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Purple Phoenix Games (2266 KP) rated Com-Pet-Ability in Tabletop Games
Apr 14, 2020
ComPetAbility is a card game with two play modes: a mode for players aged 7+ and one for younger gamers. We will be taking a look at the game for older gamers. In this game mode a player is attempting to amass five pets that will be accepting of each other and not cause heck in your house.
DISCLAIMER: We were provided a copy of the game for the purposes of this review. I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, shuffle the large deck of cards and deal five to each player. Put the rest of the cards in the middle of the table as a draw pile, flip one over for the “shed” pile. You are now setup and ready to go!
The goal of the game is to begin a turn with five compatible pets (com-pet-able). This is achieved by having five cards whose three icons are satisfied with each other. For instance, turtles are compatible with every other type of animal, so the three icons on turtle cards are all green – compatible with all dogs, cats, and birds. Some dogs are compatible with other dogs but not cats, and some cats are compatible with other cats or kittens but not birds.
So on a turn, a player will choose a card to draw from either the draw pile or the shed pile to add to their hand. A turn ends when that player sheds (discards) a card to the shed pile. Turns continue in this fashion until a player begins their turn with five compatible animals. Players will then add up the points in their hands (the numbers in the upper right corner of the cards) of compatible animals. The player that ended the game with a completed set of five animal pets will score a bonus 10 points to add to their total. Whomever scores the highest is the winner of ComPetAbility!
Components. This is a stack of cards in a tin can. Yep, a tin can with a plastic lid. It’s very novel and lovely, but heck for someone who cares about how the games look and fit on their shelves. The game cards are good quality, which is handy because the game mode aimed at smaller children have them handling the cards a lot too so they have to be able to withstand that abuse. The art is cute, and the layout is easy to understand – even for young ones. No issues with the components from us (aside from the can not being a box, wink wink).
So here’s the thing with this one. We liked it. It is a great idea and is executed well. I don’t think I will pull this one out with adult gamers anymore though. The children’s mode of this game is what I hold dear, as my three-year-old LOVES it and “wins” every time. I have just played this one too many times where a player can be dealt either a winning hand or four of the five cards right away. I’m no designer, so I don’t know how to mitigate that besides chalking it up to “luck of the draw.” But that’s a negative for me, and perhaps I shouldn’t let it detract from an otherwise enjoyable game, but it’s what comes to mind every time I see on the shelf as a possibility for Game Night. However, if you like the theme, the style, and ease of play between two different modes then check it out. It can be used as a light filler, a gateway game, or children’s game. So for the pure flexibility of this one, Purple Phoenix Games gives it a canned (hehe) 13 / 18. The turtles are really cute, but the hybrid animals are kinda weird-lookin’.
A Year of Embroidery: A Month-To-Month Collection of Motifs for Seasonal Stitching, is a book which helped me get over the fear of embroidery and instilled a passion for learning!
My review is through the eyes of a beginner, but the book is for all levels of embroidery technique. I like that the book is not only chock full of patterns but helpful instruction and placement ideas, as well. The designs range from beautiful to whimsical and feature flowers, cacti, seashells, birds, people, reptiles, insects and animals. Each pattern also gives the DMC number for each floss the author used in her designs. Yumiko Higuchi made sure to include several designs for each month of the year, some with a retro feel and others with a more modern take on embroidery.
The ARC I received of this book is in a protected format and I am not able to make any of the patterns provided. With the wealth of information, A Year of Embroidery holds and the number of patterns I adore, this will be on my bookshelf as soon as it becomes available. I cannot wait to try my hand at this new needlecraft and hope that many others will enjoy it as much as I have.
I would like to thank the author, Yumiko Higuchi and Netgalley for providing me with this ARC for free in exchange for my honest review.

Rachel King (13 KP) rated The Angel Experiment (Maximum Ride, #1) in Books
Feb 11, 2019
There are lots of things that don't get explained - which I understand some lack of explanation is necessary to draw out a series - but these kids don't know anything about themselves or even why they exist. The oldest one, Max, is 14, and she can't even deduce that the chip in her arm is how to Erasers keep finding them. I probably would have enjoyed this book much more if the reader could have been privy to the mind of Jeb Batchelder, who was once-acting father of this group of kids and keeps claiming throughout the book that he is one of the good guys. By the end of the book, the kids have cross the U.S. in flying distance, but have yet to really solve any of their problems or get any significant question answered, unless you count parentage.
Another thing that really annoyed me was the length of the chapters, which were no more than 4 pages in length. I get that this is a YA novel, but a 400 page book with 134 chapters is kind of absurd. Mostly, the chapter breaks were used to switch viewpoints between the various characters, and lengthening the chapters in favor of cutting the quantity of chapters would not have harmed this.
There were some touching moments in the book that I wish could have been drawn out, such as Max being with the Rodriguez family, Fang and Nudge interacting with the birds, or the kids being in the New York City toy store, but these moments seemed to be grossly overshadowed by the action and suspense.
Normally, I am a big fan of YA literature, but I think this one is a bit too young even for me.