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Movie Metropolis (309 KP) rated War for the Planet of the Apes (2017) in Movies

Jun 10, 2019 (Updated Jun 10, 2019)  
War for the Planet of the Apes (2017)
War for the Planet of the Apes (2017)
2017 | Action, Sci-Fi
The Great Ape-scape
Six years ago, I didn’t think I’d be telling you that a remake of the classic Planet of the Apes and its sequel would go on to be one of the finest double acts since The Two Ronnies, but that’s exactly what has happened.

Now, the final part of this incredible trilogy, War for the Planet of the Apes is out and ready to conclude an incredible half decade of cinema. But is it as good as its predecessors?

Caesar (Andy Serkis) and his band of loyal apes are forced into a deadly war with an army of humans led by a ruthless colonel (Woody Harrelson). After Caesar’s band of apes suffers unimaginable losses, he wrestles with his darker instincts and begins his own quest of revenge. As the journey finally brings the two rivals face-to-face, Caesar and the colonel are pitted against each other in an epic battle that will determine the fate of both of their species.

I have to say, I was a little concerned the finished product would be as tongue twisting as its frankly ridiculous title (a problem that has blighted the entire series), but it ends up being a stunning and heart-warming finale to a franchise filled to the brim with memorable moments.

The motion capture used on Andy Serkis to create Caesar has to be seen to be believed. If you thought predecessor Dawn was good, you haven’t seen anything yet. His hair moves with subtle believability and his movements are so fluid, it’s easy to forget you’re watching a film and not a documentary.

But this incredible technology isn’t used solely on our main protagonist. Fan favourite orangutan Maurice returns and newcomer “Bad Ape” captured by Steve Zahn provides the flick with a much-needed eccentric, shining a little light in one of the bleakest feature films of the last half decade.

The human characters, naturally don’t fare so well. Woody Harrelson is his usual charismatic self but feels a little caricature like. His colonel just doesn’t feel particularly believable. Likewise, Amiah Miller’s turn as Nova, whom Maurice adopts as his daughter, seems to be merely used as a plot device, though she does partake in some of the sweeter moments.

As with its predecessors, War is a slow burner with the action interweaved into the plot rather than the other way around. In principle it works well, though the pacing towards the middle of this 140-minute behemoth is a little off.

Nevertheless, the action is filmed beautifully. In fact, the whole film is stunning. Beautiful wooded landscapes and open deserts are juxtaposed with the dark concentration camps used in the latter half. One sequence in particular, behind a gorgeously realised waterfall, is one of the best action scenes of the entire year.

Masquerading as a blockbuster, this is a film with a much deeper message about messing with nature. Brutal and emotionally testing, War for the Planet of the Apes is brave in its choices and all the better for it.

Three films in, it would be easy for director Matt Reeves to rest on his laurels and rely on the positive reaction to its predecessors, but thankfully he has climaxed on a high. It’s not perfect, and not an easy watch by any means, but for a threequel, you can’t really get much better.

https://moviemetropolis.net/2017/07/12/war-for-the-planet-of-the-apes-review/
  
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Anna Marie Green (7 KP) rated the Xbox One version of Monster Hunter World in Video Games

Jul 3, 2018 (Updated Jul 3, 2018)  
Monster Hunter World
Monster Hunter World
2018 | Action/Adventure
Fantastic Gameplay Possibilities (4 more)
Intelligent Monster AI
Climbing Difficulty
Good Community Management
It's Damn Good Fun (If you have $30, buy it.)
Feels Incomplete (2 more)
Experienced Players Lack Challenge
Mediocre Story
Monster Hunter, One Year Later
Monster Hunter: World was Capcom's fiest big success in the Western market. After years of cult status on the DS, they finally broke through to the world of consoles and had so much success that they dubbed MH:W their benchmark for future games.

But should they?

MH:W is, at its core, is a dungeon crawler designed to feel open-world within its own constraints. With beautiful environments such as the Coral Highlands and the toxic areas festering beneath the Rotten Vale, MHW looks and feels much more massive than the trodden paths you follow. Your first hunts feel thrilling as you take different paths to chase your limping prey, and a cycle of different weather, monsters, and endemic life keep you invested in immersion.

But after hunting a tempered Nergigante for the 20th time, things do begin to fall out of place. You experience the malaise of a Saitama-like hero. Have you become too strong?

Challenging fights become the norm. The occasional arch-tempered monster appears, but scaled damage isn't always the same thing as new difficulty.

In the handheld games, there were dozens of monsters with distinct abilities and variations. MH: Generations had 73 large monsters to hunt. You could even play as a palico.

But that variety just isn't in MH:W.

Granted, the game is an experiment and has provided some good content for no extra cost to the players, which is a feat of its own in comparison to all the other big game developers (EA, Microsoft, Square Enix, Bethesda). They also do an excellent job managing weekly challenges and encouraging community between players. Kulve Taroth hunts were a blast and the free meal in the Hub was an excellent bribe.

MH:W still needs more monsters and at least one new environment. Since its release in January 2018, only three monsters have been added to the game: Deviljho, Kulve Taroth, and Lunastra. Behemoth from Final Fantasy is also making an appearance this July. That's a monster every two months. Don't get me wrong here— that's a fair schedule for content release. Overwatch clocks in at about three months for every hero, so two months is a respectable jog for the quality of the quality of the game. Still, even Overwatch -with it's full player-controlled roster- can become a bit of a slog without those regular updates.

The easiest fix? Capcom needs to finally add in G-Ranks with weapon rarities 9 and 10, and the terrifying monsters to match. The other MH games have generally had these ranks, and the MH:W G updates have been teasing us in rumors since the release, yet we haven't seen any evidence of their existence. A massive content update containing new unique weapons trees, rarity 8 varieties of dead-end trees, armor transmogs, new endemic life and monsters, better armor designs, and more material choices... Capcom has incredible potential on their table that could rekindle gamers' interest in helping the Fifth solve the new mysteries of the New World.

Or, god forbid, suffer the gamers by making them by Monster Hunter: World 2 just to feel like they actually completed the first game.
  
Resident Evil 3 (Remake)
Resident Evil 3 (Remake)
2020 | Horror
Nemesis. Oh, Nemesis. (1 more)
An action focused plot works more for Jill's experience in Racoon City.
Unbelievably short campaign. (2 more)
Cut corners for both the narrative and Nemesis.
Feels like downloadable content for RE2.
Nemesis of their own making.
RE3 is an enigma. After last years remake for RE2, I think the bar was set very high for RE3 to be on par, if not even better due to the introduction of the ultimate weapon in Nemesis. And although the action is amped up significantly, the horror is still here in buckets. So, this is another Resident Evil classic, revamped from the ground up, a classic for the current generation, right?

No, not in the slightest.

RE3 feels rushed, as if Capcom listened to fans begging for their next slice of nostalgia, and wanted to capitalise on the success of RE2. While RE2 felt like a continuous flow of Leon/Claire's story, RE3 feels like segments, all separated within cutscenes. This is more evident when you keep flitting between Jill and Carlos, both of whom don't have as much charisma or emotional weight as Claire or Leon. The opening is a blast of adrenaline and bullets, all contained within the beautifully burning remains of Racoon City. There is just enough exploration, puzzles and zombies to keep you satisfied. That is until Nemesis enters the game. As soon as the indestructible behemoth appears for a second time, the cat and mouse chase begins. Reminiscent of Mr X but on steroids, he simply never lets up, constantly on your back, looking to kill Jill whatever it takes. It's utterly relentless, thrilling, heart-pounding. This section was everything I expected RE3 to be.

Then everything collapsed under sections of nothing more than point and shoot. I know, this is RE, but the fear feels drained from the experience. Nemesis himself becomes a background character, simply added to the story just for boss battles. His pursuit of Jill doesn't feel spontaneous, but scripted, exactly the opposite of Mr X. The realisation of how disappointed I felt towards RE3 was when I discovered sections of the game were simply reused from RE2. The creativity that went into RE2 was so meticulous, crafted and positioned for the players experience. When I entered the Police Station with Carlos, a mass onslaught of zombies gathered in one section, only meant for me to rain bullets upon them. And this is the issue with the entire experience. Its nothing more than a five hour storm of sections of shooting monsters.

I do hate this game though. RE3 is fun, and anything remotely like last years experience I will play and enjoy. The story of Jill's residency in Racoon City being turned upside down over the space of a few days is excellent, and the new sections are all well fleshed out and great to explore, especially Racoon City and the Hospital. Its extremely short, and for a full retail price I think its absolutely scandalous, but there's so much replay value here.

If I had to end the review here, I want to end it on a message solely centred at Capcom. Why, in the name of God did you focus your time on the multiplayer mode, Resistance, rather than properly making RE3 a full experience? The past tells you Resident Evil doesn't work well mixed with multiplayer. For as much fun I had within my four hours and thirty two minute playthrough, this game is nothing more than DLC for RE2. And that hurts.
  
Pompeii (2014)
Pompeii (2014)
2014 | Action, Drama, Mystery
6
6.1 (7 Ratings)
Movie Rating
The disaster movie has always been a genre guaranteed to create incredible box-office returns. If you look at Roland Emmerich’s impressive blockbuster hit 2012, which grossed over $750million, it is clear that destroying well-known landmarks = bums on seats.

However since 2012‘s 2009 release the genre has fallen into a dormant state. Nevertheless, four years later Paul W.S. Anderson attempts to reawaken this box-office behemoth with his take on the tragic true events at Pompeii, but does the film succeed in its task?

Partially is the short answer. Anderson’s first film since 2012’s disaster Resident Evil: Retribution is as cheesy as a Dairylea triangle, but it also has some stunning special effects to give it some life.

Game of Thrones’ Kit Harington stars as Milo, a slave captured by the Romans after they wiped out his entire family. He is taken to a gloriously recreated Pompeii and immediately sets his sights on the very beautiful Lady Cassia, played by a rather dull Emily Browning, who just so happens to be the daughter of the city ruler, Severus. I’m sure you can guess the plot…

What ensues is a cheesy mess of terrible acting and stilted dialogue that jars with the period nature of the film. Only the knowing of what is to come from Mt Vesuvius, which is beautifully rendered in CGI, stops the film from grinding to a halt.

Kiefer Sutherland dons a downright ridiculous English accent for the role of Senator Corvus, the chief antagonist in the film. He is on business in Pompeii to see if trade can be established and investment can be agreed with the great city of Rome – though this plot point gets lost along the way.

Another issue is the true story which Pompeii is based on. The great tale of tragedy and mother nature showing her ruthless side is one we all know – but all we really want to see is the mountain going boom. Unfortunately we must wait whilst Anderson tries his best to make us care about the characters with their sickly back-stories, for which he fails in breathtaking fashion.

Finally after nearly an hour of what feels like a poor-mans Gladiator we are treat to a stunning spectacle, as Mt Vesuvius explodes in rip-roaring style. As the mountain blows and the fireballs rage Anderson once again tries to get us interested in the paper-thin story, thankfully not pushing too hard this time, and he lets the special effects take over.

Historical accuracy is, surprisingly, very good. According to the director, Pompeii was faithfully recreated for the film with aerial shots of the city as it stands today topped up with CGI to show the thriving metropolis we see in the film.

Unfortunately, scientific accuracy takes a back-seat for the sake of high drama, which is the case with many films of this nature. The iconic pyroclastic flow, attributed to killing the majority of Pompeii’s inhabitants due to its huge speed and massive temperatures is slowed right down to ensure the film can last another ten minutes or so – though this is perhaps to be expected.

Overall, Paul W.S. Anderson has created a film which certainly looks the part, but is lacking in so many other areas. Kiefer Sutherland’s villain is completely upstaged by the constant shots of the volcano, which are almost pantomime like in their ‘it’s behind you’ staging, and the rest of the cast are wooden and not particularly likeable.

However, what it lacks in story and acting finesse it makes up in the beautiful special effects and engaging cinematography. It’s worth a watch just to see Pompeii get obliterated – which is probably not a very nice thing to say at all.

https://moviemetropolis.net/2014/05/03/pompeii-3d-review/
  
Red Sparrow (2018)
Red Sparrow (2018)
2018 | Mystery, Thriller
Never entertaining, frequently repugnant
Director Francis Lawrence and Hollywood sweetheart Jennifer Lawrence (they are no relation, I’ve checked) aren’t a new combination when it comes to film-making.

In fact, Francis Lawrence may have kick-started the world’s love affair with the young actress after he directed her in the best Hunger Games movie, Catching Fire.

They both went on to finish the saga with Mockingjay’s two instalments and the rest as they say, is box office magic.

Here though, they both take on a very different project, aimed at a very different group of movie fans. Red Sparrow is the first hard-hitting thriller of 2018. But is it any different from the plethora of films already out there in the genre?

Prima ballerina Dominika Egorova (Jennifer Lawrence) faces a bleak and uncertain future after she suffers an injury that ends her career. She soon turns to Sparrow School, a secret intelligence service that trains exceptional young people to use their minds and bodies as weapons. Egorova emerges as the most dangerous Sparrow after completing the sadistic training process. As she comes to terms with her new abilities, Dominika meets Joel Edgerton’s CIA agent Nate Nash (yes really) who tries to convince her that he is the only person she can trust.

The film starts off very promisingly as the audience are treated to a beautifully choreographed opening that follows Lawrence at the height of her dancing fame and Edgerton as he goes about an assignment. Both characters don’t intertwine at this point, and as the music builds to a crescendo we realise both their nights are about to go very wrong. It’s nicely filmed, if a little Black Swan–esque. Unfortunately, this impressive crescendo signals something else, the start of a downhill slope for Red Sparrow.

For a film marketed as a classy, adults-only thriller, Red Sparrow has very little in the way of class, despite the inclusion of Jennifer Lawrence. Her acting, as usual is sublime, minus her at times dreadful Russian accent and the rest of the cast do their best with Edgerton coming across well, but the rest of the film is just such a mess. Jeremy Irons feels incredibly miscast as a Russian General and the script by Justin Haythe is borderline incomprehensible.

The overuse of graphic violence and sex really does it no favours. There’s only so many times you can watch Lawrence be raped without wondering what the hell the film-makers thought they were doing and one (thankfully consensual) sex scene will have your eyes rolling in the back of your head: not out of pleasure, but out of absurdity.

It really begs the question: why did Lawrence pick such a bizarre choice of role in the first place?
Then there’s the action, or lack thereof. Where films like Atomic Blonde stylised the violence and the action to create a particular aesthetic, Red Sparrow just doesn’t. The limited amount of action that is presented to the audience is lazily filmed and worlds apart from director Francis Lawrence’s excellent work on the Hunger Games series.

Sure, the sets are lavish and the globetrotting that Lawrence gets to do is pleasant enough, but we’ve seen it all before and done much, much better. The production has a very staid quality that isn’t befitting of its director and its leading lady.

The final act twists that piece together everything that has come before is 30 minutes too late. At 140 minutes long, Red Sparrow is an absolute behemoth of a film but there is no reason whatsoever for it to be this long. Had it been thrilling and entertaining it could have gotten away with it – unfortunately it drags continuously from beginning to end.

Overall, Red Sparrow is a real dud that even the talents of Jennifer Lawrence can’t save. Not only is it never entertaining and frequently repugnant, it really begs the question: why did Lawrence pick such a bizarre choice of role in the first place? If it’s to escape her Katniss Everdeen persona she’s succeeded, but this could make movie studios think twice about casting her in projects in the future.

https://moviemetropolis.net/2018/03/07/red-sparrow-review-never-entertaining-frequently-repugnant/
  
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Movie Metropolis (309 KP) rated Godzilla: King of the Monsters (2019) in Movies

Jun 10, 2019 (Updated Jun 10, 2019)  
Godzilla: King of the Monsters (2019)
Godzilla: King of the Monsters (2019)
2019 | Action, Adventure, Fantasy
All hail the Titans
2014’s Godzilla was a thrilling and somewhat underrated return to form for the king of the kaiju. Directed by visionary film-maker Gareth Edwards, Godzilla’s return to the big screen was beautifully filmed with some of the best set pieces ever seen on celluloid. It certainly made up for the Roland Emmerich monstrosity that shall remain nameless here.

Little did we know 5 years ago that Edwards’ mega movie would be the start of a franchise culminating in a battle of the ages: Godzilla vs Kong. Follow-up film Kong: Skull Island was again, beautifully filmed, feeling like a movie from a completely different era. Now the follow-up to the follow-up is here. Still with us? Good.

Members of the crypto-zoological agency Monarch face off against a battery of god-sized monsters, including the mighty Godzilla, who collides with Mothra, Rodan, and his ultimate nemesis, the three-headed King Ghidorah. When these ancient super-species-thought to be mere myths-rise again, they all vie for supremacy, leaving humanity’s very existence hanging in the balance.

Taking over from Gareth Edwards after he chose not to return to the franchise is director Michael Dougherty. If the name rings a bell, it’s because he co-wrote X2 and directed the fantastic horror comedy, Krampus. Used to much-lower budgets than this $200million behemoth, Dougherty crafts a film that throws everything including the kitchen sink at the audience, but lacks the lightness of touch that made its predecessors such popcorn-munching fun.

With a cast that includes Stranger Things’ Millie Bobby Brown, Vera Farmiga, Sally Hawkins, Ken Watanabe, Charles Dance and Kyle Chandler, you’d be forgiven that everything from a characterisation point of view would be spot on. Unfortunately, that just isn’t the case. The story and screenplay, penned by Dougherty himself is really lacklustre with poor, cringeworthy dialogue and some wooden performances by actors who should really know better. The attempts at Marvel-esque humour fall completely flat and this is a real shame.

Making her feature film debut, Mille Bobby Brown salvages what she can from the script and performs very well but when the screenplay doesn’t know what to do with individual characters, they’re tossed aside as Ghidorah fodder and completely forgotten about. Not only is this frustrating for the audience, but it certainly isn’t script-writing best practice.

Thankfully, things start to turn around when it comes to the cinematography. Lawrence Sher, who has worked on Paul, The Hangover and the upcoming Joker movie picks some outstanding shots that make you feel very much part of this almost apocalyptic universe the Titans are roaming. While stopping short of beautiful, many of the sequences are too messy for that, Godzilla: King of the Monsters is a very attractive film indeed and the colours used are ethereal in their nature and require the biggest screen possible to get the most from them.

Godzilla is beautifully rendered and while the look is less successful on King Ghidorah, it’s not enough to detract from the exceptional visual effects work
The special effects too make a lasting impression. This was not a cheap film to make and thankfully this shows on screen. Whilst naturally heavy on CGI, Dougherty has stated that practical effects had been used wherever possible. Perhaps the biggest compliment here is that it’s impossible to tell where practical meets CG.

Godzilla is beautifully rendered and while the look is less successful on King Ghidorah, it’s not enough to detract from the exceptional visual effects work that has gone into making Godzilla 2. Mothra in particular is a sight to behold.

Bear McCreary’s score too is very good. After working on relatively low-budget films until now, his orchestral and vocal compositions work beautifully with what’s being shown on screen and the music has an operatic vibe that feels truly fitting of a film of this magnitude.

Nevertheless, Godzilla: King of the Monster’s downfall is in that shoddy script. None of the actors bring their a-game here and moments that should have emotional poignancy don’t hit home because they’re not allowed to. Within 10 minutes of the film’s opening, we’re smack bang in the middle of an action sequence with it rarely letting up until the thrilling finale 2 hours later.

Overall, Godzilla: King of the Monsters is a perfectly adequate outing for the king of the kaiju but one that comes with a dash of disappointment. The bar was set incredibly high by Gareth Edwards and while the special effects and action scenes are impressive, that’s not enough to mask poor storytelling and thinly drawn characters.


https://moviemetropolis.net/2019/05/29/godzilla-king-of-the-monsters-review-all-hail-the-titans/
  
Sequoia
Sequoia
2020 | Dice Game, Environmental
Sequoias are some of the largest trees on Earth, growing hundreds of feet tall and living for thousands of years. A few summers ago I had the chance to visit northern California, and spent a day hiking in a forest full of redwoods and sequoias. The sheer size of the trees was breathtaking, and that hike remains high on my list of favorite vacation spots ever. So when I saw a small game based on those behemoth trees, I was instantly transported back to NorCal, and knew I had to give this game a shot!

Sequoia is a game of dice rolling and area majority in which players are trying to grow the largest trees across different forests. To setup the game, lay out the 11 forest cards on the table within reach of all players, and randomly assign a 1st and 2nd place token to each card. Each player receives 5 dice and 20 tree tokens in their chosen color. The game is ready to begin!


On each turn, players will simultaneously roll their 5 dice – keeping the results secret from all other players! After rolling, players will create 2 pairs using 4 of their dice (one will be left out). Everyone reveals their pairs at the same time, and will place a tree token on the card that matches each of their dice pairs. For example, my pairs might be a 5 and a 2, and a 6 and a 6, so I would put a tree token on the 7 and 12 forest cards. Play continues in this manner (rolling dice, creating pairs, and placing tree tokens), until players have placed all of their tokens. Once all tokens have been placed, the game moves to the scoring phase. For each forest card, the 1st and 2nd place tokens go to the players who have the most and 2nd most tree tokens on the forest card. Once all cards have been scored, count up final points, and the player with the most points wins!
I have to start off by saying that Sequoia really surprised me. I was expecting a fast, light game, and that’s what I got. But I also got a game with a fun amount of player interaction and strategy that keeps all players engaged. You may not know what forest cards a player will choose each turn, but you can see who has already played tree tokens to each card, which can help drive your strategy. Do you want to directly compete with everyone and really pile on the tokens to win 1st place on a card? Or do you want to spread your tokens around to as many forest cards as possible, and hopefully maximize points that are otherwise being ignored by opponents? Especially since the 1st and 2nd place tokens are randomly assigned and have differing values, you really don’t know which forests will yield the highest points until the end of the game. Sequoia is a Yahtzee-esque game that allows direct player interaction, and that elevates the overall gameplay for me.


Let’s talk about components for a minute. These components are great. The forest cards are a nice thick card stock. The tree tokens and 1st/2nd place tokens are all good chunky bits that will definitely hold up over time. And the dice are nice little d6’s that are easy to read and fun to manipulate. The color matching with the dice and tree tokens is also really nice, and I appreciate that uniformity for each player color. All in all, a high quality production for such a small game.
If you ask me, I think Sequoia is a perfect filler game. It is super fast to teach and play, the setup/cleanup takes literally seconds, and it provides an engaging and fun gameplay. Beyond being a filler game, it is a great small standalone game as well. Want something fast to play while the oven is pre-heating for dinner? Pull out Sequoia! I also love that it is simple enough for younger players to understand – it is a numbers game, but you can also visually see what your opponents are working towards, and that lends itself to a good amount of player interaction. Definitely a game that I can see getting a decent amount of table time in my group! Purple Phoenix Games gives this one a sky-rocketing 8 / 12. Check it out, you might be surprised!
  
Avengers: Infinity War (2018)
Avengers: Infinity War (2018)
2018 | Action, Sci-Fi
The viewer is thrust headfirst into the action where the pace rarely lets up for 2+ hours. (0 more)
No Jeremy Renner! (0 more)
To Infinity....and Beyond!
Contains spoilers, click to show
Perhaps it's the eternal child in me, the three year old boy who developed a passion for superheroes after first seeing the 1966 Batman movie in the cinema (re-run of course, this was the 70's!), but this is without doubt the best film I have ever seen! Running at around 2 hours and 20 minutes in length (that's prior to the end credits mind you!) this movie brings together plot strands and characters from the Marvel Cinematic Universe's 10 year tapestry in what I will only describe as an epic thrill-ride.

I'm sure if you're reading this you know the plot. Thanos - the granite jawed world killer from the planet Titan, is rounding up the 6 all powerful infinity stones with which he plans to restore the balance of the universe through essentially wiping out 50% of everything. All that stands in his way are The Avengers, the Guardians of the Galaxy, Doctor Strange, Spiderman, Black Panther, and probably a few I've forgotten to mention! And that's pretty much the story.

We pick things up directly from the mid credits scene of Thor: Ragnarok where the refugee Asgardians, Bruce Banner, and Loki encountered a spaceship of epic proportions. We all knew it at the time... Thanos! Within the first five minutes or so we already have our first casualties at the hands of the purple behemoth which sets the tone for what follows. In possession of two of the stones Thanos dispatches his 'children' - the Black Order, to Earth to retrieve the Mind and Time stones whilst he tracks down the remaining ones. At quite a quick pace our heroes are introduced into the chaos and by employing this structure the writers ably break down the ensemble into smaller manageable groups. Stark, Peter Parker, and Doctor Strange are hurled into the vastness of Space where they encounter Peter Quill and some of his merry misfits, Thor and some of the other Guardians go off in search off forging a weapon to defeat Thanos, and Rogers, Romanoff, Wilson, Rhodes and Maximoff take Vision to Wakanda in order to try and separate the Mind Stone from him with the aid of T'Challa, Shuri and Okaye. Gamora finds herself the prisoner of her adoptive father - a storyline that gives both Brolin and Saldana a chance to really show their worth. Those are effectively the four story strands at play and each is a joy in its own right.

Each character stays true to form with Hemsworth taking the character along he rediscovered in 'Ragnarok' - albeit with some added darkness from the movie's opening moments. Chris Pratt is sheer joy as Quill/Starlord and his interplay with Stark and Hemsworth is a joy to behold. Tom Holland gets one of the best lines when responding to a question from Quill regarding a certain Kevin Bacon movie! Top marks also go to the man who launched this universe a decade ago as Iron Man - yes, Robert Downey Jr knocks it out of the park as a Tony Stark far removed from that we encountered back in the first movie of the MCU. His performance at the climax is simply first rate.

With such a large cast there are characters who don't get as much to do as others although everyone get's a 'moment or two' amongst proceedings. Those that particularly stand out, however, are Robert Downey Jr's Iron Man (reiterating my earlier comments), Chris Hemsworth as Thor (likewise), Zoe Saldana as Gamora (ditto), Chris Pratt as Starlord/Peter Quill (and again), Paul Bettany as Vision and Elisabeth Olsen as Wanda/Scarlet Witch. Surprisingly, Chris Evans doesn't seem to get much to do other than play an active role in a number of excellent battle sequences, although his introduction into the movie along with Black Widow and Falcon as they turn up in Scotland to save the day for Vision and Wanda Maximoff from the Black Order was a personal fist thumping the air moment!

There's simply so much to talk about and I'll stop myself there. If, like myself, you just can't avoid spoilers then chances are you know what happens in this movie by now...including that ending!!

Thanos is the perfect villain, fantastically realised, and given real motivation for his actions - the guy thinks he's showing mercy to the universe! I wouldn't agree that this is his movie as the film-makers have repeatedly stated however he is the central cog that keeps things turning.~Josh Brolin does an exceptional job in bringing Thanos to life. Given the feedback and reaction to Steppenwolf in the DCEU there could have been obvious concerns around another CGI villain. Fear not, the technology is exceptional and Brolin's features are evident 100% making Thanos a living creation.

Alan Silvestri's score is the perfect fit and really compliments the action unfolding on the screen. During the aforementioned fist in the air moment as Steve Rogers, Black Widow, and Falcon make their first appearance to take on the Black Order, Silvestri's 'Avengers' theme kicks in creating pure movie magic.

Simply put, this movie is pure perfection.
  
Mortal Engines (2018)
Mortal Engines (2018)
2018 | Fantasy, Sci-Fi
Take a moment and imagine a world where most of humanity has been wiped off the map and those that remain are forced to survive on the remaining resources of a civilization that has been torn apart. In this new existence, leftover technology is coveted like diamonds and massive predator cities prey on weaker smaller cities to steal whatever meager resources they still possess. This is the world of Mortal Engines, the latest Peter Jackson blockbuster based on the young adult novel of the same name by Philip Reeves.

Mortal Engines takes place roughly a thousand years after the conclusion of the Sixty Minute War that decimated the earth and now civilization has banded into two very distinct groups. There are those in the “Traction Cities”, which are behemoth mobile cities that scour what remains of Europe gobbling up smaller cities to convert them and their resources into fuel that keeps the larger cities moving. Then there is the Anti-Traction League, a group that believes in preserving what little resources remain and living in “Traction-less” cities…a.k.a. cities built on land. London is the main Traction City and it is led by Thaddeus Valentine (Hugo Weaving) and his desire to tear down a great wall that is the only barrier between London and the surplus of resources that he so desperately needs.

After London devours one of the smaller cities, we are introduced to Hester Shaw (Hera Hilmar), whose one goal in life is to kill Thaddeus Valentine, the man who murdered her mother. After her failed assassination attempt on his life, she teams up with historian Tom Natsworthy (Robert Sheehan) to not only survive, but also to prevent Valentine’s plan to recreate the war that took down humanity in the first place. This is a big job for the unlikely duo and on top of everything else, Hester is being hunted by a zombie/terminator hybrid named Shrike who wants nothing more than to kill her.

If it sounds like a lot to follow over the course of the two hours and nine-minute run time, you’d be right. In fact, without a lot of backstory which those who have read the novels will really benefit from, it can be a bit too much to take in. It comes across as a combination of Mad Max and the video game Dishonored, but it is lacking an excellent story to back up all of the post-apocalyptic action. That’s not to say that the story is bad, but it is by far the weakest part of the film and a huge missed opportunity to elevate a pretty good movie to the classic Peter Jackson masterpiece status we usually get from him. Considering the genius of Mr. Jackson this movie could have been so much more.

But now on to the good stuff…

Visually speaking Mortal Engines is a true work of art. Taking the steampunk Victorian era backdrop and adding in large mobile cities crashing through trees and forests gives us visuals that are not only magnificent, but also awe inspiring. I was lucky enough to see Mortal Engines in IMAX and the larger screen only helped to emphasize how truly awesome these large rolling cities are. This is a movie that is meant to be seen on the big screen, and with Mortal Engines, the bigger the better. The sound design matches the visuals in its epic scale, as it is loud and menacing. You can actually feel the rumble of the large treads as they move across the earth, and the crunching of smaller cities as the massive cities devour all that crosses their path. The casting and the acting were another positive as the good characters were ones you wanted to root for and the bad characters you hope would get what’s coming to them. All in all, there is quite a bit to like in this film and if nothing else you are sure to have a good time taking in all of the scenery.

In summary, Mortal Engines is a movie that feels as though it had so much potential but couldn’t quite live up to it. It definitely feels more like a summer blockbuster, full of explosions and action, instead of the deeper holiday releases that we usually get around this time. It’s the kind of movie that you go to see for the sheer spectacle of it all as long as you are willing to overlook any plot or story depth. Unfortunately, this leaves the quandary of whether or not it’s worth the full price of admission (or even more if you are planning to see it in IMAX) and my answer to that is…it depends. If you have any interest in seeing it at all then Mortal Engines is definitely a movie you should see on the big screen. On the other hand, it might be worth it to just wait to see it on pay-per-view or Blu-ray even though it may lose a lot of what makes the movie so much fun in the first place. While the movie could have been better, I have definitely seen worse and if the idea of massive rolling cities and steampunk set pieces are your thing, then Mortal Engines is certainly worth a look.