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8
8.0 (1 Ratings)
Book Rating
22 of 230
Kindle
Ferns Decision ( sisters of Hex Fern book 1)
By Bea Paige

Death is a lonely place, silent, or so everyone thinks... Fern is no stranger to death, or the singing that accompanies it. She has always known when a person is about to die, for the singing foretells it. Her mother passed it off as an oddity never to be discussed, so she learned to tune out the voices until they disappeared for good. Or so she thought. Then one day, as she fights to bring back a dying baby in the hospital where she works, Fern hears the familiar melody once more. Except this time the voice belongs to a man with ice-blue eyes and black angel wings. As the baby takes its final breath, the angel sings his last note. For this isn't an angel who gives life, it is one that takes it. One year has passed since that encounter, and just when Fern is beginning to believe it had all been an illusion, the angel returns, and this time he's not alone. For now there are three Angels of Death and Fern appears to be their next victim.Fern's Decision is the first book of Fern's trilogy and continues the Sisters of Hex story. Although this is the start of a standalone trilogy, to get a full picture of the overarching storyline you might wish to read Accacia's trilogy first.***TRIGGER WARNING - This book contains content that some may find triggering***

I loved the first set of Hex sister books so I was looking forward to this set. I wasn’t disappointed in the first book at all I really enjoyed it although the first few chapters were extremely hard to get through with it being so close to my own heart of losing my own baby a few time I cried thinking I need to push through. It was well handled and I’m glad I pushed through a good start to the new trilogy and sister. I would recommend but with a caution of possible trigger warning if you have lost a baby.
  
Playstation 4
Playstation 4
Games Consoles > Games Consoles
Software (2 more)
Design
Easy to use
Controller battery charge is poor (2 more)
Overheat easily
Playstation Plus expensive
Sleek design, great software
The playstation 4 was not cheap when it first appeared on the shelves, but it was a must have for most people, including me. The fashionable sleek design with the black panels against the blue light and touchpad controllers made it look incredibly stylish for a games console. Playstation Plus membership is unfortunately quite expensive, and the memory is poor on the console... having to download the game software to be able to play it.. not many different games can be played, depending on your memory. Simple to navigate and also the choice of installing applications. The touchpad controllers made it much easier to navigate on a keyboard, with quicker typing. The playstation allows you to connect with fellow players all around the world, and make new friends. The fact that there is an option for headphones and microphones is both positive and negative. It's great to communicate with others, however can lead to verbal abuse which is quite unsettling when gaming with trolls. The playstation consoles have always been my favourite and never will I change to an XBox, which is lumpy, ugly etc. The use of other applications such as YouTube and netflix on the playstation is amazing for people who do not have smart TVs or access to streaming sticks. Recently Playstation allowed players to change their username (a long and very much awaited change for users! Breathing a sigh of relief to get rid of cringy usernames, or usernames that included their ex lovers). However again, Playstation want to make money however they can... if you messed up the opportunity with the game tag change, you were only allowed one free opportunity so you had to consider wisely. Otherwise Playstation would charge you to change your game tag once more (slightly unfair I think!) A year ago I bought the PS4 VR headset.. exciting at first but a lumpy headset which is connected via cable (would have been much more effective to have had this wireless! Such as the controllers).. at first there is motion sickness, but you soon get the hang of it. Again a great selection of games, however quite pricey!
  
DiTiC
DiTiC
2019 | Abstract Strategy
Purple Phoenix Games Preview
Abstract strategy games hold a special place in my heart. I’m not really a fan of Chess, but I am a fan of games that are light on rules and components but heavier in strategy needed to best your opponents. Yes, I like games that have zombies and gore or adventure and treasures as well, but abstracts are a great escape from those Ameritrashy games we all love.

So my original thought was to try to open this preview with a dastardly abstract statement to truly emphasize how theming is irrelevant with some activities. Not quite having done that, DiTiC is an abstract strategy game of “tile placement and dice-pawn” movement. How does it play? Read on.

In DiTiC the winner is the first player to upgrade one of their dice from a smaller-valued die into a value of six. Bring out smaller value dice and move them around the “board” to combine with other dice and win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup a game of DiTiC, each player chooses a color of dice and takes all dice into their hand. The tile with “DiTiC START” on it is the, well, starting tile and is placed in the middle of the table. Roll off to see who goes first and you are ready to play!

On a turn a player may draw and place a tile or move one of their dice. Players start with zero dice on the board, so the first few turns will be drawing a tile from the bag and placing it on the board either side face-up. As you can see from the photos the tiles will have different colored (and shaped) corners. It’s when these corners complete an intersection of four tile corners that dice may enter the board. Depending on the color of the intersection’s majority control a die of said majority color comes into play on the value of the number of icons present. That’s a mouthful. So there are four corners to the intersection. If said intersection contains two red, a blue, and a black icon then red will place a die with value of two pips showing on that intersection. These dice may now be moved and combined with like-valued dice (with an exception). If a player has at least one die on the board when initiating this action, they may roll the action die after placement and complete any other actions the die result allows.

When a player decides instead to move, combine, or overtake a die, they simply move the die along the edge of a tile to the next closest intersection. Exception to movement: players can move all dice with a value of one BEFORE any other dice movement, and dice with value of one or two may move in any direction – even diagonally.

To combine/upgrade dice players will need to move one die into the same intersection as an equal-valued die in order to combine into a die of value +1. Example: a four die and a four die combine to make a five die. Exception to combinations: a value one die may combine with a value three die (remember the exception from the previous paragraph?) to create a value four die.

To overtake an opponent’s die, a player simply moves a superior die onto an occupied intersection. Typically, a die of larger value can overtake any die of smaller value. Exceptions: nothing may overtake a four or five, and only a five can overtake a three. Three-value dice seem to be the superheros of DiTiC.

So after many back-and-forth turns of placing tiles and rolling dice or moving/combining/overtaking dice the winner is crowned once they have upgraded any die into a value six die.

Components. Again, this is a prototype version of the game, so I will comment on what I can. I think the game looks very nice, even in this stage of production. The icons on the tiles are clear – and THANK YOU for considering the colorblind gamer community by making each icon different by both color and art style. The dice are your typical d6 (and I do not know if there will be any changes made to these as a result of a successful campaign). The icons on the action die make sense and I really dig the laser-etched wooden design, and I kinda hope that detail makes it into the final product. But I prefer wooden dice to plastic every time. The game also came with a burlap bag to house and conceal the tiles, and coupled with the wooden dice makes a nice little natural organic combo. My only request for the final version of the game? Go crazy with the color scheme. Black, red, white, and blue are great colors, but fling out the purple and the gold and the orange and the aqua. But I’m no designer. It looks great as it is.

So like I said up top, I love abstracts. Surprisingly so. The more I play them the more I love them. And this game definitely adds to my love of the genre. The rules are kinda wacky, and the dice of different values each can do their own thing, and I think that’s really interesting. It’s not simply a game of moving big dice around eating all the little dice. I mean, you CAN do that, but you will not advance your own strategies. But there is an amount of take that in this game, from the action dice to the tile placement to the overtaking of dice, that will really appeal to lots of people. It’s not a big game, but it looks great on the table, and plays really well once you have immersed yourself in the rules. I really believe that the more I play it the more I will fall in love with it. In fact, as I type this I want to go home and play it right now. And that’s a mark of a good, if not great, game, isn’t it?

If you like abstract strategy games and have a little room for this small game in your collection (or better, MAKE some room for it) then you should definitely consider backing it on Kickstarter, or (depending on when you read this) picking it up at your FLGS.
  
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