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Purple Phoenix Games (2266 KP) rated Dinos Not Assembled in Tabletop Games
Mar 15, 2021
I think it’s no secret that I would be super hyped to go on a dinosaur dig. My brother, Bryan, is certainly more of a dino dude than I am, but I still remember loving them as a child and wishing I could see a skeleton being unearthed. Now I am the one with children who wish the same thing, and now I can play games with just that theme and they enjoy themselves. This is just such a game.
Dinos Not Assembled is a competitive set collection board game with hints of take-that for two to four players that can be enjoyed by players as young as four years old (I know this because my son is four and he loves it). In it players are acting as assistant paleontologists vying for the prestigious opportunity to join a world-famous paleo on their next dig. The player who is first to display three complete dinosaur skeletons in their portion of the museum will win the chance to go on the dig and win the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup place the main Museum Board and Dig Site Board in the middle of the table. The Dino Cards are shuffled and each player receives two cards. In addition each player will choose their Character Boards and section of the museum. All Bone Tiles are shuffled into the Dirt Sack, four of these tiles are drawn and displayed on the Dig Site Board, and the Dino Meeples are placed on the table nearby. The first player receives the velociraptor talon (in my copy) and the game may begin!
On a turn a player may perform one action from a choice of five actions: Dig, Steal, Clear, Make, Plan. Since the players are attempting to build their dinosaur skeletons based on the necessary tile types from their Dino Cards, players may Dig by selecting two Bone Tiles from the Dig Site Board to add to their Character Board. Players may never have more than four tiles at any one time. Perhaps the Dig Site Board offers nothing of interest to the active player. The active player may choose to instead Steal one Bone Tile from another player onto their own Character Board. When this happens the player that was just stolen from alerts the Security Meeple and they take the meeple to their Character Board to signify they may not be stolen from again until another player has suffered a Steal action. The active player may choose to instead Clear the board by removing the tiles on offer and drawing four new tiles to the board.
Once a player has collected the necessary Bone Tiles to build a dino skeleton they may Make the skeleton. This requires the player to discard their Bone Tiles back to the Dirt Sack (which I mistakenly kept calling the Dirt Bag), place their completed Dino Card on their Character Board, and place the appropriate Dino Meeple on one of their museum spaces. This player is now one dino closer to winning the game.
If none of these options suit the active player they may always Plan a new dig by drawing a Dino Card from the pile on the Dig Site Board and adding it to their hand. Players may not hold more than three Dino Cards at any one time.
Play continues in this manner of players choosing one action to perform on their turn until one player has made their third dino skeleton. That player wins the game and then gloats to their father. I mean, that didn’t happen…
Components. This game is fabulously produced. The artwork is just perfect for this game. It is colorful, cartoony without being too wacky, and lovable all around. The components themselves are also very good quality. My favorite pieces are all the Dino Meeples and the fancy Security Meeple. Securiteeple?
For a game that states it is intended for players aged eight and above this is a great family game. Yes, my four year old plays it and loves it, and absolutely zero reading skills are necessary to play. The Dino Cards have some fun facts on them, but are not required to enjoy the game. Once players truly understand the five actions that can be taken (and it may take several turns to click) the game is a breeze and flows really well. I would caution gamers playing with younger kids that the Steal action may cause some tears, but it can be used as an essential teaching moment.
Even with strictly adults this game is excellent. Very light and gateway, but still very enjoyable. There is just something about collecting dinosaur bones and building your beasts, but having to also struggle with deciding which bones to keep and which to pass on, as your board can only hold four tiles at a time, but each dinosaur requires three bones to complete. It can be a tasty balancing act of resource collection that I truly love.
This all said Purple Phoenix Games gives this one a very enthusiastic 11 / 12, with a guest score from my son. If your collection lacks a great family game for younger gamers or you are completely invested in the dinosaur theme then this one is a no-brainer. If you enjoy family games with a little bit of take-that, then this is a little gem for you to consider. I am so glad to have this in my collection and my son is already asking to be its caretaker. He has only ever requested two games to ever become “his,” and this is one of them. High praise from the son of a game reviewer.
Dinos Not Assembled is a competitive set collection board game with hints of take-that for two to four players that can be enjoyed by players as young as four years old (I know this because my son is four and he loves it). In it players are acting as assistant paleontologists vying for the prestigious opportunity to join a world-famous paleo on their next dig. The player who is first to display three complete dinosaur skeletons in their portion of the museum will win the chance to go on the dig and win the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup place the main Museum Board and Dig Site Board in the middle of the table. The Dino Cards are shuffled and each player receives two cards. In addition each player will choose their Character Boards and section of the museum. All Bone Tiles are shuffled into the Dirt Sack, four of these tiles are drawn and displayed on the Dig Site Board, and the Dino Meeples are placed on the table nearby. The first player receives the velociraptor talon (in my copy) and the game may begin!
On a turn a player may perform one action from a choice of five actions: Dig, Steal, Clear, Make, Plan. Since the players are attempting to build their dinosaur skeletons based on the necessary tile types from their Dino Cards, players may Dig by selecting two Bone Tiles from the Dig Site Board to add to their Character Board. Players may never have more than four tiles at any one time. Perhaps the Dig Site Board offers nothing of interest to the active player. The active player may choose to instead Steal one Bone Tile from another player onto their own Character Board. When this happens the player that was just stolen from alerts the Security Meeple and they take the meeple to their Character Board to signify they may not be stolen from again until another player has suffered a Steal action. The active player may choose to instead Clear the board by removing the tiles on offer and drawing four new tiles to the board.
Once a player has collected the necessary Bone Tiles to build a dino skeleton they may Make the skeleton. This requires the player to discard their Bone Tiles back to the Dirt Sack (which I mistakenly kept calling the Dirt Bag), place their completed Dino Card on their Character Board, and place the appropriate Dino Meeple on one of their museum spaces. This player is now one dino closer to winning the game.
If none of these options suit the active player they may always Plan a new dig by drawing a Dino Card from the pile on the Dig Site Board and adding it to their hand. Players may not hold more than three Dino Cards at any one time.
Play continues in this manner of players choosing one action to perform on their turn until one player has made their third dino skeleton. That player wins the game and then gloats to their father. I mean, that didn’t happen…
Components. This game is fabulously produced. The artwork is just perfect for this game. It is colorful, cartoony without being too wacky, and lovable all around. The components themselves are also very good quality. My favorite pieces are all the Dino Meeples and the fancy Security Meeple. Securiteeple?
For a game that states it is intended for players aged eight and above this is a great family game. Yes, my four year old plays it and loves it, and absolutely zero reading skills are necessary to play. The Dino Cards have some fun facts on them, but are not required to enjoy the game. Once players truly understand the five actions that can be taken (and it may take several turns to click) the game is a breeze and flows really well. I would caution gamers playing with younger kids that the Steal action may cause some tears, but it can be used as an essential teaching moment.
Even with strictly adults this game is excellent. Very light and gateway, but still very enjoyable. There is just something about collecting dinosaur bones and building your beasts, but having to also struggle with deciding which bones to keep and which to pass on, as your board can only hold four tiles at a time, but each dinosaur requires three bones to complete. It can be a tasty balancing act of resource collection that I truly love.
This all said Purple Phoenix Games gives this one a very enthusiastic 11 / 12, with a guest score from my son. If your collection lacks a great family game for younger gamers or you are completely invested in the dinosaur theme then this one is a no-brainer. If you enjoy family games with a little bit of take-that, then this is a little gem for you to consider. I am so glad to have this in my collection and my son is already asking to be its caretaker. He has only ever requested two games to ever become “his,” and this is one of them. High praise from the son of a game reviewer.

AquaSphere
Tabletop Game
The AquaSphere is a research facility stationed deep below the ocean's surface, and your skilled...
Boardgames FeldGames

Rhubarbio (27 KP) rated Carcassonne in Tabletop Games
May 25, 2019
Easy to learn (1 more)
Great for kids
Carcassonne is a modern board gaming classic, but one which did not grab me or my gaming group. I went all in by buying a Big Box with multiple expansions, but the variety in the game just wasn't enough for me to enjoy this and see it as anything but a linear tile placement game that subjected me to spend my time putting down tiles and scoring spaces. However, I appreciate my view is in the minority. If you are on the fence about buying this game, I suggest you try before you buy, so you don't end up spending too much and potentially not enjoying this game, like me.

Charley (64 KP) rated Carcassonne in Tabletop Games
Jan 28, 2019
Every time you play its different (1 more)
Doesn't take too long to play
A game that can be as complicated or as simple as you desire
I first discovered this game at a board game convention where i entered a competition and instantly fell in love with it. The rules are simple and you can pick it up quickly.
The general aim of the game is to collect as many points as possible before all the tiles run out buy building cities, roads, churches, farms exct.
One of the main things i love about this game is the variety of ways you can play it. you can buy expansions for it so the posibilities are endless.
The general aim of the game is to collect as many points as possible before all the tiles run out buy building cities, roads, churches, farms exct.
One of the main things i love about this game is the variety of ways you can play it. you can buy expansions for it so the posibilities are endless.

Otway93 (580 KP) rated Resident Evil 2: The Board Game: Murder from Above (Expansion) in Tabletop Games
Oct 25, 2019
Pieces (1 more)
Cost
Misleading Packaging (1 more)
Gameplay
A disappointing addition to an excellent game.
"Murder from Above" is one of the poorest expansions of the Resident Evil 2 board game.
It adds very little to the actual gameplay, with only one additional scenario to add to the core game.
In the reasonably large cardboard box filled with non-recyclable plastic, there are only 5 small figures (Giant Moth and 4 Murders of Crows), 3 cards and a sheet of paper with the scenario on...that's it.
But it is also the cheapest expansion to the game costing around £10 compared to the larger expansions that cost £30-40 (but do add more to the game).
A good, but at the same time underwhelming addition.
It adds very little to the actual gameplay, with only one additional scenario to add to the core game.
In the reasonably large cardboard box filled with non-recyclable plastic, there are only 5 small figures (Giant Moth and 4 Murders of Crows), 3 cards and a sheet of paper with the scenario on...that's it.
But it is also the cheapest expansion to the game costing around £10 compared to the larger expansions that cost £30-40 (but do add more to the game).
A good, but at the same time underwhelming addition.

Slides & Ladders
Games and Education
App
Nothing says ‘quality time’ like playing a family board game with your kids. ‘Slides &...

Purple Phoenix Games (2266 KP) rated Blokus in Tabletop Games
Jan 30, 2020
I was introduced to the world of modern board gaming by Travis. Every time we got together to game, I was left in awe by the amount of games I’d never heard of, but were so much fun to play! And then it finally happened – Travis pulled out a game I’d actually played before! Enter Blokus. Unbeknownst to me, I did have some experience with modern board games after all! It was one game, but still! So how does Blokus measure up? Keep reading to find out!
Blokus is a Tetris-like game of abstract strategy, hand management and tile placement. Players receive a set of colored tiles in various shapes, and take turns playing them to the board. Simple, right? The catch is that when you play a tile, it cannot be placed adjacent to your other pieces, but it must touch corners with at least one of your other pieces in play. Your tiles can be adjacent to those of your opponents, just not your own! (See picture below for reference) Play continues until no player can legally place anymore tiles. At the game’s end, if you successfully placed all of your tiles, you receive 15 points. For any tiles you were unable to place, count up the number of squares on each tile, and each square counts as a negative point. The player with the highest score is the winner!
I really like Blokus. For such a simple game, it actually requires a decent amount of strategy. As the game progresses, the available board space gets smaller – you’ve really got to be strategizing the best ways to place your own tiles while also trying to anticipate where your opponents might place theirs. There might even be a little “Take That” going on in your game if you can find ways to block your competitors while getting yourself ahead! I really like that there’s no single strategy for success – you’re always adapting to the board at any given time, so no two games will ever be the same.
Another thing I like about Blokus is that it is simple to learn, teach, and play. It can be played with pretty much all ages, which makes it a good pick for a fun family game. Blokus is a light game in terms of complexity, but that doesn’t negate the strategic implications. I think it’s a great balance of simplicity and strategy, and that makes it an enjoyable game to play every time.
If you’re looking for a family game, or even a nice little filler game, consider Blokus. It’s pretty simple, but in no way does that make it boring, in my opinion. It’s a game I’m always down to play, and one that I use to introduce people to the hobby. Purple Phoenix Games gives Blokus a poor-play-photo 17 / 24.
Blokus is a Tetris-like game of abstract strategy, hand management and tile placement. Players receive a set of colored tiles in various shapes, and take turns playing them to the board. Simple, right? The catch is that when you play a tile, it cannot be placed adjacent to your other pieces, but it must touch corners with at least one of your other pieces in play. Your tiles can be adjacent to those of your opponents, just not your own! (See picture below for reference) Play continues until no player can legally place anymore tiles. At the game’s end, if you successfully placed all of your tiles, you receive 15 points. For any tiles you were unable to place, count up the number of squares on each tile, and each square counts as a negative point. The player with the highest score is the winner!
I really like Blokus. For such a simple game, it actually requires a decent amount of strategy. As the game progresses, the available board space gets smaller – you’ve really got to be strategizing the best ways to place your own tiles while also trying to anticipate where your opponents might place theirs. There might even be a little “Take That” going on in your game if you can find ways to block your competitors while getting yourself ahead! I really like that there’s no single strategy for success – you’re always adapting to the board at any given time, so no two games will ever be the same.
Another thing I like about Blokus is that it is simple to learn, teach, and play. It can be played with pretty much all ages, which makes it a good pick for a fun family game. Blokus is a light game in terms of complexity, but that doesn’t negate the strategic implications. I think it’s a great balance of simplicity and strategy, and that makes it an enjoyable game to play every time.
If you’re looking for a family game, or even a nice little filler game, consider Blokus. It’s pretty simple, but in no way does that make it boring, in my opinion. It’s a game I’m always down to play, and one that I use to introduce people to the hobby. Purple Phoenix Games gives Blokus a poor-play-photo 17 / 24.