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Hazel (2934 KP) rated How I Lost You in Books

Jun 20, 2020  
How I Lost You
How I Lost You
Jenny Blackhurst | 2015 | Fiction & Poetry
7
7.0 (3 Ratings)
Book Rating
Oooooo ... this was good and I am annoyed with myself for not reading it earlier when it first came out in 2015 but better late than never I always say!

The book starts with a letter written by convicted child killer Susan Webster to the Parole Board seeking early release from her prison sentence that was handed down following her conviction for the murder of her 3 month old son, Dylan ... a murder she has absolutely no recollection of but had to admit she committed the crime because everyone was telling her she did. On release, Susan, now called Emma, is making attempts to rebuild her life however when she receives a picture of a toddler called Dylan, she starts to ask questions and so begins Susan/Emma's search for the truth of what actually happened on that fateful day.

Written mainly from the perspective of Susan/Emma with flashbacks of other characters, it's told at a good pace with good tension and twists. The characters are excellent and well developed but if I have one gripe, it's that Susan/Emma is a little naive and quick to trust despite her situation of having to live under a new identity to protect herself which I found a little odd.

Overall, I found this a gripping story that had me captivated until the end and I will most definitely read more from this author.

Thank you to Headline via NetGalley for my copy in return for an honest and unedited review and I can only apologise that it has taken me so long to get round to reading it.
  
Devil's Paw (Imp, #4)
Devil's Paw (Imp, #4)
8
8.0 (1 Ratings)
Book Rating
This review and more can be found at my blog https://aromancereadersreviews.blogspot.com

A Romance Reader's Reviews

3.5 stars.

This has been borrowed from the Kindle Unlimited library.

Once again, this is a book that has been on my wish list on Amazon for several years. 2017, I think, when I read an anthology containing books 1-3 and really enjoyed them.

This one starts with Sam preparing for Wyatt's birthday. She's got him a special gift - his sister that was stolen at birth and switched with a changeling. Wyatt is over the moon at having his real sister back and is determined to help her get used to life in the human world.

On another note, Sam is now the Iblis and has to write reports for every human she kills - both accidentally and on purpose - and go before the board of Angels to explain herself. One of these times is after she is attacked by an angel, a mage and two human thugs working together. Yet no one believes her claims.

On yet another note is that someone or something is killing demons and devouring their souls, leaving behind their husk all over the Americas and Sam is the prime suspect. Gregory eventually believes her and tries to clear her name.

I've been wanting something to happen between Sam and Gregory for a while in this series, so I was very happy indeed when things progressed in this one.

I'm not going to go into any more detail but that ending has me wanting to read the next one. I need to know what happens next with Sam and co.
  
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ClareR (5911 KP) rated The Night Ship in Books

Dec 12, 2022  
The Night Ship
The Night Ship
Jess Kidd | 2022 | Fiction & Poetry, Mystery, Science Fiction/Fantasy, Thriller
10
10.0 (1 Ratings)
Book Rating
The Night Ship is a wonderful story told from two different perspectives: Mayken is travelling to the Dutch East Indies on board the Batavia in 1629; in 1989, Gil is sent to live with his grandfather after he death of his mother. Gil finds out about the shipwreck of the Batavia when he meets some archaeologists, and becomes really interested in what happened.

The story switches between the two children, and I couldn’t wait to read about each perspective. Mayken is a happy, curious child, who is desperate to explore the world below decks - which due to her status, she isn’t supposed to do. So she enlists the help of a cabin boy and disguises herself. Mayken searches for a monster below decks, the Bullebak, as things start to go wrong on the ship. But it soon becomes apparent that the threat doesn’t come from a monster.

Gil doesn’t want to live with his uncommunicative, distant grandfather. He doesn’t want to fish with him either. And her certainly doesn’t want to talk about what happened with his mother. He finds solace in his friendships with an ancient tortoise called Enkidu, and Silvia Zanetti, the wife and mother of his grandfathers enemies, Frank and Roper (the latter sounds like he should be locked up, to be honest).

I absolutely loved this book. Mayken and Gil are both such tragic characters who only need someone to care for them. It’s a magical story, made more so by the imaginations of the two children. It’s a shame that the real world has to encroach on them.

Highly recommended.
  
Memoirs of a Geisha
Memoirs of a Geisha
Arthur Golden | 1997 | Fiction & Poetry, History & Politics, Romance
9
8.0 (43 Ratings)
Book Rating
Memoirs of a Geisha is a historical fiction book published on September 27th 1997. Told in the first person Viewpoint of Geisha Sayuri (Original name Chiyo), It follows her journey from her childhood in a fishing village on the coast of Japan, forcibly taken to a Hanamachi in Gion Kyoto and raised to become a Geisha before experiencing the horrors of WW2 and being a Geisha during the hard work of rebuilding after a harrowing defeat.

My opinion of the book is one of both curiosity and interest. Japan is one of those countries where its history and culture is both unusual and mysterious. The book gives a brief glimpse into the hidden world of the Geisha which are a prominent spot in Japanese culture but are relatively unknown world wide. I believe that the story of Sayuri is one of personal travel and evolution. Since we see Sayuri';s experience as a child before becoming a Geisha, experiencing the horror of war and eventually finding love with the Chairman.

Arthur Golden was born on December 6th 1956 in Chattanooga, Tennessee. When he was eight years old his parents divorced with his father dying five years later. He spent most of his childhood living in lookout mountain, Georgia before graduating from the Baylor school in Chattanooga in 1974. After earning a degree in Fine art (Specifically Japanese art), an M. A. in Japanese history, Golden spent a summer at the Peking University in Beijing and spent some time working in Tokyo. When he returned to the states he earned an M. A. in English at Boston University. Golden married Trudi Legge and they went on to have two children Hays and Tess.

After getting the initial idea for Memoirs of a Geisha Golden spent six years over the story rewriting it at least three times, changing the view point until settling on the viewpoint of Sayuri. Golden had spent time interviewing several Geisha including Mineko Iwasaki (who ended up suing Golden when the Japanese version of the book came out for breach of contract.....the case was settled out of court in 2003) all of whom provided information about the world of the Geisha. After its release Memoirs of a Geisha spent two years on the New York Times bestseller list, its sold more than four million copies in English alone and has been translated into thirty-two languages around the world. In 2005 the book was made into a movie garnering three academy awards.

My opinion of Arthur Golden is very small and somewhat limited.......I believe he is a fantastic writer and very knowledgeable about Japanese history and art....Much more so than I am but hearing he faced being sued because of citing who his sources were when he was contracted not to has put something of a dampener on his character in my eyes.

Memoirs of a Geisha was released as a Movie on December 9th 2005 under director Rob Marshall and Produced by Steven Spielberg's production Company Amblin Entertainment and Spyglass Entertainment. With its production from pre- to post-production taking place mainly in California US, with a few spots filmed in Kyoto Japan. The movie received mixed reviews in the western world and received somewhat negative reviews in Japan due to its mixed casting of Chinese and Japanese actors and actresses and its relationship to history. Despite the chaos they won three Academy Awards (Best Art Direction, Best Cinematography and Best Costume Design), a Golden Globe (Best Original Score), A national Board of review (Best Supporting Actress), a satellite award (Outstanding screenplay) and three BAFTA's (Cinematography, Costume design and the Anthony Asquith award for Achievement in film music).

Whilst I quite like the movie I definitely feel that if more effort was put into tying more of both Japanese and Geisha history was some how tied into the movie. As well as using more Japanese Actors and actresses in the roles......despite that I believe the actors and actresses did a very good job in brining the script to life and keep a layer of mystery and fluidity to their roles.

And there you have it a book for all the ages, its definitely under the banner of AWESOME!!!.
  
The Young Elites
The Young Elites
Marie Lu | 2014 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
6
7.7 (11 Ratings)
Book Rating
Well, here's to my first audio book review (because napping on the bus for an hour isn't exactly productive and I'm one of those who gets a bit woozy if I read in motion). Bear with me if I fail, and feel free to criticize me away without actually being Rundus and calling me an ugly or dirty Communist in the process (apparently our friendship/cobloggership is a level 3: <span style="text-decoration: line-through;">insult</span> make fun of each other relentlessly).

The Young Elites, no matter how impressed I am that Marie Lu actually wrote from a villain's point of view instead of a hero's/heroine's point of view, is a book that I'm not too fond of and I'm not too sure <i>why</i> exactly. It's not entirely the narration – there's something amazing having someone else "reading" a book to me instead of me reading it myself (because I'm half asleep and I still manage to know what's being said). Of course... I had the misfortune <span style="text-decoration: line-through;">fortune</span> of actually being able to snag an ebook copy of this particular book on Overdrive, which eventually resulted in me wondering if I should continue on with ebooks... or if I should just stick with being unproductive (as Lupe suggests) for an hour every morning on the bus.

The starking contrast in having an audiobook is the mere fact that there were some parts of the book that changed. <i>Completely</i> changed – some were taken out and replaced with something entirely different, or some had a few additions. Sadly, I'm not exactly a big fan of changes between the two. There's something highly annoying with an unabridged audiobook not following the book (though I totally understand the audiobook is probably a recording of an almost final draft).

I did have other problems though. For some reason, I can't stand Adelina, or the majority of the characters aside from maybe a few side characters. Problem? I don't really know why I can't stand Adelina. There's something about her that I don't like. Adelina seems to be extremely open-minded and dark, too dark.

I also can't stand the plot, no matter how interesting and complicated (because nothing can get more complicated than two or more potential villains) it is – both are absolutely ironic. Spoilers behold, but for an Inquisitor who's not only a Young Elite himself and totally "welcomed" Adelina into a deal/trap/whatever, Teren apparently hates Elites and wants to rid the world of Elites.

Let's just say the mean side of me wants to tell Teren to screw off because that's pretty much saying he wants to get rid of himself as well... after ridding the world of Elites. (Read: Should I find out the plot of future books of the series being anything like this, I'm tucking my tail between my legs and hightailing it straight out of here.)

I just feel as though the main point of the plot is Adelina trying to decide which side is right and being the mole of the Elites. In the long run though... she just chooses to go on a completely different path. Whether it's darker or not I'm not too sure I want to find out.

On a similar note, I don't think I can stand the common people either. The "Young Elites" are people who are survivors of a deadly plague that swept through the nation and have powers that aren't exactly normal. They also have scars, which are called "markings," and they're also called "malfettos." Of course, as soon as someone who can do some mind-blowing healing comes around, the people might actually be on board with the Elites and start kissing their shoes... right?

I liked <i>The Young Elites</i>, but I don't like it as much as I wish I could have liked it.

<a href="https://bookwyrmingthoughts.com/audiobook-review-young-elites-by-marie-lu/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
1982 | Adventure, Animals, Bluff, Nautical
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).

Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T


To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.

Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.


Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.

Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.

However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!