marvena is fierce and persistent, but also has a tender streak. Although both women were wary of each other at first, they have a common goal to find out what happened. They end up with a strong friendship and recognize that each is balancing their own demons.”
Readers might be curious as to what is real and what is fiction. Montgomery commented, “In real life Collins had five children, and the person who killed her husband was known. I decided it would be interesting to have Lily take the sheriff position to find out who killed her husband. The similarity is that both women lost their husbands in the line of duty, both were appointed sheriff, and both were elected. The differences: Lily is eight years younger than Maude during that time period and she had only had two children.”
Historical facts are intertwined in this novel that also has strong female characters and an intriguing mystery. Readers get a glimpse into the 1920s-coal mining town in Appalachian Ohio as the author examines women’s rights, prohibition, and the life of a coal miner.
The author noted, “This is a darker and deeper style of writing, much more than my other stories. For example, I examine the Pinkerton men and the violence they used. I read multiple books that talked about how these men would shoot up the striking camps. I put in this book quote by one of the Pinkerton men, ‘A real war, and then, rule of law won’t matter. Those miners who resist, why, we’ll put ‘em down like rabid dogs.’”
The protagonists Lily and Marvena are based on the real-life historical figures of Maude Collins, the first female sheriff in Ohio, and Mother Jones, the famous activist and labor organizer. Sheriff Daniel Ross, the husband of Lily is murdered and no one knows by whom. Those powerful in the town want to pin it on a coal miner, Marvena’s brother. She has something in common with Lily since she also lost her husband, but to a coal mining accident. Because the mine owners think she will be easy to control, Lily is appointed sheriff pending the next election. But having a mind of her own and a sense of justice she partners with Marvena to find the elusive murderer and Marvena’s missing daughter.
“I wrote both Lily and Marvena as tough. Lily is sensitive but is also a protector who wants to support her community. She keeps her emotions close to her heart. Marvena is fierce and persistent, but also has a tender streak. Although both women were wary of each other at first, they have a common goal to find out what happened. They end up with a strong friendship and recognize that each is balancing their own demons.”
Readers might be curious as to what is real and what is fiction. Montgomery commented, “In real life Collins had five children, and the person who killed her husband was known. I decided it would be interesting to have Lily take the sheriff position to find out who killed her husband. The similarity is that both women lost their husbands in the line of duty, both were appointed sheriff, and both were elected. The differences: Lily is eight years younger than Maude during that time period and she had only had two children.”
Historical facts are intertwined in this novel that also has strong female characters and an intriguing mystery. Readers get a glimpse into the 1920s-coal mining town in Appalachian Ohio as the author examines women’s rights, prohibition, and the life of a coal miner.