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Mission: Impossible - Fallout (2018)
Mission: Impossible - Fallout (2018)
2018 | Action, Adventure, Thriller
Real action (3 more)
Real stunts
Fantastically scored
Beautiful locations and cinematography
Pay the admission, accept this mission!
(Review from www.thechairport.com)When the Mission Impossible film franchise started it had a slightly rocky start. After a great first film, the second film fell short of the mark. Watching those first two films now you can see how different they are to the Mission we know now. Ever since the second Mission film, ever since JJ Abrams and the Bad Robot team took over, the Mission franchise has been ageing like a fine wine. Actually, it’s been ageing like Tom Cruise. Fallout, the sixth film in the Mission franchise is the best yet and easily one of the best action films of all time and it’s all thanks to its real action.

Mission Impossible: Fallout follows Ethan Hunt as he and his crew lose some plutonium they are trying to recover. The bad guys trying to use the plutonium are The Apostles, a spin-off group from Rogue Nation’s Syndicate. This time the IMF team are joined by a ruthless CIA agent, Walker played by Henry Cavill, who is there to ensure that the team retrieve the plutonium. The bad guys this time around, The Apostles, follow Solomon Lane’s thinking that to get peace the world must first experience a great suffering. With that line ringing throughout the IMF’s ears, the team is off on a race against time to stop The Apostles.

Fallout is filled with action and as far as action movies come, this film really takes the cake. Tom Cruise is just the man that everyone wants to be, as in he really seems like he can do anything. In the current state of cinema any other filmmaking team would’ve made this film with CGI effects all over yet Cruise and Fallout’s director, Christopher McQuarrie, have decided to do everything for real and it’s that element alone that makes the film.

There are moments in Fallout where you just sit there astonished by what you’re seeing happen in front of you. You feel shivers and the need to applause at the opening ten minutes of the film, your eye’s dash across the screen as you’re watching Cruise’s Ethan Hunt race through oncoming traffic in Paris and you’ll find yourself simply flabbergasted as you watch Cruise do anything at all in the helicopter sequence that you’ve definitely already heard about.

Mission Impossible: Fallout isn’t just simply an insane action blockbuster, it is more than that. Every actor on the screen knows that what they’re in is going to be something revolutionary for cinema and every actor really pulls their weight. Simon Pegg’s comedy is on point, Alec Baldwin’s acting as someone in charge is as good as ever, Henry Cavill being absolutely brutal is scary and cool at the same time. Fallout also has a good amount of female characters in it with Rebecca Ferguson and Michelle Monaghan bringing a lot of well-needed emotion and Vanessa Kirby’s Black Widow bringing a funny yet creepy vibe to the whole occasion.

The story is fairly simple as McQuarrie doesn’t want to isolate the audience, you can definitely see it if you haven’t seen other Mission Films. It’s McQuarrie and his team’s filmmaking that really make the film what it is. The cameraman who does the HALO jump with Tom Cruise deserves many awards and I would be surprised if the film, and its team, didn’t win any awards for filmmaking. If you’ve got free time too then look up how the film was made because it is quite interesting. I mean it’s rare that an action blockbuster would even be nominated but as of right now Fallout is my favourite film of the year, both for how good it is and then researching how it was made. People just don’t put in as much effort as the Mission team have done in films anymore.

Mission Impossible: Fallout is a must-see film. It’s a long film but never really feels like it. It’s a constant chase that will keep you on the edge of your seat and it has twists and turns that you won’t see coming. I was recently reading about how Christopher Nolan wanted The Dark Knight to bring back film instead of everyone filming digitally. Fallout sings a similar message and but its message is for real-life stunts. Mquarrie has evolved in a similar manner to how Nolan evolved between Batman Begins and The Dark Knight. Fallout gave me similar vibes of excitement and intensity and Fallout will leave its mark on you, I’m not sure how I’ll feel watching CGI action from now on. All I know is that making everything real instead of fake isn’t impossible but to repeat the magic that Fallout has, well that’s only something the Mission team can do. Mission accomplished Cruise, mission accomplished.

Score: 5/5
  
AB
A Blood Seduction (Vamp City, #1)
8
8.0 (1 Ratings)
Book Rating
Marketed as a paranormal romance, <i>A Blood Seduction</i> is much closer to the genre of urban fantasy with strong romantic/lusty elements (there is only one instance of "doing the deed" and that is very close to the end of the book). Quinn Lennox is the lead, and while she might not be the usual kick-ass heroine usually drawn upon in this field, she is far from the weakling I've seen others refer to her as. Face it, she was in way over her head, there's no way in hell she could ever be a contender against these vampires, at least not in this particular book. Heck, I bet the indomitable Buffy would have had trouble. She could be smart and she made the occasional dumb move, who hasn't? I like the fact that she isn't perfect. Okay, she has to be saved, <b>a lot</b>, and she doesn't have the most memorable personality, but this is only the beginning of the series and there is plenty of time for her to grow and come into her own. I rooted for her all through the book. I <i>wanted</i> Quinn to save her brother Zack and his friend/potential girlfriend, Lily, I wanted her to be able to use her magic, and I just wanted her to succeed and become even stronger as a person.

The world is well drawn, mostly on account of it being a magical copy of Washington, D.C. circa 1860, but with some modern conveniences thrown in as well. Okay, so I did groan at the name Washington, V.C. (Vampire City), it is a bit cheesy, but luckily it was usually called either Vamp City or V.C., which both fit the atmosphere of the book much better. Parts of the city are abandoned and decaying, others a thriving compound for the different vampire families, called a kovena. The vampires themselves are killer, quite literally. Gone are the pantywaists of recent ilk, we're going back to basics (mostly) here. Not only do they feed on blood, but some also have to feed on either fear or pain as well. They go from zero to sixty in about a second, have super strength, mind control, slaves who adore them (called slavas), and boy, are they are mean. But hey, it's just in their nature, they can't help who they are, except maybe for the love interest and possible future heroes depending on how the series goes. For those who are fainthearted, this ain't the book for you. There are numerous disturbing scenes that depict torture or gore, I can handle it, but not everyone can. Ye have been warned.

Speaking of the love interest, Arturo "Vampire" Mazzo, he was, well, certainly mysterious. Due to his unswerving allegiance to his master, Cristoff (who I pictured as <spoiler>a 25 year old Lucius Malfoy played by Jason Isaacs, with a black goatee:
<img src="http://i272.photobucket.com/albums/jj183/piscesrain/goodreads/luciusmalfoy.jpg"></spoiler>;),
 Arturo would turn his back on Quinn, yet the further on the harder it was for him to do so. His loyalty was being tested because of his feelings for her. Just to make things clear, this is a messed up relationship, some may not like that, but I thought it added a dose of reality and interest to the circumstances. Sure I felt like Quinn was an idiot at times to be attracted to this untrustworthy vampire, especially the very first scene that just didn't work for me in context, but overall the relationship works for the book. My absolute favorite relationship is the sibling one between Quinn and Zack. I thought the author did an awesome job conveying just how much Zack means to her. Basically he is everything to her and all she has. Her father may be alive but he was never there for her, he always sided with her stepmonster (Zack's mother) instead of his firstborn. Creep. Anyway, despite her stepwitch's hatred of Quinn, Zack adored her from the time of his birth, and vice versa, he's always been there for her, even when she was being punished, and after high school he even moved to D.C. to be closer to her. It's really a sweet and respectful relationship. She'd do anything to save him and she tries like hell all throughout the book, which doesn't always work out so well. To me that shows Quinn is strong. It's not weakness to keep fighting in adverse situations, it's strength of character to keep going even when losing is more likely.

This is definitely the start to a series, and while there is an end to the book, there is still much to be told. In the fates of Vamp City, Quinn's sorcery, the relationship between her and Arturo, plus much more I don't want to give away. I'd recommend that if you're looking for a romance to go elsewhere, but if you're a fan of evil vampires, darkness, don't mind abnormal relationships, and just want to have a bloody good time, then what are you waiting for?!

Originally Reviewed: September 20, 2012
Received: Amazon Vine
  
Sherlock Holmes (2009)
Sherlock Holmes (2009)
2009 | Action, Drama, Mystery
Sherlock Holmes (Robert Downey Jr) has developed a reputation for having one of the most brilliant crime solving minds of his time. Along with his partner, Dr. John Watson (Jude Law), there is rarely ever a time when a case goes unsolved or a suspect is able to get the best of the two of them. However, that very well may be the case this time around. Holmes and Watson were able to apprehend Lord Blackwood (Mark Strong), who is believed to be a master of black magic. Blackwood is hanged and that is thought to be the end of it until he returns from the grave. Somehow Irene Adler (Rachel McAdams), an adversary of Holmes who he not only has feelings for but has gotten the best of him on more than one occasion, is wrapped up in all of this. Not to mention that the Blackwood case was supposed to be Watson's last as he settles down to get married. So Holmes takes the case to try and solve Blackwood's resurrection, figure out how Irene is involved, and convince Watson to stay on as his partner. What he doesn't count on is walking away from this case with an adversary that's just as cunning and brilliant as he is.

As a fan of the majority of Guy Ritchie's previous works (Lock, Stock, and Two Smoking Barrels, Snatch, Revolver, RocknRolla) and the incredible streak Robert Downey Jr has of impressive performances that have turned him into one of the most entertaining and profitable leading actors of today, you could say the anticipation and expectations for this film were fairly high. Other reviews for the film seemed to be mixed as a lot of them mentioned the writing for the film being lackluster and most complained that Sherlock Holmes wasn't an action star, but the film still brought in around $65 million its opening weekend. So is Ritchie's version of Sherlock Holmes worth seeing? If you're looking for one final film to make you laugh, have hard-hitting action, have a great cast, and have a fairly well-written story, then look no further than Sherlock Holmes.

The chemistry between Robert Downey Jr and Jude Law is the main reason to see this film. Robert Downey Jr puts in another top notch performance as Sherlock Holmes. Despite Holmes being a rather selfish individual, you can't help but find his antics entertaining. It became easier to sympathize with him as the film went on since how much Watson means to him as a friend and as his partner is revealed in the latter half of the film. As impressive as Robert Downey Jr was, Jude Law as just as entertaining. The way Holmes and Watson argue with each other and the way Watson thinks Holmes guilts him into coming along on each case is pure delight to the audience. That's partially due to the impeccable comedic timing the two have, but also due to the fact that they're both extremely talented actors at the top of their game in this film.

One of the most interesting aspects of the film is the way the film seemed to allow its viewers inside the mind of Sherlock Holmes at times. There's two occasions where Holmes is dissecting the moves he's about to make in a fight before he makes them as he announces each blow and the damage each blow does to his opponent. As he's narrating, the film plays in slow motion. When he's done, we jump back to the moment before he started narrating and see the entire situation play out in real time. There were other times, like the time in the restaurant when he's waiting to meet Watson's fiancé, Mary Morstan (Kelly Reilly), and when he's sitting in Blackwood's jail cell where it seemed like Holmes heard absolutely everything that was going on. It was as if he was aware of everything that was going on around him. Those parts of the film established just how adept Holmes really was.

The one flaw the film may have may be tucked away in the storyline somewhere. It felt convoluted at times. It may just need a repeat viewing or two to process everything rationally. So while just about everything is explained in full by Sherlock Holmes and everything is wrapped up by the time the credits roll (other than the open-ended finale that leaves it wide open for a sequel), it did seem like the writers were trying too hard or that they were reaching out too far for explanations or something.

Sherlock Holmes is Guy Ritchie's biggest box office success to date and it's safe to say that Robert Downey Jr has jumpstarted another successful and entertaining franchise. If you're familiar with Ritchie's previous works, then this film almost feels like the Sherlock Holmes character being thrown into the same world Ritchie established in Lock, Stock, and Two Smoking Barrels and Snatch if they took place in the late nineteenth century. The film centers on Holmes' anti-social behavior, is inspired heavily by the martial art Bartitsu mentioned in the Sherlock Holmes story from 1901 entitled The Adventure of the Empty House, and focuses on Holmes' brilliant analytical mind. Sherlock Holmes is full of high octane-fueled action, entertaining comedy, and witty dialogue.
  
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Bob Mann (459 KP) rated Soul (2020) in Movies

Dec 30, 2020  
Soul (2020)
Soul (2020)
2020 | Adventure, Animation, Comedy
Gorgeous to look at and listen to (0 more)
Like "Coco", perhaps not as appropriate for younger kids (0 more)
Soul is Pixar at its most cerebral
In the last few days I've seen Pixar's latest animation - "Soul" - described by various reviewers as a cross between "Inside Out", "Coco", "La La Land" and "Whiplash". I'll add to that some older movies with more obvious parallels with the story: 1946's "A Matter of Life and Death" with David Niven; 1941's "Here Comes Mr Jordan" with Robert Montgomery and its 1978 remake - a personal favourite of mine - "Heaven Can Wait" with Warren Beatty. For these all tell the story of someone plucked from the world a tad too early.

In "Soul", Joe (Jamie Foxx) is a talented jazz pianist always dreaming of getting to be a big time session musician. He is stuck though in a worthwhile but unappreciated job as a high school music teacher. But his luck is - temporarily - about to change when an old successful student (nice touch) recommends him to provide backing to the fearsome jazz star Dorothea Williams (Angela Bassett).

Just as things seem to going his way, an open manhole cover has other ideas, and Joe falls to his 'death'. Feeling his soul has exited the world too early, and just before he gets his big shot, Joe's spirit struggles to return to the world with the help of reluctant soul/recruit "22" (Tina Fey).

Pete Docter seems to have done it again with "Soul". The man behind Pixar's hugely successful "Up" and "Inside Out" has the magic touch with these animated classics. He's had more than his share of Oscar success. (Although having gone straight to streaming on Disney+, does it qualify for the Oscars this year? Or have they relaxed the rules?) Assuming it is eligible, you'd be a brave man to bet against "Soul" winning Best Animated Feature this year.

For there are some sequences of this movie that are breathtakingly effective. The fall of Joe from the "stairway to the great beyond" to the pre-life domain (as shown in the trailer) is a masterpiece of graphic design. (And do I detect in there a tribute to the "stargate" in "2001: A Space Odyssey"?) What makes these sequences distinctive is not the afterlife soul's or the "great before" souls, who resemble blue variants of Casper. It's the 'counsellors' of the realms. They are surreally drawn Picasso-style in 2D and - although easy to draw for preschooler's with a crayon - might be a bit of a stretch for them to relate to.

But will the kids get it? I know that my 6-year old grandson enjoyed watching it. But ultimately, this is principally a Pixar film squarely targeted at adults to enjoy. Indeed, the themes of death and afterlife might be disturbing for younger children (as in "Coco"). They will certainly struggle to understand the land of lost souls, where those obsessed with their work or hobbies (metal detecting! LOL!) are almost beyond reach. And surely the message of 'enjoying the everyday here and now' rather than getting too wrapped up in career or life goals will only be relatable to adults.

"Soul" is brim-full with Pixar quirkiness. As per normal, the movie has a lot of detail that will need multiple watches. And I can confirm that the pause button helps! For example, "22" has been an earth-apprentice for so many millennia that he has had just about every mentor who's ever passed through. His 'den' is wallpapered with "Hello, My Name is ...." badges, and a pause at that point reveals mentors as varied as Gandhi, Aretha Franklin, Albert Einstein and Stephen Hawking! And in the end titles, the usual list of babies born during production are "Recent You Seminar graduates"!

The movie also features two of the most distinctive voices from UK television. Graham Norton plays Moonwind: a sign-spinning hippy and lost-soul-sea piratical captain (I've honestly not been taking drugs). And Richard Ayoade, a UK TV regular but familiar to US audiences from his role in "The IT Crowd", plays Counsellor Jerry (well, one of them!). Alice Braga, as another Counsellor Jerry and most recently seen as the doctor in "The New Mutants", is another familiar voice

For once, Michael Giacchino doesn't get the scoring gig. Instead, this went to the "Nine Inch Nails" partnership of Trent Reznor and Atticus Ross. (The soundtrack for "Mank" was their most recent work). The music is perhaps not as immediately accessible as some of the previous Pixar scores. But I think will be a 'grower'.

I have a "but" in my review. I sobbed like a young child during parts of "Up". And similarly, I was a mess as 'Bing Bong' faded away in "Inside Out". And yet here, my tear ducts remained stubbornly unchallenged. Perhaps this is a personal thing, and others were a soggy mess after this movie. But, for me, it simply didn't connect with me at the same raw emotional level that Docter's other work (and indeed other Pixar movies) have done. So, for that reason (only), I'm going to hold off my highest rating.

It's highly recommended since, notwithstanding this, it's a magnificent effort. (At the 11th hour, it made my "Number 7" slot in my Top 10 of 2020). It's also worth noting that it's mildly groundbreaking in being the first Pixar movie with a black leading character.

(For the full graphical review, please check out the full review in One Mann's Movies here - https://bob-the-movie-man.com/2020/12/30/soul-is-pixar-at-its-most-cerebral/).
  
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Kirk Bage (1775 KP) rated The Mandalorian in TV

Jan 22, 2021 (Updated Jan 22, 2021)  
The Mandalorian
The Mandalorian
2019 | Sci-Fi
Being a child of Star Wars, born in ’73, whose first memory of a cinema was A New Hope in ’77, of course the entire franchise is still close to my heart. I am no superfan, however. I do not need to remember every name of every character, or know the obscure names of planets to enjoy it. I remember that deeply competitive nature back in the playground – how important it was to prove Star Wars was yours by knowing more than any other kid! Fortunately I managed to let that go shortly after The Return of the Jedi. Ok, maybe 1995.

The Mandalorian is definitely for all Star Wars fans, but it is mostly for the kids that never grew up and need those details of “the canonical Star Wars” universe in their lives. And there are plenty of them. It is a geek’s wet dream! With chat rooms and fan sites going wild in debate and argument over the smallest of Easter eggs and hints to connections across the medium. As if this is a lost historical document that sheds light on the truth of many characters and events, that until now were shrouded in darkness and speculation only.

I find that phenomenon weird and a little creepy, but I do appreciate where it comes from. For me, I am merely glad it isn’t crap. It is nice to be in the Star Wars universe without holding your face in your hands for shame of lazy storytelling and moments that shit on the spirit of the original trilogy. The first thing that pleased me about The Mandolorian is how close it is in feel to the old school trilogy. In fact it surprised me, because, despite the very modern effects and full budget of Disney behind it, it feels very old fashioned, like a TV show from around 1986, maybe. And I wonder how they have achieved that every time I watch it. It has an intangible magic about it.

In fact, the feel of the show as a whole is often a little cheap, shockingly – the posters and toys and all associated media is as glossy and crisp as all money can afford, creating an image of the show that isn’t actually what the show is. In reality it is a cross between old spaghetti westerns, with The Mandalorian cast as The Man With No Name, and episodes of The A-Team or Knightrider. I kinda like it; very nostalgic, and a smart move by Jon Favreau and the other show-runners. It appeals to middle aged audiences and new alike, because it is a knowing hybrid of all things cool and nerdy!

Design-wise, the look of The Mandalorian himself is perfect fan bait and very cool. The music goes a long way to drawing you in – Ludwig Göransson, known for his work on Black Panther and Tenet, has hit on a career defining theme that blends Clint Eastwood and Star Wars in perfect harmony. I can’t imagine the show working half as well without that theme music! The spaceships and detail of every alien and weapon and costume is meticulous (if at times a little wobbly or cheap looking), and the wider feel of background and tertiary characters is pretty damn good.

But, let’s face it… The Mandalorian is the success it has been predominantly for one reason. I could give him his real name, but if you haven’t finished it yet that would count as a huge spoiler, so I will refer to him as The Child. The temptation to use the phrase Baby Yoda is hard to resist, and has been a cultural phenomenon that only comes along once or twice in a decade, but on this I agree with the fans: it is inaccurate and misleading. The Child is fine. It’ll do until you learn his true moniker.

In season one, where the build up of story, character and mystery is superb, we see very little of The Child at first. But we cannot take our eyes off him for every second he is on screen. The whole concept is so beyond cute and incredibly strong as a hook for a Star Wars story it is almost impossible not to squeal out loud at everything he does. Who is he? Why is he? What is he capable of? How will he fit in to the longterm idea for the story? So exciting, and total genius to keep everyone watching.

It isn’t all about The Child on his own though. It is about the unlikely symbiotic bond, like father and son, that develops between the tiny, vulnerable and childlike focal point, and the increasingly confident and loyal antihero, who will stop at nothing to protect his ward, as he struggles to find his own place in the universe. After a very short time, we care more about this relationship than 90% of all romances in all of TV history.

Through danger, mayhem and a touch of comedy, we grow to adore the two of them together, and can’t bear to think of them being apart. Some trick when you realise The Child is as much a mini-muppet style prosthetic as it is added CGI for expression and detail. Perhaps another callback to our 80s sensibilities, when we accepted ETs and Gremlins and all of the residents of Mos Eisley’s cantina as real without hesitation. It doesn’t have to look real, is the point, as long as it fits the story, is cool and is fun! Which The Child totally is – for entertainment value they have got the tone of the show so right.

What doesn’t hold up that strongly to critical scrutiny though is quite a lot of the scripts, the repetitive nature of the context of many episodes and missions the duo find themselves on, the mismatch quality of the guest directors abilities, and quite a lot of the dodgy acting by supporting characters. It’s as if at some production meeting at one early point they all said, look it’s Star Wars, we make the aliens and the spaceships and the weapons look good and we can’t fail… plus we have The Child and Boba Fett’s (yes, I know) armour, we can’t fail!

The basic storyline is enough to hook it on, just about, it is the detail that sometimes feels weak and lazy. But don’t worry, any minute something cool to look at and a big fight will happen, so we’re all good! I’m sure Pedro Pascal (the actor under the armour) can’t believe his luck! He is one of the biggest stars in TV all of a sudden, for basically doing a fairly monotone voice-over performance of some seriously dodgy dialogue. That is the magic of Star Wars.

So, I came to season one late, having no access at that time to Disney plus. In fact, I watched all of season one in a day the day before the launch of season two, so the switch to a new episode to look forward to suited me well. It gave me something to look forward to on a Friday between Halloween and Christmas. Trouble was that, although still having fun with the exploits of The Kid, I was starting to weary of the plotlines, and put my viewing on hold after S2E4 in favour of the far superior scripting of His Dark Materials on BBC.

I must have needed the hiatus, because when I came back to mop it up and finish season two a few days ago I realised that I had in fact missed it. It also helped that episode 5 onwards is when the season gets really good again. Rosario Dawson as Ashoka Tano (known well by fans of The Clone Wars) was a truly great addition that the show much needed by that point.

I had no trouble after that in bingeing to the end. You could feel a climax and a revelation coming, and although the character of Moff Gideon (Giancarlo Esposito) crumbled disappointly away into nothing much, the last 15 minutes of the final episode had me slack jawed in fan wonderment. I felt 9 years old again, and I loved it! I had been amazingly lucky not to stumble upon spoilers, I guess. Amazing ending, and all faults forgiven for that unforgettable moment and feel. Wonderful stuff!

To say any more, again, is to spoil. So, let’s just talk about it privately, or, you know, in about a year when season 3 is over and it is old news. Hmmm, season 3…? I wonder where they will take that now…? Actually, properly exciting, in a back in the playground kind of way.
  
Spider-Man 3 (2007)
Spider-Man 3 (2007)
2007 | Action, Mystery, Sci-Fi
The most anticipated film of the summer, Spider-Man 3 has arrived to the delight of moviegoers the world over. It has been roughly a little more than a year since Spider-Man (Tobey Maguire), defeated Dr. Octopus and saved the city from certain doom.

During this time, Spider-man has become New York City’s celebrated hero, and his day to day alter ego, Peter Parker, delights in his fame, while dating the love of his life, Mary Jane Watson (Kirsten Dunst).

As the film opens, Peter has decided to ask Mary Jane to be his wife, and plans to surprise her with a ring during dinner at a fancy restaurant. Mary Jane is starring in a Broadway play, and despite harsh reviews, she is living her dream and madly in love with Peter.

Things take an unexpected twist for Peter when he is attacked one night by his best friend Harry (James Franco), who blames him for the death of his father at the conclusion of the first film. Enhanced by his father’s Goblin serum, Harry is a deadly adversary for Peter who is able to fend off the attack eventually, and put into motion a series of events that will forever change his life.

When a career criminal named Flint Marko (Thomas Hayden Church), is accidentally caught in an experiment while fleeing the authorities, he becomes a living mass of sand, which enables him to start a string of robberies as “The Sandman”, and provides Spider-man with his most unusual opponent yet.

As if this was not enough, Peter must contend with a new hotshot photographer named Eddie Brock (Topher Grace), who is after a staff position at the Daily Bugle. The fact that Peter has more seniority at the paper is of little interest to Eddie, and he will stop at nothing to get the better of Peter.

At this point one would think that Peter has more than enough on his plate, but fate is about to drop an unexpected player into his life, a space based symbiote that bonds

with Peter’s costume and creates a dark black look for Spider-Man as well as an increase in his powers.

Peter becomes obsessed with his new powers, and there is a dramatic change in his persona, which does not sit well with Mary Jane. When new information is given to Peter about the death of his Uncle Ben, Peter is more than willing to use his new found abilities to exact the revenge that he craves.

Peter also has another area of interest as Gwen Stacy (Bryce Dallas Howard), the daughter of the local Chief of Police has caught his eye, much to the chagrin of both Mary Jane and Gwen’s current boyfriend Eddie Brock.

This tangled web of characters soon forces Peter to take stock of his life and the choices he makes, in order to determine what truly matters to him, the love and respect of his friends, or giving into his darker side and pursing power and unending praise and adulation.

The film starts out well, and the early conflict between Peter and Harry is a brilliantly staged spectacle of sight, sound, and motion. There are also some great moments between the lead characters and Church, Howard and Grace do well with their characters, yet something about Spider-Man 3 did not click for me the way the previous two films in the series have.

Having the luxury of time from the press screener to the opening, I was able to look back at the film the past week and a half to try to determine what did not work for me, and I kept coming back to the same conclusions.

First, the film wants very much to be much darker and edgier than the other films, yet just when you think you are going to see Peter fully cross the line, the film pulls back into campy mode, and we are given scenes of Peter hamming it up as a ladies’ man, and I kid you not, doing an impromptu dance number.

While this works for comedic effect, I am supposed to believe that the darker side of Peter’s soul is being exposed, and I had a hard time thinking that his inner demons include “Saturday Night Fever” style strut down the sidewalk, and a floor show.

The second thing that bothered me was the villains, as aside from Harry as the New Goblin, both the Sandman and Venom were sadly lacking. Neither The Sandman nor Venom had over the top plots to rule the world, kill or enslave the masses, or endanger huge parts of the city as was the case with the original Green Goblin and Dr Octopus.

Rather we have one who is content to steal to fund a noble cause, and wishes only to complete this cause and have Spider-Man out of his way. The second simply wants revenge for being slighted, and does not elude the menace nor danger that the character warrants.

effects wise the film is solid and there are some great moments in the film, but to many times I thought I had seen the same sand effects years early in the “Mummy” series which lead to many cases of “been there, seen that” for me. With a budget that many claim to be the most expensive film ever made when based on current dollar values, I had expected more from the film, especially given the talented and dynamic cast, and the ample backing of the studio.

Director and series Guru Sam Raimi seems to be coasting here as one has to wonder if he used up many of his great ideas in the last two films, and was trying so hard not to repeat himself, that he lost that magic spark that made the last two films such classics.

As it stands, “Spider-Man 3” is a good film, but you can’t help but feel it could have been a better one.
  
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Hadley (567 KP) rated Pet Sematary in Books

Jul 31, 2019  
Pet Sematary
Pet Sematary
Stephen King | 2011 | Fiction & Poetry, Horror
8
8.4 (53 Ratings)
Book Rating
Realistic horror scenes (1 more)
Great writing
Overuse of some words (1 more)
Some contradictions
Louis Creed, the main character of Stephen King's 'Pet Sematary,' wants a good life for his family. He's starting his first term as a newly appointed doctor for the University of Maine. Louis' family moved from Chicago to Maine for this very job, which consists of his young daughter, Ellie, his wife, Rachel, his infant son, Gage, and Ellie's black cat, Church (which is short for Winston Churchill). This cat quickly becomes the topic of conversation when the Creeds' new neighbor, Jud Crandall, warns them about the road in front of their house: " 'I'd get him fixed, ' Crandall said, crushing his smoke between his thumb and forefinger. 'A fixed cat don't tend to wander as much. But if it's all the time crossing back and forth, its luck will run out, and it'll end up there with the Ryder kids' coon and little Timmy Dessler's cocker spaniel and Missus Bradleigh's parakeet. Not that the parakeet got run over in the road, you understand. It just went feet up one day.' "

When Louis becomes curious about a trail behind his new home that leads into the woods, Jud gladly introduces the Creed family to the infamous 'Pet Sematary.' A place where children, for years, have buried their pets when they die. This place, and the death of Church, form the starting basis of King's amazing novel.

Louis' life suddenly changes after the death of a University student named Victor Pascow, and gets even worse when Louis starts to have dreams about him. One night, even the ghost of Pascow shows up at Louis' house: " He stood there with his head bashed in behind the left temple. The blood had dried on his face in maroon stripes like Indian warpaint. His collarbone jutted whitely. He was grinning. 'Come on, Doctor,' Pascow said. 'We got places to go.' " Louis ends up following Pascow to the pet sematary where he tells him: " 'I come as a friend,' Pascow said--- but was friend actually the word Pascow had used? Louis thought not. It was as if Pascow had spoken in a foreign language which Louis could understand through some dream magic... and friend was as close as to whatever word Pascow had actually used that Louis's struggling mind could come. ' Your destruction and the destruction of all you love is very near, Doctor.' He was close enough for Louis to be able to smell death on him. "

Later on, Louis feels Pascow's premonition might be coming true when he finds that Church has been killed by a passing vehicle. Jud, who happened to find Church, tells him to follow him so that they can bury the cat, but Jud doesn't stop at the pet sematary as expected, instead he goes past a deadfall barrier and continues on to a place he calls the Micmac Burial Ground, a burial ground that was made by the Micmac Indians. Through this entire scene, Louis experiences paranormal-type things, including the maniacal laughter of a disembodied voice. Jud warns Louis to not pay any attention to anything he experiences here: " 'You might see St. Elmo's fire- - - what the sailors call foo-lights. It makes funny shapes, but it's nothing. If you should see some of those shapes and they bother you, just look the other way. You may hear sounds like voices, but they are the loons down south toward Prospect. The sound carries. It's funny.' "

Now, the real story begins when Church returns to the house after his burial, where Louis finds dried blood on the cat's face and small pieces of plastic from the garbage bag his body had been in. Breathing and eating, the cat has certainly come back to life, but Louis notices that Church isn't the same as he was before; while Louis is in a hot bath, Church takes a seat on the toilet, where we witness him swaying back and forth, from this point on, Louis starts to regret following Jud to the Micmac burial ground.

Ellie, Louis' daughter, begins to suspect that something is different about Church, but she shrugs it off and doesn't necessarily question it:

" 'Daddy?' Ellie said in a low, subdued voice.

'What, Ellie? '

'Church smells funny.'

'Does he?' Louis asked, his voice carefully neutral.

'Yes!' Ellie said, distressed. 'Yes, he does! He never smelled funny before! He smells like... he smells like ka-ka!'

'Well, maybe he rolled in something bad, honey,' Louis said. 'Whatever that bad smell is, he'll lost it.'

'I certainly hope so,' Ellie said in a comical dowager's voice. She walked off. " King spends a majority of 'Pet Sematary' addressing everyone's fear of death; he discusses parents' fear of explaining death to their children for the first time, and even makes readers face the real nightmare of losing a child.

And the realism that King writes about is what makes him the great writer that he is today. King writes about the death of a child, but also makes Louis into a very real character that any parent could relate to. While many books touch on this subject, none can touch on grief like King does: " It was well for Louis- - - well for all three of the remaining family members--- that Steve had shown up as promptly as he had, because Louis was at least temporarily unable to make any kind of decision, even one so minor as giving his wife a shot to mute her deep grief. Louis hadn't even noticed that Rachel had apparently meant to go to the morning viewing in her housecoat, which she had misbuttoned. Her hair was uncombed, unwashed, tangled. Her eyes, blank brown orbits, bulged from sockets so sunken that they had almost become the eyes of a living skull. Her flesh was doughy. It hung from her face. She sat at the breakfast table that morning, munching unbuttered toast and talking in disjointed phrases that made no sense at all. At one point she had said abruptly, 'About that Winnebago you want to buy, Lou---' Louis had last spoken about buying a Winnebago in 1981. "

Yet, this isn't a book about grief, but a horror book about grief, which King masterfully put together. He molds the darkness of losing a child with the horror of making zombies, but King makes the story seem so realistic that any parent would go to the lengths that Louis did - - -and Jud, for that matter - - - even with the dire consequences at stake: " You're slanting all the evidence in favor of the conclusion you want to produce, his [Louis] mind protested. At least tell yourself the goddamned truth about the change in Church. Even if you want to disqualify the animals--- the mice and the birds--- what about the way he is? Muddled... that's the best word of all, that sums it up. The day we were out with the kite. You remember how Gage was that day? How vibrant and alive he was, reacting to everything? Wouldn't it be better to remember him that way? Do you want to resurrect a zombie from a grade-B horror picture? Or even something so prosaic as a retarded little boy? A boy who eats with his fingers and stares blankly at images on the TV screen and who will never learn to write his own name? What did Jud say about his dog? 'It was like washing a piece of meat.' Is that what you want? A piece of breathing meat? And even if you're able to be satisfied with that, how do you explain the return of your son from the dead to your wife? To your daughter? To Steve Masterton? To the world? What happens the first time Missy Dandridge pulls into the driveway and sees Gage riding his trike in the yard? Can't you hear her screams, Louis? Can't you see her harrowing her face with her fingernails? What do you say to the reporters? What do you say when a film crew from 'Real People' turns up on your doorstep, wanting to shoot film of your resurrected son? "

Pet Sematary is an emotional thrill ride, with Louis as a very relatable character, and the writing makes this a must-read book for all readers. With one of my favorite descriptive parts taking place in the 'Little God Swamp' that exists just outside of the Micmac Burial Ground when King describes the legendary Wendigo:

" The mist stained to a dull slate- gray for a moment, but this diffuse, ill-defined watermark was better than sixty feet high. It was no shade, no insubstantial ghost; he could feel the displaced air of its passage, could hear the mammoth thud of its feet coming down, the suck of mud as it moved on. For a moment he believed he saw twin yellow- orange sparks high above him. Sparks like eyes. "

The novel is so well-written that it reads easily, and King's descriptions put the reader right inside of the book.

With a few inconsistencies here and there, and overuse of some words, Pet Sematary is a very enjoyable book for lovers of the horror genre. I highly recommend this book!
  
Magical Friends and How to Summon Them
Magical Friends and How to Summon Them
2022 | Fantasy, Racing
If there is one game theme that will never get old for me, it’s fantasy. Something about a world of magic and magical creatures is fascinating to me, and I will never turn down the chance to play any sort of fantasy-themed game. So when I came across Magical Friends and How to Summon Them, I was immediately hooked. Does the gameplay live up to my expectations of what a great fantasy game should be, or does it miss the magical mark?

Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. The components pictured are not finalized, and could change after a successful Kickstarter campaign. I do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For more information, head to the Magical Friends website. -L

Magical Friends and How to Summon Them (referred to as just Magical Friends from hereon out) is a strategic game of card drafting and variable turn order in which players take on the roles of mages attempting to summon the most magical creatures to the local tavern in order to win the Midsummer festival competition. Played over 8 rounds, players will take turns summoning creatures, moving them towards the tavern, using special creature abilities, and occasionally fighting off your opponents’ creatures. The player who gets the most creatures to the tavern by the end of the 8th round is the winner! To setup for the game, lay out the main board and summoning board in the center of the table. Take the 4 double-sided map tiles, randomly choose a side, and place them in their corresponding places on the main board. Shuffle the Summoning cards and reveal a number of cards, determined by player count, to create a market row and preview row. Each player receives a player mat, heart tokens, and Artifact Cards in their chosen color. Place the round marker on Round 1 of the main board, select a player to get the starting player token, and the game is ready to begin!

To start a round, first you will need to determine turn order. Each player has an identical deck of 11 Artifact Cards, numbered 1-11. The player who offers the most powerful (highest number) Artifact gets to act first in the round. The player with the starting player token chooses their card first, and places it face-up on their player mat. The next player, in clockwise order, will do the same. Here’s the catch though – once a number has been played, it cannot be played by anyone else for this round! So say I put choose my value 8 card – no other player may choose that card for this round. Once all players have chosen their Artifacts, determine the turn order for the round. The player with the highest valued Artifact goes first, then the next highest, and so on.

Once the turn order has been determined, it is time for players to take their turns! On your turn, the first thing you will do is to select a Summoning card from the Summoning board and take it into their tableau. The selected card tells you which friend (creature) you have summoned, and tells you how many moves/what types of movement you may take this round. After choosing your Summoning card, you will take any/all of the following actions: Summon a friend (bring its standee into play), use basic movement (as determined by your new friend), use bonus movement (from other cards), or use the abilities of any friends in your tableau. You may perform as many of these actions as you want and are able to perform. It is important to note that each friend may only use one basic movement and one bonus movement per round. So you can’t just move a single friend with every movement available in one turn.


Once you are finished performing actions, you will end your turn. Refresh the Summoning board by shifting cards down and refilling any empty creature slots. Play then moves to the player with the next highest valued Artifact card. When all players have taken their turn, the round ends. Move the Round marker up one spot, and pass the starting player token to the next clockwise player. A new round will then start with the turn order determination, beginning with the new starting player. After 8 rounds of play, the winner is crowned. Players score points for the number of their friends who reached the tavern, and the player with the highest score wins!
I’ll come right out and say that I really have enjoyed Magical Friends. There are lots of elements that I like and that work well together to create a fun, strategic, and engaging game. First, turn order determination. I love that the turn order isn’t set for the entire game, because that could really be a detriment to whomever would be last every round. Being able to ‘bid’ for turn order, in a sense, allows players to be proactive (or conversely, reactive) with their strategy. And after you’ve used an Artifact card in a round, it is discarded and cannot be used for the rest of the game. So you need to decide when it’s worth it to play your high value cards to hopefully act first, or if you’re willing to risk playing a mid-value card that might be out-bid by an opponent.

The other awesome strategic element are the friends in the game. Each friend is a different creature with different movement options and special abilities during gameplay. An important thing to note is that although every friend has a printed movement value on its card, you may only ever use that value on the round in which you summon that friend. So a Griffin, for example, lets you move 3 friends 2 spaces, which you may do when you first summon the Griffin. But in future rounds, the Griffin will only move based on the movements provided by the most newly acquired friend. Maybe you don’t necessarily want to summon a Mermaid, but the movement she offers is exactly what you need to get some friends to the tavern for scoring. It’s all a neat mix of strategy that you are changing with every turn. Along with the movements, each friend has a special ability that can be used on your turns. Some abilities allow you to move extra spaces, move opponents, or even slay creatures. When you slay a creature, you collect its heart token for endgame scoring, and the player who controlled that creature gets a Pity Power card (which provide bonus movement). You need to decide when to move which friends, and in what order to trigger your abilities. You must always be paying attention to the board layout and your opponents’ turns as they will help you determine your strategy for future turns.


Components. As I mentioned earlier, this is a prototype version of the game, but with that said, the components are pretty nice! The cards are sturdy, the text is clear, and the artwork is fun to look at. The main game board and summoning boards are colorful, and the creature standees are nicely sized for the board. I do have to say that I really like the heart tokens used to identify to whom each creature belongs on the board. The hearts slide over top of the standee and create a base of sorts to color-code every creature on the board. Just a neat little use of components that make the gameplay smooth. And how about the insert? It’s awesome! The standees are all stored, assembled, in a slotted inlay that allows for quick selection of creatures. I hope that’s something that makes it to final production because it really helps streamline the gameplay. Some of the wording in the rulebook could use some clarification, but I know that it is still a work in progress and continues to undergo edits. The only negative I would have to say is that 2 of the player colors are black and gray – and they are sometimes difficult to differentiate between. But changing one color should be an easy fix!
All in all, I was pleasantly surprised by Magical Friends. At first glance, I thought it would be a pretty simple ‘roll-and-move’ type game, but it proved to be much more strategic and engaging than I initially thought. The variable turn order, the movement rules/restrictions, and the unique friend abilities all work together to create a cohesive, thematic, and strategic game. I very much am looking forward to following the progress of Magical Friends and How to Summon Them on Kickstarter, and I encourage you to check it out as well!