Search
Search results
Purple Phoenix Games (2266 KP) rated Destinies in Tabletop Games
Jan 29, 2022
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.
DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.
Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.
The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.
Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.
I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.
Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.
What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.
If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
iMissal Catholic (Mass Reading, Calendar, Lectionary)
Reference and Lifestyle
App
With over 4,000 5-Star Reviews, we hope that you will agree that iMissal is the #1 Catholic App. ...
MF
Mean Field Simulation for Monte Carlo Integration
Book
In the last three decades, there has been a dramatic increase in the use of interacting particle...
A Clinical Application of Bion's Concepts: Verbal and Visual Approaches to Reality: 3
Book
The final book in the three-volume series, A Clinical Application of Bion's Concepts - a practical...
Gareth von Kallenbach (980 KP) rated The End Of The Tour (2015) in Movies
Aug 6, 2019
The End of the Tour tells the story of the five-day interview between Rolling Stone reporter and novelist David Lipsky (Jesse Eisenberg) and acclaimed novelist David Foster Wallace (Jason Segel), which took place right after the 1996 publication of Wallace’s groundbreaking epic novel, Infinite Jest. The film is based on Lipsky’s critically acclaimed memoir about this unforgettable encounter, written following Wallace’s 2008 suicide.
So there is the summary. And it tells you what this movie is about. However what that summary does not tell you is the depth of emotion to which both Jason Segel and Jesse Eisenberg deliver in their performances.
Jesse Eisenberg gives a performance that we come to expect from the Oscar nominated actor. Not only can you feel, but you can also and understand his curiosity and jealousy towards Segel’s success. A less successful writer, he wants the notoriety that Segel has. So much so, that he is constantly trying to find the holes in Segel’s persona under the guise of an interview and yet is forced to ponder the things that Segel is saying to him.
Jason Segel’s portrayal of David Foster Wallace is not understated by the word phenomenal. I was skeptical that Segel would not be able to deliver a dramatic performance of this caliber, but I am glad to say I was wrong. He steals every scene he is in and his performance is so deep and thoughtful that Jason Segel himself disappears and we are instead left with a performance of what I will always believe David Foster Wallace was like in real life. This performance is one of the best I have seen this year and I believe he will receive an Oscar nomination for this role. I was fascinated with Segel’s performance that I actually downloaded David Foster Wallace’s book Infinite Jest on my drive home.
Performances aside, this movie is not for everyone. If you are looking for an inactive cinematic experience then this film is not for you. This film makes you think. It is like being a part of a deep conversation with friends trying to make sense of the world. It brings perspective to the society we live in and the loneliness we find ourselves trying to avoid while clinging to meaningless things that bring us simple pleasure. A simple way of living where we go from A to B to C to find meaning, only to obtain those things and then not knowing what we do next. But for those who are looking to escape the mundane summer blockbusters and want to see stellar performances, be sure to check this one out.
So there is the summary. And it tells you what this movie is about. However what that summary does not tell you is the depth of emotion to which both Jason Segel and Jesse Eisenberg deliver in their performances.
Jesse Eisenberg gives a performance that we come to expect from the Oscar nominated actor. Not only can you feel, but you can also and understand his curiosity and jealousy towards Segel’s success. A less successful writer, he wants the notoriety that Segel has. So much so, that he is constantly trying to find the holes in Segel’s persona under the guise of an interview and yet is forced to ponder the things that Segel is saying to him.
Jason Segel’s portrayal of David Foster Wallace is not understated by the word phenomenal. I was skeptical that Segel would not be able to deliver a dramatic performance of this caliber, but I am glad to say I was wrong. He steals every scene he is in and his performance is so deep and thoughtful that Jason Segel himself disappears and we are instead left with a performance of what I will always believe David Foster Wallace was like in real life. This performance is one of the best I have seen this year and I believe he will receive an Oscar nomination for this role. I was fascinated with Segel’s performance that I actually downloaded David Foster Wallace’s book Infinite Jest on my drive home.
Performances aside, this movie is not for everyone. If you are looking for an inactive cinematic experience then this film is not for you. This film makes you think. It is like being a part of a deep conversation with friends trying to make sense of the world. It brings perspective to the society we live in and the loneliness we find ourselves trying to avoid while clinging to meaningless things that bring us simple pleasure. A simple way of living where we go from A to B to C to find meaning, only to obtain those things and then not knowing what we do next. But for those who are looking to escape the mundane summer blockbusters and want to see stellar performances, be sure to check this one out.
Low Carbon Energy Transitions: Turning Points in National Policy and Innovation
Book
The world at large is wrestling with important energy choices. There is a strong sense today that we...
Kristy H (1252 KP) rated Broken Horses in Books
Aug 12, 2021
A great memoir for music fans
BROKEN HORSES is Brandi Carlile's story. She grew up poor in Seattle, moving constantly as a child. Her family was musical, giving Brandi a love of music as a young child. She knew was gay since she was a teen--something that wasn't always appreciated in her rural town. She tells her story from childhood, where her love of music began, to coming out, to her marriage and life with her two children, to her musical successes.
"I was a mean, scrappy little trailer girl with the wrong clothes and a very sensitive soul that I was hiding behind a bravado that I had developed performing onstage."
I adore Brandi Carlile and have for a long time. Having such a talented out singer in our community makes us all feel proud. "See her, she's one of us!!" Having followed Brandi's career from the beginning, I know a decent amount about her. Hence my problem with a number of celebrity memoirs I read: if I read a memoir about someone I really love and already know a lot about them, if they write a fairly superficial memoir, I only learn so much.
Don't get me wrong, Carlile has written a good and interesting book. She's a fascinating person, and I enjoyed learning about her rather wild journey. I didn't know much about her childhood, so I found those pieces to be the most intriguing. She was a wild and tough kid, who was so musically talented from the beginning. Imagine being one of the people who heard her perform in a pageant or talent show when she was a young kid or teen!
After going through her coming out story, Carlile talks about her musical career, and it's all really amazing, but sometimes feels fast and glossed over. I always love knowing the history of songs, but would have liked knowing more details about things. We skip over full albums, time periods, and more. And, as many celebrity memoirs do, it often feels a bit preachy and overly me-oriented at times (something she'll laughingly and freely admit to). When we get to her meeting her wife, it's a fun story, but also really quick. Still, it's so nice to see a queer woman's story so normalized, and to have someone talk about gay motherhood so matter of factly.
Overall, I'm so glad Carlile decided to share her thoughts on her life. She's such an amazing individual who has lived such an intense and fascinating life so far. I wish she had gone more in-depth with her stories at times, but this is still a great book and certainly worth your time. At some point, I hope to get the audio version, as she sings versions of the songs she discusses in each chapter.
I read this book as part of my new reading project--choosing books off my shelves based on their Goodreads rankings. This is my second book of the project, forcing me out of my comfort zone and to try books in genres I don't usually read!
"I was a mean, scrappy little trailer girl with the wrong clothes and a very sensitive soul that I was hiding behind a bravado that I had developed performing onstage."
I adore Brandi Carlile and have for a long time. Having such a talented out singer in our community makes us all feel proud. "See her, she's one of us!!" Having followed Brandi's career from the beginning, I know a decent amount about her. Hence my problem with a number of celebrity memoirs I read: if I read a memoir about someone I really love and already know a lot about them, if they write a fairly superficial memoir, I only learn so much.
Don't get me wrong, Carlile has written a good and interesting book. She's a fascinating person, and I enjoyed learning about her rather wild journey. I didn't know much about her childhood, so I found those pieces to be the most intriguing. She was a wild and tough kid, who was so musically talented from the beginning. Imagine being one of the people who heard her perform in a pageant or talent show when she was a young kid or teen!
After going through her coming out story, Carlile talks about her musical career, and it's all really amazing, but sometimes feels fast and glossed over. I always love knowing the history of songs, but would have liked knowing more details about things. We skip over full albums, time periods, and more. And, as many celebrity memoirs do, it often feels a bit preachy and overly me-oriented at times (something she'll laughingly and freely admit to). When we get to her meeting her wife, it's a fun story, but also really quick. Still, it's so nice to see a queer woman's story so normalized, and to have someone talk about gay motherhood so matter of factly.
Overall, I'm so glad Carlile decided to share her thoughts on her life. She's such an amazing individual who has lived such an intense and fascinating life so far. I wish she had gone more in-depth with her stories at times, but this is still a great book and certainly worth your time. At some point, I hope to get the audio version, as she sings versions of the songs she discusses in each chapter.
I read this book as part of my new reading project--choosing books off my shelves based on their Goodreads rankings. This is my second book of the project, forcing me out of my comfort zone and to try books in genres I don't usually read!
Kristy H (1252 KP) rated Fresh Complaint in Books
Jan 10, 2018
Jeffrey Eugenides' short story collection features a variety of stories written across the course of his career, many featured earlier in various publications in previous forms. From the sperm switching antics of "Baster" to the complications of nationality and marriage in "Fresh Complaint" to money and morality in "Great Experiment," we're treated to Eugenides' usual excellent writing and perspective on characters and life.
I often skip story collections, as I tend to feel a loss with them, as if the tale is unfinished, and I just want more details about each character and their motivations and end-state. I picked up FRESH COMPLAINT based solely on my love for Eugenides (Middlesex is an all-time favorite). I won't lie: I still felt that same unfinished feeling at the end of most of the stories. Clearly I just am meant more for long-form fiction. I also hadn't realized when I picked up the book that most of the stories were previously published, but luckily I am not usually reading The New Yorker and such, so I hadn't come across any of these previously.
One of the most exciting discoveries for me was, upon completing "Baster," confirming that it was indeed the premise for the silly film "The Switch" with Jason Bateman and Jennifer Aniston that is an incredibly guilty pleasure of mine. The story differs from the film, but you can clearly see how it's the base, and it's quite enjoyable.
Another favorite of mine was "Fresh Complaint," the final story in the collection, and clearly where it gets its title. We meet a young woman, Prakrtri, who is struggling with the fact that her family is trying to arrange a marriage for her, and a college professor who is traveling for work. How their paths cross is quite interesting. It's detailed, touching, and yet disturbing.
My other favorite was "Great Experiment" featuring an editor, Kendall, in his mid-thirties. He's comparing himself (unfavorably) to his peers, as he struggles financially in his job and resentfully watches his wealthy boss live well while not even providing Kendall health insurance. The story takes an interesting turn, and, as with much of Eugenides work, seems to have a greater message for us.
Overall, I didn't enjoy this as much as an Eugenides novel, because there just isn't the time to fall for his nuanced characters. I still enjoyed many of the stories and realize I probably gravitated toward "Fresh Complaint" and "Great Experiment" because they were some of the longer tales in the collection. If you like Eugenides, you may want to pick up this collection (provided you haven't already read the stories elsewhere). If you haven't read him in any form, go find Middlesex instead. 3.5 stars.
I often skip story collections, as I tend to feel a loss with them, as if the tale is unfinished, and I just want more details about each character and their motivations and end-state. I picked up FRESH COMPLAINT based solely on my love for Eugenides (Middlesex is an all-time favorite). I won't lie: I still felt that same unfinished feeling at the end of most of the stories. Clearly I just am meant more for long-form fiction. I also hadn't realized when I picked up the book that most of the stories were previously published, but luckily I am not usually reading The New Yorker and such, so I hadn't come across any of these previously.
One of the most exciting discoveries for me was, upon completing "Baster," confirming that it was indeed the premise for the silly film "The Switch" with Jason Bateman and Jennifer Aniston that is an incredibly guilty pleasure of mine. The story differs from the film, but you can clearly see how it's the base, and it's quite enjoyable.
Another favorite of mine was "Fresh Complaint," the final story in the collection, and clearly where it gets its title. We meet a young woman, Prakrtri, who is struggling with the fact that her family is trying to arrange a marriage for her, and a college professor who is traveling for work. How their paths cross is quite interesting. It's detailed, touching, and yet disturbing.
My other favorite was "Great Experiment" featuring an editor, Kendall, in his mid-thirties. He's comparing himself (unfavorably) to his peers, as he struggles financially in his job and resentfully watches his wealthy boss live well while not even providing Kendall health insurance. The story takes an interesting turn, and, as with much of Eugenides work, seems to have a greater message for us.
Overall, I didn't enjoy this as much as an Eugenides novel, because there just isn't the time to fall for his nuanced characters. I still enjoyed many of the stories and realize I probably gravitated toward "Fresh Complaint" and "Great Experiment" because they were some of the longer tales in the collection. If you like Eugenides, you may want to pick up this collection (provided you haven't already read the stories elsewhere). If you haven't read him in any form, go find Middlesex instead. 3.5 stars.
Purple Phoenix Games (2266 KP) rated Calico in Tabletop Games
Oct 3, 2019
Cats. You love them. I tolerate them. I’m a dog person. While cats are the first things I think of when I hear the word Calico, it actually is also referencing a printed pattern. In this case, Calico refers to the printed fabrics to be woven into a quilt as well as the fluffy and mostly-indifferent mammalian species. Let’s take a closer look at Calico.
Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.
On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.
It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.
The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.
Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.
Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!
Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.
I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.
So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
Calico is a game of tile drafting, tile placement, pattern recognition, with a hint of point salad. Now, not everything you do will score you points, but there are many ways to score. This game plays equally well solo as it does with a group, but how does one play it?
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, each player chooses a quilt board that has a different colored stitching printed on it. This is the player’s color. Each player will receive their goal tiles of matching color and choose three of these to place on their boards in the starting positions (the rule book also details a recommended first game placement and tile choice). These tiles show the requirements to score them and how many points each scoring tile is worth. Three cat placards are chosen that will be visiting your quilt sections and who score differently from each other. Place the corresponding cat tokens nearby and randomly assign two black-and-white patter tokens to each cat under their placard. Place the cute rainbow tile and matching button tokens nearby. Shuffle the quilt patch tiles and place them in a pile or stack at the middle of the table. From this collection deal two per player, and draw and reveal three more face up to be the offer row. You are now ready to play.
On your turn you will place a tile from your hand, check for scoring, and then draw a new patch tile to your hand. You may place either of your tiles anywhere on your board in any orientation you like. Complete freedom! In order to score points, however, you will want to be strategic in where tiles are placed. You see, the scoring tiles you placed at setup will dictate how they score. Some tiles score when you have two sets of three similar tiles. Tiles are similar either by matching their patterns or their tile colors. Some tiles score when you have placed NO matches at all. Each of these tiles will score points based on whether you satisfied its requirements by color, by shape, or both. Example: a scoring tile says AAA-BBB. This means it wants two sets of three matching patch tiles surrounding it – and ONLY the tiles surrounding it. It also has printed scores of 8 and 13. This means that if you have two sets of tiles that match by color only (but not pattern) you will score 8 points. Should you match three tiles’ colors but also match three tiles’ patterns you will score 13 points.
It is important to note here that the six tiles surrounding the score tile do not have to match exactly. So you do not have to have three yellow tiles with ivy pattern. You need to have three yellow tiles (if you chose yellow for this example) and three tiles that have the ivy pattern. Your other set can be three blue tiles with three stripes patterns. As long as you have these sets from the six surrounding tiles you will score what is on that tile.
The cats come into play when you satisfy their scoring requirement printed on their placard. So Thimble, the actual Calico cat, will visit a portion of your quilt when you have placed three tiles adjacent to each other with their preferred pattern. In the example shown Thimble likes ferns and polka dots. So whenever you have three or more connecting tiles that share one of these patterns you will grab a Thimble token and place it on one of the tiles on your board. Each cat will have different scoring requirements and patterns of which to be aware.
Similarly, but with colors, are the rainbow scoring button tokens. Each patch tile contains a color and a pattern. Cats are attracted to patterns, whereas buttons are sewn onto similar colored tiles. Match up three tiles of the same color and you can sew a button onto your quilt. Buttons are worth 3 points and they just look great on your quilt.
Play continues in this fashion until all quilts are completed. Players then tally up their scores and determine the winner of Calico!
Components. Again, we were provided a prototype of this game, so I will not comment too much on the components as they will probably change from now until production. But, I am able to comment on the art and visual aspects. The art is by Beth Sobel. Do I need to say more at this point? Yes? Ok. So the illustrations of the cats are wonderful. The sleepy little space heaters are depicted so well and they really are cute (I mean, if you’re into cats). The patterns and colors on the quilt tiles and buttons are absolutely fantastic. Just seeing it on the table makes me excited to play it, and for a game about quilts and cats that is REALLY saying something. The art and visual appeal of this game is truly off the charts.
I am not colorblind, but I do appreciate when designers consider options for gamers who are. In Calico, though you are playing for and concentrating on patterns and colors, the tiles are also printed with icons that match the shapes of the buttons to be claimed. As you can see in our photos, yellow tiles have a crescent moon, which match the crescent moon button you claim. The purple tiles have a ghost? Onion? Jawless skull? Blueberry? Whatever it is, it also matched the token you claim for the rainbow bonus points. I like this. I like this a lot.
So do we like playing it? I have played several games of this solo as well as with a group, and it truly is fantastic. It’s one of those games that you can go nutty trying to figure out the optimal play, or you can just play it casually to come up with the prettiest end result. Granted, you probably will not win much, but golly look at your quilt! You can play Calico with ANY gamer type: beginner, casual, hard core, and industry personalities. And I believe that every one who plays this will have a great time and salivate for more plays (cats salivate, right? Or is that a dog-only thing?). I am very excited to see what Flatout Games has in store for this one on Kickstarter, and I would be happy to play with anyone who asks, or as part of anyone’s gaming event.
The Queen of Hearts' Tale
This eBook was provided by the publisher via NetGalley in exchange for an honest review
Before she was the Queen of Hearts she was just a girl who wanted to fall in love. When Marissa Meyer finished writing The Lunar Chronicles, a series of books loosely based on fairytales, everyone wondered what she would do next. Continuing along the lines of using famous stories, Meyer has devoted an entire novel to Lewis Carroll’s Alice’s Adventures in Wonderland. With thousands of references to the original tale, and a couple of other works too, Heartless is perfect for fans of Carroll’s salient characters.
Unlike most retellings, Meyer has focused on events prior to Alice’s accidental discovery of Wonderland. The resulting novel is essentially a theory as to how the characters turned out the way they did in the original story published in 1865. Drawing attention to the predestined Queen of Hearts, a young woman named Catherine, readers discover a reason for her development into an infamous villain.
Lady Catherine Pinkerton is completely unlike the character she is fated to be. She is a kind, thoughtful girl whose greatest wish is to open her own bakery. Unfortunately, this dream is just that, a dream. With the asinine King of Hearts resolved to marry her, there is little Cath can do to avoid her royal future. At first it may appear odd that Cath is so against marrying the ruler of Hearts, but she soon makes it clear she would much rather marry for love. So, when the court joker, Jest – a similar character to the legendary Hatter – catches her eye, Catherine becomes determined to control her own future.
Heartless is a humourous, yet romantic, young adult novel, full of both well-known and new characters. Set in a world with morals similar to the Victorian era, it works extremely well as a prequel to Alice’s Adventures in Wonderland. Catherine is an admirable, feministic character who readers will struggle to believe will become such a notorious Queen. What could possibly happen to vastly alter her personality? Similarly, what is it that makes the Hatter go mad, and who is Jest? Being a character unique to this novel, there is a foreboding sense that this joker, and his poetry reciting raven – cue Edgar Allan Poe references – suffer a horrible demise.
Unlike Marissa Meyer’s previous books where the fairytales were not so obvious, the storyline in Heartless perfectly joins up with Lewis Carroll’s imagination. With references to mock turtles, the Jabberwock and other minor characters, there is so much to discover in Meyer’s interpretation of Wonderland – it even clears up a couple of scenarios from the original tale that may have bamboozled readers initially.
Admittedly, Heartless takes a little while to get going, but once it has, it is difficult to put down. Fans of Marissa Meyer may be disappointed that she did not stick to her futuristic storytelling, however all Alice enthusiasts will fall in love with this book – and probably with Jest as well. Overall, Heartless is a delightful book that reignites our inner childish imagination.
Before she was the Queen of Hearts she was just a girl who wanted to fall in love. When Marissa Meyer finished writing The Lunar Chronicles, a series of books loosely based on fairytales, everyone wondered what she would do next. Continuing along the lines of using famous stories, Meyer has devoted an entire novel to Lewis Carroll’s Alice’s Adventures in Wonderland. With thousands of references to the original tale, and a couple of other works too, Heartless is perfect for fans of Carroll’s salient characters.
Unlike most retellings, Meyer has focused on events prior to Alice’s accidental discovery of Wonderland. The resulting novel is essentially a theory as to how the characters turned out the way they did in the original story published in 1865. Drawing attention to the predestined Queen of Hearts, a young woman named Catherine, readers discover a reason for her development into an infamous villain.
Lady Catherine Pinkerton is completely unlike the character she is fated to be. She is a kind, thoughtful girl whose greatest wish is to open her own bakery. Unfortunately, this dream is just that, a dream. With the asinine King of Hearts resolved to marry her, there is little Cath can do to avoid her royal future. At first it may appear odd that Cath is so against marrying the ruler of Hearts, but she soon makes it clear she would much rather marry for love. So, when the court joker, Jest – a similar character to the legendary Hatter – catches her eye, Catherine becomes determined to control her own future.
Heartless is a humourous, yet romantic, young adult novel, full of both well-known and new characters. Set in a world with morals similar to the Victorian era, it works extremely well as a prequel to Alice’s Adventures in Wonderland. Catherine is an admirable, feministic character who readers will struggle to believe will become such a notorious Queen. What could possibly happen to vastly alter her personality? Similarly, what is it that makes the Hatter go mad, and who is Jest? Being a character unique to this novel, there is a foreboding sense that this joker, and his poetry reciting raven – cue Edgar Allan Poe references – suffer a horrible demise.
Unlike Marissa Meyer’s previous books where the fairytales were not so obvious, the storyline in Heartless perfectly joins up with Lewis Carroll’s imagination. With references to mock turtles, the Jabberwock and other minor characters, there is so much to discover in Meyer’s interpretation of Wonderland – it even clears up a couple of scenarios from the original tale that may have bamboozled readers initially.
Admittedly, Heartless takes a little while to get going, but once it has, it is difficult to put down. Fans of Marissa Meyer may be disappointed that she did not stick to her futuristic storytelling, however all Alice enthusiasts will fall in love with this book – and probably with Jest as well. Overall, Heartless is a delightful book that reignites our inner childish imagination.






