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Inheriting Edith
6
6.0 (1 Ratings)
Book Rating
Maggie falls into a job housecleaning as a way to pay the bills. A college graduate, her work at a publishing firm barely lets her eke by. But she finds comfort in cleaning, even if it might not be the most glamorous trade in the world. Still, as a single mom, she's not exactly wealthy. So when a former employer and friend, Liza, passes away and leaves Maggie a home in a beach town, Sag Harbor, she's amazed. The only catch? Maggie must stay in the house with Liza's elderly mother, Edith, who is in the early stages of Alzheimer's. She's also a feisty, opinionated woman who is reeling from the loss of her only daughter. Neither Maggie nor Edith are too happy with this arrangement, but Maggie moves in with two-year-old Lucy in town. Slowly the two woman learn more about each other-- and their past.

This is an interesting little novel. The characters within are enjoyable and endearing. I took to Maggie immediately, as well as her sweet daughter. Even prickly Edith is one to root for. The supporting cast, particularly Edith's friend, Esther, are lovely. Still, somehow, the novel felt a little flat to me. As if it was trying too hard, or conversely, not enough. The book was good, but felt a little predictable, and the plot seemed to just barely scrape at the surface of the hard issues it dealt with: depression, Alzheimer's, adoption. It seemed like there could have been so much more depth of feeling and intensity shown in dealing with these hard subjects. I kept thinking back on one of my all-time favorite books, [b:Elizabeth Is Missing|18635113|Elizabeth Is Missing|Emma Healey|https://images.gr-assets.com/books/1388883559s/18635113.jpg|24946905], which is just this gorgeous, heartfelt story of a woman struggling with Alzheimer's and the daughter caring for her. In that novel, you could truly feel the pain of the characters. Here, they just sort of slide through, as if all these real problems can't truly touch them.

Still, it was a fun book, and as I said, the characters are endearing and often humorous at times. There is a lot of backstory that goes into Edith's early life, which is interesting, even if some of it becomes a tad farfetched. I'm glad I read it, but I wish it would have done more with its serious subjects and its lovely little cast. 3.5 stars.

I received a copy of this novel from the publisher and Librarything - thank you! It is available everywhere as of 10/18/2016.
  
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Bookapotamus (289 KP) rated The Glitch in Books

May 31, 2018  
The Glitch
The Glitch
Elisabeth Cohen | 2018 | Fiction & Poetry
5
5.0 (1 Ratings)
Book Rating
Incredible Character Development (0 more)
All over the place. (0 more)
Not worth the hype
So, when I first heard about The Glitch, I was all like - Wow. What cool idea for a story! This is going to be awesome. I need to get my hands on this one! And then I read it, and I was all like - WTF did I just read? Did someone slip me drugs? Did I miss something?

Shelley is like one of those Steve Jobs-esque corporate tech CEO robots who is basically all work and zero play. Her company is called Conch, and is sort of like a Siri for everyday life that clips onto your ear. Even Steve jobs seems like a wuss compared to Shelley. She's stiff, and brusque and her marriage and friendships are more of business arrangements it seems, as well as having children (Nova and Blazer?!? ummm what?), she has ZERO social life - and she likes it all this way. In fact she thrives on it.

The story starts out with Nova going missing on the beach and her and her husband CASUALLY STROLL around on the beach looking for her while they are both ON THE PHONE taking conference calls. I cannot even believe people like this might exist. Then a "glitch" happens with the Conch product and weirdness ensues. I'm all for weird books. I don't base a books review on unlikeable characters. In fact Shelley is written PERFECTLY. Elisabeth Cohen is apparently a technical writer by trade and she shines at developing Shelley as a character. Her writing is SO smart, and sharp and I LOVE the way she writes. I'm giving a slight pass since it's her first novel because the words are there - and they are exquisite! They just need some finesse in arranging the story better. But the themes here all ALL over the place. Kidnapping? Corporate espionage? Time travel? Lightning? Weird romantic feeling for coworkers and nannies? Women's empowerment? Technology? Work/Life/Mom balance? I had enough trouble with being in Shelley's head with her ramblings and descriptions - thoroughly written, and passionately descriptive - but the story itself just fell flat.

And the ending, just really unsatisfying. And a bit unbelievable knowing how hardcore Shelley was about most things - It was like she just conceded and gave up? Which seemed so out of character.. There were several times I was like "No WAY this type A personality would let this chick in her house!" and "Why isn't she calling the cops!" It was like you knew so precisely who Shelley was by the incredible character development of how robotic and precise her actions would be and then - what? Huh? What just happened? I'm still just really confused.

I hate when this happens. I find out about a book that sounds so ridiculously awesome that i rush out to find it wherever I can immediately. The description when I first heard of the book had a question in it like "What would you do if you met your younger self?" I want to read THAT book. That's what I thought I was reading and where it was going, but it turned into this whole other story that went somewhere else entirely. There was so much promise and potential and I'm pretty bummed. It wasn't worth all the hype I've been hearing.
  
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#1 <a href="https://www.goodreads.com/review/show/3099410597">The Princess Plan</a> - ★★★
#2 <a href="https://www.goodreads.com/review/show/3361072334">A Royal Kiss and Tell</a> - TBR

<img src="https://i0.wp.com/diaryofdifference.com/wp-content/uploads/2020/09/Book-Review-Banner-85.png?resize=768%2C432&ssl=1"/>;

I received The Princess Plan by Julia London from the amazing team at Mills & Boon. This is the first book in the series A Royal Wedding.

Historical romances are a hit or miss for me, and this one didn’t really hit the mark like I wanted it to. Prince Sebastian of Alucia is on his visit in London, when his personal secretary is murdered.

And a murder such as this one creates a very big buzz in London’s high society. When a scandal like this occurs, it’s all anyone talks about, including Eliza Trickelbank, who happens to own a gossip gazette.

When her gazette receives an anonymous tip off about this crime, Prince Sebastian has no choice, but to work with her in order to solve the mystery of his friend’s murder.

With a trade deal on the line and a pressure to find a noble bride, there is nothing more dangerous than a prince socialising with a commoner. They can’t seem to agree on anything, and find each other frustrating, but the temptation between them becomes harder and harder to be ignored.

<b><i>My Thoughts:</i></b>

I loved the Cinderella vibe around this book, and the trope of prince meets commoner. I also enjoyed the trope of enemies becoming lovers. Even though, in this case, it was more of a forbidden temptation meets annoyance that turns into affection.

I liked Sebastian as much as I disliked Eliza. Everything that annoyed me about her, he somehow managed to compensate for. She was trying very hard to be independent, but instead, she gave up a vibe that was almost unbearable and very insecure. With Sebastian I loved the dilemma between country vs heart, which I assume many nobles, especially during that time in England felt. I am sure that many of them sacrificed their love just to do right by their country.

I found the gazette excerpts quite funny at times, and very enlightening. They take you into a whole new world, where you feel as if you’re there, getting ready for a ball, or reading about the latest gossip of the nobles. The writing style matches the time setting perfectly. I think Julia London did an amazing job when it comes to that. Here is an excerpt that really made me giggle:

<b><i>“New information suggests that if a lady wishes to enjoy a romp without consequence, trotting a horse briskly the day after the romp should remove said consequence.”</i></b>

To conclude, I enjoyed The Princess Plan, but it wasn’t a favorite. The writing was beautiful and I am sure this will be a favorite for people that love historical romances. The only reason I didn’t love it is because of Eliza’s character and the tropes that I have already seen before.
  
So, in my review for HOUSE OF M, I mentioned that I was making up for all I missed when it came out originally in 2006, like this TPB. This was not the book I was hoping it would be!

Chris Claremont, when he was on his game, he was good. His stories were decent, his characters cool, and at a base level, the heroes were heroes and the villains were villains. And even despite the initial outfit that Emma Frost first debuted in, his characters were not as objectified as they were in this run of UXM!

From the panels of Betsy Braddock, working out in a belly highlighting top and tight short shorts, to Rachel Grey, in a midriff baring t-shirt and little frilly bikini underwear in bed at night, the art within served as nothing more than fan service! It did not enhance the story, nor did it do anything to advance the plot. All it succeeded in doing was satisfying hornball fanboy desires!

<a href="https://s51.photobucket.com/user/dcericola/media/example2.png.html"; target="_blank"><img src="https://oi51.photobucket.com/albums/f392/dcericola/example2.png"; border="0" alt=" photo example2.png"/></a>

It's a shame, really, as the first three issues of the trade were quite good. I thought Chris Bachalo turned in some solid art, excepting the aforementioned unnecessary "cheesecake". But, after his run, it was followed by art from Jon Sibal, which was not as smooth as Bachalo's, but still managed to sandwich in more Rachel Grey fan service, this time, in the shower as the O.N.E. sentinels were watching via CCTV!

There was a time where I would have welcomed art like that in my comics, but that me is no longer relevant or welcome. I have a different mindset, one in which I am focused on what the story offers, rather than just visualization alone.

I gave this one 2 Stars, as I was taking into account Bachalo's art and Claremont's scripting on the first three issues of this TPB. I have one more undertaking, SON OF M, which I am hoping will be better than this turned out to be!

#disappointment
  
Star Wars, Vol. 1: Skywalker Strikes
Star Wars, Vol. 1: Skywalker Strikes
Jason Aaron, John Cassaday | 2015 | Comics & Graphic Novels
10
9.0 (4 Ratings)
Book Rating
A stellar start
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….
Okay, cards on the table: I loved the Dark Horse Star Wars comics. Almost all of them, especially anything featuring the team-up of Ostrander and Duursema. So I was very much saddened to see that company lose the Star Wars license. Not surprised, following the purchase by Disney, as that mega-company also owns Marvel. I figured it was only a matter of time, and that turned out to be the case. So I was saddened, just as I was saddened by the relegation of a bunch of my favorite stories to the status of Legends. But the one thing I never expected was that Marvel would drop the ball. I mean, it’s bleedin’ Marvel! If there’s anything they understand, it’s comic books. Now, having read the first arc of their eponymous Star Wars series, I can confidently state that my faith was well-founded.

We join our cadre of heroes as they attempt a daring assault on the Empire’s largest weapons factory, the entire planet of Cymoon I. Posing as a trade delegation from Jabba the Hutt arriving to negotiate renewed supply lines in the wake of the destruction of the Death Star, our heroes slip through security and set about rigging the automated factory’s reactor to blow sky-high. Everything is going to plan, until Darth Vader shows up to negotiate for the Empire….

I mentioned that this was amazing, right? The writing and art sync perfectly to sell you on the fact that you’re watching the continuing adventures of Luke, Leia, and Han. Luke is still a brash hotshot, still feeling his way with regards to the Force, and can be kind of whiny when he’s confronted with just how far he has to go. Han is just as sardonic and impulsive as ever, though the backstory they’re teasing for him may help ground him a bit. We’ll see how that one turns out. Leia is clearly in charge, driven to achieve justice for Alderaan and her family, and even Chewbacca knows to follow her orders. It’ll be interesting to see where they take her character in future arcs.

One potential point of annoyance for some readers is going to be how closely this series and the Star Wars: Darth Vader series that runs concurrently are tied. Events from one series are offhandedly referenced in the other with no explanation, and have major repercussions at times. For example, Vader fails to apprehend our Rebel heroes in this book, is chastised by the Emperor and hires Boba Fett in the Darth Vader book, and then Fett shows up in this book to try and capture Luke. Complicating matters further is the fact that there’s a particular order you need to read these in to get the whole story, and even then you’ll get ahead of yourself unless you stop in the middle of an issue at times. I wasn’t that annoyed by it, but I’d checked out the timeline first and knew what I was doing. (In case you were wondering, the proper order is Star Wars #1-3, Darth Vader #1, Star Wars #4, Darth Vader #2-4, and then #5-6 of both series happen simultaneously, both culminating in the same scene from slightly different perspectives.) This is set in the first year following the destruction of the Death Star, maybe a couple months at most.

CONTENT: Some violence. Minor profanity. Mild flirtation, and a few scantily-clad females in Jabba’s Palace.

Original post: https://jordanbinkerd.wordpress.com/2015/08/25/review-star-wars-skywalker-strikes-by-jason-aaron-john-cassaday/
  
Nightmare Alley (2021)
Nightmare Alley (2021)
2021 | Action, Crime, Drama
7
7.4 (7 Ratings)
Movie Rating
Stanton Carlisle (Bradley Cooper); is a man trying to get by in late 1930s America in the new film “Nightmare Alley”. Our first introduction to Stanton is less than flattering and he soon finds himself employed at a Carnival after coming upon it by chance.

The eager Stanton is given advice and tools of the trade by his boss Clem (Willem Dafoe) as well as the mystic Zeena (Toni Collette) and Stanton eagerly wants to get ahead. While striking a friendship with fellow employee Molly (Rooney Mara); Stanton learns that Zeena’s older and alcoholic husband has a skill from a former act where he learns to read people and use verbal cues to appear to have the power of clairvoyance.

Eventually, Stanton seeks bigger opportunities and leaves with Molly for the city where they in time develop a successful act that offers them two shows a night at a fancy hotel and some of the finer things in life.

Unwilling to be content with what he has; Stanton becomes involved with a Psychologist named Lilith (Cate Blanchett) and uses her knowledge to set up higher-profile marks who will pay well for his supposed abilities and in doing so; sets a dangerous chain of events into motion.

The film is based on the 1946 book of the same name and an earlier 1947 film, and while it does an amazing job with the visuals and moody atmosphere of the era; it is a very long and slowly-paced film. The movie is over 2.5 hours long and comes across as overly long and self-indulgent as Director Guillermo del Toro could easily have shaved 30-45 minutes from the film and told the story without losing much.

The cast and performances are very good but a slow-paced and dour film is not an ideal way to spend 2.5 hours at the movies no matter how much it has going for it. The movie does have some good points but I think it will do much better on streaming and home video where audiences can pause and take a break.

If you are a fan of the Noir style of old; then this may be just what you are looking for, but I think it should have been so much more.

3.5 stars out of 5
  
Escape from Witchwood Hollow
Escape from Witchwood Hollow
Jordan Elizabeth Mierek | 2014 | Paranormal, Young Adult (YA)
6
7.5 (4 Ratings)
Book Rating
<i>This eBook was sent to me by the author in exchange for an honest review </i>

Jordan Elizabeth combines contemporary and historical fiction in this mystical young adult novel.<i> Escape From Witchwood Hollow</i> begins in October 2001 with teenage Honoria who has recently moved to the countryside in New York. Not only is it a huge contrast from the life she knew in the city, there is also a local legend that she becomes fascinated with: if you go into the woods a witch will capture you and never let you leave.

This story, however, is not only about Honoria. Back in 1850, Albertine moves from England to New York to be with her father. Ignoring the rumours about Witchwood Hollow, she ventures into the woods hoping that it will be a shortcut to her father’s farm. When she becomes hopelessly lost she begins to question the actuality of the tale of the witch.

As the two stories go on they begin to merge together as Honoria investigates deeper into the legend and Albertine begins to learn the truth. It also appears that the two girls are in some way connected.

Although <i>Escape From Witchwood Hollow</i> is primarily focused on the paranormal aspect of the story, it also deals with the way in which a teenage girl deals with drastic change. Albertine is motherless and living as a maid, however that is nothing compared to the grief Honoria is dealing with. Her parents were two of the victims in the collapse of the World Trade Centers. Not only has she got to come to terms with the loss, she has to cope with moving house, changing schools and making new friends.

The concept of <i>Escape From Witchwood Hollow</i> sounds exciting yet, at least for me, it was not as interesting to read. I far more enjoyed the chapters focused on Albertine rather than Honoria. Perhaps that is because it is easier to admire Albertine’s sense independence and determination, whereas Honoria appears to have a more depressed view of the world (although that is not surprising judging what she has been through).

Overall,<i> Escape From Witchwood Hollow</i> is a decent book to read when you are looking for something quick that will pass the time. It is fast paced and becomes gripping towards the end - particularly when you realize there are not many pages left and nothing has yet been resolved – before coming to a shocking conclusion.
  
There's plenty of letters and journals preserved regarding royalty, aristocrats and other rich and famous people but less about more ordinary people. OK, so most of ancestors would have been peasants/yeomen who would have been unlikely to be able to read, but every so often something does turn up which throws some light on our understanding of what we might consider to be more ordinary people. The Paston letters are one famous example and the story presented in the book is another discovery along the same sort of lines.

Our story begins in India, with William Jackson, who will be the father of our 'profligate son'. It is while in India that he meets his future wife and several other influential connections. A major incident here also has an impact on this William's future. The Profligate Son of the title is the son of this William Jackson, also called William Jackson, just to confuse the issue! Jackson senior had returned to England and was a reasonably wealthy man of the new middle classes. He had, however, made his fortune in trade and was keen for his only son to receive a good education and go into the law - one of the gentlemanly occupations at this time.

Unfortunately, William was not particularly interested in a good education, but far more interested in pursuing what he considered 'gentlemanly' pursuits - being idle and frivolous, drinking conspicuous amounts and consorting with women of easy virtue! In spite of the admonitions of his father and the pleadings of his affectionate mother, William continued into a downward spiral - resorting to forgery and deception to gain what it really seems he believes he was entitled to. The Georgian world, in some ways not dissimilar to modern days, was largely built upon trades-persons extending credit, which allowed William to get away with so much. We follow our anti-hero through various prisons and courts until he is finally transported to Australia. I find it most amazing that he never seems to repent of what he has done and really seems to believe that there has been a miscarriage of justice against him!

This story has been preserved through the writings of Mr Jackson, the father, and the letters between various family members which have been preserved for all this time. an interesting insight into the seamier side of Georgian life - and perhaps a lesson for people in these times who are too apt to live upon credit!
  
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Adam Silvera recommended The Young Elites in Books (curated)

 
The Young Elites
The Young Elites
Marie Lu | 2014 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
7.9 (12 Ratings)
Book Favorite

"A Game of Thrones meets X-Men in this 14th-century fantasy from Marie Lu (the Legend trilogy), in a world where "fear is power." Sixteen-year-old Adelina Amouteru is a malfetto, one whose appearance is "marked" by the blood fever that crippled the country of Kenettra and claimed her mother's life. The blood fever took Adelina's left eye, turned her hair silver, and gave her a power that's remained dormant--until the fateful night her merchant father agrees to trade her to a suitor in exchange for cleared debts. Adelina runs away from home, and once her father catches up with her, she taps into a great hatred within and conjures forth phantoms that quickly cause his death. It was an accident, but the Inquisitors arrest Adelina and sentence her to burn at the stake--a common punishment for malfettos--for the murder of her father. Master Teren Santoro, the 19-year-old Lead Inquisitor of Kenettra, works to cleanse the world of malfettos with ""demon"" abilities. When it comes time to burn Adelina in the central market square, Enzo Valenciano, a malfetto known widely as The Reaper, melts her shackles with his burning touch and releases her. He takes her to Estenzia, the northern port capital, where Enzo introduces Adelina to the world of the Dagger Society--a group of Young Elites with dangerous powers--and their mission to find malfettos like themselves before the Inquisition can. Adelina must pass a series of tests before she can undertake bigger missions with the other six Young Elites who can control their talents, and it's here with the Dagger Society that she discovers her ability to conjure illusions is rooted in darkness. But when Teren Santoro takes her younger sister hostage in exchange for information on the identities, location and plans of the Young Elites, Adelina is compelled to betray them, even if it means leaving the undiscovered malfettos all over the world prey to the Inquisitors, and risking her own death as punishment at the hands of the Elites. In Lu's compelling new novel, the characters are morally complex (the Young Elites are not fully innocent, there are depths to Adelina's darkness and layers to the cross Teren bears)--and no one is safe in the book's final conflict. What at first appears to be romance-lite unfolds in tricky and interesting ways. The many twists, cinematic battles and the overriding epic fantasy will keep readers hooked for book two, which teases to be quite the game-changer. Bring it on."

Source
  
Space Kraken
Space Kraken
2021 | Adventure, Book, Dice Game, Exploration, Horror
The overall story is not unfamiliar. Scientists create a genetically-modified creature to help solve a global problem, creature is somehow mutated through radioactive exposure, creature poses a threat to mankind, mankind must eliminate the creature. Now take that monster to space and BAM – we’ve got the origins on Space Kraken. Humanity has been forced to space in search of a new inhabitable planet. But alien races await you in the vast unknown, and the Space Kraken is always lurking…

Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L

Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!

A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.


The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.

Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.


Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!