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Trogdor!!: The Board Game
Trogdor!!: The Board Game
2019 | Adventure, Miniatures, Puzzle
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.

Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.

DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.

A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.

The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.

The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.

Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.

Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.
  
Vanished
Vanished
Gillian Alice Lock | 2018 | Mystery, Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
I enjoyed how both positive and negative aspects of the 17th century are addressed. (0 more)
There was inconsistency with the names of the characters in a few places. (0 more)
Honest Review for Free Copy of Book
In Vanished by Gillian Alice Lock time travel is not a scientific discovery but a natural phenomenon. This book also falls in a gray area between science fiction, historical fiction, and romance.

 Andrea lives with her little dog, Muff, out in the country. She tries to live a structured life but since she works from home she finds herself giving in to cravings more often. Luckily Muff is extremely high energy for a little dog and requires Andrea to take her for long walks. One day Andrea makes plans with the neighbor guy for a date after Muff’s walk. The neighbor waits for her but she doesn't show up, for years.

 During their walk Andrea and Muff finds themselves pulled into a dense yellow mist and when it dissipates things have changed. The area they are in looks familiar yet it is not the home they are used to, but instead, it looks more like pictures from a history book. Andrea draws a lot of attention to herself from the way she talks and dresses and soon finds herself with Father Jones. Through the Father, Andrea learns of Robert who also seems to have come from the future. Andrea manages to secure work along with room and board for herself and Robert at the home of William Farthing, a Lord. Sadly Andrea knows of the fate that is going to befall William and wars with herself about intervening. She also must come up with a decision if she wishes to return to her old life in the 21st century or try to keep her new one int the 17th.

 I enjoyed how both positive and negative aspects of the 17th century are addressed. The dirty and poor living conditions are clearly depicted, as are the differences in food compared to what we are used to today. The lifestyle of those in the 17th century is very different from modern times but slower and calmer as well. There was inconsistency with the names of the characters in a few places. At times it was as if the reader is expected to recognize the name of a character that is only mentioned once. I can only guess that this is in error. The back of the book also says that it takes place in 2015 but in the actual story it is (to start out with) 2019. Without going into a lot of details as to why the wedding is also in the wrong year.

 There is nothing in this book the I noticed that would make it inappropriate in any way. The topic and writing style might make it quite a bit boring for even middle school-aged readers. Those who like historical fiction and romance will probably enjoy this book. I rate this book 2 out of 4. Besides the inconsistencies and other issues, I mentioned earlier the book also had multiple typos and grammar errors. While I myself am not good in that area of writing the errors in this book were glaringly obvious even to me. The book needs to be closely edited and this seriously lowered the score.

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Rockin’ Around the Chickadee
Rockin’ Around the Chickadee
Donna Andrews | 2024 | Mystery
9
9.0 (1 Ratings)
Book Rating
Who Should Be Presumed Guilty?
It’s the weekend before Christmas, but Meg isn’t basking in the season. Instead, she’s helping her grandmother, who is putting on a conference in town. The theme is about helping the wrongfully convicted, and many of Meg’s friends and family are presenting. Not everyone is on board with the topic, however. In fact, one of the attendees is known to be extremely vocal that all those convicted are guilty. So it’s not too surprising when he turns up dead. Can Meg help figure out what happened?

Yes, this is a Christmas entry in the series. And we get plenty of Christmas spirit as we read the book, even if the plot doesn’t tie into the season. But, at this point, I’m not sure what else the author could do with the season plot wise. I do wish the choir had sung some religious carols in one of the scenes, but that’s a minor complaint. The plot itself was well done with plenty of suspects to keep us guessing. And Meg and the rest were great to be around as always. In fact, I was impressed by just how many of the regulars got to play a part in what was happening. We also got some laughs along the way. Meg’s many fans will be happy to sit down with this book.