Search

Search only in certain items:

40x40

Andy K (10823 KP) created a poll about in Movies are the shiz!

Jul 22, 2018  
Poll
Favorite Tarantino film?

Reservoir Dogs
Pulp Fiction
Jackie Brown
Death Proof
Kill Bill Vol 1
Kill Bill Vol 2

0 votes

Inglorious Besterds
Django Unchained
The Hateful Eight
Tarantino sucks!

0 votes

Vote
  
40x40

Richard (116 KP) created a poll

Jul 12, 2017  
Poll
Favourite Tarantino directed film?

My Best Friend's Birthday

0 votes

Reservoir Dogs
Pulp Fiction
Jackie Brown

0 votes

Kill Bill: Vol. 1
Kill Bill Vol. 2

0 votes

Death Proof
Inglourious Basterds
Django Unchained
The Hateful Eight
Vote
     
40x40

LeftSideCut (3776 KP) created a post

Aug 30, 2019 (Updated Aug 30, 2019)  
So after finally getting round to watching Once Upon a Time a couple of nights ago, I present my ranking of Quentin Tarantino movies from my favourite to least favourite.

Note that all of these movies are 8/10 or above for me (and I've counted Kill Bill as one film)

1. Inglorious Basterds
2. Pulp Fiction
3. The Hateful Eight
4. Django Unchained
5. Jackie Brown
6. Once Upon a Time in Hollywood
7. Reservoir Dogs
8. Kill Bill
9. Death Proof

How about everyone else??
     
40x40

LeftSideCut (3776 KP) Aug 30, 2019

@Andy K how about you?

40x40

Andy K (10823 KP) Aug 30, 2019

I would agree at least 8 out of 10 or above.

Mine would be similar although it has been a while since I have seen Jackie Brown or Reservoir Dogs. Also, need to watch Once Upon A Time again so I have more of the details. I felt like it ran past quickly at times.

1. Pulp Fiction
2. Inglorious Basterds
3. Django Unchained
4. Kill Bill
5. Once Upon a Time in Hollywood
6. Jackie Brown
7. Hateful Eight
8. Reservoir Dogs
9. Death Proof

The Guernsey Literary and Potato Peel Pie Society (2018)
The Guernsey Literary and Potato Peel Pie Society (2018)
2018 | Drama, History, Romance
6
7.0 (11 Ratings)
Movie Rating
“Contented with little, wishing for more”.
Here’s a curious little British film that has some merit, both as an entertainment vehicle and as a history lesson.

Set in a split-timeline between 1941 and 1946, the film tells the story of Juliet Ashton (Lily James, “Darkest Hour“, “Baby Driver“), a young British writer who seems all at sea emotion-wise following the war. She is struggling to fit in with her high-society London life, and can’t seem to put her heart into either her publishing commitments, much to the frustration of her publisher Sidney (Matthew Goode, “The Imitation Game“, “Stoker“), or her boyfriend Mark (Glen Powell, “Hidden Figures“), the dashing and well-off American army officer.

Into this mix drops a letter out of the blue from Guernsey from a pig-farmer called Dawsey Adams (Michiel Huisman, “The Age of Adeline“, “Game of Thrones”), which leads her on a trail of discovery into the mysterious back-story of the strangely named book club. The secrets of the tightly-knit St Peter Port community, and what really happened during the Nazi occupation, come progressively to light as Juliet digs deeper.

Much as “Their Finest” shone a light on the rather invisible war efforts of the British propaganda film industry, so here we get an interesting and (I believe) relatively untapped view of the historical background of the German occupation of the Channel Islands. How many viewers I wonder, especially those outside of the UK, knew that the Nazis occupied “British” territory* during the war?

(* Well, strictly speaking, the Channel Islands are a “crown dependency” rather than being part of the UK per se).
Story-wise the screenplay splits the drama between:

the love triangle (which I almost took to be a love square at the start of the film… and to be honest I’m still not 100% sure!) between the main protagonists and;
the mystery surrounding Guernsey’s Elizabeth McKenna (Jessica Brown Findlay, “The Riot Club”, Lady Sybil from Downton Abbey).
In the first instance, you would need to be pretty dim I think, particularly if you’ve seen the trailer already, not to work out where the story is going to head! (Although, to be fair, I thought that about “Their Finest” and was woefully wrong!). I found this all rather paint-by-numbers stuff, but livened up immensely by a scene between James and Powell and a bottle of champagne which is wonderfully and refreshingly pulled off.

The second strand of the story is slightly more intriguing and provides the opportunity to see the wonderful Jessica Brown Findlay in action: it is just disappointing that she actually features so little in the film, and also disappointing that, at a crucial dramatic moment, the action moves “off-stage”. I wanted to see more of that story.

In terms of casting, Susie Figgis must have had a TERRIBLE job in casting Juliet: “Gemma Arterton not available…. hmmm… who else would fit…. think… think… think… think dammit….! Ah, yes!!” Lily James might be in danger of becoming typecast as a 40’s-style love interest. But she just fits the bill in terms of looks and mannerisms SO perfectly.

Elsewhere in the cast, Penelope Wilton (“The Second Best Exotic Marigold Hotel“, “The BFG“) is superb as the deeply damaged Amelia; Tom Courtenay is 300% better than in his last movie outing as the cranky old postmaster; and TV’s Katherine Parkinson impresses greatly as the kooky gin-swilling Isola Pribby. All in all this is a fine ensemble cast. (With James, Goode, Wilton and Brown Findlay there, it must have also felt like a “Downton Abbey” reunion party!)

I’d also like to say that the Guernsey scenery was gloriously filmed, but as this article suggests, most of it was actually filmed in glorious Devon instead! Given the Guernsey Tourist Board have been going overboard (at least in the Southampton area) on film tie-in advertising, this feels rather like false representation! But I’m sure its equally lovely!

So in summary, it’s a thoughtful period piece, with some great acting performances and well-directed by Mike Newell (still most famous for “Four Weddings and a Funeral”). I enjoyed it but I felt it moved at a GLACIAL pace, taking over two hours to unfold, and I thought a few editing nips and tucks on the long lingering looks and leisurely strolls could have given it most impetus. But to be fair, my wife and cinema buddy for this film thought it was PERFECTLY paced, giving the story the space it needed for the drama and Juliet’s state of mind to unfold. In fact she gave it “5 Mads” as her rating… top marks! For me though a very creditable…
  
John Wick. Chapter 4 (2023)
John Wick. Chapter 4 (2023)
2023 | Action, Crime, Thriller
8
7.8 (13 Ratings)
Movie Rating
More of the Same - which is a GOOD thing
Once a series gets to it’s 4th installment - and that installment is NOT a reboot or “prequel” - the audience for said series is pretty much settled in. There is a rabid group of movie-going watchers that are looking for the intimate details and Easter Eggs to further their immersion into this world while the rest of the movie going public has probably moved on and, just might, check it out on a whim.

Such is the case with JOHN WICK: CHAPTER 4 - the 4th installment of the Keanu Reeves led/Chad Stahelski Directed series that is long on style, action, intrigue and mythology while being low on logical plot-lines and…well…daylight.

But this won’t matter to the John Wick movie-goer. They are getting more of the same - cartoon violence professionally created by Stahelski and Reeves with plenty of bad guys battling (and losing) to Wick while the mysterious, underground society that Wick has run afoul of tries to take him down.

This insider intrigue will be enriching for the true John Wick fan but will be inconsequential for the casual movie-goer as these plot machinations are just an excuse to line Reeves up against seemingly insurmountable obstacle after seemingly insurmountable obstacle.

And what a journey it is. Starting with a tussle at the Osaka Continental (featuring veteran Martial Artists Hiroki Sanada and Donnie Yen) to a battle in Germany to the final in Paris, JOHN WICK: CHAPTER 4 is just one, long stylized fight sequence with both Stahelski (the Director and Fight Choreographer) and Reeves (as Wick) showing off their talents in new and interesting ways.

There are way too many fight sequences to mention, but there is one sequence in a building that is shot from on high (reminiscent of watching video game play) that is the most interesting/effective - but they all are a ton of fun.

Bill Skarsgard (Pennywise the Clown in the IT movies) is along as the Marquis (cool name) who is in charge of bringing Wick down. He is joined by the always good Clancy Brown (the voice of Mr. Krabs on Spongebob) on the “bad guy” side while Wick regulars Ian McShane, Lawrence Fishburne and the late, great Lance Reddick line up on Wick’s side.

It is a fun roller-coaster ride - if a bit long at almost 3 hours (the middle sags a bit) - that will entertain casual fans of action flicks while satisfying the hard-core “Wick-aphiles” (if that is a term) with a further peeling back of a layer of this world.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Tumble Town
Tumble Town
2020 | American West, City Building, Dice Game, Puzzle
Fun fact about me: I used to live in Le Claire, Iowa (birthplace of “Buffalo Bill” Cody) on a street named Wild West Drive. While the town named many of their streets after American West figures and items, it was not your typical Iowa ghost town – if there are such things. That said, I do have an affinity for the Wild West in my gaming preferences, so when I heard about a dice/building game with an American West theme designed by Kevin Russ (who also recently designed Calico) I was immediately interested. But how does this one… stack up?

Tumble Town is dice rolling, structure building, drafting game with variable player powers. You are charged with choosing building plans to be added to Main Street of Tumble Town. You do this throughout the game by selecting the plans that will make best use of the resources (dice) you gain. The buildings that you construct may allow you special powers to be used on future turns, or one-time bonuses to be used once built. The player who can turn the greatest profit (in terms of VP) at the end of the game will be the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will definitely be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, from your FLGS, or through any other retailers stocking it after fulfillment. -T

To setup, deal each player a packet of starting components: a unique Horse card, two reference cards, Storehouse card, Main Street card, and two brown (they are red in the prototype) dice to be rolled and placed within the Storehouse. Shuffle and display the 1-, 2-, and 3-cactus building cards per the rulebook instructions to form the market. Set aside a number of each die type per the rulebook (both the building cards and dice are determined by number of players). Determine the first player and give them the first player token (a colorful rubber potted cactus). Players will connect their two Main Street cards at the central icon to create a two-card street (we chose the wagon wheel – Easy) and the game can begin!

Turns in Tumble Town consist of four mini-phases that flow into each other rather naturally. The first phase will have the players choosing a revealed building plan card from the offer market. The face-down draw stack will inform the active player as to how many and which type of dice they must draw and roll. Once they have these dice in their Storehouse, the player may now build plans using the dice they control. Buildings can be constructed and placed right onto Main Street, or be placed on the plan card to be placed on Main Street on a later turn. If the player has collected more dice than their Storehouse can hold, they must discard any of the dice they wish. This concludes a turn and the next player can begin their turn.

Certain iconography on the building plan cards allow players to use special powers throughout the game once built, and there are three types. Cards with the silvery bottom panel of symbols and the 1x notation are powers that must be used only once and only when the building is constructed. These powers could be collecting a die of the player’s choice, or receiving various dice counters. The building plan cards that feature a circular arrow notation are powers that can be used once per turn, every turn, if wished. These powers are found on each player’s Horse as well and can be adjusting a die’s face value, or re-rolling two dice, as examples. The third type of power is from the golden paneled cards that have an arrow pointing to a vertical line. These powers are only activated at the end of the game and mostly include scoring variances, like 1VP for each building a player has constructed that has a vulture icon (or a windmill, for example) featured on the card art.

Once a building is erected, the player may choose to place it onto their Main Street cards. When they place them, the player will need to choose where on Main Street these buildings should live. Like Bob Ross always says, “There are no mistakes, just happy accidents.” A player can place their buildings anywhere they wish on Main Street, but the Main Street cards will give extra bonuses to those players who plan ahead and place their buildings strategically. Some plots will ask for a building of a specific height (one die high or three dice high). Some will ask for the base level of the structure to be made of a specific material/die color (brown wood, black coal, silver metal, and gold… gold). Extra points are awarded if one-die-width alleyways are allotted, and these Main Street placements can score a bunch of endgame points.

Turns can be very quick or very deliberate, depending on the types of players involved. AP-prone players will take longer on their turns as they internalize all possibilities of their rolled results, while people like me just fly by the seats of our breeches. The game continues in this fashion: four mini-phases of drafting cards from the market, grabbing the associated dice, rolling them, and attempting to erect the best buildings on Main Street until two dice pools contain two or fewer dice. The current turn order finishes and the game is over.

Components. Again, this is a prototype copy of the game, and the publisher was decent enough to include a listing of items to be improved in the final version (like the red dice being poured brown in final – that really messed up someone’s strategy during a play-through for us because they kept forgetting that red is actually brown). The overall art style is very simplistic and I do NOT mean that negatively. The graphics and artwork are great, and give exactly what is needed without being so distracting that you cannot concentrate on your strategy. The dice are normal dice quality (that always seem to roll poorly when I’m rolling… hmm…). Once you see the photos of how the game will look during production, you will appreciate how great this is going to look on the table. No problems with components at all, save for the red vs. brown debacle that happened on our table. I really hope they keep the awwwwesome rubber cactus first player marker because it’s amazing.

I absolutely loved this one. I have always enjoyed using items for purposes other than originally intended – in this case, using dice as building materials. Of course, playing any game with dice introduces a bit of luck and instability in strategy, but Tumble Town offers quite a bit of manipulation of dice rolls that keeps almost all dice results feasible and useful. I really enjoyed the stacking, the quick turns, and the desperation when someone takes the last wood die when I was gunning for a wood-based building on my next turn. This game is light, but is chocked full of difficult decisions and luck of the roll. Tumble Town is for people who enjoy the rolling and stacking from FUSE (minus the frenzy), and the spatial building placement chaining of Villages of Valeria.

If this is the game for you, then we highly encourage you to check out the Kickstarter campaign which is running until Thursday, March 26. Tumble Town has already exceeding the funding goal at time of this review, but all future pledges will contribute to stretch goals that will improve components and add other components (spoiler?). So get out there and build up Tumble Town, ya yella-bellied greenhorns!