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Exit: The Game – The Polar Station
Exit: The Game – The Polar Station
2017 | Deduction, Puzzle, Real-time
One thing that has grown in popularity over the recent years are Escape Rooms. You know, where you’re physically trapped inside a room and have to solve various puzzles, crack codes, and beat the clock in an effort to get out before it’s game over. It should come as no surprise that this premise has made its way into the world of board gaming. Yeah, you’re not physically trapped somewhere, but you still have tons of puzzles to sort out in the fastest time you can. So how does this EXIT game hold up when compared with a real-life escape room? Keep reading to find out!

Disclaimer: In order to avoid spoilers, I will not be going too in depth with this review, but rather provide a general overview of the type of gameplay involved. Also, this review covers one specific EXIT game, but the general mechanics and gameplay are the same across the entire EXIT family.

In EXIT: The Game – The Polar Station (simply referred to as just EXIT from hereon out), you are a member of a research team stationed in the Arctic. One morning, the evacuation alarm goes off unexpectedly, and everyone makes a break for the helicopters. Just one problem for your crew – your exit door is already locked and sealed! You make your way to another section of the lab to look for an alternate escape route. What you find is a room full of locked drawers/doors. You must quickly crack these codes, in hopes that the materials contained within will aid you in your attempts to escape before the final rescue helicopter takes off.

To setup for a game, sort the cards into their appropriate decks – Riddle cards, Answer cards, and Help cards. Place the Decoder disk and the Book in the center of the table. Leave the other items in the game box, to be introduced later in the gameplay. You will also most likely need a pen/pencil and paper to help you as you solve the riddles. And bam! You’re ready to start. You may then open the Book and begin the game. The game ends if or when players are able to successfully solve all of the riddles/puzzles and make their escape from the polar station.

Without spoilers, that’s basically as much detail as I can provide. Over the course of the gameplay, players will be using the pages of the Book to find clues, solve puzzles, or even identify secret symbols. Riddle cards will be drawn and used as ciphers, puzzles, or clues to help crack a code. When you think you have the correct 3-digit code for a specific Riddle Card, enter the code onto the Decoder disk. The disk will then provide the number of an Answer card, which you will draw and check to see if you were correct or incorrect. If your answer is incorrect, you simply keep trying to solve the Riddle card. If your answer is correct, you will then be instructed to draw other Riddle Cards, or the other items from the game box, and will continue with these new puzzles. If at any point in time you feel stuck, you may draw a Help card for the corresponding puzzle. The first and second Help cards will give you hints, and the final Help card will tell you the solution to the puzzle. Draw these sparingly if you can, as they affect your end-game score!


When all puzzles/riddles/codes have been completed and cracked, the game is over. Players will then check the rulebook to see how many Stars were earned, out of 10. The number of Help cards you use, as well as how much time you took to complete the game, will affect the overall score.
All in all, I think that EXIT is a unique game. The games of the series have varying difficulty levels, and this particular EXIT is rated a 3 out of 5. So this one isn’t the most difficult game in the bunch, but it wasn’t easy either! All of the puzzles require creative solutions, and the answers are rarely ever as straight-forward as they appear. Some puzzles are more logical than others, while some require you to physically manipulate components to be used in creative ways. I guess that’s as good a segue as any to get into components. This game consists of a deck of cards, a Decoder disk, a Book, and a couple of special ‘items.’ All decent quality overall. But here’s the thing – you will have to bend/cut/manipulate/destroy many of the components to help you in your mission to solve the riddles. So this game is literally a one-and-done. It cannot be played again.

Did I enjoy my play of this EXIT game? Yes. It was uniquely challenging, while forcing me to think creatively when addressing the different riddles. The method used to solve one riddle is not necessarily the same to solve the next, so you have be able to adjust on the fly. And often times you will have several riddles in play at once, so you have to decide which to address and when, when do you have the right information, which riddle it goes with, etc.

The biggest drawback for me is that it cannot be played again, The fact that you have to alter the components to a point of destroying the original card is something that was personally hard for me to get used to. I try to keep all my games so nice and pristine, that having to cut a card apart was tough! I got over it though. Having played a couple of the EXIT games, as well as a few of the Unlock! games, I would have to say I prefer the Unlock! system. The puzzles are just as challenging and creative, but you do not need to alter components to complete the game. That way, I can pass along an Unlock! game to a friend, as opposed to just tossing this EXIT game right in the recycling bin. I might pick up another EXIT game if I had a specific group/game night in mind, but in general I don’t think I’ll be grabbing any more of these, for the lack of replayability alone. The gameplay itself is pretty great, but the fact that I can’t play it again is a con I can’t ignore. Purple Phoenix Games gives this one a chilling 4 / 6.
  
The Princess Bride: Storming The Castle
The Princess Bride: Storming The Castle
2008 | Card Game
You haven’t played this game? Inconceivable! Actually, quite conceivable. I wasn’t really into the board game hobby when this came out in 2008, so of course I did not pick it up at release. I am a big Princess Bride fan, and I probably would have picked it up at release because I’m a sucker for certain IPs. There are few copies of this still floating around for sale, so it can be had at a modest price. However, will you enjoy it? Will it bore you “to the pain”? Read on.

So this game, at its heart, is a racing game. You will be racing your pawn toward Humperdinck’s castle in the middle of the table, and you need to traverse several Path cards depicting different areas in the Princess Bride universe. Each of these Path cards will dictate whether you will need specific equipment/items to gain access, or if they are free of that requirement. If you start your turn at the gates of the castle, or have an item allowing you entry sooner, you win!

Ok, the bad. The components are just not great. The box is flimsy and boring. The insert is laughable. The cards are acceptable quality – don’t expect any better quality than normal playing cards picked up at the dollar store. The art on the cards is also very boring and the ink used on the cards seems to be flaking a bit after just a few plays. Screen grabs on cards are fine to me, but the choices made on some of these cards are very questionable. The pawns are poorly designed and they fall over all the time, which is unfortunate when you have to play on a smaller table.

The good now. Owning a Princess Bride game that I can pull out and actually play and have a decent time is a positive for me. There are other games with this same IP that are… not at all fun. This one actually has some gameplay to it that you can enjoy for a while, and even crave future plays. Yes, it feels a bit like Munchkin in that you are trying to achieve the winning goal and your opponents are trying their hardest to delay you. However, it differs due to the fact that the pile-on is slow and you have to basically forfeit your turn to debilitate your opponent. Is that strategy worth it? I’m not so sure…

Does it make you feel like you are in the story? Not really. Do you shudder when the RUSes and Shrieking Eels come into play? Nah, but they are so formidable in the story! Is the GAME worth it though? Yeah, it is. If you are a fan of the book or movie, this is the best Princess Bride game out there. Will another game come out and knock it off the top spot? I hope so. But for now, I am happy with my copy of the game. Perhaps I will look into blinging it out a bit to make it more epic. That said, Purple Phoenix Games gives this one a swashbuckling 7 / 12.

https://purplephoenixgames.wordpress.com/2019/01/21/the-princess-bride-storming-the-castle-review/
  
Justice League (2017)
Justice League (2017)
2017 | Action, Adventure
"Meanwhile, at the Hall Of Justice..."
This movie is the culmination of a childhood full of Saturday mornings in front of the tv in pajamas with a bowl of cereal. "Superfriends" was superheroes at it's most basic. The bad guys wanted to take over or destroy the world and the good guys have to stop them. That was the depth of the plots for both those classic cartoons, and this movie. It's pure cartoon fun brought to life, and I loved every minute of it.

The plot only serves as a reason for these heroes to come together. So you can say that story is not a top priority. Character is the name of the game here, and on that level, the movie is gold. Each character is fully realized, with their own individual situation they need to grow from. Every hero is given his or her moment to shine as an individual. When they stand as a team, it's some of the best superhero action we've ever gotten.

The performances of the League members is spot on across the board. Every character is presented exactly the way they should be. Ben Affleck continues to prove all the doubters wrong, by giving us the best live action version of Batman we've ever seen. Right from the start you see how he demands fear from evildoers, but filled with hope for the good things in the world. Gal Gadot IS Wonder Woman. If there was any doubt left after her solo movie, it should be thoroughly erased now. She's strong in body, mind, and spirit. Jason Mamoa forever erases the idea of Aquaman being the wimpiest superhero. His "surfer dude" take on the character brings all the recklessness and abandon you'd expect from a beach bum. He's almost like a Spartan soldier that lives for the excitement of battle. Ezra Miller brings a youthful excitement of someone who is simply jazzed by what he, and others, can do with their abilities. He's almost the comic relief until you realize that the excited reactions he gives to everything is exactly what we would to if we were dropped in that situation.

SPOILER TERRITORY....skip to "END SPOILERS" if you don't want anything ruined

Although it should really come as no surprise to anyone, Superman does indeed return from the dead in this movie. Not only is that he's resurrected very cool, but the aftermath gives us the best fight scene of the film. Superman vs The Justice League. 'nuff said? I've always loved Henry Cavill as Superman, but now he owns the role. He has grown from a man filled with self doubt, trying to find his place in the world, to a man who now fully realizes who he is, and what purpose he serves to mankind. Lots of great Superman stuff in this movie, and that is the thing I'm most thankful for.

END SPOILERS

This is the most fun I've had with a superhero movie in a long time. It may not have the deepest plot, but that is fine with me, because this is truly a comic book come to life. It's full of the action and joyful spirit that the boy in me tuned into every weekend. Now, if the post credit scene in the movie delivers, it REALLY will be everything that the classic Challenges Of The Superfriends, and reduce me to that boy in pajamas again, cereal in hand, and a smile on my face.
  
The Rhythm Section (2019)
The Rhythm Section (2019)
2019 | Action, Drama, Mystery
The Rhythm Section popped up almost out of nowhere when it hit screens. Seeing the cast line-up I was very interested in seeing what it had to offer.

Stephanie has been a broken woman ever since her family died in a plane crash. The situation would be tough for anyone to deal with but it's made worse by the fact she was supposed to be on the plane too. Life in tatters, addicted to drugs and turning tricks for money she's all but given up on life. That's when Proctor appears.

Proctor is an investigative journalist who is tracking down the people responsible for the tragedy. He takes her in and she paws over his evidence. With a new found rage she goes off on her own, but actions have consequences and it's a steep learning curve.

There is something in The Rhythm Section, the story has a definite spark, but this final product didn't hit the right note for me. It's a classic story of revenge but the film doesn't seem to make much out of it. Littering it with flashbacks to fill in story and attempt to get us in Stephanie's head just adds to the jumpiness throughout. That jumpiness wasn't just reserved for the story, I noted that the camera movements early on were bizarre, I imagine in an effort to emulate her physical and mental state, but it was particularly jarring to watch.

The Rhythm Section seems to have no real way to follow the passage of time, which I feel was a mistake as it would have helped to make things more believable. Somehow B (Law) managed to get Stephanie off drugs, markedly improve her fitness levels and train her to be an (admittedly mediocre) assassin. With some concept of time elapsing I might have been on board with that transformation.

All that training seems to be for nought as she mainly survives off dumb luck during her travels. Her natural luck would also explain how she managed to capture the only bit of information she needed at the beginning of the film to find Proctor's well trained and secret source.

Law and Lively had some good moments in her training montage. There was some humour and friendship, of a sort, but the combative nature of both characters outside of that felt strained and neither appeared comfortable in the role. Sterling K. Brown playing Mark Serra seemed to be the most at home in the role, there was a spark there that gave him a confidence in what he was doing.

With a script written by the author of the source material I'm at a bit of a loss, this scenario should mean that it's a proper representation of the book but I'm left with little desire to experience any of the other three stories in this series having seen Rhythm Section.

As I said, there feels like there's something in this idea that would have made a great film, but it feels rushed and a little confused. The film ends in a way that could see a sequel, and that is possible given the other books in the series, but I can't see it progressing beyond one film off the back of this.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/the-rhythm-section-movie-review.html
  
The Big Short (2015)
The Big Short (2015)
2015 | Drama
Gets Better On Each Rewatch
Most of you reading this review remember the last time the U.S. had a downturn in it's economy - it was 2008 and the downturn was caused by a bubble that burst in the housing market. Michael Lewis' (author of MONEYBALL) book THE BIG SHORT attempted to explain what happend in lay man's terms. This books was considered "unfilmable" until the most unlikeliest of artists stepped in to make a wonderfully crafted and educational film that was also entertaining.

That person was Adam McKay - up until that time, known as the Director of such Will Ferrell films as STEP BROTHERS and ANCHORMAN.

Set in the timeframe right before - and during - the economic downturn (approx. 2006-2008), THE BIG SHORT follows 4 groups/individuals that begin to see that something is wrong - both with this seemingly "bullet proof" housing market and the institutions/regulations and governance around them.

Christian Bale is outstanding (and was nominated for an Oscar) for his work as Dr. Michael Burry a socially awkward genius who is the first to ferret out that something is wrong and "bets against the market". Bale's portrayal of a non-social (almost) recluse who speaks his mind is engaging and fascinating to watch. It was with this performance that I decided that Bale is, perhaps, the finest actor working today. Also stepping up his game - as a surprise to me - is Ryan Gosling as the narrator of this story. He has the right balance of charm and "smarminess" and often breaks the 4th wall to explain to us what is going on. Also on board, strongly, is Brad Pitt (one of the Producers of this film) as an ex-Wall Street maverick who is pulled back in by the opportunity this impending crash is creating.

But, the surprise to me in this film is the heart-breaking, gut-wrenching turn of Steve Carrell as Wall Street broker Mark Baum who's caustic personality hides some serious scars underneath and who takes the failures of "the system" to protect the people personally. Carrell was nominated for an Oscar the year before in his first major dramatic turn - FOXCATCHER - but I think his work here is stronger, more layered and nuanced and (if there is a hero in this story) had you rooting for this guy throughout the film.

But...none of this would have worked if McKay didn't figure out a way to make the boring-ness and tedium of explaining the housing financial system (tranches, CDO's, default swaps, etc) in such a way that educates and entertains the audience - and find a way he did. By pulling celebrities like Anthony Bordain, Selena Gomez and Margot Robbie in to break the 4th wall and explain extremely dry subject matter in such a way as to make it understandable and enjoyable, he makes this film succeed.

And, succeed it does, as it's 5 Oscar nominations (including Best Picture, Best Director and the aforementioned Best Supporting Actor nomination for Bale - a nomination that I would have been happy had Carrell gotten) would attest to - it did win the Oscar for Best Adapted Screenplay (for McKay and Charles Randolph).

This is a film that gets better for me on each rewatch, for I understand just a little more. If this is your 1st time watch - or your 10th - check out the BIG SHORT, it will be worth your time.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
    Mushrooms LITE

    Mushrooms LITE

    Reference and Book

    (0 Ratings) Rate It

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    The ultimate mushroom field guide for your pocket! +++ 300 species - 2000 images - 2...

New X-Men: Childhood's End, Volume 1
New X-Men: Childhood's End, Volume 1
Craig Kyle | 2006
6
6.0 (1 Ratings)
Book Rating
In an era where Marvel tries to oversaturate the comics market with event after event, and renumbering, along with the line between heroes and villains blurred so much it is draining (and not just my account!).

..which brings my attention backwards, to 2006's NEW X-MEN: CHILDHOOD'S END.

I skipped out when the series first launched as NEW X-MEN: ACADEMY X. It seemed generic and the stories I flipped through did nothing to grab my attention. It wasn't until the rebranding of the series as NEW X-MEN: CHILDHOOD'S END, with Craig Kyle and Christopher Yost taking over the writing as well providng a new revolving artist lineup.

While this first volume was a bit hard to follow, what with the jumping back forth with flashbacks and time rollbacks, but the second reading made more sense. I don't know that I would have written it out that way, but then again, it wasn't my book.

One of the things that really clicked for me was having Kyle and Yost on board. As the creators of Laura Kinney (X-23), I thought her introduction to the team would be handled well. Let's just say I was left feeling quite good, enough so that I will be reading the remaining volumes in the series.

The way she is written is as a lost girl. Logan wants her on the team, as it will help her to integrate, learn more about non-violent interaction. She is resistant at first mention, but then she comes around. However, despite her joining the New X-Men class, it is not an easy ride as she is withdrawn, though we do see the first sparks of interest on her part in Hellion. Unfortunately, her fellow classmates don't make it that easy for her to want to interaction, opting to go the route that most new students are treated in RL. So yeah, makes sense.

The only thing I didn't really like was Laura was referred to as either X-23 or Laura X, instead of Laura Kinney. I am not sure why that was, but as much I found it disappointing, it did not detract the story any. More often that not, when it came up in a panel, I would just read as "Laura" (minus the "X") or Laura Kinney. Easy fix, eh?

The art chores of the first volume went to Mark Brooks. I usually like his art, but sometimes (like in X-FORCE) he would give Laura a bust line not befitting a character like that. Here, though, everything was perfect, aiding in setting the darker "M-Day" and post-"M-Day" mood. I quite liked it, suited the content 100%.

Last thing I want to add is this: WOW! EMMA FROST IS A MEGA SALTY BITCH! Her treatment of Laura was totally uncalled for and way off base. Heck, she used to be the White Queen, yet she is now an X-Men. Everyone deserves a chance, even a former assassin (well, in fairness, it was how she was raised/trained, she really knew nothing else).

So, and including bitchy Emma, I give X-MEN: CHILDHOOD'S END VOL ! 5 out 5 SNIKTs! Not bad! Now, onto Volume Two...
  
Mission impossible dead reckoning part one (2023)
Mission impossible dead reckoning part one (2023)
2023 | Action
9
8.5 (8 Ratings)
Movie Rating
What A Summer Blockbuster Movie Should Be
Boy, that Tom Cruise sure knows how to make a crowd-pleasing, summer blockbuster movie.

Fresh off his cinema-saving success with TOP GUN: MAVERICK, Cruise (and Director Christopher McQuarrie) comes back with another giant summer tentpole film - MISSION IMPOSSIBLE: DEAD RECKONING, PART ONE - and they hit it out of the park again.

The 7th film in the Mission Impossible franchise (which debuted, incredibly, 27 years ago), DEAD RECKONING, PART ONE reunites Ethan Hunt (Tom Cruise) with his band of hero/outlaws to stop yet another world-wide crisis. It’s familiar ground but it is the journey not the destination that makes these types of films work and the journey (which, to be honest, is just an excuse to jump from action set piece to action set piece) is a fun one filled with comfortable characters/actors both old and new.

Besides Cruise (who’s got the Ethan Hunt character down), DR1 is filled with Hunt’s “regular” crew, Luther (Vingh Rhames - the only other actor besides Cruise to be in every MI film), Benji (SImon Pegg - around since MI 3) and Ilsa Faust (Rebecca Ferguson - on board since film 5). These are all familiar, comfortable characters and when the band gets back together about 1/2 way through the film, it felt liking sinking into your couch after a long, hard (but good) day of work to watch your favorite comfort show.

McQuarrie, wisely, populates the rest of the film with new, but comfortably familiar, faces such as Haley Atwell (Agent Carter in the MCU), Shea Wigham (ironically, he played Atwell’s boss in the Agent Carter TV Series), Pom Klementieff as Paris (the name of the character Leonard Nimoy played in the TV Series). Klementieff is also a veteran of the MCU having played Mantis in the Guardians of the Galaxy films, Esai Morales (one of the bosses in NYPD BLUE) and Cary Elwes (the Princess Bride). All bring their “A” game to the adventure and all of them acquit themselves just fine.

Oh…and Henry Czerny reprises his role as Kittridge from the first Mission Impossible film - and it was good to see him, too as was Vanessa Kirby’s re-appearance as Hunt’s “frenemie”, The White Widow (in a role that is a bit more expanded).

But, of course, all of these actors/performances takes a back seat to the action sequences and McQuarrie and Cruise are at the top of their game here. The big action set pieces are a marvel to watch - very enjoyable, exciting, nerve-wracking and easy to follow with some sense of humor rolled in. Unlike another big action flick (that leaned more towards the over-the-top comic-book type action), this Mission Impossible film relies on tension to make these action scenes pop off the screen - and McQuarrie succeeds.

Since this film is labeled as “Part One” you would expect to this film to end on a cliff-hanger and McQuarrie/Cruise were smart about that, too. It is more of “the mission isn’t finished” than a cliff-hanger, which helps this film hold together on it’s own and not just “Part One of a two-parter”.

Very smart, indeed.

A fun romp at the cinema - head out to the biggest screen possible to immerse yourself into this mission, you’ll be glad you did.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)

A fun, escapist, action film that is satisfying (and not dumb), MISSION IMPOSSIBLE: DEAD
  
Castles of Mad King Ludwig
Castles of Mad King Ludwig
2018 | Economic, Puzzle
“Well why CAN’T I just have a long hallway between my garden and my porch? How else am I going to get to the stairwell?” – Nobody ever.

Castles of Mad King Ludwig is a game of castle construction in the most ridiculous fashion. Oh, there ARE rules, mind you, but what results can be a ludicrous display of asinine architectural planning but also hilarity at what monstrosity you have assembled.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Also there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Ok, stop ranting about how stupid your castles always look at game’s end. In this game you are building a castle for an eccentric (and mad) king to appease his skewed vision of stylish housing. Setup is somewhat lengthy, so I will not detail all the steps here. Determine the starting player and give them the castleeple (grr) to denote them as the first Master Builder. As Master Builder, you will draw room tile cards that dictate from which size pile you will draw room tiles. The Master Builder will then assign each room tile a cost and place the tile next to the cost for all to see. Each player will then choose a room tile to add to their castle and pay the Master Builder the cost (or choose a corridor). The Master Builder will then choose their room tile and pay the bank the cost. For every room tile that did not get chosen a coin will be placed on it as consolation for whomever purchases it in the future.

Once you have placed your room tile you score the points printed on the room, add or subtract any bonus points for placing near other specific rooms, and check for room completion. If you have connected all entryways from a room to different rooms or corridors you may receive the benefits of room completion printed on a separate completion bonus tile. These bonuses could range from re-scoring the room, drawing extra bonus cards, or even receiving room tiles for free.

Game play continues this way until the room tile cards run out. Players take note of their position on the scoring tableau and count up any bonus cards they have completed as well as placement in the face-up public goals. Score any bonus points for leftover money and allow the winner to gloat and show off their preposterous castle… thing.

Components. There are quite a lot of components for this game. You are definitely getting your money’s worth here. The cards are of good quality. The room tiles, bonus tokens, scoring tableau, coins, and main organization board are thinner stock cardboard, but they have held up really well for me. The castleeple and scoring discs are nice, and the rule book is concise and easy to read and comprehend. The artwork is nice, and the whole package it put together really well. Ok, so I honestly don’t remember what the insert looks like because I tossed it right away, but I’m sure it was fine too?

So I gave this one some crap at the top of the review for being mostly ridiculous. And it is. But, I also really really like this game. It allows me to contrive a strategy and tactics as I play, and I feel great about what I have done by the end of the game. I did not really care for Suburbia when I played it, and though this is not a copy, it is similar. Why do I like this one so much but not the other? I really do not know. The art is way better on Castles, but surely that can’t be enough to overpower the game play right? Is it the Master Builder feature? It is the different sized and shaped room tiles that allow me to make a monster on the table in front of me? Must be all of these things. As you can see, I am not alone in my enjoyment of the game as Purple Phoenix Games gives this one an absurd 15 / 18. Get this one for all your architect aficionado friends.