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Bob Mann (459 KP) rated Game Night (2018) in Movies

Sep 29, 2021 (Updated Sep 29, 2021)  
Game Night (2018)
Game Night (2018)
2018 | Comedy, Mystery
Miss Scarlett at the Airport with the Jet Engine.
“Game Night” is an American comedy film starring Jason Bateman (“Horrible Bosses”, “Central Intelligence“) as Max and Rachel McAdams (“Spotlight“, “Doctor Strange“) as Annie: two hyper-competitive professionals who invite other couples around to their house for a weekly night of charades and board games. The regulars are long-term couple Kevin and Michelle (Lamorne Morris and Kylie Bunbury) and complete buffoon Ryan (Billy Magnussen, “The Big Short“) and his revolving door of generally vacant girlfriends. Estranged from the group, after his divorce, is the creepy police officer Gary (Jesse Plemons, “The Post“, “American Made“) who lives next door.

Auditions for the next Spiderman movie were not going well.
But Max is not content (affecting the mobility of his fishes!) as he has a severe inferiority complex about his enormously successful and cocky older brother Brooks (Kyle Chandler, “Manchester by the Sea“) who beats him at EVERYTHING. When Brooks barges into their game night things get heated and after he organises the next game night as “something different” things take a sharp left into The Twilight Zone.

Bateman, McAdams and Chandler, with game night about to go in an odd direction.
As befits the quality of most modern American comedy films, its all complete nonsense of course. But actually, this is quite good nonsense. The script by Mark Perez (his first movie script in 12 years!) while following a fairly predictable path early in the film is littered with some good one-liners and funny scenes (a bullet-removal is a high-spot) and includes a memorable twist in the final real that I didn’t see coming.

Ryan and Sarah (Billy Magnussen and Sharon Horgan) about to get egged on. (There is a certain lack of logic in the action that follows).
Much of this is powered by the chemistry between Bateman and McAdams. McAdams in particular should do more comedy, as she is very adept at it. Playing the one bright spark in a parade of vacuousness, English comedienne Sharon Horgan also adds a butt to Magnussen’s one-tone joke very effectively. The surprising comedy player though is Jesse Plemons who I thought was just uncomfortably hilarious.

Jesse Plemons and his very white hairy friend.
It is normally unusual to find special effects in a film like this, but here the team (headed up by Dean Tyrrell) should be congratulated for some very subtle but effective effects. Most of the long shots in the film of the neighbourhood/streets etc. are of models which only fade to live action as you zoom in. In the opening drone-fly-over of Max and Annie driving home I thought all the housing looked model-like but as we zoomed into them arriving home I thought I must have imagined in. Only in the subsequent scenes did I realise I was right after all! But it’s so very subtle. I suspect many of the audience were similarly fooled (and many who’ve seen the film and are reading this will be still going “what??”)! There’s a kind of explanation for the randomness of these effects during the (very entertaining) end-titles.

Bullet removal with squeaky toy gag… very funny.
It’s unusual for me to laugh at a comedy so much, but this one I really did. Every comedy film is allowed a little latitude to get the odd strand wrong, and this one is no exception (I didn’t think the spat between Kevin and Michelle really worked)… so it’s not perfect, but novice directors John Francis Daley and Jonathan Goldstein (who’s only previous film project was 2015’s clearly missable “Vacation”) have pulled off a really entertaining watch here.
  
Carcassonne
Carcassonne
2000 | City Building, Medieval, Territory Building
Easy to learn (2 more)
Quick To Play
Plays well for all age groups and player counts
Not Much Variety (1 more)
Hardcore gamers might see this as too simple.
The Perfect Gateway Euro
Carcassonne is probably one of the most recognised tile games in the world today, and it's easy to see why so many people have enjoyed it, as it is super easy to teach and pick up, and works well no matter the age group you're playing with.

The rules of Carcassonne are very simple. Each player will pick a random tile from a stack, and starting with the first player (who always starts with the same beginning tile) will place their tile, so that it connects to one or more adjacent tiles. Each tile will have a road, city or church on it. Roads can only connect with roads, cities with cities, and churches around either of these.

Once a tile is placed, the player can then choose to place one of their meeples on it, either on a road, city, church, or surrounding field. Once that particular area is completed (a road connects to a town, city or church on either end or a city is completely walled around) then that meeple scores you points. 1 point for each section of road per tile, 2 points for each city piece per tile (double if that city tile has a shield on it) and you will score 9 points if you manage to completely surround a church with 8 other tiles. Once the meeple scores, the player removes it from the tile, and can be used again on another tile.

Play continues like this until the tile stack is depleted, then some endgame scoring occurs, where unfinished roads, churches and cities score 1 point per tile in the area. If farmers were used (laying a meeple face down on a field) then 3 points are scored per completed city in that field area. If ever two meeples share the same city, road or field through future tile placements, then each player will get the same points, and whoever has the most points at the end, is the winner.

Carcassone plays between 2 to 5 players, and having played with all player counts, I can say that it plays well, no matter how many players are there. The components are great. The tiles are colourful, and one the game is over, you can build some pretty impressive landscapes. Each player will have different coloured meeples, so it's easy to tell whose is whose, and the score tracker is a handy addition.

My only criticisms I can find is that, after playing a few games, you find that there's not much in the way of variety when it comes to placement of the tiles, and some more hardcore gamers could class this game as too simple. But these are very minor niggles.

Personally, I think Carcassonne is a fantastic first step for people who may not have played many board or tile games before, and if you do get tired if it, there are tonnes of expansions for it, which can add more variety to the game.
  
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