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Darren (1599 KP) rated Ready or Not (2019) in Movies
Sep 3, 2019
Story: Ready or Not starts on what should be Grace’s (Weaving) greatest day, her wedding day to Alex (O’Brien) which will put her into the famous gaming family Le Domas. With the wedding at Alex’s family home, she is welcomed by the likes of his brother Daniel (Brody), his father Tony (Czerny) and his mother Becky (MacDowell).
The family has an unusual tradition of playing a randomly selected game, which can be a simple game like chess, but tonight Grace selects Hide and Seek, a game which means the whole family will hunt her down before dawn, being a race for her to survive.
Thoughts on Ready or Not
Characters – Grace is a woman that was raised through the foster system, now she has met the love of her life in Alex and is hoping to be part of a family for the first time in her life. Like most people she is nervous on her wedding day, eager to impress her new family too, but nothing will prepare her for the night, where she must learn to fight to survive when her new family is hunting to capture her. Alex is the man that is going to marry Grace, he has become distant from his family, but knows the traditions that must be followed, he doesn’t give everything away to Grace, knowing it will scary her away, though he doesn’t want to get involved in everything once the game starts. Daniel is Alex’s brother, he hates being part of the family, he wants nothing to do with the game, but reluctantly agrees to play along with little to no enthusiasm, being one of the few people that will help Grace. Tony is the father of the household, he has made the family bigger that ever and wants to continue the traditions that were bought upon the family, he will do anything to make sure the tradition is upheld. We do meet other members of the family including Becky the wife of Tony, mother of the boys, her daughter Emilie alone with the spouses Fitch who will get the most laughs in the film and Charity.
Performances – Samara Weaving kills it in the leading role, first she puts up a fight, secondly, she gives us natural looking reactions to everything that is going on. Adam Brody gives us a strong performance that makes us want to be like his character in this situation. Mark O’Brien is strong, but doesn’t reach the levels of the fellow stars of the film. Henry Czerny is fun through this film, he starts welcoming, turns psychotic and soon becomes a loose cannon as things get out of control, Henry makes us want to see more from his character through this film.
Story – The story here follows a woman that is getting married, only to learn that her wedding night is going to have a twist, she must play a game with the family, with this being a extreme, hide and seek, in a battle for life. This is a story that takes the most important day in anybody’s life and turns it into a nightmare, which will see Grace needing to fight to survive against a family that will do anything to hunt her down to continue having their fame and fortune. It does show how the rich will do anything to get away with something big in their lives, even murder, while it does show us just how games can be turned into something bigger than just a board game.
Horror/Mystery – The horror in the film does come from the gore that we do see, both towards Grace and to other innocent victims in the game, one scene involving a hand is extremely difficult to watch. The mystery in the film does look at how the family is acting, like what will happen if they don’t win.
Settings – The film is set in one location, the giant mansion of the Le Domas, this shows how many different potential hiding spots we could see and how much she is playing on away ground.
Special Effects – The effects in the film are brutal to see, it is mostly all the injuries being inflicted through the film, as mentioned before the hand sequence is one that will make most wince.
Scene of the Movie – How to use a crossbow.
That Moment That Annoyed Me – We do get a lot of time jumps here, considering this is taking place over about seven hours.
Final Thoughts – This is an entertaining humour filled horror that will keep you on the edge of your seat seeing if Grace will make it out alive and just what will happen next.
Overall: Fun survival horror.
Purple Phoenix Games (2266 KP) rated Tokaido in Tabletop Games
Jun 12, 2019
DISCLAIMER: The photos showing game play reflect components from the Collector’s Edition, as they are upgraded from the traditional retail copy. There is no affect on game play, the components are just nicer. -T
I don’t recall another board game on the market, as of today 1/9/2019, that has been able to recreate some of the intuitive mechanisms that Tokaido provides its players. So okay, envision one of those looooong car rides as a kid in the stuffy old car full of suitcases with your parents. Boring, right? That’s NOT Tokaido!
NOW, Imagine one of the most thrilling trips across Japan – where you get to see the sights, experience the extensive shopping, eat great delicacies, and yes, even take a dip in a sultry hot spring! THAT is Tokaido! It is an immersive vacation in a box. So, how does it all work…
In Tokaido, you take on the persona of a Japanese tourist, a.k.a cute, very detailed, little meeples (or minis). From the start you are on a race, albeit not in a complete hurry, to have the most fulfilling vacation across Japan. Here’s the catch: go too fast and you will miss out on all the wonderful opportunities Japan has to offer, as well as victory points. Your goal in Tokaido is to stay just ahead of the other players, yet to visit as many places as possible. Each location provides you with some sort of benefit on your vacation. It may be a beautifully drawn panoramic picture of the landscape (something T.I.M.E Stories would later copy), a visit to a knickknack shop, a dip in a hot spring, some delicious looking hand-rolled sushi, or even a reverent donation to a beautifully ornate temple (highest donation equals BIG victory points later on). All of these items in your collection will reap you some sort of reward in the form of victory points at the end of the game. How you coordinate your collection is VERY important. Simply jumping from space to space will NOT get you delicious sweets like in Candy Land. It’s about timing your moves just right so that you are able complete that entire panoramic landscape, or eat just enough of the right food to satisfy your taste buds.
Seems simple, right? It is! That is the best part. New gamers in your group will gravitate toward the simplistic nature to which the game lends itself. In my gaming groups it has even lead to multiple plays! Experienced gamers will enjoy the delicate artwork and creative mechanics. Because the gameplay is so centered around the mechanic of, “don’t get too far ahead of your neighbor but stay just ahead of them,” it truly feels like you are on the T.V. show “The Greatest Race”. It is a very simple, but clever and excitement-driven concept. With that said, it can be played in under an hour, even with 4 players. Tokaido provides so much gameplay in one simple box, but yet allows you to have a little time left in your game night to still play that heavy Euro afterward. That’s a huge plus in my book, and one reason why it is ranked so high for me. That, and well, those cute little meeples (or minis) get me every time!
I really hope you give this one a try. It is a nice and relaxing experience that lends itself to quick gameplay, immersive theme, and excellent artwork. I hope your trip across Japan will truly be as rewarding as mine was! Ganbarou!! (Good luck!)
Purple Phoenix Games gives this one a relaxing 13 / 18 (Laura has not played it yet).
https://purplephoenixgames.wordpress.com/2019/01/11/tokaido-review/
Brumpolarbears (22 KP) rated Village Attacks in Tabletop Games
Jun 18, 2019
Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.
Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.
The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.
The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.
Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.
I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
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Justin Taylor (59 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Oct 29, 2018
Too be honest I wasn't crazy about a Jumanji sequel especially after the late great Robin Williams passed away. But they did some things good and some things not so good so I'll start with the good first
1. It does something fresh with the original so in case you haven't seen it spoiler warning the board game we all know and love turned into a video game which is something I was kinda expecting but I wasn't surprised and it was nice seeing it getting updated for a new generation
2. The characters in the Jumanji world are hilariously entertaining with props particularly to Karen Gillan and Jack Black..they bring it in this movie and they had me laughing my butt off. Not totally saying that the Rock and Kevin Hart weren't funny either but they all are great
3 the action sequences are awesomely executed and exciting as it should be. Nothing more to say.
Now for the bad
1. Elephant in the room, the plot, ok so getting stuck in a video game is something that's been done to death but they do something creative with it but at the end of the day it's the exact same plot of the first movie.
2. The villains pretty much meh, he's your standard I'm gonna take what I want and no one can stop me type villain and yes in case your wondering his last name is van pelt.
3. Speaking of homages to the first movie don't expect too much outside of a couple of references including a name drop of Williams character from the original movie it has nothing to do with the first movie so it's like a standalone sequel and a soft reboot which means the events of the original still exist but they're pretty much making some retcons.
Overall I didn't hate this movie, I laughed at anything but I think if u take ur nostalgia glasses off and watch it with a new point of view youll enjoy it also this movie did something right because its getting a sequel next year
Kris Karcher (10 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Jan 5, 2018
Semantics aside, Jumanji: Welcome to the Jungle is also a serviceable blockbuster flick. It’s a fun film that moves at a decent pace and avoids a lot of the typical dull spots most popcorn flicks fall victim to. The adult cast is a fun mixture of comedic talent and have some great chemistry together. The teenage cast less so but they have a more limited role in the film. I enjoyed watching the adult cast attempt to convey the teenagers “inside” them. Dwayne Johnson does this particularly well, playing a timid nerdy teenager trapped in the body of a jacked, smoldering, elite fighting machine. The film purposefully miscast each role. Kevin Hart play’s the avatar of a 6ft football star, Jack black stands in for a Mean Chick-esc selfie obsessed teenage girl, and the bad ass Karen Gillan plays the avatar of an insecure self-conscious teenage girl. The dichotomy of the characters real-life personalities always being at odds with their avatars new physical and mental attributes provides much of the comedy. Not all of it lands, but enough does and they don’t overdo it.
Once we enter the world of Jumanji the characters attempt to figure out how the “game” works. This leads to some humorous video game style exposition. I found this method of exposition to be unique and interesting. Incorporating NPC’s (Non-playable characters) whose sole purpose is to help players figure out what is going on and how to play the game was a fun and meta way to advance the story. It sort of reminds me of some of the things I enjoyed about 2012’s Wreck-It Ralph.
Then the gang runs into the other player in the game and another star of the film, Nick Jonas. Jonas plays Jefferson "Seaplane" McDonough who is the avatar of Zack a teenage boy sucked into the game in 1997 (Jonas uses 1997 lingo frequently. Radical.) and has lived in the jungle for what he claims to be “a few months”. This leads to the biggest missed opportunity of the film. Time apparently moves differently in Jumanji. A few months in Jumanji translates to 20 years in real life. When Zack is told he has been missing 20 years this should have been a major B plot. They do try and add some weight to the situation by showing how deeply affected Zack is by this news, but I feel they could have explored this dynamic a bit further. Especially when it comes to the ending. Which is a bit anticlimactic. Once they all end up working together to escape Jumanji they all are all transported back to their respective timelines and it would appear as though no time has passed. So it sort of ditches the whole being stuck in the game for 20 years angle and instead chooses to allow Zack to live a full and complete life starting from 1997. Also, the main cast seems to be unaffected timeline wise. All of this film took place while they were down in the basement serving their detentions. It would have made for a much more interesting ending if they return to their bodies and find out that in the real world they were gone for a longer period of time. Even just a week or so would have added an interesting dynamic to the pretty flat and standard ending. They do end up meeting up with grown-up Zack (Played by Colin Hanks) and there is a nice little payoff to the quasi-romance Nick Jonas and Jack Black had throughout the film. (Yes you read that correctly.) Alex named his daughter after Bethany who saved his life in the jungle.
The four teenagers all learn valuable life lessons inside the jungle. Fridge leans to appreciate his friend Spencer. Spencer learns to man up and take risks. Bethany learns to care about something other than herself and her popularity, and Martha learns to come out of her shell a bit and open up. While I often find these types of stories to be heavy-handed and snooze-worthy Jumanji manages to keep the gushy feel good stuff to a minimum. It’s there, and it’s obvious but it’s not in your face enough to bring down the movie.
Ultimately I will go ahead and recommend Jumanji: Welcome to the Jungle if your into Action comedy that doesn't ever take itself too seriously. I repeat this is not a serious movie. But it is a mildly funny, family-friendly romp that I fully expect anyone who paid for a ticket to at least get their monies worth. Provided they came in with the right expectations.
Purple Phoenix Games (2266 KP) rated Arcane Arena in Tabletop Games
Jan 23, 2021
Arcane Arena is an arena-style fighting card game. In it players will take on the mantle of a warrior competing in this brutal last-man-standing battle royale. They will need to train and learn new techniques and then show their opponents all they have learned. The game takes place over three rounds of increasing actions and, truly, the last warrior standing will be crowned Champion!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, refer to the rules to deal each player their starting deck of Buy, Move, and Attack cards. Remove all Focus and Wound cards and make a stack for each on the side of the play area. Shuffle the remaining “Trainer” cards and create a market of six cards to be purchased. Set the arena board on the table and populate it with player tokens and Favor tokens (glass beads in this prototype). Each player shuffles their starting deck and draws four cards to create their starting hand. The tournament is now prepared for warriors.
Arcane Arena features three rounds of two phases each. The first round has players limited to three turns during the first training phase and 10 hit points for the second phase of the game.
The first phase of each round is the Training Phase. During this phase players are able to use their four cards “as a buy” for their purchasing power. The player lays a card, announces it is as a buy, tallies the currency to be spent, and then purchases a card from the collection of six cards in the offer or one Focus card from its stack. Once completed with their Training Phase, the player will restock the trainer pool of cards for purchase. It is then the next player’s turn to complete their Training Phase.
Once all players have had their Training Phase, the Combat Phase begins with the active player. The active player must play cards for either their Move, Effect, or Attack keywords. Each card will instruct the player the amount of Move they can use, which Effect can be used and how, and how many Attack points of damage they inflict on a target within range.
Play continues in this fashion with each player playing as many cards from their hand of four as they wish until only one player remains with hit points. If it is the third such round of Combat Phase (5 turns at the Training Phase and 20 HP during Combat) then the last player standing is the winner!
Components. Again, this is a prototype copy of the game, so some components will be different from the finished version. That said, this game has decent components planned and the art style is interesting, with hints of a more ancient style. The iconography on the cards is okay: I did find myself trying to figure out what the icon for “purchase” actually was, so it threw me off a couple times. Similarly, the effect bar on the card is very small and can easily be overlooked if the players are not constantly checking for that bar for information.
Gameplay for Arcane Arena is something with which I am struggling to describe. I have always been poor with arena-style games that have players moving around and attacking. It is so difficult for me to abandon my Barbarian-style of just blocking movement and wailing on a stationary enemy. Once movement is expected I am a fish out of water. That is not at all a knock on Arcane Arena, but on my style of play. However, if I belong to a group of gamers with similar style be warned: there’s a lot of opportunity for movement here and it may be uncomfortable at first.
I do like the theme of the game and its implementation. I can understand the premise and relate it to the gameplay. I like that it is split between two distinct phases and having cards with multiple usage is a positive for me. I also enjoy that every time a new phase begins all players combine their cards, shuffle, and draw a hand of four cards. This is new for me, as in typical deckbuilders the card just purchased usually goes directly into the discard pile only to be drawn on much later turns. Such is not with this one. A card just purchased may be drawn immediately in the next Combat Phase, depending on luck of the shuffle and draw.
So while I do not enjoy the moving around the arena aspect of the game, all else is good for me. If you are similar to me I would say give it a shot, but it may be difficult to be successful if, like me, you plan to be a stalwart rock instead of a nimble wisp. If Arcane Arena sounds like your cup of tea, do check it out when it comes available!