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Surprise Delivery (Hearts and Health #5)
Surprise Delivery (Hearts and Health #5)
D.J. Jamison | 2018 | LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
the warm and fuzzies are back!
Independent reviewer for Archaeolibrarain, I was gifted my copy of this book.

This is book 5 in the Hearts and Health series, but you don't need to have read the other books. I first met Eric in the first book I read, which was book 2, because I still haven't got round to reading book 1 yet! Casper pops up in book 4. All stand alone stories, with connecting characters based in and around the hospital in Ashe, Kansas. But you should! Cos, you know, warm and fuzzies, people! Warm. And. Fuzzies.

Cos that's what I'm loving about this series! That feeling it gives, when two guys finally give in to their feelings. When they get over their hang ups. When they give up the guilt that has been eating them alive and just LOVE on each other! I live my life through books like this!

Casper does all his adrenaline junkie stuff as a way to connect with his dead boyfriend of 5 years. Eric is married to his job, because his real husband left him. When Eric's 16 year old niece turns up at his door, pregnant and thrown out of her home, the two men are thrown together. Casper pulls at Eric to live a little, and Eric pulls at Casper to just slow down a bit.

Expect some roller coaster emotions from Casper here, as he deals with his self inflicted guilt. He struggles to let Kage go, and he struggles to talk to Eric, which in turn leads to some roller coaster emotions from Eric, although not quite as painful reading. I bawled my eyes out for them both!

Paul and Zane play a part, Paul especially for Eric dealing with the Board and budgets, makes Eric see, really SEE what's going on in the ER and it's Paul who makes Eric begin to think that maybe, just maybe, there is life OUTSIDE of this hospital. He just needs the push that Paul, Olivia and Casper give him. Trent and Xavier pop up too, but only briefly.

I loved this book, I read it in one sitting. I can't wait for more books in this series, but I'm wondering which way things will go now. Especially with what Eric, Paul and Trent have to decide to do. I don't really care whether future books will be based in the hospital or elsewhere, I just want and need more of these guys!

5 Warm And Fuzzies stars!

**same worded review will appear elsewhere**
  
What You Wish For
What You Wish For
Katherine Center | 2020 | Fiction & Poetry, Romance
6
6.0 (1 Ratings)
Book Rating
I feel bad, but I think I'm somehow immune to Katherine Center's charms, which seem to make everyone swoon over her books. With the exception of How To Walk Away, which I really enjoyed, I like her books, but never really love them. And that's definitely what happened here. In fact, I often found WISH to be utterly frustrating.

Maybe it's because I'm the child of educators, but I just kept shaking my head at the idea of a principal who could come in and unilaterally make decisions without any resistance. It made it impossible for me to focus on the rest of the story. Apparently Duncan is hired by the school founders' son-in-law--essentially a school board of one. What private school has one person on their board? What sort of private school has parents who just quietly allow someone to paint the halls gray and put bars on the windows??! None of this made any sense to me. All the resistance came down to the teachers?? I've seen parents riot over far less.

I couldn't handle it--could you tell? I also couldn't handle Sam for most of the book. I just get frustrated with Center's heroines. Sam was so whiny about nearly everything. She was more than happy to judge everyone else, yet completely resistant to owning her own life, making any changes, and opening up. Ugh. I wanted to shake her sometimes.

The book was very slow to start. Much rehashing of Sam's own problems, Duncan's arrival and the fact that--can you believe it--he is different than he was before. Hey, did you know Duncan used to be cool and funny, but now he's not?! I didn't! Oh wait, let me tell you again 15 times. Also, let's go into the fact that Sam has some issues and can never ever love again. Did I mention ever?

Also, later, without giving too much away, we completely gloss over how serious PTSD is and whitewash over the severity of things like depression, because focusing on happy things will just take away those issues completely, right? Also most plot points are telegraphed a mile away.

Sigh, I'm probably being too harsh here. The book gets a bit better as things go on. And there's a really cute kid whom I enjoyed. But still. Repetitive, predictable, and not the best at presenting mental health issues. 2.5 stars, rounding to 3 here.
  
Kids Chronicles: Quest for the Moon Stones
Kids Chronicles: Quest for the Moon Stones
2021 | Adventure, Exploration, Fantasy, Kids Game
The Kids Table series from Purple Phoenix Games seeks to lightly explore games that are focused toward children and families. We will do our best to give some good insight, but not bog your down with the millions of rules…

In Kids Chronicles: Quest of the Moon Stones (which I will just call “this game” from here on out if you please), players are new apprentices to Merlin, the old wizard keeping two neighboring kingdoms together and keeping them from warring with each other. In this game, players will be adventuring across the double-sided board solving riddles, completing quests, and meeting tons of great characters all with the assistance and guidance of a free app specifically designed for this game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


Setup could not be easier for this game. First, download the Kids Chronicles app to your phone or tablet, lay out the board (initially on the side that looks like Summer), display the Character cards and Item cards face-up in their respective decks. You don’t even have to sort or shuffle them! And you’re done. The game is ready to be played! Open the app and let it guide you through each mission – but do start with the tutorial, especially if any player hasn’t played a hybrid board game like this before.

I do not want to give away too much information in this review, so I will keep this portion brief. Throughout the game players will be marching around to different parts of the board, speaking with characters, collecting items, and solving riddles by scanning the QR codes found on the cards and board locations. I really should stop here so as not to spoil any actual gameplay information.
I have reviewed many of these hybrid app-driven games from Lucky Duck Games (Chronicles of Crime, CoC: 1400, CoC: 1900, and CoC: 2400). None of them, however, are designed for children, nor recommended for children to even play. With those titles, very adult themes are played through, but this is not so here with this game. Kids Chronicles is VERY family friendly, and the app simply walks players through the entire setup and missions.

What I enjoy most about this game, especially after having played their bigger siblings, is that there is no time limit to have things completed. So players can travel across the land, scanning whatever they like, and not be penalized for it. You just can’t do that with the grown-up versions. Also, the art is excellent and colorful – perfect for a kids game. The stunning visual appeal, free-feeling adventuring, and introducing the hybridization of apps and board games to children all work together really well here.

Now, the box advises that this game is for ages 7+ but my little 5-year-old loves this one and asks to play it all the time. There is a lot of reading to be done from the app (it doesn’t read anything aloud), but that just adds to the fun for us, because I enjoy adding different voices to the characters. So in a way, this is very similar to reading a nighttime book, but just way more fun.

So, if you have little gamers at home that are ready for that next step, I recommend checking out Kids Chronicles. I am super happy that Lucky Duck Games is branching out into the children’s games market, and bringing that excellent scanning mechanic along for the ride. Once you get the hang of this style of game, I suggest you also then pick up a copy of one of the Chronicles of Crime games for your adult game nights. You can thank me later!
  
A Timeline Restored (Prevent the Past #3)
A Timeline Restored (Prevent the Past #3)
Rebecca Hefner | 2020 | Romance, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
A TIMELINE RESTORED is the outstanding finale in the Prevent the Past trilogy and we finish with a bang!

It is Alora and Eli's turn - two people who have suffered more than most and are firmly on board with Lainey's plan. Now, I'm going to be honest here. I haven't suffered what Alora has (thank goodness) so I have no idea how I'd react, either during or after the event. I understand that, I do, but I did find myself telling her to move on; that Eli had done the best he could in a horrible situation, and that he wasn't the one to actually do the deed. She didn't listen to me and poor Eli paid the price. Him-I loved, which actually surprised me considering the things he has done. But, oh man, he knew he had done them and paid for them every moment of every day. Tortured hero, anyone? Sign me up!

Anyway, there is more to this book than just Eli and Alora. We also have Elle and Zach, plus Lainey and Hunter, plus Claire and Cyrus, and let's not forget the indomitable Marie. Can someone please pass me a hanky?

The ending - oh, my; let's talk about that ending, shall we? The words perfect, shocking, twisted, and is it really over? pass through my mind! I won't say anymore but oh, boy. Strap yourselves in because it's a bumpy ride but definitely worth it!

This has been such a great series, outside my normal comfort zone with all the talk of time travel, paradoxes, and science, but I have loved each and every book. Rebecca Hefner was already a go-to author for me for paranormal romance. Now I know that it doesn't matter the genre; if she writes it, I will read it!

HIGHLY recommended but please start with book one so you have some idea of what's going on!

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jun 15, 2023
  
Vanished
Vanished
Gillian Alice Lock | 2018 | Mystery, Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
I enjoyed how both positive and negative aspects of the 17th century are addressed. (0 more)
There was inconsistency with the names of the characters in a few places. (0 more)
Honest Review for Free Copy of Book
In Vanished by Gillian Alice Lock time travel is not a scientific discovery but a natural phenomenon. This book also falls in a gray area between science fiction, historical fiction, and romance.

 Andrea lives with her little dog, Muff, out in the country. She tries to live a structured life but since she works from home she finds herself giving in to cravings more often. Luckily Muff is extremely high energy for a little dog and requires Andrea to take her for long walks. One day Andrea makes plans with the neighbor guy for a date after Muff’s walk. The neighbor waits for her but she doesn't show up, for years.

 During their walk Andrea and Muff finds themselves pulled into a dense yellow mist and when it dissipates things have changed. The area they are in looks familiar yet it is not the home they are used to, but instead, it looks more like pictures from a history book. Andrea draws a lot of attention to herself from the way she talks and dresses and soon finds herself with Father Jones. Through the Father, Andrea learns of Robert who also seems to have come from the future. Andrea manages to secure work along with room and board for herself and Robert at the home of William Farthing, a Lord. Sadly Andrea knows of the fate that is going to befall William and wars with herself about intervening. She also must come up with a decision if she wishes to return to her old life in the 21st century or try to keep her new one int the 17th.

 I enjoyed how both positive and negative aspects of the 17th century are addressed. The dirty and poor living conditions are clearly depicted, as are the differences in food compared to what we are used to today. The lifestyle of those in the 17th century is very different from modern times but slower and calmer as well. There was inconsistency with the names of the characters in a few places. At times it was as if the reader is expected to recognize the name of a character that is only mentioned once. I can only guess that this is in error. The back of the book also says that it takes place in 2015 but in the actual story it is (to start out with) 2019. Without going into a lot of details as to why the wedding is also in the wrong year.

 There is nothing in this book the I noticed that would make it inappropriate in any way. The topic and writing style might make it quite a bit boring for even middle school-aged readers. Those who like historical fiction and romance will probably enjoy this book. I rate this book 2 out of 4. Besides the inconsistencies and other issues, I mentioned earlier the book also had multiple typos and grammar errors. While I myself am not good in that area of writing the errors in this book were glaringly obvious even to me. The book needs to be closely edited and this seriously lowered the score.

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Trogdor!!: The Board Game
Trogdor!!: The Board Game
2019 | Adventure, Miniatures, Puzzle
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.

Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.

DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.

A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.

The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.

The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.

Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.

Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.