
Heather Cranmer (2721 KP) rated The Life & Death of Jorja Graham (Jorja Graham #1) in Books
Jun 7, 2018
I participated in a book blitz for The Life & Death of Jorja Graham a week or so ago. After reading the blurb and seeing a teaser, I really wanted to read this book. While is wasn't a fantastic read, it was still an alright read.
The title sounds very ominous which is another thing that made me want to read the book. It's very straight forward, and I think that suits the book just fine.
The girl on the cover, who I assume is Jorja Graham, looks a bit spooky which I love! I do sort of like the cover, but I would've liked to see the mansion which is mentioned a lot throughout the book on the cover too.
The world building was good, I thought. I found it to be believable for the most part. Towards the end, it gets a little big confusing though. I'd elaborate, but I want this to be a spoiler free review.
The pacing was a bit slow to begin with. I was starting to think I had made a mistake in buying this book. Luckily, the pacing starts picking up about thirty percent in.
The plot was alright. For about the first sixty percent or so, the book reads like a contemporary romance for the most part. However, it's like it becomes a different book for the rest of the way because it turns into more of a paranormal book. Again, I don't want to give away any spoilers, but let's just say there was a plot twist I was totally not expecting! There is a slight cliff hanger at the end of the book, and I do believe there will be another book in the series, but don't quote me on that.
I thought the character of Jorja was written really well. I instantly liked her and her charming nature. Corbin comes off as a bit of a stalker to begin with, but I eventually warmed to him and his passionate nature as well. The other minor characters were written a bit lukewarm, I felt. For example, Jorja's best friend Cat could've been written as a stronger character, but I felt that she was just a bit too bland. I would've liked to know more about her and more about hers and Jorja's friendship.
I did enjoy the dialogue, and I felt it flowed very well. I felt that maybe if this book was a bit longer and a had a bit more detail, it could've been better. There is some swearing and some violence.
All in all, The Life & Death of Jorja Graham is a decent read. The lead character is likable and the dialogue is fantastic!
I'd recommend this book to those aged 16+ who are big fans of paranormal romance.
<b>I'd give The Life & Death of Jorja Graham by Brynn Myers a 3.5 out of 5.</b>
(I bought this ebook with my own money from Amazon. I was not required to write a review).

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Heather Cranmer (2721 KP) created a post
Nov 11, 2022

Gareth von Kallenbach (980 KP) rated The Front Runner (2018) in Movies
Jul 2, 2019
Even though this is a true story and some of you may already know the facts I will put the disclaimer of spoilers ahead. This is the story of Senator Hart and his fall from grace as a sure fire Presidential Nominee to out of politics in the blink of an eye, in one of the first “tabloid” political scandals. The Jason Reitman (Up in the Air, Thank you for Smoking) directed film focuses heavily on the interaction between politicians and reporters. It shows, and touches on, how this relationship evolves/devolves so quickly. There are plenty of moments that you can tie into today’s media and how maybe this instance influenced how the media reported on the private lives of politicians.
Overall I thought the film was good. I thought that telling the story from the side of the media and the people on the campaign was really interesting. I just thought that it was not overly compelling. You can’t feel bad for Hart because it was his actions and how he handled the situation that led to the eventual result. Also yeah the media maybe went too far at some point but also you could see how the reporters were just trying to do their jobs. The film has a large ensemble cast. J.K Simmons, Molly Ephraim, Chris Coy, Alfred Molina, Kevin Pollak, Mamoudou Athie and the list goes on. They all do okay but really this is all about Jackman. His performance is outstanding. The story did drag a little at points but for a political drama it was not overboard. I think it could have been a little shorter.
To use a real story that had such a media spotlight on it was ambitious and I give the filmmakers credit for that. But you can see some of the limitation on screen. Not really a theater must see but definitely if this is a story you are not familiar with it is worth the watch. Again it draws a lot of parallels and makes a lot of nods to today’s media and political climate.

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Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty: Ghosts in Video Games
Jun 19, 2019
Starting a whole new story arc, the game is set in the near future when a group of militants from the Latin American-based power conglomerate called the Federation, launch a surprise attack on a space station and unleash a devastating attack upon cities of the American Southwest that utterly destroys many of them in the process. The game jumps forward in time and follows the exploits of two brothers named Logan and David who nearly escaped the destruction of San Diego and 10 years later find the remaining American forces fighting a war against the ever-expanding Federation forces. When a rescue mission goes awry, Logan and David find themselves recruited by their father Elias into an elite Ghost Squad unit who soon discover that members of their unit are being hunted down by a former member named Rorke who was assumed killed on a mission many years earlier. The fact that Rorke may also be behind the attack on the United States as well as a big cog in the Federation’s plans springs the team into action with the fate of the United States hanging in the balance.
Players will play as various characters and assume control of everything from remote operated weaponry, Apache helicopters, tanks, and even a German shepherd named Riley who is a very welcome addition to the series. The heavily modified engine produces some amazing graphics in the game especially during some of the more scenic locales ranging from underwater missions to snow-covered landscapes as well as desolate cities such as Vegas and San Diego. Playing on the PC, did require a bit of patience at launch as the graphics did not seem up to par with what we’ve come to expect from the series much less a next-generation tweaking of the engine. Thankfully the game was soon patched and the graphics stepped up considerably although in multiplayer there were some frustrating moments where the mouse was not recognized and I had to do a series of workarounds until a patch resolved the issue. I still have occasional issues with the system wanting to reset the graphics down to the base level even though my card is more than capable of running the high-level graphics setting. This is a very minor annoyance though as I am able to customize the controls and settings anyway that I like and the gameplay is absolutely phenomenal as the developers clearly put an emphasis on a higher frame rate and smoother gameplay experience.
Fans of the series will know what to expect as there are a lot of familiar touches such is the wave-based attacks, stealth missions, and at the gun battles that are signature of the series. Early in the game, many moments seem to have been almost carbon copies of earlier games but thankfully the game finds stride roughly at the midway point and presses the accelerator all the way to the boards for one nonstop thrill ride which includes an epic finale and some shocking moments along the way not the least of which are the bonus scenes during the credits.
While I was able to complete the solo campaign in just under five hours I did find myself really caught up in the story and the characters which is something that I had not experienced in Black Ops 2 as a largely completed the solo play portion of that game out of obligation rather than compulsion. Absolutely love the space fight sequences as the Zero G combat was great and I would absolutely love to see an entire game set in this environment. I also loved taking control of the tank and running over opponents while unleashing furious amounts of firepower upon all those that crossed my path.
Now multi-play is the bread-and-butter of series and Ghosts definitely has a lot to offer in this category. From the co-op missions to the alien infested “Extinction” mode for up to four players battle against hordes of aliens for survival the game truly has something for everyone. Fans will be happy to know that in addition to the standard Death Match, Team Death Match, Kill Confirmed, and Domination modes there are five other modes which include Infected, Blitz, Search and Rescue, Search and Destroy, and Cranked as well as the standard and Hardcore modes of play.
Customization has long been a big part of the series and this timeout players can play is either a male or female character and have the option to customize the look of their player and online matches down to the type of headgear and uniform that they wear. As with previous games in the series, players are awarded points for kills, assists, and other challenges and actions during gameplay which allow them to rank up and obtain new weaponry, perks, and kill streak rewards. While I did find the customization menus took a little bit to get used to after being so familiar with the ones in the previous games, I soon was up and running and found plenty of options to my liking and I continue to experiment with various configurations to date.
The online maps are fantastic and full of detail however some of them appear to not have the same graphical wow as others because most of them absolutely blow you away and are filled with all sorts of nice touches such as dust and particle effects which have caused players with itchy trigger fingers to jump at shadows and shooter the paper flowing in the wind. The biggest complaint many people have with the maps is that they are extremely large in size and would be better suited for larger teams rather than the current number that is limited for online play. I specifically enjoy one in the snow as well as one set in a devastated city complete with leaning and partially destroyed buildings which allow endless opportunity to get the drop on your opponent especially from many floors up.
While I had some initial frustrations with the game, they quickly vanished and the more time I spent with it the more I was drawn into the characters and storyline as well as the multi-play versatility of the game. Well if used frustrations remain I have no doubt they will be patched eventually, and while I would’ve liked a slightly longer story mode what was presented was absolutely epic and delivered one of the best call of duty experiences to date.
I highly recommend the game and encourage people to focus on the many things that the game and gets right instead of lamenting about things that you wish they were included or what you feel was done wrong because it is a phenomenal ride that is not to be missed.
http://sknr.net/2013/11/17/call-of-duty-ghosts/

Purple Phoenix Games (2266 KP) rated Gizmos in Tabletop Games
Apr 20, 2021
Gizmos is a card drafting, energy collecting, engine building game about, well, building engines. Players will be attempting to draft machine parts from an offer pyramid and build them onto their master jalopy machine using energy marbles in order to chain actions together and maximize their turns. The victorious player is they that claims the most VP from cards and bonus VP tokens at the end of the game.
To setup, assemble the energy dispenser (the marble gumball machine looking component) and place it on the table. Fill it with all the marbles and marvel at the first six that come out into a chute display. Separate and shuffle the card decks by their backs and set out four cards of level I, three cards of level II and two cards of level III. Determine starting player and give them the starting tableau board. Each player will receive a tableau board, an energy ring, and a starting gizmo to be placed under the File section of their board. The game may now begin!
On a player’s turn they will be completing one action from the four actions printed on their player board: File, Pick, Build, and Research. The File action is used when a player chooses a card from the gizmo pyramid (from any level) and places it in their Archive – an imaginary area to the right (or even above I’ve found) their player board. At the beginning of the game players will be able to hold just one gizmo in their Archive, but as they draft and build Upgrades, this number can increase. When choosing the Pick action, the player will simply choose one of the energy marbles from the dispenser chute and place them in their energy ring. Initially rings are only able to hold five marbles, but this also can be increased on future builds. To Build a gizmo into a player’s machine, the player will spend a specific color and number of energy marbles printed on the chosen gizmo card to place the card into their player tableau. These gizmos could possibly be Upgrades, energy Converters, or upgrades to the File, Pick, and Build actions. Pay the energy marble to the dispenser supply. Players will choose to Research when they do not like the gizmos on display in the gizmo pyramid. Researching allows players to draw the top cards from any face-down level deck and choose one to either File or Build.
The game is super simple to this point, but this is where the true strategy and tactics come into play. Though there will always be nine gizmos on display during a player’s turn, the value of these gizmos are in how they are used in the player tableau. Yes each gizmo allows for some benefit, but successful players will be able to utilize these benefits to create chain reactions. When an action is spent to do a thing, gizmos in play in the tableau will sometimes link to the action, or to the placement of a certain type of card, or a certain energy type (color) of gizmo built. It is mastering these chain reactions that creates next-level strategizing and separates the players from the champions. Play continues on in this fashion until a player has built their fourth level III gizmo or their 16th gizmo in total. Count up VP from built gizmos and bonus tokens earned from built gizmos throughout the game to see who wins the science fair (is that what happens at science fairs? People win those, right?)!
Components. So the gizmo cards are fine, and the cardboard components are fine as well. The marbles are interesting and bubbled plastic (or resin, I told you I’m not great at science) and come in great colors. The true star component here is that energy marble dispenser. It is absolutely brilliant. The game comes with assembly instructions, thankfully, but once it’s built, it’s built forever. It packs neatly back into the box, and the insert is very very well done. The artwork on this is surprisingly secondary to me. In fact, I don’t really remember even looking at much of the artwork on the gizmo cards as I was playing because I concentrate so much more on the effects of the gizmos and trying to figure out my next move to really sit and gawk at the art. The iconography takes a little time to get used to, but once you have seen it in action for a few rounds, you catch on quickly. All in all, a fine set of components, but with the insert and dispenser, now a great set of components.
I adore this game! I love engine builders, and the chain reactions you can create with your gizmos are excellent and can be very powerful. You can try to generate tons of bonus VP from your gizmos, or concentrate on versatile energy marbles using a bunch of Converters, or simply go guns blazing on everything you can afford to try to blitz to 16 gizmos built. Whatever your play style, Gizmos can certainly allow you to play your way while giving you choices upon choices to make each turn.
With all these positives, I had to find a negative, right? Well, ok, yes, but it’s super minor to me here. I don’t really feel like the theme is very immersive. Not once have I felt like I am building a machine in order to win a science fair, but I do feel like I need to maximize my turn every time in order to grab more energy, or to build better Upgrades and Converters so I can grab any gizmo I want and build it right away. So, theme is there, but not at all strong.
Though the theme is just okay, the game play certainly is stellar. This one has everything I like in an engine building game, and has unique and interesting components. Would I like it more if the theme was different. I doubt it. The game play is just so good that the theme and artwork takes a back seat for me, and that’s super weird for me to type. Should you be looking for a great engine building game that looks awesome on the table, has cool components, and allows you to play differently every game, then go find yourself a copy of Gizmos. Purple Phoenix Games gives it an energetic 21 / 24. Now if only my 4-year-old could keep the energy marbles in the chute or the ring and not on the floor…