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Quantum
Quantum
2013 | Dice Game, Fighting, Science Fiction, Space
Fun (6 more)
Replayable
Innovative
Easy to learn
Strategic
Deep
Visually Appealing
Out Of Print (1 more)
A little too strategic for older folks
Space Battle-Yahtzee
We rented Quantum from our local card shop, and ended up playing it every day. Its out of print, so it was a stroke of astounding luck that the shop was willing to sell it to us.

Quantum plays somewhat like risk, where you advance units to positions to capture objectives. The catch is that your units are dice- higher numbers can move further, but lower numbers are better in combat, and each has a special ability.

The game revolves around placing "Quantum Cubes", which your units build on planets. Each planet has a number and an amount of slots for quantum cubes to be placed, and to build a cube your units (which are literally dice) must add up the the number on the planet they are on.

Building quantum cubes allows you to select an "advancement card", which contain either permanent upgrades to your turns and abilities, or one-time powerful bonuses. All advancement cards feel meaningful and powerful, and which ones you select determine a lot of how your game will play out. You can "build" for combat, research, mobility, and even some weird other things like being able to change one of your dice once per turn either up one number or down one (and thus changing its abilities).

The game board is configurable tiles, so the "map" can be different each time, and support a faster or slower game, or more or less players (the game only comes with pieces for 4 players, but if you had the dice it wouldn't be hard to play extra with improvised pieces).

The game pacing is really well done; if all players know what they're doing, the race to place the final cube can be intense and exciting, as each player will end up with different strengths as they implement unique strategies to win.

We love quantum and have had a blast every time we've played it- we're expecting it to become a family favorite and for our copy to end up very well loved.
  
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Paul Kellett (118 KP) created a post in Solo Gamers

May 9, 2019  
What solo games do I have in my collection? Have a look...

1066: Tears to Many Mothers
7th Continent
A4 Quest
Apex Theropod Deckbuilding Game
BIOS: Genesis
BIOS: Megafauna
Blackstone Fortress
The Cave
Cavern Tavern
The City of Kings
Clacks: A Discworld Game
The Colonists
D100 Dungeon
Dark Darker Darkest
Darkest Night Second Edition
Deep Space D6
Dice Brewing
Dice Settlers
Dungeon Crawler
Dungeon Roll
Emergence Event
Escape Tales: The Awakening
Fallen Land: A Post-apocalyptic Board Game
Far Space Foundry
Four Against Darkness
Ghostel
Gloom of Kilforth
Greenland
Guilds of London
Haze Islands
High Frontier 3rd Edition
Imperial Settlers
Legends Untold: The Weeping Caves
Legends Untold: The Great Sewers
Lagoon: City of Druids
La Granja
Leaving Earth
Le Havre
Martians: A Story of Civilization
Mythos Tales
Neanderthal
Oh My Goods
One Deck Dungeon
Page Quest
Pathfinder Adventure Card Game - Rise of the Runelords
Pathfinder Adventure Card Game - Skulls & Shackles
Perdition’s Mouth: Abyssal Rift
Race For The Galaxy
Rallyman
Ravage: Dungeons of Plunder
Rise to Nobility
Secrets of the Lost Tomb
Shadows of Malice
Side Quest
Small Star Empires
Snowdonia
Space Cadets Away Missions
Space Empires 4x
Star Wars Escape From the Death Star
Sub Terra
Terraforming Mars
This War of Mine
Tiny Epic Defenders
Tiny Epic Kingdoms
Tiny Epic Galaxies
Tiny Epic Quest
Tiny Epic Western
Tiny Epic Zombies
Witches: A Discworld Game
Xia: Legends of a Drift System
Zombie Dawn of the Dead


Games I'm waiting to arrive / games on my wishlist -
Shadows of Kilforth
Tainted Grail
Hero Realms Journeys
Rallyman GT
BIOS: Origins
Cthulhu : The Horror in Dunwich
The Artemis Project
Machina Arcana
Infinities: Defiance of Fate
Dawn of the Zeds 3rd Edition reprint
Snowdonia Deluxe Master Set
Trickerion Collectors Edition
Lifeform
Unbroken
Isle of Terror
Secrets of the Lost Station
The Gallerist
On Mars
Clinic
Vinhos




I also have a few games that don't have official solo rules but I enjoy playing "two-handed" or with fan-made solo rules (usually available on BGG) -

Alien Frontiers
Castles of Burgundy
Descent: Journeys in the Dark Second Edition
Impulse
Last Night On Earth 10 Year Anniversary Edition
Mombasa
  
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Dodos Riding Dinos
Dodos Riding Dinos
2020 | Racing
Ahh dinosaurs. One of my favorite themes! What’s this? Dodos on top of dinosaurs? And they seem to be running away from something? Well now I’m just intrigued. Oh, they’re running from THE meteor and you are trying to sabotage your opponents so they get destroyed first, and this is a race to see who is destroyed last? Ok I’m in.

Dodos Riding Dinos is a hand management, dexterity, racing card game where if while you are playing it you don’t feel like you have portaled into a prehistoric Mario Kart board game, you have missed the point.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 28, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

To setup, lay out the board in the middle of the table. Randomly deal each player a Dodo/Dino team card, give them the corresponding team player dodineeple, and deal each six cards. Place the meteoreeple, eggeeple, and bananeeple (jeepers) within reach. Determine the starting player order, placing the dodineeples on the corresponding hexes behind the starting line. The game can now begin!

Dodos Riding Dinos is played over a series of rounds until one player has either surpassed the finish line or is the furthest past the finish line at the end of the round. To accomplish this, Dinos will be moved using the cards dealt at the beginning of the game and that are drawn from the deck during play. There are three colors (types) of cards: blue (normal), red (aggressive), and green (fast). During a round, players will choose a red or blue card to be played. Once all have chosen, the cards are revealed simultaneously. Whomever has the active player marker will resolve their card first, moving their dino the number shown on the top of the card and resolving any special abilities on the bottom of the card. The round will continue this way around the table until every player has resolved their card.

That is, unless two or more players have revealed red cards during the round. When this happens, these dinos are enraged and can only move, canceling out any special abilities printed on the bottom of the cards. If a red card gets through, however, get ready for the crux of the game.

Usually these cards are those that introduce the dexterity element of the game. If a card mentions throwing a banana “with a damage of 2,” then the player will grab the bananeeple, anchor their elbow to the table, and try to throw the banana onto their opponents with a wrist flick. Those that are hit will take 2 damage, where damage is discarding cards from their hand. Should a player enact a card involving throwing the eggeeple, the player will move their piece aside, place the egg there, and flick the egg to the opponents without the assistance of thumb resistance. And finally, the meteor. To unleash the meteor’s fury, the player will hold the meteoreeple in their fist, hold their arm parallel to the game board at least 1ft above the surface, and drop the meteoreeple onto unsuspecting foes causing massive damage.

Play continues in this fashion until only one player has crossed the finish line at the end of a round or the winner is the player who is furthest past the finish line when the round is over.

Components. Again, this is a prototype that was sent to us so I cannot rightfully comment on the quality of components, but I can on the art style and direction. So I really love the presentation of the components. The game is colorful, and the art is cartoony and super-quirky, a style of which I am always a fan. I’m excited to see how these components will be upgraded as a result of a successful Kickstarter campaign, but even as is, the game is gorgeous and the components are fun to handle.

It is probably no surprise that I love this one. It is super simple to learn, gives the players tons of choices per round, and perfecting the meteor drop or egg flick is going to take lots of plays, so that’s a big winner for me. I was telling the publisher that even though the box recommends ages 8+ to play, we were able to fashion some house rules to allow our 3 year old to play and have fun with it. Simply play open-handed, with no special dino abilities, and give them endless mulligans. Works for us, but the original rules are even better for adults.

So if you are a fan of games where dinosaurs are involved, or dodos, or animals riding other animals, or dexterity games, then definitely check out Dodos Riding Dinos on Kickstarter. I think that I will be backing the deluxe version because I’m a sucker for KS upgrades and content. It’s a great game as long as you don’t take yourself too seriously and just have a great time flicking eggs and meatball meeples at each other.