Search
Search results

Adam Silvera recommended The Young Elites in Books (curated)

Purple Phoenix Games (2266 KP) rated Space Kraken in Tabletop Games
Jul 22, 2021
The overall story is not unfamiliar. Scientists create a genetically-modified creature to help solve a global problem, creature is somehow mutated through radioactive exposure, creature poses a threat to mankind, mankind must eliminate the creature. Now take that monster to space and BAM – we’ve got the origins on Space Kraken. Humanity has been forced to space in search of a new inhabitable planet. But alien races await you in the vast unknown, and the Space Kraken is always lurking…
Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L
Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!
A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.
The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.
Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.
Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L
Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!
A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.
The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.
Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.
Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!

MaryAnn (14 KP) rated A Rumored Fortune in Books
Mar 5, 2019
Tressa Harlowe's father did not trust banks, but neither did he trust his greedy extended family. He kept his vast fortune hidden somewhere on his estate in the south of England and died suddenly, without telling anyone where he had concealed it. Tressa and her ailing mother are left with a mansion and an immense vineyard and no money to run it. It doesn't take long for a bevy of opportunists to flock to the estate under the guise of offering condolences. Tressa knows what they're really up to. She'll have to work with the rough and rusticated vineyard manager to keep the laborers content without pay and discover the key to finding her father's fortune--before someone else finds it first.
My Thoughts: This is the second novel for Author Joanna Davidson Politano and her books only get better and better! A story of intrigue, suspense, love, and lessons to be learned. Tressa and her mother are summoned home early from a trip abroad. Assuming that her father has called them home, Tressa is excited to see him again. When they do finally get home, she is met by a handsome stranger who comes to her aid and brings her to the castle only to find that her father has died. As she learns that Trevelyan has run into money problems she quickly starts searching for the hidden treasure; the only thing is, is that she isn't the only one. At the world of her father's death, everyone wants a piece of the treasure.
This is a gripping story that keeps the reader entertained throughout. It is full of twists and turns, that keeps the reader on edge wondering what will happen next.
The characters are well developed and very believable, as they interact with one another through the story-line,
At the beginning of each chapter, there is a nugget of wisdom that deals with horticulture and raising grapes but it also has a deeper meaning for what goes on in life. The characters also supported a great faith in God which is a good example for us in our own times of despair.
Tressa is a loveable character, and well portrayed in the novel. I can't imagine how hard it would be to trust in a time when it seems all people wanted was money. I think that she did an amazing job, with a few lessons learned.
I highly recommend this novel. I will certainly be looking for more from this author.
I received this book free from the publisher. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255 : “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”
My Thoughts: This is the second novel for Author Joanna Davidson Politano and her books only get better and better! A story of intrigue, suspense, love, and lessons to be learned. Tressa and her mother are summoned home early from a trip abroad. Assuming that her father has called them home, Tressa is excited to see him again. When they do finally get home, she is met by a handsome stranger who comes to her aid and brings her to the castle only to find that her father has died. As she learns that Trevelyan has run into money problems she quickly starts searching for the hidden treasure; the only thing is, is that she isn't the only one. At the world of her father's death, everyone wants a piece of the treasure.
This is a gripping story that keeps the reader entertained throughout. It is full of twists and turns, that keeps the reader on edge wondering what will happen next.
The characters are well developed and very believable, as they interact with one another through the story-line,
At the beginning of each chapter, there is a nugget of wisdom that deals with horticulture and raising grapes but it also has a deeper meaning for what goes on in life. The characters also supported a great faith in God which is a good example for us in our own times of despair.
Tressa is a loveable character, and well portrayed in the novel. I can't imagine how hard it would be to trust in a time when it seems all people wanted was money. I think that she did an amazing job, with a few lessons learned.
I highly recommend this novel. I will certainly be looking for more from this author.
I received this book free from the publisher. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commission’s 16 CFR, Part 255 : “Guides Concerning the Use of Endorsements and Testimonials in Advertising.”

MaryAnn (14 KP) rated CSB Worldview Study Bible in Books
Nov 4, 2019
The CSB Worldview Study Bible features extensive worldview study notes and articles by notable Christian scholars to help Christians better understand the grand narrative and flow of Scripture within the biblical framework from which we are called to view reality and make sense of life and the world. Guided by general editors David S. Dockery and Trevin K. Wax, this Bible is an invaluable resource and study tool that will help you to discuss, defend, and clearly share with others the truth, hope, and practical compatibility of Christianity in everyday life.
Features include:
Extensive worldview study notes
Over 130 articles by notable Christian scholars
Center-column references
Smyth-sewn binding
Presentation page
Two ribbon markers
Two-piece gift box, and more
General Editors: David S. Dockery and Trevin Wax
Associate Editors: Constantine R. Campbell, E. Ray Clendenen, Eric J. Tully
Contributors include: David S. Dockery, Trevin K. Wax, Ray Van Neste, John Stonestreet, Ted Cabal, Darrell L. Bock, Mary J. Sharp, Carl R. Trueman, Bruce Riley Ashford, R. Albert Mohler Jr., William A. Dembski, Preben Vang, David K. Naugle, Jennifer A. Marshall, Aida Besancon Spencer, Paul Copan, Robert Smith Jr., Douglas Groothuis, Russell D. Moore, Mark A. Noll, Timothy George, Carla D. Sanderson, Kevin Smith, Gregory B. Forster, Choon Sam Fong, and more.
The CSB Worldview Study Bible features the highly readable, highly reliable text of the Christian Standard Bible (CSB). The CSB stays as literal as possible to the Bibles original meaning without sacrificing clarity, making it easier to engage with Scriptures life-transforming message and to share it with others.
This is a wonderful Bible that not only gives us God's word but teaches through credible editors about the Christians view of the world. There are articles that show us the Biblical view of that issue; such a: the Biblical view of music, Personal Finances. Ther is an article on how Christians should relate to the government along with various other interesting articles.
This is a great study Bible for new believers, for discipling, for those interested in how God's word relates to issues around us today. How we as Christians should respond to a world that is turning against Christians.
This is a beautiful Bible, that is easy to read and has full-color maps. This will be a great addition to anyone's library.
CSB Worldview Study Bible
I received this book free from the publisher. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commissions 16 CFR, Part 255 : Guides Concerning the Use of Endorsements and Testimonials in Advertising.
Features include:
Extensive worldview study notes
Over 130 articles by notable Christian scholars
Center-column references
Smyth-sewn binding
Presentation page
Two ribbon markers
Two-piece gift box, and more
General Editors: David S. Dockery and Trevin Wax
Associate Editors: Constantine R. Campbell, E. Ray Clendenen, Eric J. Tully
Contributors include: David S. Dockery, Trevin K. Wax, Ray Van Neste, John Stonestreet, Ted Cabal, Darrell L. Bock, Mary J. Sharp, Carl R. Trueman, Bruce Riley Ashford, R. Albert Mohler Jr., William A. Dembski, Preben Vang, David K. Naugle, Jennifer A. Marshall, Aida Besancon Spencer, Paul Copan, Robert Smith Jr., Douglas Groothuis, Russell D. Moore, Mark A. Noll, Timothy George, Carla D. Sanderson, Kevin Smith, Gregory B. Forster, Choon Sam Fong, and more.
The CSB Worldview Study Bible features the highly readable, highly reliable text of the Christian Standard Bible (CSB). The CSB stays as literal as possible to the Bibles original meaning without sacrificing clarity, making it easier to engage with Scriptures life-transforming message and to share it with others.
This is a wonderful Bible that not only gives us God's word but teaches through credible editors about the Christians view of the world. There are articles that show us the Biblical view of that issue; such a: the Biblical view of music, Personal Finances. Ther is an article on how Christians should relate to the government along with various other interesting articles.
This is a great study Bible for new believers, for discipling, for those interested in how God's word relates to issues around us today. How we as Christians should respond to a world that is turning against Christians.
This is a beautiful Bible, that is easy to read and has full-color maps. This will be a great addition to anyone's library.
CSB Worldview Study Bible
I received this book free from the publisher. I was not required to write a positive review and the opinions I have expressed are my own. I am disclosing this in accordance with the Federal Trade Commissions 16 CFR, Part 255 : Guides Concerning the Use of Endorsements and Testimonials in Advertising.

Darren (1599 KP) rated Our Kind of Traitor (2016) in Movies
Sep 16, 2019
Characters – Perry is a university professor, he is trying to make amends with his wife on a romantic holiday, he reluctantly gets involved in the information trade with his good nature being used by both sides. Gail is the lawyer wife of Perry, she has become distant from him while still loving him and does question his decision to help Dima. Dima is the Russian mafia handling the accounts, but he wants out to help his own children become safe, he uses his connection with Perry to get MI6 involved in the truth. Hector is the MI6 agent that is willing to work with Dima for the information in exchange for the family, he does have his own grudge with the man they are trying to take down too.
Performances – The performances through the film show us just what Le Carre does with his characters, he gives them good moments, without making them stand out. McGregor is good, but you feel a younger up and comer would have been perfect here, Harris is good and doesn’t put a foot wrong, while Skarsgard enjoys his role, shady but loyal. Damian Lewis brings back his true English role which at times does feel weird knowing how often he has been an American character recently.
Story – The story comes from a John Le Carre novel, so instantly we know we are going to get a thriller that keeps us guessing on what everyone’s motivation will be. The idea that a normal couple get mixed up in the middle of an international information exchange is different and does work for the film because it helps us stay on edge thinking and wondering if they do have a bigger involvement. The story does feel like that one moment to make it great is missing, as everything does end up feeling just normal and good only.
Crime – The crime side of the film follows a criminal looking for a safe way out of the life for his family in exchange for bringing down the mafia’s dealings in London.
Settings – The film splits the settings between London, for the deals, Morocco for the exchanges and the final location for the next chapter of the lives, they work because they show how this world would operate.
Scene of the Movie – The escape.
That Moment That Annoyed Me – It lacks the edge of your seat style of Le Carre novels have given us.
Final Thoughts – This is a solid thriller even if it lacks that final factor to make it one of the best ones, it does the by the book material well, but never develops the characters enough to understand the situation they put themselves in.
Overall: Simple thriller.
Performances – The performances through the film show us just what Le Carre does with his characters, he gives them good moments, without making them stand out. McGregor is good, but you feel a younger up and comer would have been perfect here, Harris is good and doesn’t put a foot wrong, while Skarsgard enjoys his role, shady but loyal. Damian Lewis brings back his true English role which at times does feel weird knowing how often he has been an American character recently.
Story – The story comes from a John Le Carre novel, so instantly we know we are going to get a thriller that keeps us guessing on what everyone’s motivation will be. The idea that a normal couple get mixed up in the middle of an international information exchange is different and does work for the film because it helps us stay on edge thinking and wondering if they do have a bigger involvement. The story does feel like that one moment to make it great is missing, as everything does end up feeling just normal and good only.
Crime – The crime side of the film follows a criminal looking for a safe way out of the life for his family in exchange for bringing down the mafia’s dealings in London.
Settings – The film splits the settings between London, for the deals, Morocco for the exchanges and the final location for the next chapter of the lives, they work because they show how this world would operate.
Scene of the Movie – The escape.
That Moment That Annoyed Me – It lacks the edge of your seat style of Le Carre novels have given us.
Final Thoughts – This is a solid thriller even if it lacks that final factor to make it one of the best ones, it does the by the book material well, but never develops the characters enough to understand the situation they put themselves in.
Overall: Simple thriller.

Lyndsey Gollogly (2893 KP) rated Deviant Warrior (Dark Warrior Alliance #5) in Books
Aug 17, 2021
133 of 250
Kindle
Deviant Warrior ( Dark warrior Alliance book 5)
By Brenda Trim and Tami Julka
Once read a review will be written via Smashbomb and link posted in comments
Of all the Dark Warriors, Kyran Tarakesh is the most aberrant. Having witnessed the brutal murder and rape of his mother seven centuries ago, his sexual preferences are twisted and perverse. He walks the razors edge of control and he likes it that way, until he loses that balance and accidentally kills one of his lovers. As second in line to the Vampire throne, he is precariously close to losing his position, not to mention the respect of his brother and fellow warriors. Just when he thinks it can't get any worse, the Goddess proves him wrong. With her wicked sense of humor, the Goddess catapults him to the dragon realm of Khoth with Mackendra Callaghan, the very human he has been lusting about for months since meeting her. Mackendra not only plunges a knife deep into his heart, she flees and fights him at every turn, inflaming his desires. The surprises keep coming when he discovers she is his Fated Mate. Every belief he has ever had about intimacy is called into question when his mate gives him a taste of true pleasure for the first time. The passion that burns between them is hot enough to burn them to cinders, but he still must dispel her prejudices about vampires and break through her barriers or lose the other half of his soul forever. Mackendra is the leader of a vigilante group that hunts and kills vampires. Sarcasm, snark and weapons of titanium are the tools of her trade, and have shielded her hardened heart. When she is rescued from her burning house by a sexy stranger, she is propelled into an unfamiliar world. Her savior turns out to be a vampire of all things, and she doesn't take kindly to being stranded with the blood-sucker, much less teaming up with him in order to return to earth. She can handle her intense sexual attraction to him, but is terrified when it turns into emotional bonding. Her greatest problem is that she doesn't know how to let go of her past to accept her future. Will she rescue the blood-sucker that is slowly winning her heart or hold fast to her mission to eliminate all vampires?
Pretty much what I have come to expect from this series now although this one had more creature and Dragons I love Dragons!! It was a nice read and would recommend it. I t always amuses me how they get flung into an unknown dimension and still find to get hot and heavy while trying to get home and escape Ogres 😂😂😂
Was a 3.5 out 5!
Kindle
Deviant Warrior ( Dark warrior Alliance book 5)
By Brenda Trim and Tami Julka
Once read a review will be written via Smashbomb and link posted in comments
Of all the Dark Warriors, Kyran Tarakesh is the most aberrant. Having witnessed the brutal murder and rape of his mother seven centuries ago, his sexual preferences are twisted and perverse. He walks the razors edge of control and he likes it that way, until he loses that balance and accidentally kills one of his lovers. As second in line to the Vampire throne, he is precariously close to losing his position, not to mention the respect of his brother and fellow warriors. Just when he thinks it can't get any worse, the Goddess proves him wrong. With her wicked sense of humor, the Goddess catapults him to the dragon realm of Khoth with Mackendra Callaghan, the very human he has been lusting about for months since meeting her. Mackendra not only plunges a knife deep into his heart, she flees and fights him at every turn, inflaming his desires. The surprises keep coming when he discovers she is his Fated Mate. Every belief he has ever had about intimacy is called into question when his mate gives him a taste of true pleasure for the first time. The passion that burns between them is hot enough to burn them to cinders, but he still must dispel her prejudices about vampires and break through her barriers or lose the other half of his soul forever. Mackendra is the leader of a vigilante group that hunts and kills vampires. Sarcasm, snark and weapons of titanium are the tools of her trade, and have shielded her hardened heart. When she is rescued from her burning house by a sexy stranger, she is propelled into an unfamiliar world. Her savior turns out to be a vampire of all things, and she doesn't take kindly to being stranded with the blood-sucker, much less teaming up with him in order to return to earth. She can handle her intense sexual attraction to him, but is terrified when it turns into emotional bonding. Her greatest problem is that she doesn't know how to let go of her past to accept her future. Will she rescue the blood-sucker that is slowly winning her heart or hold fast to her mission to eliminate all vampires?
Pretty much what I have come to expect from this series now although this one had more creature and Dragons I love Dragons!! It was a nice read and would recommend it. I t always amuses me how they get flung into an unknown dimension and still find to get hot and heavy while trying to get home and escape Ogres 😂😂😂
Was a 3.5 out 5!

Connor Sheffield (293 KP) rated Black Sails - Season 1 in TV
May 30, 2017
Great Cast (3 more)
Brilliant Action
Great Drama
Very Accurate (thought not 100%)
Game of Thrones with Pirates
I was unawares during my first initial viewing of this show that this was in fact a prequel of sorts to the famous classic novel by Robert Louis Stevenson, Treasure Island. Though I knew that I had heard the names Flint and John Silver among others. However, I must admit, I have never seen, nor read any adaptation of the classic (I know shameful) but I intend to as it is in my collection of books and has been for years. I collected the 'Golden Library' collection which contains nearly all of the most classic books that are must reads for any book worm, and though I do not claim to be a book worm nor a large reader of any kind, I take interest in anything to do with Pirates, Vikings, and most historical fiction.
This show is a great representation of the life and time of Piracy however, and I can review it from a point of view of someone who knows quite a bit about the golden age of piracy in actual historical facts. Unlike the previous pirate content I reviewed, Blackbeard, this show portrays pirates as scarred, dirty, bloody, and frightening in their own way. However, similar to the Blackbeard short series, the pirates and other characters all have near perfect teeth. It seems to be that only (in what I have seen anyways) the Pirate's of the Caribbean franchise has managed to nail the full historical accuracy of the look of a pirate from clothing, to makeup, to the teeth.
On the other hand, this does not cause much of a disturbance to the viewing of this show, because the drama is brilliant, if you can bare the somewhat slow plot lines unfold as there are many characters in this show, and each have a ship full of issues that all need resolving with very few of them actually being resolved. From love interests, to thievery, betrayal and all round general opposition between old allies and acquaintances. There is a lot of 'business' to deal with on the side of Eleanor Guthrie and her dealings with our main protagonists, among other important characters, some of which are based upon historical figures such as Captain Benjamin Hornigold, Charles Vane, Anne Bonny and Jack Rackham (known throughout history as Calico Jack). All portrayed as tough, cunning and sometimes (most times for Rackham) as humerous.
The production of this show is great, with beautiful sets, great looking props and special effects that make this a believable series to get lost in. It's one of the better pirate themed mediums that I have seen, and I personally really enjoy the drama and suspense of the episodes, as well as the twists and turns of certain scenario's which leave you wanting more.
The cast deliver great performances and make you believe that they are truly men or women to be feared, and not to be double crossed. From Charles Vane's tough exterior, to Eleanor Guthrie's power over trade in Nassau, and even Captain Flint's fear inducing presence, as we watch his secrets spill out into the hands of the wrong people.
This is a show I would recommend to anyone who enjoys the theme of pirates, with some fantasy and a lot of drama, but I should warn you, that it doesn't hold back with neither the nudity or the actions performed, during the state in which someone would be naked. Whether it's the whores in the brothel, or the few short term relationships between characters.
Minor Spoilers - nothing too important.
The first example you see of this extent of mature content, as well as some of the humour of this show, is when John Silver is taken into a whore house, and is told that 'Blackbeard' wishes to see him. When he enters, he finds a woman standing there, and as John Silver points out "You are not Blackbeard" only to discover that the beard, is revealed to be between her legs.
As I said, watch at your own risk but I would recommend it to anyone interested in the theme of Pirates during the Golden Age.
This show is a great representation of the life and time of Piracy however, and I can review it from a point of view of someone who knows quite a bit about the golden age of piracy in actual historical facts. Unlike the previous pirate content I reviewed, Blackbeard, this show portrays pirates as scarred, dirty, bloody, and frightening in their own way. However, similar to the Blackbeard short series, the pirates and other characters all have near perfect teeth. It seems to be that only (in what I have seen anyways) the Pirate's of the Caribbean franchise has managed to nail the full historical accuracy of the look of a pirate from clothing, to makeup, to the teeth.
On the other hand, this does not cause much of a disturbance to the viewing of this show, because the drama is brilliant, if you can bare the somewhat slow plot lines unfold as there are many characters in this show, and each have a ship full of issues that all need resolving with very few of them actually being resolved. From love interests, to thievery, betrayal and all round general opposition between old allies and acquaintances. There is a lot of 'business' to deal with on the side of Eleanor Guthrie and her dealings with our main protagonists, among other important characters, some of which are based upon historical figures such as Captain Benjamin Hornigold, Charles Vane, Anne Bonny and Jack Rackham (known throughout history as Calico Jack). All portrayed as tough, cunning and sometimes (most times for Rackham) as humerous.
The production of this show is great, with beautiful sets, great looking props and special effects that make this a believable series to get lost in. It's one of the better pirate themed mediums that I have seen, and I personally really enjoy the drama and suspense of the episodes, as well as the twists and turns of certain scenario's which leave you wanting more.
The cast deliver great performances and make you believe that they are truly men or women to be feared, and not to be double crossed. From Charles Vane's tough exterior, to Eleanor Guthrie's power over trade in Nassau, and even Captain Flint's fear inducing presence, as we watch his secrets spill out into the hands of the wrong people.
This is a show I would recommend to anyone who enjoys the theme of pirates, with some fantasy and a lot of drama, but I should warn you, that it doesn't hold back with neither the nudity or the actions performed, during the state in which someone would be naked. Whether it's the whores in the brothel, or the few short term relationships between characters.
Minor Spoilers - nothing too important.
The first example you see of this extent of mature content, as well as some of the humour of this show, is when John Silver is taken into a whore house, and is told that 'Blackbeard' wishes to see him. When he enters, he finds a woman standing there, and as John Silver points out "You are not Blackbeard" only to discover that the beard, is revealed to be between her legs.
As I said, watch at your own risk but I would recommend it to anyone interested in the theme of Pirates during the Golden Age.

Josh Burns (166 KP) rated the PlayStation 4 version of Vampyr in Video Games
Jun 21, 2019
Great story (2 more)
Great Atmosphere
Adaptive gameplay
Protect or Prey on the people of London in Vampyr
Vampyr is a mixed bag that may not be for everyone. It really depends on the types of games you like on this one (as with Until Dawn).
The game draws inspiration from a real epedemic called the Spanish Flu, which for whatever reason, gets way less attention than the Black Plague. You play as an esteemed doctor who gets turned into a vampire after returning to London from being in World War 1. The game just drips in atmosphere as you travel the nearly abandoned streets and docks. It channels gothic horror but with a tasteful dose of modern genre updates. It has a very good story that reminds of a bit of Mary Shelley's book Frankenstein in the fact that you do not like what you are, or what it has caused you to do.
Now, this game is largely what you make it to be. The people of London all have fleshed out backstories, personalities, and many offer side quests, trade options, or useful info on certain things. You can either bond with then and work to keep them healthy, or you can feed on them and grow stronger. Your choice on how you handle this can dramatically effect the game. You gain a large amount of experience from feeding on them, even more if you gain their trust first. If you take that route it can take the game from challanging to being easy. There is are a lot of options when leveling up, without feeding you will not be able to max everything out. Another thing that depends on play style, is that there is a ton of talking if you choose to help tje people and gain their trust. This isn't a requirement, however. So the game can be very deep and story driven with a lot of dialogue, or it can be more of an action game, depending on what you do.
On that note, as a pure action game, I'm not sure if it would hold up for most. The combat mechanics are quite basic, attack, dodge, and a few specials, and ranged attack with gun. It's fun enough when not taking the feeding route because you still have to be strategic but if you feed a lot and are extremely powerful, I don't see it being very fun.
The game also features light crafting in the form of upgrading weapons, making blood, stanima, and health injections (same as potions in most games) and medicine for the people. It's semi open and semi linear. You have a map that you can go anywhere on, but only in certain buildings and some streets are blocked off. In fact, navigation can be infuriating at times because of dead ends, doors that need to be unlocked from the other side, and objective markers sometimes being in the wrong spot on the map. I spent a half hour trying to get into a mansion before looking it up and finding out the marker was wrong and I was at the wrong building.
So in conclusion: if you like games like the 1st Mass Effect where story, characters and dialogue are the focus of the game with a healthy dose of combat that isn't amazing but gets the job done, then you'll love it. If you want to just run arpund and hack shit up, it might not be for you.
The game draws inspiration from a real epedemic called the Spanish Flu, which for whatever reason, gets way less attention than the Black Plague. You play as an esteemed doctor who gets turned into a vampire after returning to London from being in World War 1. The game just drips in atmosphere as you travel the nearly abandoned streets and docks. It channels gothic horror but with a tasteful dose of modern genre updates. It has a very good story that reminds of a bit of Mary Shelley's book Frankenstein in the fact that you do not like what you are, or what it has caused you to do.
Now, this game is largely what you make it to be. The people of London all have fleshed out backstories, personalities, and many offer side quests, trade options, or useful info on certain things. You can either bond with then and work to keep them healthy, or you can feed on them and grow stronger. Your choice on how you handle this can dramatically effect the game. You gain a large amount of experience from feeding on them, even more if you gain their trust first. If you take that route it can take the game from challanging to being easy. There is are a lot of options when leveling up, without feeding you will not be able to max everything out. Another thing that depends on play style, is that there is a ton of talking if you choose to help tje people and gain their trust. This isn't a requirement, however. So the game can be very deep and story driven with a lot of dialogue, or it can be more of an action game, depending on what you do.
On that note, as a pure action game, I'm not sure if it would hold up for most. The combat mechanics are quite basic, attack, dodge, and a few specials, and ranged attack with gun. It's fun enough when not taking the feeding route because you still have to be strategic but if you feed a lot and are extremely powerful, I don't see it being very fun.
The game also features light crafting in the form of upgrading weapons, making blood, stanima, and health injections (same as potions in most games) and medicine for the people. It's semi open and semi linear. You have a map that you can go anywhere on, but only in certain buildings and some streets are blocked off. In fact, navigation can be infuriating at times because of dead ends, doors that need to be unlocked from the other side, and objective markers sometimes being in the wrong spot on the map. I spent a half hour trying to get into a mansion before looking it up and finding out the marker was wrong and I was at the wrong building.
So in conclusion: if you like games like the 1st Mass Effect where story, characters and dialogue are the focus of the game with a healthy dose of combat that isn't amazing but gets the job done, then you'll love it. If you want to just run arpund and hack shit up, it might not be for you.

Gareth von Kallenbach (980 KP) rated The Twilight Saga: Breaking Dawn Part 2 (2012) in Movies
Aug 7, 2019
Fans all around the world have been waiting for the fifth and final installment of the film adaption of Stephanie Meyer’s best selling book series, “The Twilight Saga: Breaking Dawn part 2” and without skipping a beat, part two begins right where its predecessor left off.
Bella opens her eyes with heightened vampire senses and embraces her new life as a wife, a mother and more importantly as a vampire. With her uncontrollable thirst she and Edward go for a run in the woods so that she can learn to hunt. She suddenly becomes enamored with her sudden speed and amazing strength. There certainly is no need for Edward to show her the tools of the trade as with Bella’s new found strength she is able to do that on her own.
Another perk to being vampire newlyweds who for that matter don’t have to rest or eat certainly leaves room for only one other thing to do and they sure love doing it! This finally provides the audience with a much steamier scene then in the last installment and in my opinion exactly how the writer intended it to be.
When Renesmee is born she is half vampire and half human and therefore poses no risk to anybody. Unfortunately for the Cullen family, she is mistaken to be one of the “immortal children”. In the past the “immortal children” were done away with by the Volturi as they posed a huge risk because being children they had no self control and posed a risk of showing humans that there were in fact monsters that had been living among them. This leads to a massive showdown with the leader of the Volturi, Aro and his cohorts against the Cullens and other clans who have come to their aid along with Jacob and his wolf pack. Will Bella and Edward get the “happily ever after” they so desire?
This is probably the hardest review that I have had to write and I say that because I am as a lot of you already know one of the biggest Twilight fans out there. This installment, film wise, is my favorite one because of all of the action and suspense. Parts of the film will surprise you and parts will tug on your heart strings but all in all, it is the best film of all of them by far.
You would at least need to know the back story before getting in to it or you will be completely lost! The cinematography and colors against the Northwest backdrops are beautiful. Bill Condon did a great job! I am not a fan by any means of computer generated humans, especially babies so I could have done without that but honestly how else could they have portrayed little Renesmee as she grew at such a fast rate?
This film is worth seeing and the guys will get at least some really cool fighting scenes and pretty ladies to look at while taking there girlfriends to see this film. All joking aside it is a fantastic story and should be not be missed. There is a reason why they bring in the big bucks and its not just because of teen girls going to see Jacob taking his shirt off.
Bella opens her eyes with heightened vampire senses and embraces her new life as a wife, a mother and more importantly as a vampire. With her uncontrollable thirst she and Edward go for a run in the woods so that she can learn to hunt. She suddenly becomes enamored with her sudden speed and amazing strength. There certainly is no need for Edward to show her the tools of the trade as with Bella’s new found strength she is able to do that on her own.
Another perk to being vampire newlyweds who for that matter don’t have to rest or eat certainly leaves room for only one other thing to do and they sure love doing it! This finally provides the audience with a much steamier scene then in the last installment and in my opinion exactly how the writer intended it to be.
When Renesmee is born she is half vampire and half human and therefore poses no risk to anybody. Unfortunately for the Cullen family, she is mistaken to be one of the “immortal children”. In the past the “immortal children” were done away with by the Volturi as they posed a huge risk because being children they had no self control and posed a risk of showing humans that there were in fact monsters that had been living among them. This leads to a massive showdown with the leader of the Volturi, Aro and his cohorts against the Cullens and other clans who have come to their aid along with Jacob and his wolf pack. Will Bella and Edward get the “happily ever after” they so desire?
This is probably the hardest review that I have had to write and I say that because I am as a lot of you already know one of the biggest Twilight fans out there. This installment, film wise, is my favorite one because of all of the action and suspense. Parts of the film will surprise you and parts will tug on your heart strings but all in all, it is the best film of all of them by far.
You would at least need to know the back story before getting in to it or you will be completely lost! The cinematography and colors against the Northwest backdrops are beautiful. Bill Condon did a great job! I am not a fan by any means of computer generated humans, especially babies so I could have done without that but honestly how else could they have portrayed little Renesmee as she grew at such a fast rate?
This film is worth seeing and the guys will get at least some really cool fighting scenes and pretty ladies to look at while taking there girlfriends to see this film. All joking aside it is a fantastic story and should be not be missed. There is a reason why they bring in the big bucks and its not just because of teen girls going to see Jacob taking his shirt off.
