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Questing Beast
6
7.0 (2 Ratings)
Book Rating
Questing Beast had an interesting enough premise, but it certainly would have benefited from being longer. There were several ideas and plots introduced in the thirty-some pages of this short story, but that wasn't exactly enough room for all of the ideas (or characters) to fully develop. Or, at least, develop beyond absolute basic information.

The overall plot of the story is that these scientists have to file their findings on a planet for...a scientific survey? Something along those lines. A virus somehow gets into their system, though, and completely destroys the data they've been gathering for the past two years.

The only possible back up is called Nannybot, and is also partially infected. The virus has Nannybot believe that it is Sir Pellinor, and it has to find the Questing Beast. If the scientists can make Nannybot think that it has caught the Questing Beast, then the virus can be overwritten, and the two years of data can be retrieved, saving the careers of everyone involved.

The Authurian elements of the story don't go much beyond the Questing Beast itself. The rest is the drama of the report being due, and the age-old implications of introducing foreign wildlife into ecosystems. Very Star Trek.
  
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Awix (3310 KP) rated Power Profiles: A Mutants & Masterminds Sourcebook in Books

Mar 25, 2019 (Updated Mar 25, 2019)  
Power Profiles: A Mutants & Masterminds Sourcebook
Power Profiles: A Mutants & Masterminds Sourcebook
Steve Kenson | 2017 | Sport & Leisure
8
8.0 (1 Ratings)
Book Rating
Pretty much an essential supplement for anyone wanting to run M&M for more than a handful of sessions. Sooner or later you're going to want to go beyond the pregenerated characters and powers from the core book, and it's true that while the superpower rules in the book are comprehensive, they're potentially intimidating, too. There are a lot of power effects, and a lot of ways to modify them - the best way to duplicate a specific power from the comics isn't always clear.

That's where this book comes into its own: everything from Air Powers to Time Powers (and beyond) get their own chapter, each one containing a large selection of pre-worked out powers. For instance, how do you differentiate between throwing a fireball and a lightning bolt? Well, the fireball has an area effect, meaning it costs 50% more. Fun obscure powers include Internal Flora (incapacitate your enemies by disrupting the plant bacteria in their gut!) and Anatomical Split (fight crime by literally going to pieces!).

Some of the powers are a bit odd and a close eye from the GM is required, but this is always the case with M&M. Mostly this is very solid, fun stuff; just flipping through the book always generates new ideas for different characters.
  
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Bo Burnham recommended George Washington (2000) in Movies (curated)

 
George Washington (2000)
George Washington (2000)
2000 | International, Drama
(0 Ratings)
Movie Favorite

"George Washington, probably, David Gordon Green’s first movie. That was one that I probably saw right before I started, or was it… I can’t remember — it might have been right before I wrote this film. I had never really seen kids articulated in the way that it felt like kids actually thought. It wasn’t imbuing the kids with a sort of ability to articulate themselves that was beyond them. There’s that amazing monologue when one of the boys is sitting on the floor of a bathroom and he’s looking up, and he’s saying, “I want to be an inventor. I want to make stuff,” and he’s giving this monologue about his wants and his needs, but they’re so through the prism of a young mind. You can tell the speeches he’s heard that he thinks he might be making, but in that dishonesty it’s so honest. He’s reaching for things beyond himself, and you feel that he doesn’t have the faculties to get there, and that’s just so honest of what that time is. You can feel that he really gave a lot of this sort of articulated authorship over to the kid and that really shows. It’s like, “Oh, this is actually how kids speak.”

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