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Dean Gregory (18 KP) rated Hive in Tabletop Games

May 25, 2019 (Updated May 25, 2019)  
Hive
Hive
2001 | Abstract Strategy, Animals
Perfect information strategy (4 more)
Portable
High quality pieces
Easy to learn with plenty of replay value
Can be played on relatively small tables
Potentially biased towards whoever starts first (1 more)
Limited defensive tactics without certain add-ons
A Modern Chess
Hive is a fine example of a game that is easy to learn, but difficult to master. The premise is simple - use your bugs to surround your opponents queen bee while preventing them from doing the same to you. The playing space, referred to as the Hive, is defined by the pieces themselves, without the need for a board.

I've come the think of Hive as Chess Lite. This is because it has a similar sort of depth, in that the key to success lies in the player's understanding of each bug's strengths and weaknesses in a given situation. Also, one of the focal points of the game is trapping a particularly vulnerable piece - the king in Chess, and the queen bee in Hive.

One of the best aspects of the game is how it adapts to the space it is played in. Players have a degree of control over how the Hive grows as they place their pieces and move them around. This means if you play on a small table, you can easily make the game fit. However, some games I have played have ended up getting a little out of control and outgrowing the playing space, which ruled out some moves available.

There is a travel version of the game available in which the pieces are about a third of the size, but even in the full size version, it lends itself to travel fairly well. Both versions of the game come with handy travel bags which take up little space, so for the gamer on the go, this one would certainly suit your collection.

One minor gripe I have is that the way the pieces move around and affect each other leads to only a handful of defensive strategy, which means that particularly for more experienced players, the game can be heavily skewed in favour of whoever goes first. However if you're willing to invest in it a little more, there are a few add-on pieces available that can mitigate this somewhat, while also adding more spice to the game.

Overall, this has proved to be among my favourite and most endearing games I own. It is endlessly replayable, the components are a joy to hold and use, it appeals to both my casual gamer friends as well as those who enjoy a deeper strategy experience, and while it offers plenty as a base game, the add-ons really work as wildcards to change things up.

Highly recommended.
  
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The Marinated Meeple (1853 KP) May 30, 2019

I own this and still haven't played it yet... ugh.... keep the reviews coming, I've got kudos to give....

A Game of Thrones the Board Game (2nd Edition)
A Game of Thrones the Board Game (2nd Edition)
2011 | Action, Dice Game, Entertainment, Fantasy
Like Risk, but without die rolls (2 more)
Deeply strategic game
Opportunity, like the books/TV show to make alliances with other house and then...honour them or betray them, often with game changing consequences.
Very long game! Circa 4-5 hours (5 more)
Games explanation takes a long time
Learning curve is high and will dissuade most players, given the time commitment and rules unfamiliarity, which can be exceptionally frustrating.
Need 6 players for game to be properly balanced
Will lead to a lot of analysis paralysis, requiring a bullish player to force players to make a decision
May lose you friends...
A Marmite Experience!
I love this game, but despite owning it for over 3 years, I have only played it 3 times. Each time, rules explanation took an hour and are not completely intuitive. Once explained, I almost guarantee that most players will not be able to remember the number of nuances involved in this game, leading to making a lot of random decisions at the beginning. However, as I explored the game more, I realised it addressed all the deficiencies I see in Risk - there is no chance from the roll of a die here, nor does being the most powerful player mean that things cannot turn, by virtue of the fact that players have a finite number of armies and units they can hold on the board...the more you expand, the thinner your forces and therefore easier for someone to start taking some of your territories. Additionally, the player interaction and forging alliances is interesting, but given the length and cutthroat nature of the game, people may genuinely get upset and not want to play. For GoT fans who are willing to put in the hard slog of learning and then playing the game, this is great. If you're on the fence, I suggest playing it first...it is not an easy game and is a test of one's endurance.
  
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