Purple Phoenix Games (2266 KP) rated Monkey Around in Tabletop Games
Jun 18, 2019 (Updated Dec 12, 2019)
Monkey Around is basically Kids’ Quelf. Never played Quelf? Meh, it’s okay if you are part of a silly group that will do anything asked of them. This game is similar in that you draw a circular card, and simply do what it asks you to do. As adults, some of the requests might be strange, but to a child, it’s all just silly fun. Many times you are asked to use the included stuffed banana in your tricks. Examples: lie on the floor with the banana on your belly button. Or: walk around the room while balancing the banana on your head. It’s silly.
I play this with my 3 year old boy and we have a great time with it. He is learning balance, improvisation, following instructions, motor skills, and interaction with others. It may make you feel silly but that’s what kids love, man. Just play this with your kids and have a really great time with zero pressure. Drop the banana? Oh well, try again with a different card. They will be cracking up and you will be strengthening that bond with your kids and fostering the love of board games early.
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Shelle Perry (66 KP) rated The Accidental World in Books
Jul 24, 2021
On the surface this seems like a tropey Y A novel with an unlikely hero who is thrust into the role of savior (yada yada), but it is really such a well written imaginative world that comparisons like that fall by the wayside in favor of well paced and exciting adventure. The book is packed full of interesting characters who engage the reader full throttle. In my mind it played out just like a movie, especially the gaming sequences and the action near the end.
The cliffhanger ending has me wanting to return to this world and these characters to see what happens next.
⭐⭐⭐⭐⭐
Rating: 4.5 out of 5.
I received an advance review copy through IRead Book Tours for free, and I am leaving this review voluntarily.
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Purple Phoenix Games (2266 KP) rated Munchkin in Tabletop Games
Jan 6, 2020
In Munchkin games, you are trying to become the first player to reach 10th Level. That’s the goal. You take on the persona of a 1st Level basic human (no Starbucks jokes please) who will be adventuring with a party of your opponents through a dungeon. You will be kicking down doors, fighting monsters, placing curses on your fellow party members, and buffing yourself with cards featuring funny art and punny references. Your party mates are also trying to achieve 10th Level and will do everything they can to block your progress, so be prepared!
DISCLAIMER: This review is not for a specific game within the Munchkin universe, but for the system as a whole. All Munchkin games will pretty much use similar, if not exactly the same, rules to play the game with minor variations and different theming. I will be using The Good, The Bad, and The Munchkin for my review as it is one of the two versions I still own of the franchise. Also, I will not be detailing every rule in the book(s), but giving a brief overview of how the game plays. -T
Setup is easy: shuffle the deck of Door cards and the deck of Treasure cards. Deal cards to the players for their opening hands and keep the included die handy.
Your turn consists of just a few phases: Open a Door, Look for Trouble, Loot the Room, and Charity. To Open a Door, flip over the top card of the Door deck. If it is a monster you must fight it or run. If not a monster, you can move on to the next phase. If it IS a monster, prepare for combat. Combat is simple in that you add up all your bonuses from your gear cards you have attached to your character and try to beat the strength of the monster. Your party mates can screw with you during combat by adding strength to the monster or adding monsters to the fight to make it a more difficult encounter. If you win, you gain a Level on the spot. Some monsters are worth even more than one Level. If you did not encounter a monster, you will add the non-monster card you drew to your hand and you may Look for Trouble by playing a monster card from your hand to initiate a combat. This fight will work the same way and you will be susceptible to pile-ons as before. You may Loot the Room if you defeated a monster on your turn by drawing Treasure cards equal to the printed reward on the bottom of the monster card you defeated. If you defeated the monster yourself, unaided, these are drawn in secret. If you were given help by your mates then you may have to split up the loot per any agreements made. These cards are usually very advantageous to you so they are usually very valuable to others as they attempt to steal away your goods. If you did not fight a monster yet this turn, you may draw another secret card from the Door deck to add to your hand. Should your hand size climb above your limit (dictated by your Race card, if any) you will slide into the Charity phase to relieve your hand of extra cards. Give all excess cards to the player of lowest Level, or split them among those that share the lowest Level. It is now the next player’s turn and you continue play until someone reaches 10th Level.
Components. It’s a bunch of cards and one die. The cards are of okay quality. Nothing to write home about. The die is nice with one of the faces having the Munchkin logo head imprinted on it. It will also have a color scheme that matches the version of Munchkin you are playing, so it’s easy to match them back up if they become integrated with each other. Overall, the components are fine, but not wonderful. That’s probably why these are pretty inexpensive to purchase.
Okay, so like I said earlier the original vanilla Munchkin was the first hobby board game I ever purchased. My friends and family had no idea hobby games existed, so there was actually a pretty steep learning curve for us. Once we figured it out, however, we began to play it a ton and really love it! The cards are cute, the game play is pretty easy if you have played hobby games before, and the puns kept us rolling for a good while. There was a time when I owned every version of Munchkin in circulation and we never even played half of them. Seeing this I got rid of them through BGG Auctions. I have The Good, The Bad, and The Munchkin and Munchkin Zombies right now and I feel that will be plenty for me from here on out – unless they make a Doctor Who or Firefly set or something /*checks warehouse23 to find out if these are available/.
Do I still love Munchkin? No, not really. I LIKE it, but I don’t really want to play it all the time any more. Why? Well, as my gamer experience increases and I level up, my game tastes also level up. I see why people enjoy and even love this game system. I myself loved it for a time. But there are better games out there that accomplish the same feelings without being as sophomoric and have better choices to be made. Will I still play these games? Heck yeah! If someone asks to play a Munchkin game I am all in. I have different tastes and preferences now, but I’m no snob. Just come prepared, because I won’t go easy on you.
We at Purple Phoenix Games give this family of titles a backstabby 16 / 24.
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