FALLEN RACE: The Celestial Clock
Book
When heiress Kaira Munroe and world-renowned Oceanographer Jonathan Bell are summoned to a remote...
mystery thriller
David McK (3851 KP) rated Sharpe's Storm (Richard Sharpe #19) in Books
Nov 9, 2025
"Sharpe and Harper will march again"
This one doesn't.
Indeed, in said authors notes Bernard Cornwell even says himself he cannot promise that there will be any more of the Sharpe novels: whilst he doesn't mention this, he himself is now getting on a bit, now (at the date of publication) in his 80s.
So it's understandable, especially with the publication of this delayed by over a year.
Anyway, this is set in between the times of 'Sharpe's Regiment' and 'Sharpe's Siege', as the British forces under Wellington are in the early stages of the invasion of France.
River crossings are a tricky proposition.
The Battle of the Nive, of which this is largely about, being one such.
If it is the last Sharpe novel, I'll miss reading these.
Medea
Book
Shunned. Persecuted. Tormented. Medea longs for a different life. Since childhood, she has been...
Historical fiction Greek mythology retellings
Blazing Minds (92 KP) rated The Nun (2018) in Movies
Nov 1, 2021 (Updated Nov 3, 2021)
In Romania, a young nun takes her own life, to find out why she did this a priest with his own haunted past is sent to the cloistered abbey to uncover the order’s unholy secret, their investigation not only has their lives at risk but also their faith and their souls as they confront The Nun, a malevolent evil that has taken o the form the demonic nun that we saw in The Conjuring 2, it’s now a battle of good against evil, light against dark as the abbey becomes a supernatural battleground of the living and damned.
David McK (3851 KP) rated The Kid Who Would Be King (2019) in Movies
Feb 26, 2022
Excalibur.
I always thought they were two different blades, but not according to this movie, which transplants the action from ye-olde medieval England to modern-day times, with young Alex discovering the sword and setting off on a quest (alongside his best friend Badders, and two of his former bullies Lance and Kay) to stop the evil Sorceress Morgana from reawakening.
So, yes, it does follow pretty much the standard quest trope, complete with enemies who become friends and the battle against evil. I also found it to drag somewhat, and was sitting - for large portions - watching it with my mouth hanging open.
Unfortunately, that's not in a good way - just at the sheer plain ridiculousness of it all!
Then again, that may be simply because I'm not really it's target audience ... ?
Stellarlune
Book
In this stunning ninth book in the New York Times and USA TODAY bestselling Keeper of the Lost...
Nya's Wolf
Book
Nya Haywood, a curvy forest ranger, is not afraid of hard work. When she stumbles over a body...
Paranormal Romance
The Cobbler
Book
Everyone knows Steve Madden's name and his shoes, but few are familiar with his story. Over the past...
Memoir
Purple Phoenix Games (2266 KP) rated Asator in Tabletop Games
Oct 20, 2020
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
Ross (3284 KP) rated Game Of Thrones - Season 8 in TV
May 29, 2019 (Updated May 30, 2019)
There were two episodes of pretty much non-stop action. These were visually stunning, however so badly written and incongruous. Given how well the series as a whole has tried to mimic medieval European history, to have a battle start and end in a very short time was simply nonsense. No attention to likely battle plans was attempted (a sieging army wouldn't attack, and a besieged army wouldn't come out onto the field of battle), it was just a CGI-heavy, smoky, frantic fight.
The rest of the series was a much slower pace, which is GoT's style. However those episodes were so flat and dull as to be like someone else entirely had written them. Gone was the political wrangling, the back-stabbing and the two-facedness (generally, there were some brief moments of this).
The focus of each episode was also almost solely in one place, where it has always been at its best by showing so many things at a time. Rather than this being the convergence of all story threads, this just came across as storytelling-by-numbers.
I had no problems with Daenerys' change in character - it had been so well hinted at that you didn't have to be the 3-eyed raven to see it coming. It also felt totally in line with her past decisions, and family history, and this was one of the few parts I felt were well written and understandable.
A lot of fan-favourite characters got shat on in the final few series, but I don't see why people are surprised - the main character of the first series was beheaded in that same series, so this was quite normal for GoT.
I really did not like the final outcome of the series, with Bran on the throne and the whole scene with all the lords (some of whom I still don't recognise) was painful - why would they listen to Tyrion and go with his "can't defeat a story" nonsense.
Overall, it was not a finale worthy of the series as a whole, but it was a reasonably enjoyable and at times thrilling conclusion to an epic story.
And one good thing to come out of this is the motivation it will give other writers: get on with finishing your stories or Benioff and Weiss will do it for you!




